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Project Cars, GRID2, The Crew - fading brakelights obscurity

 
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Kazunori Yamauchi, ...
I'm in love with my car
15%
 15%  [ 8 ]
I hate cars. GO GO POWERRANGERS
37%
 37%  [ 20 ]
why isn't Omega Boost listed on PDs website?
47%
 47%  [ 25 ]
Total Votes : 53

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Takashi



Joined: 04 Dec 2006

PostPosted: Wed Dec 16, 2009 4:17 pm        Reply with quote

Gironika wrote:
Hey, that's my dad's awesome old car, the 128 Rally. I love you, Gironika.
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Takashi



Joined: 04 Dec 2006

PostPosted: Sat Aug 07, 2010 11:02 pm        Reply with quote



I need a bigger living room.
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Takashi



Joined: 04 Dec 2006

PostPosted: Tue Sep 07, 2010 4:46 pm        Reply with quote

That's... disheartening. Sure this isn't an elaborate hoax?
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Takashi



Joined: 04 Dec 2006

PostPosted: Tue Sep 07, 2010 10:17 pm        Reply with quote

Gironika wrote:
When will they learn that scanning cars (jesus, LIKE THERE'S NOTHING BETTER TO DO or what!) isn't the point of making a game?
I like how those scanned car meshes seems to remain in the same place, with only texture changes and vertex shaders doing the "damage". I mean, I bet some cars have parts that will actually break or so, but this seems to be the generic behavior.
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Takashi



Joined: 04 Dec 2006

PostPosted: Thu Oct 14, 2010 6:21 pm        Reply with quote

Not to rain on anybody's parade, but provably they had to add the new anti-piracy measures to the gold. That requires a new encryption key and hence a new build of the game, and that means a new QA process, etc.
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Takashi



Joined: 04 Dec 2006

PostPosted: Thu Oct 14, 2010 8:58 pm        Reply with quote

Toptube wrote:
Takashi wrote:
Not to rain on anybody's parade, but provably they had to add the new anti-piracy measures to the gold. That requires a new encryption key and hence a new build of the game, and that means a new QA process, etc.

If that were the case I'm sure they would have just said that. Their response was really ambiguous and it seemed like the dev team was even trying to blame it all on their higher bosses.
No, that's pretty much the reason why they would be ambiguous and blaming it on the big bosses.

Anyway, there's a insider rumor associated, now, if you believe in that sort of things.
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Takashi



Joined: 04 Dec 2006

PostPosted: Fri Nov 12, 2010 3:48 pm        Reply with quote

I have this secret wish that the New Beetle would never appear in a videogame ever again.
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Takashi



Joined: 04 Dec 2006

PostPosted: Thu Dec 02, 2010 12:13 am        Reply with quote


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Takashi



Joined: 04 Dec 2006

PostPosted: Mon Dec 06, 2010 7:57 pm        Reply with quote

Those pedals are way more sexy than they have any right to be.
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Takashi



Joined: 04 Dec 2006

PostPosted: Fri Feb 04, 2011 10:55 pm        Reply with quote

That was the dumbest trailer in a while.

In other news, seems like Sega Rally Online Arcade is heading to PSN and XBL meaning a shot at getting a slightly tweaked Sega Rally Revo if you haven't got the original.
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Takashi



Joined: 04 Dec 2006

PostPosted: Mon Jun 06, 2011 6:57 pm        Reply with quote

Awgawd.

Giroinka, I'm crying here. It's like Konami is now some sort of special hell for game developers.
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Takashi



Joined: 04 Dec 2006

PostPosted: Mon Oct 03, 2011 11:51 pm        Reply with quote

Maybe now Sega can get on with making a decent home port of Touring Car so that my PSN section consists of nothing else but their racing games.

(Secretly hoping Enthusia is somewhere on the list of "classic" PS2 games to be released)
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Takashi



Joined: 04 Dec 2006

PostPosted: Mon Apr 02, 2012 10:21 am        Reply with quote

Gironika wrote:
if you have the chance to grab the demo of Split/Second, do that. It depends on whether you want (kind of) Michael Bay-esque racing, but this game nailed that feeling. It has rubber-banding, yeah, but that also applies for you catching up to the enemy-AI.
Also grab the demo for Blur. I dislike the default camera on the game (and the track length, strangely), but it's essentially a better racing game as far as the genre of throwing things at enemies goes.
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Takashi



Joined: 04 Dec 2006

PostPosted: Sun Aug 04, 2013 12:36 am        Reply with quote

Nice to see BeamNG is going along fine. I feel like everything is still a bit too bouncy, tho:

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