|
View previous topic :: View next topic
|
| Kazunori Yamauchi, ... |
| I'm in love with my car |
|
15% |
[ 8 ] |
| I hate cars. GO GO POWERRANGERS |
|
37% |
[ 20 ] |
| why isn't Omega Boost listed on PDs website? |
|
47% |
[ 25 ] |
|
| Total Votes : 53 |
|
| Author |
Message |
Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
|
|
| Filter / Back to top |
|
 |
Gironika

Joined: 05 Dec 2006 Location: Dragon Range
|
Posted: Thu Sep 12, 2013 6:08 pm |
|
|
I kinda get the feeling that right now, we see the best that ubi has to offer before they will inevitably(?) go down the EA-route some years down the road. Currently I'm playing Driver:SF and I just love the effort that went into making this game, and watching that trailer, I kinda fear that it'll be too ambitious.
Well, let's see how it turns out, but I remain a bit pessimistic about the whole "drive around america"-angle. _________________
 |
|
| Filter / Back to top |
|
 |
Gironika

Joined: 05 Dec 2006 Location: Dragon Range
|
Posted: Fri Oct 18, 2013 3:56 pm |
|
|
best news for PC-racers for a while ……
Simbin (yes, these guys!) will release DTM Experience later this year (not that there is much time left!)
Get the demo, if you have a wheel!
http://www.dtm-experience.com/
(i haven't, and now I have to buy a GFX-card + wheel. asap!) _________________
 |
|
| Filter / Back to top |
|
 |
Victor

Joined: 07 Dec 2006
|
Posted: Fri Oct 18, 2013 5:13 pm |
|
|
Is that RaceRoom Racing Experience game (platform?) any good, I don't quite understand the gist of it. Is it just a free to play alternate of another one of their games' engines? New thing? Is this DTM game a version of RaceRoom?
I was a fan of GTR2 but have been confused by their subsequent releases' mechanical interrelationship. |
|
| Filter / Back to top |
|
 |
Gironika

Joined: 05 Dec 2006 Location: Dragon Range
|
Posted: Sat Oct 19, 2013 8:42 pm |
|
|
i have no idea, unfortunately. i found out some months ago that they killed GTR3 for Raceroom-thingy and was angry w/ that till now. I've been watching the DTM again for the 2nd year now, and I reaally liked the races. And wished I was able to race these guys ... i expected GT6 and/or FM5 to have a handful of cars, but the whole field? In a proper sim?
that is some good news right before the finale tomorrow. _________________
 |
|
| Filter / Back to top |
|
 |
Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
|
|
| Filter / Back to top |
|
 |
Sticky Root

Joined: 07 Oct 2011
|
Posted: Tue Nov 12, 2013 2:05 am |
|
|
god damn it.
attn: Junichi Kobayashi: i am looking at a picture of a man and pretending he is you, while also pretending to pinch your head with my fingers.
get fired already, you jerk. _________________ henk henk |
|
| Filter / Back to top |
|
 |
shnozlak

Joined: 05 Dec 2006 Location: pushing crates in the sewer level
|
Posted: Thu Nov 21, 2013 6:49 pm |
|
|
Tokyo Extreme Racer: Drift 2 is to drifting what Doom 2 is to shotguns.
I spent 3 hours on the same course last night. I didn't have to but I wanted to. I wanted to perfect the drift. _________________ Mixtapes galore ~ VG MUSIC
ᕦ(ò_óˇ)ᕤ http://phantom-photon.tumblr.com/ |
|
| Filter / Back to top |
|
 |
Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
|
Posted: Fri Nov 22, 2013 6:02 pm |
|
|
TER:D is a pretty decent series! I don't know if the third game every got a release in the US but you should hunt that down too. The menu music is to die for.
edit: ALSO THIS
|
|
| Filter / Back to top |
|
 |
DaleNixon

Joined: 04 Dec 2006 Location: dirty dirty south
|
Posted: Thu Dec 05, 2013 1:05 am |
|
|
So GT6 comes out in a few days. I'm interested since I can actually play it with my official Forza Fanatec setup unlike Forza 5.
Using your smart phone's GPS to create tracks and/or watch replays of real life drives on tracks sounds amazing. All this talk of crazy microtransactions worries me though. _________________
 |
|
| Filter / Back to top |
|
 |
Gironika

Joined: 05 Dec 2006 Location: Dragon Range
|
Posted: Thu Dec 05, 2013 3:23 pm |
|
|
| DaleNixon wrote: |
So GT6 comes out in a few days. I'm interested since I can actually play it with my official Forza Fanatec setup unlike Forza 5.
Using your smart phone's GPS to create tracks and/or watch replays of real life drives on tracks sounds amazing. All this talk of crazy microtransactions worries me though. |
Woah, already?
My brother is probably buying GT6, and since my/our Live-membership is about to expire, there won't be anymore X360 online gaming.
Would I buy GT6? I am … let's say, waiting for now. Since I just cannot see how PD will deliver a good game™ … _________________
 |
|
| Filter / Back to top |
|
 |
DaleNixon

Joined: 04 Dec 2006 Location: dirty dirty south
|
Posted: Fri Dec 06, 2013 12:44 am |
|
|
So the cell phone GPS feature is something to be added later. That's fine.
I think GT5 had a really good game lurking under there, and I hope GT6 brings that to fruition. GT used to be the king racer for me before Forza 2 came out.
Oh and... 100% accurate star maps or something? |
|
| Filter / Back to top |
|
 |
Gironika

Joined: 05 Dec 2006 Location: Dragon Range
|
Posted: Fri Dec 06, 2013 3:59 pm |
|
|
For Le Mans (at least?), as far as rumors go. So my brother bought it and seems to have great fun throwing money at the 2CV and laughing about things that haven't evolved since GT4, but. There's the Nürburgring. And Night-/Daytime-/Rain-/Windy-weather-changing-stuff, and "normal" cars (with hilarious bad pseudo-cockpits, mind you) … a lot of things that MS dropped for Forza 5.
So. Maybe. Just maybe. _________________
 |
|
| Filter / Back to top |
|
 |
Sticky Root

Joined: 07 Oct 2011
|
Posted: Fri Dec 06, 2013 8:01 pm |
|
|
| DaleNixon wrote: |
| So GT6 comes out in a few days. I'm interested since I can actually play it with my official Forza Fanatec setup unlike Forza 5. |
the CSR wheels don't work with forza 5?
that's straight absurd.
i mean, wheel support has always been dodgy -- the G25 i bought back in GT HD days (which was supposed to be the "official" GT wheel) is only now fully supported in GT6 -- but man, the CSRs have the forza logo on them.
if fanatec isn't compatible with xbone, what is? _________________ henk henk |
|
| Filter / Back to top |
|
 |
Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
|
Posted: Fri Dec 06, 2013 8:33 pm |
|
|
From what I've heard the Xbox One requires you to buy a new, Xbox One-specific wheel. Maybe it supports Kinect controls?
GRID 2 is free on PS+ this week but its personality is really turning me off. Why is it so overly dramatic? Why is it trying to create some sort of real world context to the racing revolving around YouTube videos? Was the first GRID like this? |
|
| Filter / Back to top |
|
 |
Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
|
Posted: Fri Dec 06, 2013 9:45 pm |
|
|
| News that GT6 has a huge tracklist and improved physics that really highlight gravity and suspension: I will probably get it at some point, soon. |
|
| Filter / Back to top |
|
 |
Sticky Root

Joined: 07 Oct 2011
|
Posted: Fri Dec 06, 2013 9:52 pm |
|
|
got my copy of GT6.
i cannot keep my previous handle -- i must input both a first and last name.
pretty annoyed at this.
the menu music is sublime though
edit: i've been funneled into a tutorial lap with endless text popups.
they appear mid-corner and freeze the screen.
now i've been given 30 grand. i am forced to buy a honda fit. _________________ henk henk |
|
| Filter / Back to top |
|
 |
Sticky Root

Joined: 07 Oct 2011
|
Posted: Fri Dec 06, 2013 11:47 pm |
|
|
good lord the physics are fantastic!
it's like Enthusia with a really good tire model.
the cars feel so alive -- the weight transfer is very pronounced . you can feel the grip pile on as you increase the slip angle/weight the tire (disclaimer: i am playing with a wheel.)
GT5 just had a linear feel to front end grip: increase angle until you're at max adhesion. if you surpass the threshold, decrease angle.
but now everything is negotiable. with front wheel drive cars you can use weight transfer to undo understeer, be it by throttle or steering.
i used the Fit to beat the entirety of novice mode, partly because it was so easy (i didn't even have to buy sport tires :-/ ), though mostly because i had so much fun exploring weight transfer.
the menu music is god damned phenomenal!
edit: the B license tests have disappointing low target times - got gold on the braking test my first time. i was far from perfect, too. still plenty of time for atonement in the later tests.
edit edit: still using this dang ass stock 350PP Fit with stock comforts. entered it into every race possible in national B, the second race series. 13 firsts and 4 seconds against 500-550PP cars with sport tires. i should not be winning in this car. every single race was "chase the rabbit".
licenses are required to progress again, which is common-sensical. online mode unlocked after i got my second license, so here i fuck off from career mode until i need money again. online mode is by far the most intriguing part of GT for me nowadays, so i'm super curious to see the changes. _________________ henk henk
Last edited by Sticky Root on Sat Dec 07, 2013 3:27 am; edited 1 time in total |
|
| Filter / Back to top |
|
 |
allensmithee polyglamorous

Joined: 21 Apr 2011 Location: wherever it is, im dying to get out
|
Posted: Sat Dec 07, 2013 2:47 am |
|
|
I really want this game now. It finally seems to be a GT Im interested in. _________________
 |
|
| Filter / Back to top |
|
 |
rye
Joined: 06 Dec 2006
|
Posted: Sat Dec 07, 2013 7:45 am |
|
|
I played gran turismo 4 tonight on my PS2. I found races either really easy or impossibly hard. I've always had a hard time 'getting' GT, but I bought it back in the PS2 days probably because of hype and just the curiosity to see a game designed to squeeze everything possible out of the hardware. I'm more of a ridge racer/arcade racing guy i guess. i spent more time in photomode than i did racing.
What I'm hearing about GT6 really makes me want to give the series another go though. _________________
 |
|
| Filter / Back to top |
|
 |
Gironika

Joined: 05 Dec 2006 Location: Dragon Range
|
Posted: Sat Dec 07, 2013 9:37 pm |
|
|
| Sticky Root wrote: |
good lord the physics are fantastic!
it's like Enthusia with a really good tire model.
the cars feel so alive -- the weight transfer is very pronounced . you can feel the grip pile on as you increase the slip angle/weight the tire (disclaimer: i am playing with a wheel.)
GT5 just had a linear feel to front end grip: increase angle until you're at max adhesion. if you surpass the threshold, decrease angle.
but now everything is negotiable. with front wheel drive cars you can use weight transfer to undo understeer, be it by throttle or steering. |
And if you take a close look, it actually does some things that ENTHUSIA does as well!
Autumn Ring short course has some birds flying over the track (cannot confirm yet whether these are ducks and in V-formation). There's a guy up in the start/finish-line stands waiting with a checkered flag for the last lap finish.
There's a nice batch of tracks (can't wait to drive around Spa, Bathurst, <new> Silverstone, the 20xx 24h Nür-version) and so far it has been good entertainment. I love honking at AI-cars if they're trying to cut me off the track and there's a button for flashing high beams at other cars. And there's something deeply satisfying when you come round a corner on 3rd position, battling with #2 and suddenly seeing #1 spinning, both you and #2 barely avoiding contact only to continue racing/fighting each other.
Still - it's GT:
No Porsches (but RUFs), not every 2013/2014 hyper-ultra super-car of the world and some odd choices (again): ~ 20 Miata/RX-7/NSX/Skyline-Versions (seriously, do we need a '96 FD RX-7 and '96 FD RX-7 J, the same car, only with a 'J'?), so this will probably end up being 200 out of 1000 cars <alone> for what could be 10-ish. Buying a car, you have no idea whatsoever whether it'll have a proper cockpit or a black silhouette that tries to make you feel like there's a cockpit. This makes for some nice surprises though (woah, the RCZ got a cockpit? Cool, why's that?). And the Citroën Xantia has, as any car-nerd should know, a handbrake that should lock the front wheels, not the rear ones. But then there was this two or three laps-race during sunset of Brands Hatch, sunset in the rearview mirror, heading down the dark track, flashing lights at the AE86 in front of me, I'm diving under braking to the inside of the upcoming corner … this is what I've been wanting to do in a GT. Enjoying these moments where you are driving against opponents, not a lap in front.
So for everything that's typically GT, there's something that makes me go "woah" for now. _________________
 |
|
| Filter / Back to top |
|
 |
Sticky Root

Joined: 07 Oct 2011
|
Posted: Sat Dec 07, 2013 10:00 pm |
|
|
online rooms now have qualifying! confoundingly missing from 5 but now implemented. and sort of working.
room info shows what type of weather the track currently has, compared to 5 which only showed that weather was enabled (which meant all weather tracks went unused, as nobody wanted to devote 4 minutes of loading to the chance that it wasn't monsooning inside.)
races can have a PP limit and power and weight limits simultaneously. this keeps low-power, super-handling cars separate from heavy, high power cars. i'd hoped they would rework the "performance points" system entirely to solve this more elegantly, though still yay. This is awesome. such a small change that will have a huge effect.
astoundingly, room info does not show drivings aids, power, PP, weight or tire limits, only that there are limits enabled, denoted via mystery-meat icons.
this is bad.
worse, you can't see the limits inside the room either, unless you select an icon and scroll through the regulations.
this is an absolutely critical feature -- the onus is now entirely on the room host to put the race regs in the room title. hosts can now change the title to reflect changes, but few will bother constantly updating the numbers.
i'm sure this will get patched eventually once people complain, but uh oh, there's no space in the room info graphic to fit this data, which means it'll be relegated to a tooltip :{
the other thing i'm bummed about is car spec errors. lots of cars have bogus weight-distribution numbers, which exist because no one at PD entered the data in the first place, triggering the defaults assigned to the car's drivetrain layout (FR cars were 60/40 in 5, and now 59/41)
this leaves cars like the MKIII Supra and BMW Z3M Coupe with irreparably mucked handling.
i super want to drive these cars. they've been broken since GT4.
i'm having a hell of a time with this game!
lot's of expert drivers i made friends with over the years are online again.
the physics are delightful and complex!
the menus are pretty decent!
license tests now show your friends' ghost lines while you're driving! i am filled with a desire to do well, rather than grudgingly engaging for need of money! _________________ henk henk |
|
| Filter / Back to top |
|
 |
Victor

Joined: 07 Dec 2006
|
Posted: Sun Dec 08, 2013 7:41 am |
|
|
| You can tell the non-cockpit PS2/PSP cars from the Premium models by checking whether "Gallery View" is selectable in the car's info page at the dealership. I think this is the only way?, and it is real silly. |
|
| Filter / Back to top |
|
 |
Teflon

Joined: 11 Jan 2007
|
Posted: Sun Dec 08, 2013 3:23 pm |
|
|
| Victor wrote: |
| You can tell the non-cockpit PS2/PSP cars from the Premium models by checking whether "Gallery View" is selectable in the car's info page at the dealership. I think this is the only way?, and it is real silly. |
For convertibles the dealership thumbnail will usually show Standard models with the top up while Premiums have it down. It's the only way to navigate the 15 page Mazda catalog in under 40 minutes (why would you include decade old dupes of cars you have Premium equivalents for!?) |
|
| Filter / Back to top |
|
 |
DaleNixon

Joined: 04 Dec 2006 Location: dirty dirty south
|
Posted: Sun Dec 08, 2013 4:45 pm |
|
|
Well damn looks like I need to get GT6 soon. Too bad my 60GB release PS3 finally died Friday during a game of GT5 :\ I picked up the cheapest 500GB super slim which was, oddly enough, the GTA6 bundle.
I'm having weird issues with my Fanatec wheel with the new PS3. Every now and then I lose complete control for 1-2 seconds when I shift gears using the clutch + H shifter. No steering input, no brakes, etc. I did not have this problem with my 60GB phat.
If I have to, I'll just start using the tiptronic style shifter or the paddles, but I really really love the way GT5 handles a clutch pedal + H shifter. _________________
 |
|
| Filter / Back to top |
|
 |
Victor

Joined: 07 Dec 2006
|
Posted: Tue Dec 10, 2013 4:27 pm |
|
|
| Hot pro tip: update GT6 to 1.01, get Mercedes Vision GT for 0 credits, do not enter vehicle. Quit, go into cross menu and delete game update data, disable internet connection, restart game. Sell Mercedes Vision GT, receive 20,000,000 credits. Purchase vehicles to hearts content, but leave 1,000,000 credits left over. Enable internet, re-download 1.01 update, repeat ad infinitum, sidestep micro-transactions/low-payouts. |
|
| Filter / Back to top |
|
 |
Sticky Root

Joined: 07 Oct 2011
|
Posted: Thu Dec 12, 2013 6:05 am |
|
|
holy crap, thank you for bringing that to attention, victor! geinou and i have been using this quite a bit!
the race payout is -- ugh -- so low. i recall you could grind ~400,000 credits in about 4-5 minutes in GT5. now, the highest paying S license race is 160,000 for a 24 minute race. :~\
what's amazing is how quickly even 20,000,000 credits dries up; a couple race cars, some exotics to mortar the gaps and it's gone. there's several '60s race cars that cost straight up 20 million each!
even cheating is grind-y in this game. _________________ henk henk |
|
| Filter / Back to top |
|
 |
parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
|
Posted: Thu Dec 12, 2013 6:41 am |
|
|
How hard is it to get the 70 nova in this game _________________
 |
|
| Filter / Back to top |
|
 |
Sticky Root

Joined: 07 Oct 2011
|
Posted: Thu Dec 12, 2013 7:19 am |
|
|
the nova is 65,000. all cars are in the dealership now, so no grinding the used dealership or unlocking it or anything.
you'd have 13,000 left over after buying the starter Fit, so if you consistently got golds (not hard), you'd have enough a couple races into National B.
so like, after 9 2-lap races. pretty damn fast. _________________ henk henk |
|
| Filter / Back to top |
|
 |
Sticky Root

Joined: 07 Oct 2011
|
Posted: Thu Dec 12, 2013 8:00 am |
|
|
so GT6 tuning is egregiously messed up.
it's hard to tell what the exact reasons are at this point, but it's similar to GT5, which had the sign of the front ride height setting inverted somewhere in the physics calc, but not the physical model. so you'd see the fastest tuned cars riding with the front jacked up in the air like a broken lowrider. it was a solid year before they fixed it.
i noticed that putting a reasonable, realistic tune on my porsche 930 look-a-like caused insanity; a demon on sports tires that turned into stupid on race tires. it's a difficult car, but it shouldn't be snap oversteering at 25mph around a gentle bend.
from what i see, messing with my RUF BTR, the spring rate adjustment actually changes wheel rate, which is a pretty different thing. i'd always suspected that we were all adjusting wheel rate in GT5, but the new physics make it easier to suss out.
this means that rear rate should be -- in general -- lower than front.
unfortunately, the number-range is set up to mimic real-life spring rate selections, so options are limited for stiff rates. through experimentation, i've maxed out the BTR's front rate to 10.78 kgf/mm and set rear to 9.32 kgf/mm, a f/r wheel rate ratio that happens to match real life porsche 930 tunes.
i've seen others around the GTplanet forum mention that something is askew with the ride height adjustment (again), and i agree! i've lowered the front as far as possible and maxed the rear height. contrary to the in-game text, a high rear end keeps the rear planted and induces understeer.
camber also seems messed up! increasing it only brings instability and less grip -- almost as if it's actually giving positive camber instead of negative.
i've left all my cars at 0 / 0 because of this.
so if anybody's into old porsches, here's the full BTR tune, developed at fuji F and mostly suzuka:
height: 65 / 140
wheel rate: 10.78 / 9.32
comp. dampers: 6 / 1
ext. dampers: 7 / 9
ARR: 1 / 1
camber: 0 / 0
toe: 0.03 / 0.19
brake balance: 4 / 2
differential: 5 / 7 / 15
car is at minimum weight, 1045kg, with a wing set at 20 downforce.
i've tested this tune from 369HP (502PP) with sport hards up to 729HP(!) (593PP) with race softs, and it remains controllable. a quick test on the nurburgring showed that -- oh man -- this tune is definitely optimized for smooth tracks with large radius corners. _________________ henk henk |
|
| Filter / Back to top |
|
 |
Teflon

Joined: 11 Jan 2007
|
Posted: Mon Dec 16, 2013 10:11 am |
|
|
Apparently Polyphony were so worried about hacked hybrid cars ruining online play they decided to fight fire with fire
The Daihatsu Mira XX's level 1 engine tune adds 7hp. Level 2 adds another 7. Level 3 adds 200. A high RPM turbo on top of that results in a car that weighs 600 kilograms attempting to transmit FIVE HUNDRED AND EIGHTY EIGHT BRAKE HORSEPOWER to the ground through 13 inch front wheels.
The best part is that while certainly a handful (wheelspin from a roll in fourth) it'll actually go around corners if you can keep all four wheels on the ground long enough. It can hang with GT3/GT500 machines and has a legit PP rating of 630ish so technically no part of what you're doing can accurately be described as cheating. |
|
| Filter / Back to top |
|
 |
Sticky Root

Joined: 07 Oct 2011
|
Posted: Tue Dec 17, 2013 12:35 am |
|
|
20 million credit glitch refinement: the glitch will work with any car that doesn't exist in version 1.00, so forget the 1,000,000 credit vision GT car and use the just-added BMW M4 coupe, which is 120,000.
there's also no need to cycle through the glitch every time you want another 20 mil; you can obtain every car in the game with just two cycles.
so the start-from-scratch procedure is this:
in version 1.01, get Mercedes Vision GT gift car, do not enter vehicle. quit, go into cross menu and delete game install data, disable internet connection, restart game. sell Mercedes Vision GT, receive 20,000,000 credits.
now, don't buy anything.
enable internet, re-download 1.01 update and in-game updates. buy up to 166 BMW M4s.
cycle through again: quit, delete data, disable internet, restart game.
now sell an M4 for 20,000,000.
buy cars, upgrade them, buy tires, go crazy. when you run out of dough, sell another M4 and keep going. now you can pick up all the rare 20,000,000 credit cars without hassle.
bothering to actually buy 166 M4s (man, that'll take a long time) with your first 20mil will get you 3.3 billion credits in total.
so yeah. _________________ henk henk |
|
| Filter / Back to top |
|
 |
Victor

Joined: 07 Dec 2006
|
Posted: Tue Dec 17, 2013 2:12 am |
|
|
| Sweet tip dawg. |
|
| Filter / Back to top |
|
 |
Gironika

Joined: 05 Dec 2006 Location: Dragon Range
|
Posted: Tue Dec 17, 2013 5:18 pm |
|
|
I fondly remember figuring out how to get the Lister Storm in GT3, that was fun (albeit taking a long time, mind you). So it's good to see that it's still possible to break a GT-game easily. _________________
 |
|
| Filter / Back to top |
|
 |
Sticky Root

Joined: 07 Oct 2011
|
Posted: Thu Dec 19, 2013 3:34 pm |
|
|
welp, the new 1.02 patch has broken the glitch. it converts your garage to a new database system unreadable by 1.00.
if you're still on 1.01, you can cycle through one more time.
to compensate, they've increased winnings by 10-70% --a pittance, since GT6 payouts were already 1/10th that of GT5. _________________ henk henk |
|
| Filter / Back to top |
|
 |
Victor

Joined: 07 Dec 2006
|
Posted: Thu Dec 19, 2013 3:50 pm |
|
|
| The XJ13 was the only 20mil fake car I had the patience to fake steal. |
|
| Filter / Back to top |
|
 |
Sticky Root

Joined: 07 Oct 2011
|
|
| Filter / Back to top |
|
 |
Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
|
Posted: Mon Dec 30, 2013 3:32 am |
|
|
GT6 seems like more of a refinement, rather than a whole new numbered game. I'm betting it was made rather cheaply. It's likely they took advantage of release excitement and Christmas. and now they are doubling down on the tax season with a lower price, especially since (according to VGChartz) it is only selling half as well (in the U.S., at least. I didn't look at the other countries) as GT 5 did in the first few weeks. Additionally, it is a "last gen" game, so it may not have as much steam for longevity sales. Whereas GT5 had been a LOOONG time coming, and was in the middle of a current generation.
*But, lower priced gaming is a trend, right now. Only the first two weeks seem to be locked at release price for most games, now. After that two week intro, many games have seen discounts. Just about every major game since October has been discounted one or more times since release. BF4 was $20 on Black Friday. Less than one month after release. On Cyber Monday, the "Premium" flat rate price for all potential DLC, was $40. Making a formerly $100 package, $60 in less than 4 weeks after release. |
|
| Filter / Back to top |
|
 |
Gironika

Joined: 05 Dec 2006 Location: Dragon Range
|
Posted: Mon Dec 30, 2013 12:08 pm |
|
|
this shows that people are less likely to pay the price that Sony/ms wants, and this perfectly matches the hike of next-gen game-prices. This is going to be an interesting 2014, yeah ... _________________
 |
|
| Filter / Back to top |
|
 |
Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
|
Posted: Tue Dec 31, 2013 1:01 am |
|
|
| Gironika wrote: |
| this shows that people are less likely to pay the price that Sony/ms wants, and this perfectly matches the hike of next-gen game-prices. This is going to be an interesting 2014, yeah ... |
Next gen games cost...the same? and as I said, basically every major game released since october (next gen games included) have been discounted at one time or another, this holiday season. |
|
| Filter / Back to top |
|
 |
Gironika

Joined: 05 Dec 2006 Location: Dragon Range
|
Posted: Tue Dec 31, 2013 2:56 pm |
|
|
not over here, unfortunately. 88$ for RYSE or Forza 5 (and these are already discounted) is a bit expensive, if you ask me. _________________
 |
|
| Filter / Back to top |
|
 |
|