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investigation in games

 
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sawtooth
heh


Joined: 04 Dec 2006
Location: flashback

PostPosted: Fri Feb 16, 2007 5:31 pm        Reply with quote

famicom detective club :/

is that how the phoenix wright/hotel dusk games go, too? just point and click and ask until something happens to advance the plot? I'd like a detective game that focuses on slow, deliberate investigation and lets you come to the wrong conclusion. Maybe even lets you put the wrong person in jail? Maybe not even let you know if it was the right person or not!

As for the dark cloud 2 invention system, I heard a really detailed design doc over aim once about the ULTIMATE ZOMBIE GAME, which had a really neat slap-things-together invention system. each item in the game would have a multitude of values assigned to it, and you could combine things together to make essentially improvised inventions to scale walls and travel faster, or to kill zombies with, depending on how and where you equipped it. Of course some inventions would just be useless (box of jelly donuts plus a wooden stick, for example), but that uselessness would be reflected through gameplay, rather than a set does-it-combine-or-not value.
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