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| Kazunori Yamauchi, ... |
| I'm in love with my car |
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| I hate cars. GO GO POWERRANGERS |
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| why isn't Omega Boost listed on PDs website? |
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| Total Votes : 53 |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Thu Jul 16, 2009 4:42 pm Post subject: Project Cars, GRID2, The Crew - fading brakelights obscurity |
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ENTHUSIA had fading brake lights and Forza 2 (at least) had working reverse lamps. Now, can anyone tell me why, in 2009, you still have to search for a driving simulator that does both?
I really hope that GT5 Prologue already does this and that FM3 will do this, if anyone (GT5P) knows, feel free to add it here, I'll give you editing rights. Anyway, it's not like it's rocket science we're talking about. Considering that the GT-guru-uber-CEO loves cars so much that it's not even funny anymore, you wonder how this could pass QC.
And since QC seems not to know about cars then (as it seems), I hope that the next real™ driving simulators are a bit closer to the original, rather than having 400000000 more polygons and forgetting about the important stuff once again.
Check out PDs output btw: PD doesn't know what OMEGA is, let alone BOOST. _________________

Last edited by Gironika on Fri May 08, 2015 5:59 am; edited 4 times in total |
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drobe My Brothers!

Joined: 25 Jul 2008
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Posted: Thu Jul 16, 2009 6:39 pm |
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I thought this topic would have robots :( _________________
http://i.imgur.com/9ATgokP.gif |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Thu Jul 16, 2009 9:03 pm |
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If I had found&played that game, I probably would have added lots of screenshots and probably would be doing a raving review now. _________________
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kerobaros

Joined: 05 Dec 2006 Location: St. Louis, MO
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Posted: Fri Jul 17, 2009 7:22 am |
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| Was watching Top Gear earlier, and Clarkson said that Polyphony Digital had done all the UI design for the Nissan GT-R's computer system. Interesting? I thought so. |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Fri Jul 17, 2009 7:49 am |
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Is it weird that I know nothing of cars, have no real interest in cars, and yet play the living shit out of both Gran Turismo and Forza? Because I feel alone in this.
Last edited by negativedge on Fri Jul 17, 2009 8:26 pm; edited 1 time in total |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Fri Jul 17, 2009 11:23 am |
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| kerobaros wrote: |
| Was watching Top Gear earlier, and Clarkson said that Polyphony Digital had done all the UI design for the Nissan GT-R's computer system. Interesting? I thought so. |
You should see the super-special-video in GT5 where Yamauchi is driving the GT-R on the German Autobahn and how happy he was. If you remember his less-than-stellar appearance presenting GTMobile, a totally different person. Hell, I even felt a bit of sympathy seeing him struggle there and feeling as uncomfortable as one can do.
Forza 3 is right up their neck and it seems they know about this, as there were several reports that PD-people were hanging 'round the Forza-display. Anyway - TopGear, good to see another SBler watching this!
| negativedge wrote: |
| Is it weird that I no nothing of cars, have no real interest in cars, and yet play the living shit out of both Gran Turismo and Forza? Because I feel alone in this. |
This is the first time I've heard of this, truly a weird thing. But keep on doing this, as long as we might race in Forza 3 it doesn't matter, I'd say. _________________
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LandRoverAttack

Joined: 09 Oct 2007 Location: sagamihara, kanagawa
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Posted: Fri Jul 17, 2009 2:38 pm |
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Similarly, I have never had an interest in cars and have spent quite a bit of time with Gran Turismo 2 and Forza 2. Probably not as much as most, but I was addicted to Forza 2 for a while. I'm pretty interested in seeing how GT5 vs. F3 stacks up. I guess the way that brake lights turn on and off isn't really something I'd ever notice. Nor can I judge which is the better "simulator." I guess I'm more interested in which is more expansive and has better online features. And has cars that I know from Initial D. _________________
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Fri Jul 17, 2009 3:20 pm |
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GT2 actually got me into cars. Still into cars but don't play any racing sims any more. _________________ Let's Play, starring me. |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Fri Jul 17, 2009 5:00 pm |
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| LandRoverAttack wrote: |
| I'm pretty interested in seeing how GT5 vs. F3 stacks up. I guess the way that brake lights turn on and off isn't really something I'd ever notice. Nor can I judge which is the better "simulator." |
As long as someone has no access to at least 15+ cars featuring all drivetrain-layouts there are, I suppose that nobody can tell which is "the better" simulator ... it's more or less a battle that nobody can win since it's just a simulation and not the real deal anyway.
A bit related:
I'm looking to drive as much different types of vehicles to get an idea how they perform. But naturally I am miles away from getting to drive some of the, uh, better cars and I'd not even think to explore the limits with those ... what a shame but what can you do!
Have FF, fake 4WD-most-of-the-time-FF, true 4WD and FH so far. And it was an awesome experience to drive a Wankel RX-8 and see the difference that this engine can make (rev-wise).
| Quote: |
| I guess I'm more interested in which is more expansive and has better online features. And has cars that I know from Initial D. |
This is something I'm really looking forward to, but I'll drop some more lines in regards to that in the inevitable Forza3-topic that I'll be doing the next few days/weeks. Just 2-3 months to go! _________________
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LandRoverAttack

Joined: 09 Oct 2007 Location: sagamihara, kanagawa
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Posted: Fri Jul 17, 2009 5:11 pm |
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In regards to the online, I expect Forza to win out on that one, mostly because they've already made a game with a fairly nice online infrastructure (I especially enjoyed the itasha people made and traded on there)! So they can only make it better, really. I don't really know what the GT team does with their time, people always say they have so fucking many beautiful cars that the game takes years longer to come out than they originally think. I hope they have not just been concentrating on getting cockpit views right or whatever.
Have either one announced any like, neat features? Or have they just shown videos of pretty cars (which admittedly are extremely pretty)? _________________
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Fri Jul 17, 2009 8:42 pm |
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| Quote: |
| Forza Motorsport 3" is an epic racing game featuring more content and more ways to play than any racing title today. An innovative single-player season mode puts you through a completely personalized racing calendar that includes more than 200 different events, including Circuit, Oval, Drag, Drift and Timed Events. No two calendars are the same; they react to the cars you love and the races you enjoy most. In addition, the online multiplayer mode* gains an all-new game rules editor. This gives players a never-ending variety of ways to play with friends. Whether you're a speedster, dragster, drifter, painter, tuner or just a lover of cars, "Forza Motorsport 3" is the definitive racing game for you. |
it says.
The most important thing, however, is something they've just said in the E3-trailer-interview-things somewhere on the web:
The game supposedly can tell how clean your lap was and, depending on that, will assess your laptimes in a manner that makes your clean laps count more than a lap where you bounced off walls, other cars, left the track etc. If that works .... damn, took someone long enough to do something like this!
That aside, so far only screenshot of nice, shiny cars and some new tracks.
And no, I think that PD wastes too much time building wonderful carmodels yet forgets that someone has to do a ... game, something that seems to be forgotten in the process of making ... carmodels. I wonder how PD will try to keep up with Forza3, gfx alone won't do the trick. Right now it seems like Turn 10 is leading the pack rather than reacting to what GT did. For the first time, I should note. Hence I am waiting to see what they'll come up with ... _________________
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negativedge banned
Joined: 04 Dec 2006
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Posted: Fri Jul 17, 2009 8:50 pm |
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| Gironika wrote: |
| The game supposedly can tell how clean your lap was and, depending on that, will assess your laptimes in a manner that makes your clean laps count more than a lap where you bounced off walls, other cars, left the track etc. If that works .... damn, took someone long enough to do something like this! |
This is pretty cool.
On the flip side, they're also putting in a rewind button: fuck up, hit the button to go back a few seconds. I wonder if that will invalidate your times?
I mean, I understand why they put this button in. Forza is an intense game. In the process of playing it, there will be countless times where you momentarily lose control on one corner on lap seven - and that's that. Restart. But, you know, that's sort of what makes it Forza. The stakes are high, and that's fun. |
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LandRoverAttack

Joined: 09 Oct 2007 Location: sagamihara, kanagawa
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Posted: Fri Jul 17, 2009 8:56 pm |
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Drift mode sounds pretty cool! Didn't one of the Need for Speed games have a drift mode? That's pretty cool about the clean lap measurement. Turn 10 seems like they've got their heads seriously in the game.
A lot of that other stuff sounds mostly what Forza 2 has, which is not bad at all. Hoping for some Virtua Fighter 4 evo-level tutorials for folks like me who have no idea what anything means but want to be able to tweak cars like Armored Core.
How did Forza 2 stack up to say GT4 in car count? Everything I see about Gran Turismo seems to put cars above all else, but damn, Turn 10 is going to have TWO racing games on this generation before PD has more than the half of one they have now. They've gotta have something on Forza for all this time.
And Gran Turismo PSP just seems like a big paradox. They specifically don't want it to be much of a simulation (how could you with digital accel and braking?), so much so that you can't even drive with the analog stick (right?). I wonder if that game with have anything going for it other than pretty (for a psp game) graphics and a shit ton of cars. _________________
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Jul 17, 2009 9:59 pm |
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| negativedge wrote: |
| Is it weird that I know nothing of cars, have no real interest in cars, and yet play the living shit out of both Gran Turismo and Forza? Because I feel alone in this. |
I don't play Forza. But yeah man, I'm there with you. I love Gran Turismo and love cars in context of that.
Gawd I hope the hood view makes it into the final GT5 game. |
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v84j3gs2uc7ns4
Joined: 05 Dec 2006
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Posted: Fri Jul 17, 2009 10:50 pm |
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Fri Jul 17, 2009 11:56 pm |
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| Loki Laufeyson wrote: |
they should do a racing game where lights look like the lights in akira. |
Sounds like Blur, the new Arcade style racer from Bizarre creations. Pity it looked awful compared to Split//Second at E3. _________________
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shnozlak

Joined: 05 Dec 2006 Location: pushing crates in the sewer level
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Posted: Sat Jul 18, 2009 7:25 am |
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| Loki Laufeyson wrote: |
second poll choice seems tailor made for me to click.
they should do a racing game where lights look like the lights in akira.
i like outrun and outrun 2. |
Tron. _________________ Mixtapes galore ~ VG MUSIC
ᕦ(̣_óˇ)ᕤ http://phantom-photon.tumblr.com/ |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Sat Jul 18, 2009 1:42 pm |
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Okay, that FM3-thing didn't even appear to me as being ambiguous, sorry for getting anyone excited ... and thanks for the praise btw!
But if anyone wants, feel free to talk about PDs Robot/Superrobot(?) game that seems to be the only PD-game that has nothing to do with racing at all. Why would they do that game? Who did it? Was it any good? And why doesn't PD list it on their website, are they ashamed to have a game like this in their lineup?
| LandRoverAttack wrote: |
| Drift mode sounds pretty cool! Didn't one of the Need for Speed games have a drift mode? That's pretty cool about the clean lap measurement. Turn 10 seems like they've got their heads seriously in the game. |
Racedriver Grid had a pretty nice drift-racemode in the demo that got me and some friends to waste some hours doing the same track over and over again, yet still improving with every run. Your skill is measured in some point/credit-system and it's pretty easy to pick up and get the hang of it. Don't know how good the full game handles those races, if there are more than just a handful of races, how many cars are available etc.
And yeah, this isn't just copying GT anymore but rather having some ideas and leading the way. Probably the only way that racing sims will improve, since PD was getting lazy with GT3/4 and ENTHUSIA was too small a game to be noticed by a larger crowd.
| Quote: |
| A lot of that other stuff sounds mostly what Forza 2 has, which is not bad at all. Hoping for some Virtua Fighter 4 evo-level tutorials for folks like me who have no idea what anything means but want to be able to tweak cars like Armored Core. |
They have a broader audience in mind, so I think that they'll try to have their new game to be a bit more accessible to people that aren't racing-geeks for years. The promise of "one button"-racing sounds a bit daring, but they seem to be very sure that it'll get people into racing that aren't knowing they will be - yet.
The harder thing will be to get the setup right. Installing new tires, parts and tuning-equipment means your car will behave differently (as Forza 2 already did in a rather excellent matter, I should note). However, to give people a chance that do not want to waste an hour to fine-tune a car again after installing a turbo + new suspension, they would have to give them a setup that is still aiming at making a car driveable .... yeah, driving aids are covering this up pretty good, so I doubt that they'll have a set of setups ready for every car in the game.
| Quote: |
| How did Forza 2 stack up to say GT4 in car count? Everything I see about Gran Turismo seems to put cars above all else, but damn, Turn 10 is going to have TWO racing games on this generation before PD has more than the half of one they have now. They've gotta have something on Forza for all this time. |
Forza 2 had 300-ish cars whereas GT4 had 700++ (730 or so?), albeit you probably could say that there were 500 cars and 200 different versions of cars you already had. Like, the Nissan GT-R probably was the worst offender of them all, sporting nearly every V-SPEC version there ever was + in at least one case it was just that the colour was different.
GT, however, put some more unique cars in the game, something where Forza 2 has some room to improve. So yeah, GT is all about cars whereas Forza tried the online-thing, refined the paint-job-thing and managed to get more things right than wrong in their second try.
And GT PSP .... well, I think there's nothing that I could add, even more so as I won't be playing this (no PSP and when FM3 is out ... why would I?) _________________
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Sat Jul 18, 2009 6:58 pm |
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Anyone having done some three-box-racing so far? Since I've uploaded them already, why not add those pics here then:
The first time we tried this after I got a box+monitor:
And same setup (but, if you look closely, with a benq-monitor from a friend and not my LG) Le Mans last month:
needs 1 KW/h, 3 boxes, 3 monitors, three games ... in this case:
box:
1 x premium (i think?)
1 x elite
1 x elite special RE5-version
and 3 different LG monitors.
Hugely expensive, yeah, for one person alone not even funny anymore - but if you think about it, now's the time that one having too many $$$ on his hands could afford this kind of setup, and as the box is as cheap to get as ever, you are more likely (as someone who wasn't that much $$$s) to find someone that also might have Forza 2 ... so yeah, if you have the chance, go for it. _________________
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!=

Joined: 04 Dec 2006 Location: the planet of leather moomins
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Posted: Sat Jul 18, 2009 8:31 pm |
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Yet I don't see quality wheel and pedals in there!
People with only one monitor and PC software use TrackIR -- http://www.naturalpoint.com/trackir/ -- which aims to solve some of the same simulation needs.
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sat Jul 18, 2009 9:10 pm |
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| != wrote: |
Yet I don't see quality wheel and pedals in there!
People with only one monitor and PC software use TrackIR -- http://www.naturalpoint.com/trackir/ -- which aims to solve some of the same simulation needs.
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good sense of speed. |
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Sat Jul 18, 2009 10:12 pm |
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| negativedge wrote: |
| Gironika wrote: |
| The game supposedly can tell how clean your lap was and, depending on that, will assess your laptimes in a manner that makes your clean laps count more than a lap where you bounced off walls, other cars, left the track etc. If that works .... damn, took someone long enough to do something like this! |
This is pretty cool.
On the flip side, they're also putting in a rewind button: fuck up, hit the button to go back a few seconds. I wonder if that will invalidate your times?
I mean, I understand why they put this button in. Forza is an intense game. In the process of playing it, there will be countless times where you momentarily lose control on one corner on lap seven - and that's that. Restart. But, you know, that's sort of what makes it Forza. The stakes are high, and that's fun. |
nah man they put this button in because GRID had this feature |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Sun Jul 19, 2009 12:28 am |
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| yeah I know, but GRID ain't got shit on Forza and I am a little hesitant to endorse this feature stealing. |
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Baines banned
Joined: 10 Dec 2006
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Posted: Sun Jul 19, 2009 2:24 am |
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| Gironika wrote: |
| LandRoverAttack wrote: |
| I'm pretty interested in seeing how GT5 vs. F3 stacks up. I guess the way that brake lights turn on and off isn't really something I'd ever notice. Nor can I judge which is the better "simulator." |
As long as someone has no access to at least 15+ cars featuring all drivetrain-layouts there are, I suppose that nobody can tell which is "the better" simulator ... it's more or less a battle that nobody can win since it's just a simulation and not the real deal anyway. |
Even when you find people with access to some of the cars, it still seems to be a battle that no one can win. Even then, people have differing opinions on what is handled better or worse where.
Stack onto that all the vocal supporters who believe that GT is always the best, and the people who will lie on either side, and the people who are just a bit too biased one way or the other, and everything else?
Plus, a simulation will always be off one way or another. If you make it perfectly accuracte, the other simulated or missing aspects will make people feel it is wrong. If you aim to make it "feel" right, then you are intentionally getting the exact detail wrong. |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Sun Jul 19, 2009 8:10 am |
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| Quote: |
| Yet I don't see quality wheel and pedals in there! |
Yeah, thought about buying that Logitech G25-wheel that, for whatever reason, you can't use for everything (PS3,PC,360), since Microsoft had to do something special (>again<) ... a friend of mine is considering selling his to get a "Porsche Wheel" done by someone that is supposedly even better than Logitech at making those, hugely expensive these are though. So call it a lack of funds that prompted us to have 1920x1080p native-monitors rather than a wheel and upscaled 1920, a wheel might follow as soon as I can decide what I'll be playing more ... PC-sims or Forza 3.
And that TrackIR-thing looks quite good, I have to admit.
| Baines wrote: |
Stack onto that all the vocal supporters who believe that GT is always the best, and the people who will lie on either side, and the people who are just a bit too biased one way or the other, and everything else?
Plus, a simulation will always be off one way or another. If you make it perfectly accuracte, the other simulated or missing aspects will make people feel it is wrong. If you aim to make it "feel" right, then you are intentionally getting the exact detail wrong. |
Fully agree with this, seconded! _________________
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!=

Joined: 04 Dec 2006 Location: the planet of leather moomins
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Posted: Sun Jul 19, 2009 8:19 am |
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Initially I was just surprised by the priority given to screens (visuals) rather than to controls (tactile feel.) Then I figured that you may be using the additional screens for other uses.
As for wheels, the G25 used to be the affordable standard for car racing controls.. It's pretty sad not being able to use it on the 360.
As an aside, had I realized how much the X360 sucked for having a proprietary (or rather should I saw, heavily protected) control port, I probably wouldn't have bought any. Buying two wheels, two control sticks is just plain waste and I hate that.
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Sun Jul 19, 2009 2:43 pm |
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yeah, the other two boxes and monitors belong to my brothers, should have mentioned that as well ... I was soooo close to buy that G25 wheel back when it came out, but a hardware-failure then prompted me to buy new PC-parts (proper ones, I should note), so that was that then.
Even more worse is the fact that you can use "any"/most wheels with GT5, so it'd be a good idea for MS to copy that (at least). _________________
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Wed Aug 19, 2009 9:58 pm |
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quoting the gt5-news posted in the news-forum:
| Quote: |
Gran Turismo 5 -- yes, the full game -- is in the news today with a scheduled appearance at German's Gamescom event later this week through a playable demo. For those not attending the show, Polyphony Digital was good enough to update the Japanese GT official site with details on the game.
According to the site, Gran Turismo 5 will feature 1,000 cars. Of these, 170 are "premium models" and will feature interiors and damage compatibility. 830 are listed as "standard models" meaning that their model data comes from Gran Turismo 4.
Polyphony did not share a course list, but did say to expect over 20 courses, with over 60 layouts.
The franchise's physics simulation is being refreshed for GT5. The game can now express damage, showing body changes following collisions. The game can also display cars flipping over.
GT5 is also going green, with full recreation of the latest hybrid cars like Prius, Insight and Tesla, as well as electric vehicles.
Modes of play include Arcade and GT Mode. Arcade offers single races and two player battles. GT Mode offers a world map, a My Garage, a car dealer, a tuning shop for parts and tires, a car wash, a series-based championship race that uses a points system, and license tests.
Online is making it into the game in full force. The game will feature an open lobby as well as private rooms. Players will be able to interact with voice and text chat. Content sharing includes an online photo album, online replay album, and YouTube replay upload capabilities.
Photo Mode will be returning with GT5. This mode is split into at least two areas: Photo Drive and Photo Stage. The former allows you to take pics on circuits. The latter offers up special stages exclusively for Photo Mode.
Gran Turismo TV looks like it will be evolved from GT5 Prologue. The GT5 version of the video viewer will offers video output to the PSP, a reformed user interface, consecutive playback, and "progressive downloads."
Car buffs will also be pleased to know that GT5 Prologue's museum will appear in the game with added information.
Other features mentioned at the official site include custom soundtrack support, an updated user interface featuring color icons, and face tracking. The face tracking will allow you to freely look around the cockpit. |
This game sounds like a mess:
| Quote: |
| According to the site, Gran Turismo 5 will feature 1,000 cars. Of these, 170 are "premium models" and will feature interiors and damage compatibility. 830 are listed as "standard models" meaning that their model data comes from Gran Turismo 4. |
What? Who the hell wants 1000 cars, seriously now. Think of it like that:
Taking every car out for a lap around Tsukuba, assuming that all cars will average a 1 Minute 10+ seconds laptime will take you over 19 hours just driving those. Not taking into account the time wasted waiting for menus to load, choosing the car etc. 99% of the players will skip at least 400 cars (if not more), so why on earth does PD think we want 1000 cars?
Who needs 40+ skylines anyway? 15 NSX-versions? 30 Mitsubishi Lancer Evo/Subaru Impreza-versions? Something's seriously going wrong here and someone needs to wake up and realise that the idea "include as many vehicles as possible => more people will find their car to drive" isn't working this way. Cut down on the sheer size of the field, Jesus.
And the "premium models"-thing sounds so unbelieveable that I'd rather want to assume that something got lost in the translation than believing this. If not, well ... why hasn't PD got the balls to release this game with 170 cars? What's wrong with that? 170 is still enough to have everyone covered for some years.
What will they do next, you can only race premium cars against premium cars? If you choose to have some of those premium cars, will they cut down on drawing distance because the damage needs too much power? I am seriously waiting for some explanations now ...
PD actually had the chance to 1up the competitors if they would have focused on cars that have some meaning. Don't just throw cars around and say "hey this is RARE and therefore we included it amidst 300 hatches you never heard of or care about" but make your choices stand out. And not just because you have a museum that tells you "hey, this is rare" but rather make the player curious just by including those cars in the game.
For example, why not looking at Enthusia, which did said thing - they included such a weird choice of cars that I started to look up why these cars where in that game. The Citroen DS? Obvious choice, but the Abarth 131? A Smart? An Austin Healey?
Yeah, it featured the Smart. Why? Because it's the european answer to the kei-car, a japanese domain that was one upped by a company that initially was involved with makes watches.
It featured the Bugatti EB110. Why? It's the granddaddy of supercars today. 4WD, an engine capable of taking it past the 300kph-barrier, a 6-speed manual gearbox, scissor-doors, a speed-sensitive rear wing and carbon fibre? Nope, this isn't the latest Lambo, the EB110 did that 15+ years ago.
It featured the Citroen DS23 Pallas, not much to say about this car except it probably is one of the most beautiful cars of the 20th century and was years ahead of its competitors.
It featured the Austin Healey Sprite MKI, a small sportscar - back in the fifties. Some blokes even entered this car in rallies and in Le Mans.
It has the Fiat Abarth 131 Rally, the De Tomaso Panthera, the BMW 3.0 CSL, the BMW M1 Procar ... hell, one of the few cars missing is just the Lamborghini Miura.
It "only" featured 200+ cars, some of them still being boring as hell even if they were important in one or the other way (who cares about the Yaris? The Pajero is a nice 4x4, but ... well, not my kind of thing, etc.) but the lot I've listed up there is worth more than 100 redundant different versions of cars that often just sport new alloys or a redesigned rear wing. Driving the EB110 in Enthusia is so much more than just driving "yet another supercar". But I digress ...
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| Polyphony did not share a course list, but did say to expect over 20 courses, with over 60 layouts. |
Nür, Le Mans, Tsukuba, Suzuka, Motegi, Laguna Seca, Searspoint are a no-brainer.
Grand Valley, Trial Mountain, Highspeed Ring, Autumn Raceway, SS5 ... that's 8+ that would be left ... seems like they aren't sure what Forza 3 will come up with? Why being so secret about this if they have 1000 cars? No time left to do new tracks?
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| The franchise's physics simulation is being refreshed for GT5. The game can now express damage, showing body changes following collisions. The game can also display cars flipping over. |
Damage? Now we are talking.But. Flipping cars sounds a bit like a "me too"-effort after the E3 outing for Forza 3.
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GT5 is also going green, with full recreation of the latest hybrid cars like Prius, Insight and Tesla, as well as electric vehicles.
Modes of play include Arcade and GT Mode. Arcade offers single races and two player battles. GT Mode offers a world map, a My Garage, a car dealer, a tuning shop for parts and tires, a car wash, a series-based championship race that uses a points system, and license tests. |
I hope they have something different in their cards than the usual GT-racing-fare up till now. Loled at the "Tesla" in that line though.
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| Online is making it into the game in full force. The game will feature an open lobby as well as private rooms. Players will be able to interact with voice and text chat. Content sharing includes an online photo album, online replay album, and YouTube replay upload capabilities. |
Now we are talking, part II. Seems like PD got their act together in this regard, especially the content-sharing-thing is a no-brainer if you take even one glance at a place where GT-people gather. Especially the youtube-feature sounds intriguing.
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Photo Mode will be returning with GT5. This mode is split into at least two areas: Photo Drive and Photo Stage. The former allows you to take pics on circuits. The latter offers up special stages exclusively for Photo Mode.
Gran Turismo TV looks like it will be evolved from GT5 Prologue. The GT5 version of the video viewer will offers video output to the PSP, a reformed user interface, consecutive playback, and "progressive downloads."
Car buffs will also be pleased to know that GT5 Prologue's museum will appear in the game with added information.
Other features mentioned at the official site include custom soundtrack support, an updated user interface featuring color icons, and face tracking. The face tracking will allow you to freely look around the cockpit. |
Custom soundtrack - long overdue. GTTV output on the PSP ... why? GT-museum ... 1000 cars? Bet they won't put all those in there.
so .... I really am looking forward what we'll see the next few days, but if Sony really wants to have their GT to be out this badly, it might hurt more than just being second to Forza 3 ... and currently it >looks< like FM3 might have something in their hands. October isn't that far away either .... _________________
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Aug 20, 2009 12:14 am |
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The damage model is trivial to my enjoyment of the game.
buuuut I do have to think that there was a translation problem as you said, in regards to the "premium models". I guess we'll see, but pushing the game a whole extra year seems plenty of time to get more than sub-200 cars. Even if turned out every last damn bolt is modeled and accounted for in the physics for those models.
Even if it is true, though, damage modeling is the last thing I'm looking at in GT5 and reallly wouldn't care at all if it turned out it was only for WRC and NASCAR. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Thu Aug 20, 2009 1:18 pm |
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| Damage modeling is essential for accurate racing. Calling yourself a simulation of driving and not modeling damage, especially after forza has been doing it on all cars for 2 (soon to be 3) games now is just sad. |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Thu Aug 20, 2009 3:50 pm |
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| Toptube wrote: |
The damage model is trivial to my enjoyment of the game.
buuuut I do have to think that there was a translation problem as you said, in regards to the "premium models". I guess we'll see, but pushing the game a whole extra year seems plenty of time to get more than sub-200 cars. Even if turned out every last damn bolt is modeled and accounted for in the physics for those models.
Even if it is true, though, damage modeling is the last thing I'm looking at in GT5 and reallly wouldn't care at all if it turned out it was only for WRC and NASCAR. |
Dito what booji said, especially since the turn10-guys got this working in their second shot. Mind you, Forza3 isn't all rosy either with a 8-car-field that has +0 cars on the grid compared to Forza2, here's hoping they won't decide to include a 24h race as well (naturally without day/night-cycle and weather-conditions, obviously) ... if it isn't at least at 30+ cars field, don't even bother to go > 6 hours.
But. PD really had enough time to get their act together and right now one starts to wonder what they have been doing all this time. Damage isn't the thing that everyone wants, sure, but it's something the competitor did some years ago. Flipping cars is something the competitor brought into the game, now they're doing it, too. Why didn't they do so in the demo? Why was there no damage at all? It seems like the E3 was a wakeup call for a bunch of people that got carried away with whatever they do all the time, probably modelling cars. It'd be better to scrap 500 cars and go for the things that matter rather than being bigger in one regard that isn't relevant to 99% of the players.
Anyway, as I said I can't believe that everything that got translated there is 100% spot-on, so I'll be waiting for official info, but if anything this doesn't look like the old PD that was leading the pack and had everything "under control", this is turn10s time now as they still haven't revealed everything they have up their sleeves. And what will PD do if they find out: postpone GT5 yet again? Patch it in some months? Feels like someone didn't take the competitors seriously until they got caught by surprise. _________________
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Tokyo Rude

Joined: 28 Mar 2007 Location: I'm on the phone Derrick!
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Posted: Thu Aug 20, 2009 5:05 pm |
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| negativedge wrote: |
| yeah I know, but GRID ain't got shit on Forza and I am a little hesitant to endorse this feature stealing. |
Justin did you play Grid? |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Aug 20, 2009 10:03 pm |
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There now seems to be talk of some interviews where it was said that "premium models" meant exterior AND interior damage and the other cars would have exterior. But someone also said yet another interview stated that not ALL cars would feature exterior damage.
So.....
I can't investigate it much because I'm still at work and most game related things are blocked. |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Thu Aug 20, 2009 10:37 pm |
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Doesn't help that PD wiped the former info supposedly from their website either. In any case, this isn't something I'd call superior... but seems like I was right with my assumption that there are more than "just" a few mistakes in that translation. Not to mention that the person who put this up in whatever forum or blog apparently doesn't know the difference between a carmaker and a model it offers. Or if it was a PR-person, time to get a new one, heh. _________________
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Fri Aug 21, 2009 12:54 am |
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Hey, think we should make this the general racing game topic?
I think Polyphony have finally realised they are biting off more than they can chew really. Forza 1 and 2 kept the the car count to around 200-300 for good reason and they are only going up to 400 with full damage is because MS are letting them use an install disc with a game disc. Going for 800+ cars seems good in theory, but when you realise the amount of effort that has to go in to bring them up to full spec. It seems a like pushing a boulder up a hill.
In other racing news. DiRT 2 demo went up today. Wondering what happened to the handling. The Touring Trucks feel good. The Mitsubishi Eclipse feels absolutley awful though. There is no weight to it and it feels like you are constantly skidding on Ice. The WRC cars in DiRT had a good bit of weight behind them. Particuarly the Evo. It just feels disapointing as I was really looking forward to it. Presentation is absolutley immense though. The load screens are so good, I didnt think the game had actually stopped to load till they started showing the stat screens. I could do with less of the "Yo brah" audio samples though. I know they want it to appeal more to yanks but it felt like they were wholesale ripping off Skate 2 at some points. _________________

Last edited by RobotRocker on Fri Aug 21, 2009 1:32 am; edited 1 time in total |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Aug 21, 2009 1:19 am |
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I was watching a developer vid of DIRT 2 the other day. I was like oh man this looks really fun and then they said "we really focused on how the cars handle. In the first game the handling was a little wierd, there was too much grip. So we listened to the fans and fixed the handling". That's when I knew they probably just ruined what might be otherwise a great racing game.
**I'm still gonna give it a try, though. There may just be a couple of bullshit cars, one of which made it into the demo. |
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Fri Aug 21, 2009 1:33 am |
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| Toptube wrote: |
I was watching a developer vid of DIRT 2 the other day. I was like oh man this looks really fun and then they said "we really focused on how the cars handle. In the first game the handling was a little wierd, there was too much grip. So we listened to the fans and fixed the handling". That's when I knew they probably just ruined what might be otherwise a great racing game.
**I'm still gonna give it a try, though. There may just be a couple of bullshit cars, one of which made it into the demo. |
Im hoping thats the truth as the Trucks handle brilliantly. It also has proper 8-player online this time as well for the Raid and Baja modes. _________________
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Aug 21, 2009 2:16 am |
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| Yeah and the online mode allows you to mix and match car types with events. |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Fri Aug 21, 2009 2:51 am |
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| Tokyo Rude wrote: |
| negativedge wrote: |
| yeah I know, but GRID ain't got shit on Forza and I am a little hesitant to endorse this feature stealing. |
Justin did you play Grid? |
only a tiny bit. it's one of those half-way-between-sim-and-arcade games that I just can't get behind. |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Fri Aug 21, 2009 9:32 am |
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| RobotRocker wrote: |
Hey, think we should make this the general racing game topic?
I think Polyphony have finally realised they are biting off more than they can chew really. Forza 1 and 2 kept the the car count to around 200-300 for good reason and they are only going up to 400 with full damage is because MS are letting them use an install disc with a game disc. Going for 800+ cars seems good in theory, but when you realise the amount of effort that has to go in to bring them up to full spec. It seems a like pushing a boulder up a hill. |
Add 200 to that figure and you get the car-count of GT5. I wonder if nobody of the staff hasn't intervened at some point and told Kaz that these are plain simply too much cars. It's great to have the choice, and you'll always will find some cars you personally would have loved to have in the game, so why are they trying to cram in as much as possible ... I don't know, I don't know. And then there's the (usual?) licensing hell that gets us lots of Ruf-cars (or Dauer) in games.... mind you, if PD manages to get all 1000 cars to feature exterior damage, nearly everybody will be happy (or sad, in the case of Forza fanboys) - except me, and, so I hope, a bunch of people I haven't met so far that would love to have quality over quantity as well. Though I'm probably the only one demanding newer games to have fewer cars than their predecessors.
Re general racing topic ... I don't know, do we have enough people to do such a thing? Like, if it's for three people or so, it would feel a bit strange to have a dedicated topic for one genre.
| Quote: |
| In other racing news. DiRT 2 demo went up today. Wondering what happened to the handling. The Touring Trucks feel good. The Mitsubishi Eclipse feels absolutley awful though. There is no weight to it and it feels like you are constantly skidding on Ice. The WRC cars in DiRT had a good bit of weight behind them. Particuarly the Evo. It just feels disapointing as I was really looking forward to it. Presentation is absolutley immense though. The load screens are so good, I didnt think the game had actually stopped to load till they started showing the stat screens. I could do with less of the "Yo brah" audio samples though. I know they want it to appeal more to yanks but it felt like they were wholesale ripping off Skate 2 at some points. |
I didn't know about this but I'm downloading the demo right now it seems like I'll have to wait until it goes silver or until I go gold in October. _________________
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