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[FKW'07]Silent Hill 2 Screencap Thread
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Shapermc
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Joined: 04 Dec 2006
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PostPosted: Fri Feb 16, 2007 9:06 pm        Reply with quote

Oh yes, Lynch. I forgot about the heavy Lynch influences on the first two games.

This is a fantastic thread.

EDIT:
chompers po pable wrote:
the character in the center of the seal looks like the character for "Mind" from what Adilegian posted.

You're right! I was reading from underneath, which was wrong.
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extrabastardformula
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PostPosted: Sat Feb 17, 2007 1:19 am        Reply with quote

Adilegian wrote:




^^^ This confuses me. I remember that James observes, "Just a strange painting" when looking at the map. I don't know exactly what's happening with the painting, but I guess Silent Hill's Otherworld is Republican. Or Angela's Dad was.

I think it's similar to the scene where the player and James see the fire (or maybe James just feels it as he comments on it being hot as hell but no mention of flames) and it's made explicit that different people perceive what's going on in Silent Hill. James's comment about it just being a strange painting is the same sort of thing, an indication that you are receiving a different image of what's happening that your in game avatar is. There's likely a lot of other things that the player can see which James can't.

And there are those times in the prison where there's nothing on screen but if James has his weapon drawn he will try to draw a bead on something and can kill it even though it never affects your game ever.
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Rud31
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PostPosted: Sat Feb 17, 2007 2:37 am        Reply with quote

The beast in the lynching room. Also damn you Addlegian. I took a bunch of pictures with my digital camera.
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Mr. Mechanical
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PostPosted: Sat Feb 17, 2007 3:10 am        Reply with quote

Shapermc wrote:
This is a fantastic thread.


Seconded. Wish I had something to add to it, but you guys are doing just fine without me. ;)

This is making me want to replay Silent Hill 2. I might have to start up a new game this weekend or something.
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Toups
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PostPosted: Sat Feb 17, 2007 3:33 am        Reply with quote

chompers po pable wrote:
Mister Toups wrote:
whenever you first enter the hospital (a location which has important sentimental meaning to James), you actually START in the alternate hospital -- notice how clean and well preserved things are there, compared to all the other environments. When he enters the "alternate" hospital, it's actually how the hospital really should appear after being abandoned for so many years -- water damage, rotten wood, etc. It's not exaggerated rot like in Silent Hill 1; in fact, it's quite realistic.


...

toups the alternate hospital in sh2 has metal walls and grated floors and huge turbine like fans and cryptic shit hanging on the wall. it's pretty far from "natural" wear and tear, unless hitler and satan took up residence there!


Are you sure? Are you sure you aren't thinking of the alternate hospital in Silent Hill 2?

You could be right, I mean it's been awhile since I've played through SH2. But the last time I did I remember specifically observing this -- in fact I posted about it on the IC forums!

But I might be wrong.
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Adilegian
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PostPosted: Sat Feb 17, 2007 4:13 am        Reply with quote

Okay! I'm at Brookhaven Hospital, and I've been dallying as much as possible to see what's around. After getting out of the apartments:





^^^ Looks like they put the texture on backwards. The warning sign looks as though it reads ON GNIKRAP.

Then I met Laura. God, I hate Laura. Better than Sherry Birkin, though.









Then came Rosewater Park.














Meeting Maria.















A couple of flashbacks to the Lakeside Hotel home video, blurred during the Maria meeting:




And then on our way out of Rosewater Park. Notice how the fog has gone from gauzy white to rust. (iambic pentameter lol)









Instead of going straight to the Bowl-O-Rama, I ran checked out the storefronts on the roads behind the apartments. Here are the things I saw!











^^^ This makes me think of Twin Peaks.

Then I ran along the road that runs to the Historical Society.




^^^ This is weird because all of the other speed limit signs in Silent Hill read 15MPH. This doesn't reduce the speed limit at all.














^^^ The text in the middle of this billboard reads, "9 Rod From Here." I think this was an attempt to convey, "Just one mile on the right!" But "rod?" No, it's not metric, but that doesn't necessarily mean we use it, Japan.

Or am I missing a bowling pun?



^^^ It's hard to read, but this says, "PIZZA."








Obviously, I couldn't yet enter the Silent Hill Historical Museum. Got to check out the boating company, though.





^^^ This reads, "Toluca Lake: Keep The Nature."



At end very end of the road, I found that the bridge was totally wrecked. Also, there was another mutilate corpse with a map.








In the near future: the Bowl-O-Rama and Heaven's Night.
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RecessRapist
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PostPosted: Sat Feb 17, 2007 5:38 am        Reply with quote

This thread is now in my bookmarks.
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Red_venom



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PostPosted: Sat Feb 17, 2007 5:54 am        Reply with quote

Didn't notice the maps on people when I played through this last summer... I was too scared out of my mind though.

It's most interesting to hear what people think about the games, but I find it easiest to believe that the explanation for things is usually that the team just wanted to convey things in the most visual way possible and not always the one that makes any quantifiable sense.
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chompers po pable



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PostPosted: Sat Feb 17, 2007 8:29 am        Reply with quote

toups, i'm thinkin of the hospital in sh2. though i see where you might think that the cycle runs backwards, b/c of the shift from the otherworld to silent hill duing the last 2-3/3's of the level...normally the areas that trigger the shift in silent hill games, only shift once during the time the player is in the area (going back to "silent hill" after the area is complete.)

though i think that the hospital is an exception, for whatever reason, from this typical cycle. it involves two shifts: from 'normal sh' to the 'other sh' then back to 'normal.'
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Toups
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PostPosted: Sat Feb 17, 2007 9:00 am        Reply with quote

I guess the good Mr. Adilegian will have to take shots so we can settle this once and for all!
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chompers po pable



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PostPosted: Sat Feb 17, 2007 9:04 am        Reply with quote

indeed.



indeed.
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Adilegian
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PostPosted: Sat Feb 17, 2007 7:38 pm        Reply with quote

Bowl-o-rama post coming soon, but I just noticed that the lake on the last image I posted is spelled "Toruca Lake." They're usually so good about avoiding that stuff.

EDIT: Also, I noticed that the markings on that map appear waterlogged. This might suggest that the poor guy tried to swim across the river! To no avail, clearly.
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dessgeega
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PostPosted: Sun Feb 18, 2007 12:04 am        Reply with quote

annacore
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Adilegian
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PostPosted: Sun Feb 18, 2007 8:12 am        Reply with quote

As promised, now, an update with Bowl-O-Rama and Heaven's Night pictures.

Outside the Bowl-O-Rama, where the fog is crazy thick:





^^^ One of two wall paintings on the inner side of the bowling alley's parking lot wall.








And inside Bowl-O-Rama:



























^^^ In this picture, James is looking at the sole bowling pin standing in the entire alley.








Heaven's Night:






^^^ I think they screw this camera angle around to get a sense of how tight a fit it would be for James to get inside there.

























And there we are up (mostly) to date! I'm in the Hospital now, and God damn the AI programming on Maria. She needs to learn how to behave like Ashley from RE4: when I aim a gun, get behind me and get low. I got my first game over because James shot Maria when she was off-screen. >=(

I'll be uploading a recording of the intro montage (with that awesome music) shortly. If I can get a copy of the PC version of the game, I'll even try to put together a little package of the sound effects.
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Lestrade
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PostPosted: Mon Feb 19, 2007 1:34 am        Reply with quote

Oh man, is there any way there can be a Zip made of all these lovely images?

Apartment hallway with my cell phone. I was going to do something Silent Hill-esque, but I don't think I have to! Creepy!
Silent Hill Hallway
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Adilegian
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PostPosted: Mon Feb 19, 2007 1:52 am        Reply with quote

Lestrade wrote:
Oh man, is there any way there can be a Zip made of all these lovely images?


Oh sure! I can get one wrapped up as soon as I finish the game. I just got out of the hospital, so there's only the SIlent Hill Historical Society and the Hotel left, I think.
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Schwere Viper



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PostPosted: Mon Feb 19, 2007 3:15 am        Reply with quote

Adilegian wrote:



That image reminds me...is it just me, or can anyone else see something like a Moai head in those bootprints sometimes?
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Adilegian
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PostPosted: Mon Feb 19, 2007 3:47 am        Reply with quote

Quick update. Recording of the intro sequence can be gotten here:

http://www.adilegian.com/Video/SH2Intro.wmv

It's 46.4mb large. I've got a startling revelation! Might post in a bit, but I'd like to wait until the thread resets to a new page before I post any more images. This page is already heavy enough!
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Schwere Viper



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PostPosted: Mon Feb 19, 2007 3:53 am        Reply with quote

Adilegian wrote:
Have you ever gotten the unintelligible whispering in the apartment with the balcony? A friend was over while I was showing him the XBOX version, and he's played this game to hell and back. The whisper was new to both of us, and it's really, really frightening. It has an assuring tone that you want to trust.


tacotaskforce wrote:
As for the wispering, I remember it was something to the effect of "Get out of here James. Leave here now." but played backwards.


Back when nurserycryme.com was still up, they had clips of all the voice and strange sound effects from Silent Hill 1 and 2. One of them was an amplified recording of that whisper.

Luckily, I saved them all. I uploaded the whisper for you guys: http://people.aapt.net.au/vipervhedgehog/aptwhisper.mp3

To me it sounds like..."see my Dead Wife then come home, do some laundry this evening..." among other things.

It's too bad Adilegian is out of the apartments. I wanted to ask if he could take a picture of a certain bit of graffiti.
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Adilegian
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PostPosted: Mon Feb 19, 2007 6:22 am        Reply with quote

I'm going to reply to everyone in reverse order.

Schwere Viper wrote:
Luckily, I saved them all. I uploaded the whisper for you guys: http://people.aapt.net.au/vipervhedgehog/aptwhisper.mp3


Hey, thanks! Yes, I hear "dead wife" and "laundry." The last part of the byte has too many sibilant sounds that drown out the vowels, so I can't make out the rest.

Schwere Viper wrote:
It's too bad Adilegian is out of the apartments. I wanted to ask if he could take a picture of a certain bit of graffiti.


What was it? I'm probably going to run through the game a second time after I beat it, so I'll be able to snag it then. There are certain shots that I'd like to retake with the distortion filter turned off, and I recall that the option to turn it off becomes available after you beat the game.

Schwere Viper wrote:
That image reminds me...is it just me, or can anyone else see something like a Moai head in those bootprints sometimes?


I can see it if I don't think about it, weirdly enough, but I become unable to see it when I look for it. Thank you for breaking my mind.

Lestrade wrote:
Apartment hallway with my cell phone. I was going to do something Silent Hill-esque, but I don't think I have to! Creepy!


This is frightening to me.

Mister Toups wrote:
I guess the good Mr. Adilegian will have to take shots so we can settle this once and for all!


Proper "netiquette" dictates fisticuffs at dawn on the east side of the gallery. I am available should you need a second.

extrabastardformula wrote:
I think it's similar to the scene where the player and James see the fire (or maybe James just feels it as he comments on it being hot as hell but no mention of flames) and it's made explicit that different people perceive what's going on in Silent Hill. James's comment about it just being a strange painting is the same sort of thing, an indication that you are receiving a different image of what's happening that your in game avatar is. There's likely a lot of other things that the player can see which James can't.


I always thought that it was significant that the player and James shared the same perceptions and mis-perceptions. I feel as though the game breaks down and becomes weaker when that connection is lost.

I kinda just chalked the painting comment up to a gap between the stage design guys and the guys writing the text. This would be understandable to me if it was done quickly, since not everyone knows the exact shape of other people's country off the top of their heads.

shapermc wrote:
I can't find a good image of it anyfuckingwhere. Also, I'm not sure what it is a symbol for. I don't think the metatron symbol is even in the game.


I think the player encounters that symbol in the Historical Society building, which is where I'm headed now. I'll see what I can do!

I'm afraid that I might not be able to get a good angle on the image though. I remember being intrigued by the symbol during my most recent playthrough, but wishing I could have seen more. My gut instinct (from my hobbyist occultism) is to say it's a diagram relating certain symbols with zodiacal phases. The outer ring looks very similar to the outer ring on a zodiacal chart, and I think I can recognize some of the zodiacal symbols on its fringe.

Actually, it looks a whole lot like some of the charts I drew up a while back to help myself understand Yeats' occult system in A Vision. I'll check my pictorial resources and see if I can find anything similar to that.

wackodave wrote:
Those stoplights are very Twin Peaks. I wonder if that's why they went to the bother of having them change.


I want a goddamn Twin Peaks videogame. =(

wourme wrote:
Also, here's a site that has lots of good screenshots from 2, 3, and 4.


Thanks!

Churippu wrote:
D: Yes, the whispering is horrible when you are playing the game next to a sleeping friend and you all the sudden shout "OMG DID YOU HEAR THAT" and they go "what? huh?" cause you know they just woke up and all "No" they say and you try and get it to do it again and it just doesn't and then your friend thinks you are crazy and it is time to turn off the game. True story folks.


Something very small like that whispering sound makes me very agitated. I simultaneously want to throw the controller down and change the lightbulbs (or something manual to get my mind out of the game world), and I want to investigate to find out what it was. The area where it happens is great for this, too, since it seems to offer escapes that turn out to be more enclosing.

RecessRapist wrote:
Could you take captures of the bowling alley when you get there? Its my favorite part of the game. I guess its because of the feeling of safety it provides. And the music is soothing too!


Did I get everything you were looking for?

boojiboy7 wrote:
Dammit, Adilegain, you need to move to Cleveland or something so we can talk this shit out. I mean, I am still definitely going to do it on this board, but yeah. This is going to give me a lot to think about this weekend. This is officially Silent Hill weekend now for me, with some Chulip if it shows up and wrestling if my friends come over to break it up.


I'm looking forward to reading your thoughts. This series is probably among my top two favorites (MGS being the other). Silent Hill 2 stands out to me as the last time the games kept moving in what felt like the right direction, so I have special affection for it.

shapermc wrote:
Anyways, I would love to sit around and chew this over with a few people in a coffee shop setting or something. Perhaps even with a program that would allow a free-camera type exploration of the game.


That's close to why I'm trying to get hold of the PC version of the game. I'm hoping that I'll be able to access the texture files on that platform better than I can on the PS2 disc.

chompers po pable wrote:
the character in the center of the seal looks like the character for "Mind" from what Adilegian posted.


You know, I hadn't even considered using those symbols as any kind of key to discerning the patterns on that painted symbol in the screenshot. Here's hoping I can crack a texture file and find it.

internisus wrote:
My only disappointment in SH2 was that, excepting events from the Historical Society onward, the town's transformations into its Otherworldly form were uninteresting. Without question, the most distinctively frightening and interesting aspect of the first game was the fact that the town transformed into something horrifying when Harry needed a new route to open up.


I'm not sure I entirely agree. I think that the town adjusts itself to the needs of the particular pilgrim, and there are more than a few instances in Silent Hill 2 when it does just that.

The apartment buildings' Otherworld really begins when James crosses from the first into the second building. We see some of the trademark chain-mesh fences that seems to be a property of the town no matter whose delusions are being enacted. In particular, though, we see a lot of standing water, water-damage, and rot. I think that the fact that the apartment buildings are so crammed together (at their fire escapes, of all places) suggests that the Otherworld has altered their physical locations to assist James' progress.

It's also interesting to note that the passage through the apartments marked on the map James finds in the Bar is no longer open to him. I expect that the passage marked on that map existed for that particular traveler, but its recurrence is unlikely for anyone else.

Likewise, the marked change from the normal Hospital to the Otherworld Hospital comes when James seems literally wheeled out of reality. Once he defeats the hanging monsters, the camera tilts up to the sound of distant sirens, and the first-person perspective watches the ceiling scroll past—all wire-mesh, of course—until he is dropped in an area depicted on his map as a spacious Garden. However, he sees that it's just a cement enclosure exposed to the elements. (In that space, it is raining for perhaps the only time in the game.) Then he gets into environments that are more familiar to those who went through with Harry.



All the familiar motifs are here: wire-mesh walls, industrial fans, and fleshy sinew binding everything together. But, still, there are transformations more particular to his circumstances. Everything seems mildewed, as though the area had just been drained of water.





I'm struck by the notion that, when a siren resounds and a person is taken to a darker form of their environment, the sentience of the place (what I have referred to earlier as its place-memory) has decided that the person has proven himself capable of handling a more intense immersion in both the town and himself. Consequently, we get the familiar images of constriction and entrapment impressed upon the town by Alessa, and we also get representations of James' psyche.

The traveler and the town fuse in an attempt to destroy each other, while generating a new reality in the process. The new reality only sustains itself as long as both parties struggle against each other.

It's interesting that someone only attempts to communicate directly with James via letter at the end of the Hospital setting. The author is implied to be a doctor who mentions a vaguely Nietzchian abyss (what with the staring into and staring back and so on), and the doctor speaks as though he has also played the town's game—and lost. I would wager he's one of the spirits attracted to (or collected by) the sentience of the town.
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Rud31
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PostPosted: Mon Feb 19, 2007 7:43 am        Reply with quote

Quote:
Likewise, the marked change from the normal Hospital to the Otherworld Hospital comes when James seems literally wheeled out of reality. Once he defeats the hanging monsters, the camera tilts up to the sound of distant sirens, and the first-person perspective watches the ceiling scroll past—all wire-mesh, of course—until he is dropped in an area depicted on his map as a spacious Garden. However, he sees that it's just a cement enclosure exposed to the elements. (In that space, it is raining for perhaps the only time in the game.) Then he gets into environments that are more familiar to those who went through with Harry.


Actually I know several Hospitals with things like that. It's very odd.

And....My apartment building in Tokyo has one. I should get pictures that wouldn't do anyone any good.
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Pijaibros



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PostPosted: Mon Feb 19, 2007 7:44 am        Reply with quote

I am in love with this thread. For taking me back to my one (and only) play through of Silent Hill 2. Which I only went half-way through because I am too chicken shit to do it alone and convinced a friend to play along with me in order to see it all.

Just gazing upon those screenshots and reading the various texts associated with the mythos of Silent Hill is enough to fill my horror quota for the year.

I would love to try and play this again. One problem...I am too scared to do so. I would love to watch someone else play it, however! It's the only way I will ever see it in motion. This series has the great honor of being so damn interesting, yet so unsettling, that I will not pick up the controller and play it at all.
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Adilegian
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PostPosted: Mon Feb 19, 2007 7:45 am        Reply with quote

It has also come to my attention that I am apparently James Sunderland.

Similarities: larger than average nose; deep-set eyes; high cheekbones; reddish hair; exact same boots; exact same first name.

Differences: height; preferred wardrobe; Sunderland's jaw is more square than mine.

For comparison:





I tried to find photos of myself that were close to the FMV perspectives and expressions. I don't have that many photos of myself!

This gives me something to shoot for on Halloween. Now to find my doppelganger and have him go as Pyramid Head.
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chompers po pable



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PostPosted: Mon Feb 19, 2007 7:54 am        Reply with quote

Adilegian wrote:
chompers po pable wrote:
the character in the center of the seal looks like the character for "Mind" from what Adilegian posted.


You know, I hadn't even considered using those symbols as any kind of key to discerning the patterns on that painted symbol in the screenshot. Here's hoping I can crack a texture file and find it.


that's an idea. if my knowledge of computers went beyond turning them on i'd offer help, though yeah.

Adilegian wrote:



All the familiar motifs are here: wire-mesh walls, industrial fans, and fleshy sinew binding everything together.


one of the coolest save spots in the game. toups, looks like we got our conclusive proof here! :)
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Toups
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PostPosted: Mon Feb 19, 2007 8:16 am        Reply with quote

chompers po pable wrote:
Adilegian wrote:
chompers po pable wrote:
the character in the center of the seal looks like the character for "Mind" from what Adilegian posted.


You know, I hadn't even considered using those symbols as any kind of key to discerning the patterns on that painted symbol in the screenshot. Here's hoping I can crack a texture file and find it.


that's an idea. if my knowledge of computers went beyond turning them on i'd offer help, though yeah.

Adilegian wrote:



All the familiar motifs are here: wire-mesh walls, industrial fans, and fleshy sinew binding everything together.


one of the coolest save spots in the game. toups, looks like we got our conclusive proof here! :)


fuck!

I don't remember that part!

It's still true for the hotel though! sort of!!!!!!!!!
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Adilegian
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PostPosted: Mon Feb 19, 2007 9:12 am        Reply with quote

Pijaibros wrote:
I would love to try and play this again. One problem...I am too scared to do so.


You and me both. =( I'm taking one for the damn team, here.

I just triggered the setpiece fright in the Toluca Prison in the women's bathroom. You go to the stall at the end, and James will knock on the door. You expect there to be some kind of SH3-esque knocking back, but there's nothing. Then RIGHT WHEN YOU GET TO THE EXIT, you hear the sound of a door smashing down along with a feral, female scream.

And then you BOOK IT man.

EDIT: As I think I wrote before, I'm waiting for this thread to jump to the next page to post another gallery of pictures. In the meantime, though, I am here:





=(
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shrugtheironteacup
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PostPosted: Mon Feb 19, 2007 12:31 pm        Reply with quote

I've never played a Silent Hill. But I'm noting my own enjoyment/appreciation of this thread in order to hurry along the next page.
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Lestrade
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PostPosted: Mon Feb 19, 2007 12:51 pm        Reply with quote

Adilegian wrote:
Lestrade wrote:
Apartment hallway with my cell phone. I was going to do something Silent Hill-esque, but I don't think I have to! Creepy!


This is frightening to me.


Yeah, the thing is, I live in quite a nice apartment, but my phone's camera must come from the Otherworld, because it saw the hallway has a disturbing shit-hole.

This thread needs to be stickied and archived. Even though I have a very thorough VHS recording of a playthrough of SH2 (actually, the first three games!), with almost all the endings, this has made me want to pick up the controller again and play the actual game, just to snoop around where you've snooped around.

Dammit why can't Restless Dreams work on the 360? I don't remember what, if any, lighting improvements were made to this version of the game, and I want to find out.
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Loki Laufeyson
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PostPosted: Mon Feb 19, 2007 1:27 pm        Reply with quote

all i know of silent hill is the first half an hoyur of the first game, that i played in black and white. these pictures are awesome, and the grain helps it look like a real place somehow.

has the origin/purpose of the town silent hill ever been explained?
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badmin


Joined: 04 Dec 2006

PostPosted: Mon Feb 19, 2007 1:38 pm        Reply with quote

come home page 3
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Lestrade
Mary McMoePanties


Joined: 04 Dec 2006
Location: Toronto

PostPosted: Mon Feb 19, 2007 3:03 pm        Reply with quote

Loki Laufeyson wrote:
has the origin/purpose of the town silent hill ever been explained?


Oh my! Do you have a few hours to blow?
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winkerwatson
badmin


Joined: 04 Dec 2006

PostPosted: Mon Feb 19, 2007 3:21 pm        Reply with quote

yes
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Pijaibros



Joined: 04 Dec 2006
Location: Casino Night Zone

PostPosted: Mon Feb 19, 2007 7:28 pm        Reply with quote

Lestrade wrote:
I have a very thorough VHS recording of a playthrough of SH2 (actually, the first three games!), with almost all the endings


Oh lordy!

Is there anyway for you to rip this onto your computer and host a torrent? I would totally love to have something like this for viewing! Maybe with some cheap narration for the "comedy" ending playthroughs spliced in?
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Faithless
Wendy's Hole


Joined: 04 Dec 2006
Location: World 1-1

PostPosted: Mon Feb 19, 2007 7:39 pm        Reply with quote

When I played SH2 the first time, I had a girlfriend over, and she was pretty freaked out by the whole thing. (That's not supposed to make me sound fearless; SH scared me, too!)

A friend in the building had a set of Walkie-Talkies, so I put one under my bed as she brushed her teeth, and my friend and I held down the talk button so the speakers wouldn't make any noise as she retreated to my bedroom to fall asleep early.

Slowly inching the handset towards a speaker in the living room, we built up the sound of static in the paired receiver in the bedroom ever so patiently, until we heard the startled shriek of my girlfriend, who ran out of the bedroom scared and very confused.

It's one of the meaner things I've done, but it was a very satisfying prank.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Mon Feb 19, 2007 7:41 pm        Reply with quote

Lestrade wrote:
Adilegian wrote:
Lestrade wrote:
Apartment hallway with my cell phone. I was going to do something Silent Hill-esque, but I don't think I have to! Creepy!


This is frightening to me.


Yeah, the thing is, I live in quite a nice apartment, but my phone's camera must come from the Otherworld, because it saw the hallway has a disturbing shit-hole.

This thread needs to be stickied and archived. Even though I have a very thorough VHS recording of a playthrough of SH2 (actually, the first three games!), with almost all the endings, this has made me want to pick up the controller again and play the actual game, just to snoop around where you've snooped around.

Dammit why can't Restless Dreams work on the 360? I don't remember what, if any, lighting improvements were made to this version of the game, and I want to find out.


Oh man, the lighting in the xbox version makes the PS2 game look like SHIT.

no lie.

seriously.

Also:

Quote:
I'm struck by the notion that, when a siren resounds and a person is taken to a darker form of their environment, the sentience of the place (what I have referred to earlier as its place-memory) has decided that the person has proven himself capable of handling a more intense immersion in both the town and himself. Consequently, we get the familiar images of constriction and entrapment impressed upon the town by Alessa, and we also get representations of James' psyche.

The traveler and the town fuse in an attempt to destroy each other, while generating a new reality in the process. The new reality only sustains itself as long as both parties struggle against each other.

It's interesting that someone only attempts to communicate directly with James via letter at the end of the Hospital setting. The author is implied to be a doctor who mentions a vaguely Nietzchian abyss (what with the staring into and staring back and so on), and the doctor speaks as though he has also played the town's game—and lost. I would wager he's one of the spirits attracted to (or collected by) the sentience of the town.


I guess this is more what I was getting it. It's less like the "alternate" versions are the actual reality, but more like the "alternate" versions are CLOSER to what you'd expect the reality to be. If I recall, neither reality in Silent Hill was "real" -- one was the domain of Dahlia and the other was the domain of Alessa. I'm pretty sure there's something similar going on in this game -- the "light" silent hill is created by tetragrammtron and the dark silent hill is a projection of James' psyche as... created by Sammael? (now that I think about it, I'm fairly sure that Sammael is someone made up by Dahlia to trick Harry... but there IS a name for the "dark" demon, right?) Either way, to my mind the shift to the "alternate" hospital/hotel signifies a sort of subconscious realization on James' part with regards to the significance of that location to his past. So there are still elements of the silent hill otherworld but there's a greater emphasis of things that are particular to james' feelings -- water damage, rot and decay, signs of things being abandoned, etc. These elements were present in the original game's otherworld but they is much more emphasis on them here, and only on locations which have meaning to James. So... yeah.
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chompers po pable



Joined: 04 Dec 2006

PostPosted: Mon Feb 19, 2007 8:39 pm        Reply with quote

Mister Toups wrote:
but there IS a name for the "dark" demon, right?)


i don't think it was ever mentioned in the game at all. iirc, president evil (who did that plot analysis for gamefaqs) used the name to talk about him/her/it, and it stuck.

Mister Toups wrote:
Either way, to my mind the shift to the "alternate" hospital/hotel signifies a sort of subconscious realization on James' part with regards to the significance of that location to his past. So there are still elements of the silent hill otherworld but there's a greater emphasis of things that are particular to james' feelings -- water damage, rot and decay, signs of things being abandoned, etc. These elements were present in the original game's otherworld but they is much more emphasis on them here, and only on locations which have meaning to James. So... yeah.


this is an interesting take on things. makes sense that james' version of silent hill, his personal sh, would logically (by yours) look quite different from cheryl's (and everybody/thing she's tied to).
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wourme



Joined: 05 Dec 2006
Location: Building World

PostPosted: Tue Feb 20, 2007 12:30 am        Reply with quote

Adilegian wrote:

I remember thinking as I reached this room that it should be one of the more scary and disturbing parts of the game, but it wasn't. The most unsettling parts were those that most resembled normal places. Nothing ever topped the apartments, in fact. Not to say that I wasn't impressed with the rest of the game--I thought that the more surreal parts were excellent. I just didn't find them as unnerving.

This is probably why the most frightening parts of any Silent Hill game (or any video game) for me were the apartment hauntings in Silent Hill 4.
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RecessRapist
banned


Joined: 05 Dec 2006

PostPosted: Tue Feb 20, 2007 1:17 am        Reply with quote

Adilegian wrote:

I just triggered the setpiece fright in the Toluca Prison in the women's bathroom. You go to the stall at the end, and James will knock on the door. You expect there to be some kind of SH3-esque knocking back, but there's nothing. Then RIGHT WHEN YOU GET TO THE EXIT, you hear the sound of a door smashing down along with a feral, female scream.


That's what i was talking about! Each times after the first time i went into the bathroom in my other playthroughs i muted the tv when i got inside =(

And I have got to try my friend's XBOX version. It looks smexy.
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tacotaskforce



Joined: 04 Dec 2006
Location: Logical, Practical

PostPosted: Tue Feb 20, 2007 2:02 am        Reply with quote

Has anyone tried rigging up a first person view mode using a gameshark/PC version?
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Tue Feb 20, 2007 2:04 am        Reply with quote

Page Threeeeeeeeee
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Tue Feb 20, 2007 2:04 am        Reply with quote

Mr. Mechanical wrote:
Page Threeeeeeeeee

Oh damn. Not quite yet.
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