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Project Cars, GRID2, The Crew - fading brakelights obscurity
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geinou



Joined: 07 Apr 2010

PostPosted: Fri Apr 16, 2010 10:23 am        Reply with quote

Looks good, looking forward to it. Yet, I think that the controls will suck ass...

Also: I really hate that you cannot do custom races in Forza 3. You have to sign in to Xbox Live and make your own private room to do that.
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geinou



Joined: 07 Apr 2010

PostPosted: Fri Apr 16, 2010 4:38 pm        Reply with quote

RobotRocker wrote:
OK I can get on board with those screen shots.

Also one of the Codemasters devs said in Edge that during the first development meeting, they made a powerpoint slide that just said on it "GRAND PRIX 3". Anyone who hadnt heard of it was politely requested to get a copy of it straight away and learn from it. So its got the right ideas, lets see if they can get the execution right.


Damn, glad they didn't chose Grand Prix 4, lollers. Because GP4 was definitly inferior to his predecessor.

The Wii game was shit, yet it was programmed by Sumo Digital, not by Codemasters. But oh boy, it was so shitty, you can't even believe it.
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geinou



Joined: 07 Apr 2010

PostPosted: Sat Apr 17, 2010 9:41 am        Reply with quote

Love your GTR2 story. During my "online career" in many Sim Racers I often experienced the same.

Yet, I don't think Codemasters' Formula One game will go into this direction. They said that they want normal and hardcore players to play their game. Therefore, they'll include an arcade-like mode and a simulation mode. The problem I have with that: They also call Colin McRae Dirt and Race Driver Grid simulation games. Sorry, but both games aren't simulations. They are good game though, but they are not simulation games like GTR or Grand Prix 3.

However, I still hope that they'll proof me wrong.
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geinou



Joined: 07 Apr 2010

PostPosted: Sun Apr 18, 2010 10:22 pm        Reply with quote

Oh, I remember this mod. Yeah, it wasn't perfect, but it was fun racing with the Champ Cars.

Did you try F1 Challenge 99-02 by EA? It wasn't perfect, but it was okay.

However, GP3 was the last great F1 simulation.
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geinou



Joined: 07 Apr 2010

PostPosted: Mon Apr 19, 2010 4:15 pm        Reply with quote

I really hate when someone develops a racing game with changing weather effects, but when it starts raining during the race, nobody is coming to the pits, because the game isn't telling them to do. Seriously. They drive with slick tyres on a wet course. Why? Because they can, I suppose. Don't remember which game it was, but it was pissing me off.

My first racing simulation was Grand Prix 1, followed by the first NASCAR game by Papyrus.

Well, about my "online carerr". It isn't really exciting, but it was much, much fun the time I was doing it. I drove in Nascer 4 and Nascar 2003 online leagues, with the cup cars and some modifications, like the IndyCar mod, the TransAM mod, Truck mod, GTP (Group C cars, that was awesome) mod. Before that, I had many races with Grand Prix Legends, which is even today a really, really awesome game. Drifting with those old Formula One cars will probably never lose its fascination.

I raced some time in GTR/GTR2 leagues, had some occasional Life for Speed races. After it's relase I played a lot rFactor, had fun with the Formula One and GP2 mods, but never raced in an online league. Same goes for the first Race game. So yeah, basically, my last regular online league race I raced with GTR2.

It was a great time, but today I don't have the time to do this anymore. You know, you have to practice every day, improve setups and all that stuff. It's kinda like a MMO, it sucks so much time out of you. I do race occasinally, but not on a competiting level anymore. I might be a little burned out, lol. But it was a great time. If I had to go back, I would totally do it again.

With which simulations did you race over the years?
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geinou



Joined: 07 Apr 2010

PostPosted: Wed May 12, 2010 5:15 pm        Reply with quote

Schwere Viper wrote:
Gironika wrote:
I don't know whether I've already mentioned this before, but what would you guys think of a podcast dealing with racing games? We have a bunch of knowledgeable people here who have played a fair share of them racers, so why not feature them in the first place?


I would be up for this! I've always had a soft spot for a good drive.


Yeah, me too. Would be great doing a racing game podcast.
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geinou



Joined: 07 Apr 2010

PostPosted: Fri May 14, 2010 11:37 am        Reply with quote

http://www.gamersyde.com/stream_f1_2010_dev_diary_3-15405_en.html

I really hope that his aren't just empty words.
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geinou



Joined: 07 Apr 2010

PostPosted: Fri May 21, 2010 1:41 pm        Reply with quote

I did play the demo, and don't want to play it anymore. The controls were a little too tight, a little too squishy. Turning into a corner was easy, but doing a perfect turn not. Also, I didn't like the camera position, it's too close. Yet, I only drove one race, so I'll give it another chance.

Track building is great though.
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geinou



Joined: 07 Apr 2010

PostPosted: Tue Jun 01, 2010 10:33 am        Reply with quote

So, did anyone ever try iRacing? As far as I know, this is the most realistic racing simulation so far. It also has some cooperation with original racing series, like NASCAR or IndyCar, since they getting car information etc. On the page, under coming soon, is a Williams Formula One car listed, which would be really awesome. I'm kinda interested in iRacing, yet I don't want to do public races. You know, crashkids and all that bullshit. I really miss the time driving GTR, NASCAR 2003 Season (RIP Papyrus) or Formula One. Driving an IndyCar in iRacing looks and sounds terrific, yet I don't know any leagues where they do their races on normal times, so that I don't have to sacrifice watching real motorsports.
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geinou



Joined: 07 Apr 2010

PostPosted: Tue Jun 01, 2010 3:03 pm        Reply with quote

Yeah, that's another point I don't like about iRacing. Yet, they get, like Blizzard, money every month, so that they can support the game on a much longer base like for example GTR. But I'm also excited about GTR3 (and rFactor 2). But damn, driving an original scanned IndyCar in an online league would be great.
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geinou



Joined: 07 Apr 2010

PostPosted: Tue Jun 01, 2010 4:00 pm        Reply with quote

You know what's sad? Going through the pain to re-install rFactor, just for the CART Factor Mod (which is great btw), just to realize, that my pedals of my Driving Force Pro aren't working anymore. The time I stopped racing, I had the 80% bug. Pressed the pedal to the metal, but only had 50-80% of acceleration. I know that there is a way to fix this, but seeing that the pedals won't do jack shit anymore.... well, I dunno, man. It's just sad.
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geinou



Joined: 07 Apr 2010

PostPosted: Wed Jun 02, 2010 4:02 pm        Reply with quote

@Chris B:

Uh, tough question. Just searched for the wheel on Google, found this Wikipedia entry, dunno if it helps for the GT Force wheel:

http://en.wikipedia.org/wiki/GT_Force

For me, playing arcade racers like Outrun with a wheel will probably never work. Playing in an arcade, fine. The arcade versions are designed for the wheels in their cabinets. No problem at all. At home, I have the problem you mentioned: Most of the wheels aren't compatible with those games, so I'm playing them with the regular game pad. The same goes for newer "half simulation half arcade games", like Codemasters makes with Race Driver Grid oder Colin McRae Dirt. I cannot drive those cars with a wheel. It doesn't work for me. I can't really tell why, but it seems, for me, that I can't "feel" the car, in contrast to a real, 100% simulation like GTR2, where you need a wheel to be competitive, or to handle the vehicles without using any driving aids. Maybe that's why, unfortunately, I cannot say much on that topic, because I'm using wheels only for 100% simulations on the PC. Or better said: I used them, because you know, didn't drive GTR and co for some time now (and my pedals aren't working anymore, damn...).

About your second question: My Driving Force Pro can do the 200° and 900° stuff, but I only use the 200° mode. I know some people who swear that using the 900° mode is better, but for me, the handling was much smoother when using only the 200° mode. Also, my DFP has no clutch, but it has F1 paddle shifters and a sequential shifter. I try to play my sims as realistic as possible, so while driving NASCAR in an oval, I only used the sequential shifter, because it was the most realistic thing I could do with my wheel. Other drivers in my league used their paddle shifters, because... I really don't know. Maybe they were lazy, maybe they got scared taking one hand away from the wheel (pussys). On a road track I used the paddle shifters too, since you are a little bit faster with them. That's why I used them in other simulations, like Race, like GTR, like Formula One in rFactor as well. I never got the chance to drive ChampCar or IndyCar in a league (well, now the "modern" IndyCar's are using paddle shifters too...), but I would have used the sequential shifter with those cars, since I like watching on-board videos and seeing how the drivers must work in their cars. It looks awesome (lol). And you know, driving a simulation, you want the feeling as realistic as possible.

Look, for example this onboard from Juan Pably Montoya during the 99' CART race at Long Beach. Look at this right hand, it's great:



When I was not using the sequential shifter, I used it for like changing the ratio of my breaks, like modern Formula One drives do. It's actually hard work, because you have to concentrate on so many things while driving, but it's fun as hell. I really miss those times. I want them back. (sad smiley)


Last edited by geinou on Wed Jun 02, 2010 4:13 pm; edited 1 time in total
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geinou



Joined: 07 Apr 2010

PostPosted: Wed Jun 02, 2010 4:05 pm        Reply with quote

Toto wrote:
ok that f1 2010 game looks like pretty much the best game i've ever seen. i used to be massive into f1, but my interest has waned. what do we know about this game, and do I necessarily have to have a wheel to enjoy it?


Uh, hard question. You know, it's Codemasters. Don't know how much "simulation" will be in this game, don't know how they seperate the arcade mode and the simulation mode from each other. If the seperation works, and the simulation mode actually feels like a real simulation, it could be really fun to play with a wheel. Yet, we have to wait how the physics will work, how you'll feel them. Right now, I would say, that with a pad, you sure can have the same fun as with a wheel (as far as I know the game runs on the Grid engine, and this game felt with a wheel like shit. Well, for me at least).
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geinou



Joined: 07 Apr 2010

PostPosted: Wed Jun 02, 2010 5:55 pm        Reply with quote

Gironika wrote:

Friend of mine has such a wheel (that logitech 900° super pro something something) and wanted to use the clutch in GTREvo, but found out that you can't use the clutch if you are playing online, since other people will crash into you when shifting up/down. Add to that the useless 900°-mode since most racing cars aren't using this. However, said wheel can be used in GT5 Prologue and he enjoys using it there, since it seems to support the necessary stuff. Not sure about the H-shifting and selecting gears though, I didn't pay attention whether he used sequential shifting there.


Oh yes, I totally forgot, that if you are using the clutch and no one else is using it, people will hit you. Well, in a league, where everyone must use the clutch, it would be ok, I guess. Since not everyone has a wheel with the correct pedals (a third pedal for the clutch) I think actually no league will ever ban the auto-clutch. To be honest: Even if I had a third pedal for it, I wouldn't use it either. Maybe for the start or leaving the pitlane, but not for shifting. No thank you... Did you see the pedal work of some V8 Supercars drivers? That's just crazy, what they do with their feet.
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geinou



Joined: 07 Apr 2010

PostPosted: Thu Jun 03, 2010 11:36 pm        Reply with quote



This is one of those footwork videos. I think that's kinda amazing, because you know, the V8 Supercars are driving a 1000km race in Bathurst. Such a great and difficult track where you have lots of "stuff" to do, and then this footwork. Looks like ballet to me.
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geinou



Joined: 07 Apr 2010

PostPosted: Mon Jun 14, 2010 12:05 pm        Reply with quote

This trailer sucks. Boring as hell, doesn't show anything really new (except for one of two tracks), I didn't see a damn IndyCar and the cars were just driving like on a chaplet. Sorry, Polyphony, but this time, you got lazy.
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geinou



Joined: 07 Apr 2010

PostPosted: Mon Jun 14, 2010 5:22 pm        Reply with quote

Just thinking about the races Polyphony Digital won't include in the game makes me vomit on the floor. You know, they have so much possibilities, instead I have to do a single player race outside of the "career" to drive races which kinda will feel like the real thing. Instead, I have over 500 cars I don't give a fuck about, some damn events like buy a effing Truck, tune it to it's maximum and drive 5 races with it. Duh. I have so many ideas for a "realistic racer", which could feel like Forza or Gran Turismo, but with a much, much more attractive looking career mode. They want me to feel like a race car driver? Well, than design the career like I am a race car driver. GT and also Forza have so many opportunities they don't use, because they're lazy or the mainstream market doesn't want to have those things included. To be honest, Codemasters came a little close to my idea with the game they made before Grid (what was it called? Race Driver 3?), yet the game sucked pretty hard, but they had some nice ideas.

And don't get me started about YouTube videos in which people compare their hot lap on circuit xyz with a hot lap by real driver abc. Seeing some CART comparisons is making me sick, mostly of one thing: Switching gears. Now I know why some of my hot laps weren't as good as the ones from some people on the internet, since they drove like it's a game (which it is, I guess) and not like the real thing. Damn paddle shifters.
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geinou



Joined: 07 Apr 2010

PostPosted: Tue Jun 15, 2010 11:45 am        Reply with quote

That's the problem: You have no feedback. You need feedback to drive a race car. And why should you use a motion controller, when you can use a wheel, which is the real thing? I don't get it. I really don't get it. Besides... I want race cars, not sports cars a rich person can buy and pose on the highway. Yeah...
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geinou



Joined: 07 Apr 2010

PostPosted: Fri Jun 18, 2010 12:12 am        Reply with quote

RobotRocker wrote:
WARNING: CONTAINS NeoGAF

Gran Turismo 5 will only have 200 "Premium" Cars that are fully modeled. The other 800 are upscaled PS2 and PSP models

What on earth are you smoking Polyphony?


What the what?

Are you kidding me, Polyphony?

I just watched this video of the standard cars:

http://cdn2.gran-turismo.com/jp/common/data2/movie/20100616_e3/gt5_standardcars.mov

So, first I was like: Ahhh, they won't put race cars into this category, since race cars are, well, premium cars (for me at least). And what did I see? A Le Mans Prototype. And some GT1 cars. And some Rally cars. And now I'm pissed. Does this mean, that probably half or more of my beloved race cars don't have an actual cockpit view? I mean, the cars look good and not bad or something (yet, it's just a huge disappointment, telling the audience now, that only 200 cars got the full treatment...), but just thinking about the cockpit view, which looked really cool in GT5 Prologue makes me just sad.

Holy fuck, Polyphony. Seriously.... Yeah, I know. I'm probably the only person on earth who cares a lot more about race cars (all of them) in Gran Turismo than other cars like in the middle segment or even the premium segment (driving a Ferrari is nice though), seeing that probably only the new ones got the full treatment is just...

Edit: I'm just reading that the IndyCars news back in the beginning of the year was false. God damn it... I was really excited to not only drive a NASCAR CoT (the E3 trailer has the updated version btw) but also a kind of new IndyCar.

Instead you better have some old CART cars in there...
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geinou



Joined: 07 Apr 2010

PostPosted: Mon Jun 21, 2010 9:21 pm        Reply with quote

Here's something I want:

Much better Endurance Races. Come on. Where's the problem? I don't want to drive with an A class or S class car a 300 miles race. Give me the real racing cars, since these are events for people who actually want to race a little longer than just 5 laps or so. I hate Turn 10 for making worse Endurance races (they had only 3 events for racing cars...), that's why I hope Polyphony Digital learnt a lesson. Come on, it's not that hard...

Also: I liked the Paris or Roma street course (can't quite remember in which city it was) in GT4. It was fun to drive. I think it was Opera Paris, but I really can't remember it anymore. Hope this track will have a return.

Oh, and I read that Polyphony Digital only designed 9 (NINE) NASCAR cars for the game... Way to go. So, we have like 43 cars, they only include 9 of them. Oh, and they say they'll include official NASCAR rules, yet I don't know what's that all about. Having cautions? Having a pace car? Having a fucking Spotter? It better has a spotter, if you want to drive in cockpit view on an oval. But oh wait, there are only two ovals confirmed: Daytona and Indianapolis. They'll probably include Motegi, but NASCAR isn't driving there. How about Dover or Bristol? Or Michigan or something like that?

Yet, I'm curious if the F1 2007 Ferrari from Prologue will be in the full game, since they include a Red Bull Formula 1 car (hence the video with Yamauchi, Sebastian Vettel and Christian Horner in the E3 trailer).

Speaking about the sense of speed: I only have such a sense when racing in cockpit view or at least in hood-view (you know, the view where you only see the hood of your car). I can't drive with the view from behind. It just sucks. Well, only if it's a sim-like game, of course.
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geinou



Joined: 07 Apr 2010

PostPosted: Tue Jun 22, 2010 10:58 am        Reply with quote

CubaLibre wrote:
geniou you're European right? Do any non-Americans actually care about NASCAR?


Yes, sir.

Well, there is a small fanbase who loves NASCAR, but that's nothing compared to other racing series like Formula One or even the World Touring Car Championship (WTCC), which is saying a lot. There was a time, TV channels across Europe broadcasted NASCAR races. Unfortunately, right now there are only a few channels who are still broadcasting the races. I think there is one channel in France, Sky Sports UK showed it last year, but dropped it this year due to the fact that only few people actually watched all the races. Unofficial numbers saying that were there on an average only 20.000 viewers. So if you want to watch NASCAR, IndyCar or whatever, you have to find an internet stream.

I think the main problem is, that NASCAR is too american and the races are too long (3 or 4 hours). Oval racing has no tradition in Europe, so people can't really fascinate themselves for it. Well, the same goes for endurance races like Le Mans. Not many people are really interessted in these kind of races (so is the coverage by the mass media), since they are too long. You could say that most of the motorsports series are like the fine wine for the fan.

To do a small comparison: The fanbase of NASCAR in Europe is kinda the same like the fanbase of modern Formula One in the US.
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geinou



Joined: 07 Apr 2010

PostPosted: Tue Jun 22, 2010 1:54 pm        Reply with quote

It's every time great to hear from an American, that he is a Formula One fan. I really like that, cause Speed Channel is actually doing a very good coverage of the races (well, except of the commercials, but this is a common problem with US racing telecasts). Hell, they even did a much better coverage of the 24 Hours of Le Mans than the European broadcaster Eurosport.

But man, remember the 2005 USA Grand Prix in Indianapolis, where only 6 cars participated in the race? Those dumb fans threw cans and bottles on the track. How dumb do you have to be to throw cans or bottles on a race track, when cars are racing there? I know they were upset, but what if such a bottle hit a drivers helmet? I really don't want to know what would happened. Remember the Felipe Massa accident last year in Hungary? That spring, which hit him, was lighter than one kilogram.
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geinou



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PostPosted: Tue Jun 22, 2010 2:32 pm        Reply with quote

Oh, I didn't know that Speed is only avaible thorugh cable. Thought you can also get it thorugh SAT TV like DirectTV.
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geinou



Joined: 07 Apr 2010

PostPosted: Tue Jun 22, 2010 9:05 pm        Reply with quote

RobotRocker wrote:
geinou wrote:
It's every time great to hear from an American, that he is a Formula One fan. I really like that, cause Speed Channel is actually doing a very good coverage of the races (well, except of the commercials, but this is a common problem with US racing telecasts). Hell, they even did a much better coverage of the 24 Hours of Le Mans than the European broadcaster Eurosport.

But man, remember the 2005 USA Grand Prix in Indianapolis, where only 6 cars participated in the race? Those dumb fans threw cans and bottles on the track. How dumb do you have to be to throw cans or bottles on a race track, when cars are racing there? I know they were upset, but what if such a bottle hit a drivers helmet? I really don't want to know what would happened. Remember the Felipe Massa accident last year in Hungary? That spring, which hit him, was lighter than one kilogram.


To be fair, that whole thing was a farce and the fans were incredibly right to be angry as an awful lot of them traveled cross country to see the race and wasted a lot of money and time. The race should have been called off full stop.

There will be a GP in Texas in 2012 so it will be interesting to see how that one goes. Also ESPN Europe show NASCAR live some weekends so its not impossible to see it.



Of course it was a farce and of course and the fans were right to be angry. Of course. But throwing bottles on the track isn't helping anyone.

May I correct you about the ESPN Europe thing? :) In Europe we have two ESPN's. ESPN America, which was called NASN before ESPN bought it and ESPN UK. ESPN UK isn't the same as ESPN America, yet ESPN America did show the Nationwide Series (also NASN UK, before ESPN bought them, broadcasted the Cup races). ESPN America has a show called NASCAR Now, an ESPN in-house production. But they aren't showing any races anymore. Yet, ESPN America is pretty great. They're showing the MLB, NHL, NFL, NCAA Football, NCAA Basketball and sometimes some special events and also some College Sports highlights. Basically that's why they cannot show any NASCAR races, since they're schedule is full with other US sports.

Probably the greatest thing about the channel is, that they're getting the original US feed and not some world feed bullshit (hence the many MLB or NHL games they can broadcast). The only time when we have to watch a world feed is during the Super Bowl or the MLB World Series. It's really great, I'm loving this channel so much, I want to take it behind a middle school and get it pregnant. Per NFL game day we get 4 games (the 1pm game, the 4.15 pm game), Sunday Night Football and also Monday Night Football. If there is a Thursday Night game, we're also be able to watch it.

Well, if you are using SAT TV you can get a channel called Open Acces (3). Noone really knows who's responsible for that, but Open Acces is actually showing all NASCAR Sprint Cup races this year. Everyone can book a program on Open Access, that's why many people think that Red Bull is behind this whole thing.

The french channel who's showing NASCAR is AB Moteurs by the way.

Well, I hope I didn't make a mistake. Yeah, auto racing is one my passions, that's why I want to watch as much as possible (if I have the free time).
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geinou



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PostPosted: Tue Jul 27, 2010 12:09 pm        Reply with quote

I have no hope in Codemasters Formula One game. I'm looking forward to it, because it's about damn time having a new Formula One game, but after they said that Grid or Dirt is for people who like arcade racers and sim racers (Grid had many flaws on the highest difficulty), I really don't think that this will be a game sim racers will be proud of. Yet, deep inside of me, there is hope. A small portion of hope. The most important thing will probably the driving physics. If they are good, I can have lots of fun with the game, even when it's not a simulation.

You know, I prefer racing games which are based on real series when they are a simulation.
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geinou



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PostPosted: Wed Jul 28, 2010 3:51 pm        Reply with quote

Kimi eating ice cream instead of sitting in the car -50, +10 funny factor
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geinou



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PostPosted: Thu Jul 29, 2010 2:23 pm        Reply with quote

Gironika wrote:


It's interesting that it seems to be a target to make "more" out of the usual arcade-racers and sims. I'm looking forward who'll try to have story+racing going on at the same time next. And whether someone can make these two to go hand in hand, what might never happen.


I would totally play that kind of a game. Race Driver didn't do it well. In fact, it was horrible.
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geinou



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PostPosted: Mon Aug 02, 2010 11:45 am        Reply with quote

Oh man, in the new Formula One game, you have to talk with the press about stuff what happened on the race track. They say it's a killer feature, I say it will be a boring multiple choice bullshit like in the Madden games without any deep and always the same questions and answers. But Codemasters is really good in hyping a game. Case in point: Operation Flashpoint: Dragon Rising. After the release, everyone was going insane, cause the game sucked so hard and wasn't as good as Codemasters promoted it (surprise, surprise...).
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geinou



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PostPosted: Mon Aug 02, 2010 5:38 pm        Reply with quote

Hey, this looks actually pretty good. I mean the physics of the car. Sure, it's driven with a wheel, but it's nothing like let's say Race Driver: Grid, in which every car felt like it would drift. Well, I found my hope again. Damn it Codemasters, don't fuck it up!

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geinou



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PostPosted: Wed Aug 04, 2010 8:38 pm        Reply with quote

That would be great!

Something that pissed me off about Grid. On the highest difficulty (I think it was extreme) your car got very, very tight. Turning into corners was sometimes impossible. Let's say a fast turn, which you could drive with full speed. On the highest difficulty, that wasn't possible. Yet, the AI could drive those turns with full speed. What the hell, Codemasters? Don't implement such ridiculous shit in your F1 game. I really don't get the idea behind this.
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geinou



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PostPosted: Thu Aug 05, 2010 5:53 pm        Reply with quote

Gironika wrote:
geinou wrote:
That would be great!

Something that pissed me off about Grid. On the highest difficulty (I think it was extreme) your car got very, very tight. Turning into corners was sometimes impossible. Let's say a fast turn, which you could drive with full speed. On the highest difficulty, that wasn't possible. Yet, the AI could drive those turns with full speed. What the hell, Codemasters? Don't implement such ridiculous shit in your F1 game. I really don't get the idea behind this.

Wait, did they change the physics for the <same> car the higher the difficulty was? Like "if you go for extreme, well, the handling is going to be extreme, suckah"? That'd be a cheap shot, let's pray that they won't do that in the F1 game ...


That is exactly what happened. Imagine my face crashing in Eau Rouge. Tested it on other tracks (fantasy as well as real tracks) -- same result. The AI could turn to those turns without any problems. Pedal to the metal for them, but not for the player. Thanks, Codemasters...
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geinou



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PostPosted: Fri Aug 06, 2010 2:48 pm        Reply with quote

Chris B wrote:
@geinou: Did you test it with a steering wheel?


Nope, don't have a wheel for the 360 (only played the 360 version). It could be that this problem is solved when driving with a wheel, but I'm still thinking that Grid isn't very well suited for a wheel. I could be wrong though.
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geinou



Joined: 07 Apr 2010

PostPosted: Mon Aug 09, 2010 12:22 pm        Reply with quote

RobotRocker wrote:
Achievement/Trophy list for F1 2010 is out

Nothing too special or we didn't know. Hopefully we will get a demo soon enough so it can be put through its paces.


Yeah, except of the multiplayer achievements, these are some easy achievements. Unfortunately, there won't be a demo before the release. Maybe a few months later.
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geinou



Joined: 07 Apr 2010

PostPosted: Wed Aug 11, 2010 2:47 pm        Reply with quote

Yeah, when do we want to do the racing game podcast?
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geinou



Joined: 07 Apr 2010

PostPosted: Wed Aug 11, 2010 5:26 pm        Reply with quote

Gironika wrote:
geinou wrote:
Yeah, when do we want to do the racing game podcast?

well, who wants to join? if its just us two people, that'd be a bit, ahm, niche? Would make finding a timeslot easier though.




Yeah, we should at least have (with us) 4 or 5 people, I would say. So, who wants to talk about racing games? :) Then we could look for a timeslot and start a Doodle-thing.
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geinou



Joined: 07 Apr 2010

PostPosted: Sat Aug 14, 2010 12:14 pm        Reply with quote

Yeah, that sounds great.

@Toptube: You just need Ventrilo. In this thread, B Coma wrote everything you need to know for setting up the software etc:

http://forums.selectbutton.net/viewtopic.php?t=24308

Now we just need to start this Doodle-thing to find the right for all of us. Maybe we could do it next weekend?
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geinou



Joined: 07 Apr 2010

PostPosted: Wed Aug 18, 2010 12:20 am        Reply with quote

Oh hell, totally forgot about the podcast. Uhm, who can do that Doodle thing (we should probably start a thread in the Axe as well, so that anyone who's interested in doing this but didn't read it here in this thread can sign-up).

Also, who wants to be the host? I'm not very good in that stuff, sadface.
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geinou



Joined: 07 Apr 2010

PostPosted: Wed Aug 18, 2010 9:52 pm        Reply with quote

Looks like they finally figured something out!
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geinou



Joined: 07 Apr 2010

PostPosted: Thu Aug 19, 2010 12:38 pm        Reply with quote

Quote:
Yamauchi also attempted to clear up a little confusion about GT5's car collection, which is split into Premium class and Standard class cars. The former is fully and realistically modeled, down to the cockpit, and built from scratch for the PlayStation 3. Standard class cars, however, do not feature cockpit view. Polyphony Digital attempted to add a catch all black frame for Standard class cars to offer a cockpit view, but Yamauchi said two months worth of development on that didn't work out as hoped.


As expected...

Quote:
We've already talked a bit about Gran Turismo 5's custom course generator, which can spit out racetracks based on a series of parameters and theme-based options. But Yamauchi confirmed that players will be able to do more than just create unique courses and take them for test drives. They can be shared with other Gran Turismo 5 players over the network and can be used in online races.


This is actually quite cool. Hope you can do something great with the editor.
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geinou



Joined: 07 Apr 2010

PostPosted: Fri Aug 20, 2010 11:38 am        Reply with quote

Oh I could actually say something like: For me, Burnout is more like a reaction test, feeling like a QTE without actually beeing a QTE.

Quote:
Racing is not about winning, it's about making friends!


Could tell the story of a dude I didn't like, so I bumped him at Watkins Glen so that he got a Stop & Go Penalty, two years later he fought for the championship in our GTR league and I did the taillight trick.

I could tell something like: For me Outrun is like beeing on vacation with my girlfriend. Or something like that.

Oh and I could say something like that GT and Forza aren't racing simulations, they are just car simulations.
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geinou



Joined: 07 Apr 2010

PostPosted: Fri Aug 20, 2010 2:51 pm        Reply with quote

Does anyone have experience in hosting a podcast before? I'm not very good in beeing a host and would probably only ruin the whole podcast, so if someone else could do it, that would be great.

About the time: B Coma wrote something about 10pm GMT, but we also could do it at 8 or 9 pm GMT, if 10pm GMT is too late for some people.

10pm GMT is 6pm ET and 12am CEST, if anyone needs to convert the time into his timezone.
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