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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Tue Feb 20, 2007 2:14 am |
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OK, so my plans for SH weekend fell through, due to a lot of shit having to get done and my own creeping terror at the games. However, Adils (as I will refer to you because I am lazy and because everyone gets a nickname sooner or later), you have done some awesome stuff here.
And yeah, pijai, I am with you on the sheer terror of these games.
EDIT: PAGE 3 MOTHERFUCKERS. |
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Lestrade Mary McMoePanties

Joined: 04 Dec 2006 Location: Toronto
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Posted: Tue Feb 20, 2007 2:19 am |
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| Pijaibros wrote: |
| Lestrade wrote: |
| I have a very thorough VHS recording of a playthrough of SH2 (actually, the first three games!), with almost all the endings |
Oh lordy!
Is there anyway for you to rip this onto your computer and host a torrent? I would totally love to have something like this for viewing! Maybe with some cheap narration for the "comedy" ending playthroughs spliced in? |
I don't have any capture card or anything, but I'll look into what I can do. A local place wants to charge something like $20 per tape to convert my VHS tapes into DVD. That's a bit much, considering I have 4 1/2 tapes of Silent Hill recorded. I only have one tape for SH2, though (I recorded it in SOOOOOOOPER LOOOOOOONG PLAAAAAAAAAY).
If I can get it onto DVD, I'd gladly mail out a copy or three.
Toups: Fuck shit dammit! I need to see a screenshot comparison of this. Come on, Microsoft, make that shit backwards compatible! I remember playing my Japanese copy of SH4 and then quickly switching to the Xbox demo version; it was noticeably sharper, and slightly higher resolution, too.
And to think I had SH2: Restless Dreams, too (my friend sold it to me for a dollar) and I never played past the Maria scenario.
EDIT: Still from the Silent Hill 2 VHS:
 _________________ Illustration Portfolio | The Gamer's Quarter
Last edited by Lestrade on Tue Feb 20, 2007 2:33 am; edited 2 times in total |
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Lestrade Mary McMoePanties

Joined: 04 Dec 2006 Location: Toronto
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Posted: Tue Feb 20, 2007 2:38 am |
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Hmmm, maybe. I'd need to know if I could use it on my Mac, and if there was appropriate video-capture software.
EDIT: What? Where'd your post go? _________________ Illustration Portfolio | The Gamer's Quarter |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Tue Feb 20, 2007 3:34 am |
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| dude, that VHS SH2 shot is like the creepiest awesome thing I have seen all day. |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Tue Feb 20, 2007 7:40 am |
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| Adilegian wrote: |
| Schwere Viper wrote: |
| It's too bad Adilegian is out of the apartments. I wanted to ask if he could take a picture of a certain bit of graffiti. |
What was it? I'm probably going to run through the game a second time after I beat it, so I'll be able to snag it then. There are certain shots that I'd like to retake with the distortion filter turned off, and I recall that the option to turn it off becomes available after you beat the game.
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It's "Heavy Viper," written in large red letters in one of the stairwells. _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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RecessRapist banned
Joined: 05 Dec 2006
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Posted: Tue Feb 20, 2007 1:03 pm |
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| Oh by the way Adi you got everything I was looking for! Thanks! Now I even know there's a pin in the alleys! |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Tue Feb 20, 2007 8:13 pm |
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Excerrent. The deluge resumes.
I've got—God—224 screencaps from the Hospital alone, so I'm going to be selective on what I post in the thread, for the sake of my bandwidth. No worries about missing out on anything, though. I'll upload a .zip file with all this stuff as soon as I get 'em done.
There's another picture I'm dying to get that I forgot about. The HOLE text actually changes when the time turns to Dark Silent Hill, and it's creepy.
So! Hospital.
^^^ INFOMATION lol
Next time: Silent Hill After Hours, Silent Hill Historical Society, and the Toluca Prison. _________________
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Tue Feb 20, 2007 8:21 pm |
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| Mister Toups wrote: |
| Adilegian wrote: |
I'm struck by the notion that, when a siren resounds and a person is taken to a darker form of their environment, the sentience of the place (what I have referred to earlier as its place-memory) has decided that the person has proven himself capable of handling a more intense immersion in both the town and himself. Consequently, we get the familiar images of constriction and entrapment impressed upon the town by Alessa, and we also get representations of James' psyche.
The traveler and the town fuse in an attempt to destroy each other, while generating a new reality in the process. The new reality only sustains itself as long as both parties struggle against each other.
It's interesting that someone only attempts to communicate directly with James via letter at the end of the Hospital setting. The author is implied to be a doctor who mentions a vaguely Nietzchian abyss (what with the staring into and staring back and so on), and the doctor speaks as though he has also played the town's game—and lost. I would wager he's one of the spirits attracted to (or collected by) the sentience of the town. |
I guess this is more what I was getting it. It's less like the "alternate" versions are the actual reality, but more like the "alternate" versions are CLOSER to what you'd expect the reality to be. If I recall, neither reality in Silent Hill was "real" -- one was the domain of Dahlia and the other was the domain of Alessa. I'm pretty sure there's something similar going on in this game -- the "light" silent hill is created by tetragrammtron and the dark silent hill is a projection of James' psyche as... created by Sammael? (now that I think about it, I'm fairly sure that Sammael is someone made up by Dahlia to trick Harry... but there IS a name for the "dark" demon, right?) Either way, to my mind the shift to the "alternate" hospital/hotel signifies a sort of subconscious realization on James' part with regards to the significance of that location to his past. So there are still elements of the silent hill otherworld but there's a greater emphasis of things that are particular to james' feelings -- water damage, rot and decay, signs of things being abandoned, etc. These elements were present in the original game's otherworld but they is much more emphasis on them here, and only on locations which have meaning to James. So... yeah. |
I appreciate the aesthetic considerations that went into the environment; that's not my complaint. The thing that disappoints me is how, to the player, the environment changes. Whereas SH1 used interactivity to foster intriguing psychological horror in ways that passive expression could never match, SH2's hospital -- at the very least, the hospital -- transforms by way of a cutscene. It's just not an interesting experience compared to moving through the original game's town as it changes to accomodate and then to cage you. That's all. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Tue Feb 20, 2007 10:51 pm |
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Okay. Two parts to this one. Silent Hill After Hours shows the town after the Hospital. There are nurses in the streets (oh God), darkness viscerally seems to encroach upon light, and there's a lot more of the transformations we saw during the Dark Silent Hill scenes from the first game. (Wire-mesh grates for floors and stuff.)
^^^ That red symbol on the front looks like it's supposed to be the Recycling insignia, but I don't think I've ever seen a red version of it. As it appears on the trashbin, it looks like a cross between the Recycling and Biohazard insignias.
Which might be useful to have in the right circumstances.
^^^ I offer this lonely wall as a way to approve of my nickname and Boojiboy's new signature.
^^^ I think this says H. M. N. CORPORATION.
^^^ This is very scary to me for personal reasons.
^^^ This is the entrance to the area that connects both halves of south Silent Hill since James can no longer go back through the apartment areas.
^^^ This is just great. I love how scarily erotic they made these monsters pose. It makes me think of a street hooker... and it also makes me think of Michael Jackson's Moonwalker videogame.
^^^ *cries*
^^^ I really like the attention given to the shadow of the CAUTION sign here.
^^^ OBEDIENCE DIE!!
On my way out to the Historical Society, I took some recaptures of the roadside billboards.
^^^ Text at the bottom of the billboard reads: "The Storys of the Truth."
pluralistic reality(ies) lol
Text below the billboard title reads: "The Early Day of 'Toluca'." Kinda cute, because it's got the quotation marks around the name Toluca as they would have appeared around the name in katakana.
^^^ I think this is a nice touch. One of the roadside billboards has been knocked on its face.
 _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Tue Feb 20, 2007 10:56 pm |
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More Silent Hillery.
The file names here all read "HistoricalSociety," but that's mainly because I was too lazy to change the names once I realized I had gotten into Toluca Prison.
As promised, I paid extra special attention to the Satanist's cell. Here are all the pictures from it.
^^^ Anyone else see the scary faces in the bricks to the immediate right of the window? (Also slightly further away to the left.)
Shooting Puff the Magic Dragon.
^^^ THIS is the door that scared the bejesus out of me.
And that's it for the Historical Society and Prison! Oh, I remember that there was a pretty big hubbub over the presence of ButterCake in Silent Hill 3, and I found a box of it in SH2. Here's a large screen cap of it in the Prison.
http://www.adilegian.com/Images/SH2/ButterCake.jpg
The Buttercake box is in the lower left hand corner.
EDIT: Made this one a link because it's effin' huge. _________________

Last edited by Adilegian on Wed Feb 21, 2007 4:33 am; edited 1 time in total |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Wed Feb 21, 2007 3:08 am |
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Oh snap.
Just got my copy of SH2 for the PC. Time to get some textures. _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Feb 21, 2007 3:50 am |
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Why isn't there a poster of this that I can put on my wall? _________________
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Wed Feb 21, 2007 4:03 am |
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| Those shots of nighttime cars are close to terrifying to me. The building with the bay windows and the letter, also. It's almost smothering. It's like the air has turned to syrup, looking at them. |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Feb 21, 2007 4:17 am |
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these things -- they're basically the closers from SH3, right? _________________
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Wed Feb 21, 2007 4:26 am |
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| Yeah. They were just kind of thrown into the third game, like everything else. |
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Gin banned
Joined: 05 Dec 2006
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Posted: Wed Feb 21, 2007 4:29 am |
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Man, I still remember going down those really long stairs, and the having to jump down those holes... Just the feeling of going deeper and deeper in, with no way to go back...
Those holes.... |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Wed Feb 21, 2007 4:31 am |
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| Mister Toups wrote: |
these things -- they're basically the closers from SH3, right? |
Kind of. These things will shoot spikes at you through their feet when they walk near you, and I don't remember the Closers doing much besides clubbing. _________________
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Pijaibros

Joined: 04 Dec 2006 Location: Casino Night Zone
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Posted: Wed Feb 21, 2007 5:37 am |
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| Mister Toups wrote: |
Why isn't there a poster of this that I can put on my wall? |
Yeah, so I can sleep with my eyes wide open as Pyramid Head stares me down.
"Can't sleep Pyramid'll rape me", as I rock back and forth clutching my knees _________________
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wourme

Joined: 05 Dec 2006 Location: Building World
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Posted: Wed Feb 21, 2007 5:52 am |
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I had a Silent Hill-related dream a few months ago.
In it, I was under a curse that caused me to see pyramid head executioners hovering in different places, a few inches or a few feet above the ground. They were all unarmed with their heads and limbs hanging down, similar to the ghosts in Silent Hill 4.
They would sometimes appear in closets and in dark corners that I wasn't looking at directly, and when I'd look out a window I'd see that three or four of them floated above each house or building, usually at the corners of the roof. Other people were similarly cursed, and we we were trying to find a cure somehow before all of the executioners woke up. No one knew whether the curse made us see illusions or whether they were real and only we could see them. |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Feb 21, 2007 6:54 am |
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| Adilegian wrote: |
| Mister Toups wrote: |
these things -- they're basically the closers from SH3, right? |
Kind of. These things will shoot spikes at you through their feet when they walk near you, and I don't remember the Closers doing much besides clubbing. |
the closers have a little spike that comes out their hands when they punch you sometimes. _________________
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Ratoslov

Joined: 05 Dec 2006
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Posted: Wed Feb 21, 2007 9:07 am |
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| Why is it that Brookhaven always has a art project as a puzzle? |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Wed Feb 21, 2007 5:36 pm |
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| Schwere Viper wrote: |
| Art by the insane is fucked up. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Feb 22, 2007 12:46 am |
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Texture files on the PC version of the game are cracked. (Well, I used a program that someone had written several years back. But anyway! All of Silent Hill 2 lies naked before me.)
Sample:
^^^ All of the items as they appear in the menus. _________________
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Feb 22, 2007 1:49 pm |
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Got some things that might interest a few of you....
^^^ The raw texture file for the Pyramid Head painting.
^^^ The inmate billboard from Toluca Prison. Looks like they just copied something from Alcatraz.
^^^ The menu in the dining hall.
^^^ The texture file for the wall with the occult symbol on it. This is probably going to be the most direct image we can get of it.
^^^ The other wall.
^^^ Texture file for the Pyramid Head engraving on the front of the scaffold.
^^^ I have no idea where this face appears in game. It makes me think about Josie from Twin Peaks.
^^^ Images used on the hidden paintings deeper in the Silent Hill Historical Society.
I'm going to build a small library of the signs and junk seen around town. _________________
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Posted: Thu Feb 22, 2007 1:56 pm |
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| Lestrade wrote: |
| Loki Laufeyson wrote: |
| has the origin/purpose of the town silent hill ever been explained? |
Oh my! Do you have a few hours to blow? |
sure, why not? |
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Talbain

Joined: 14 Jan 2007
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Posted: Thu Feb 22, 2007 8:21 pm |
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This thread has convinced me to find and play this game. I look forward to sleepless nights. :) _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Thu Feb 22, 2007 8:41 pm |
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| Adilegian wrote: |
Got some things that might interest a few of you....
^^^ The raw texture file for the Pyramid Head painting. |
I wonder if this is high enough resolution to blow up into a small-sized poster?
I mean I'd love to have it at the same size it appears in the actual game (like basically taking up an entire wall) but I'll take what I can get. Can something like this be done at Kinko's, I wonder?
| Adilegian wrote: |
^^^ I have no idea where this face appears in game. It makes me think about Josie from Twin Peaks. |
That's amazing. I wonder if it never got used? Or was used so subtly that never consciously saw it? I'm dying to know if and where it shows up, now.
| Adilegian wrote: |
^^^ Images used on the hidden paintings deeper in the Silent Hill Historical Society. |
Wait, where do you see these? They're all new to me. I like the exterior shot of... is that the prison? _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Feb 22, 2007 10:54 pm |
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| Mister Toups wrote: |
I wonder if this is high enough resolution to blow up into a small-sized poster?
I mean I'd love to have it at the same size it appears in the actual game (like basically taking up an entire wall) but I'll take what I can get. Can something like this be done at Kinko's, I wonder? |
I bet Kinko's would do that. I don't know how it would look blown up, though. (Not saying one way or another, here; just confessing ignorance.)
I had you specifically in mind when I uploaded this. To gauge from your previous post, I figured you might get some use out of it, so I'm glad I guessed right.
| Mister Toups wrote: |
| That's amazing. I wonder if it never got used? Or was used so subtly that never consciously saw it? I'm dying to know if and where it shows up, now. |
All of the texture files are grouped according to which area uses them. I'll riffle back through and see what's nearby the wooden faces. That might give us a hot-or-cold notion.
| Mister Toups wrote: |
| Wait, where do you see these? They're all new to me. I like the exterior shot of... is that the prison? |
These pictures appear near the beginning of the Toluca Prison area, right after James descends the long abyss staircase. Here's the screen cap.
This is what you see when James looks at them:
It's strange how that picture of the Prison Camp looks exactly like its remains when James leaves the place. I'm unsure whether or not the Prison area is a fabrication of James' imagination, or if the town actually puts him inside it via its own special physics.
Here are some shots from the back of the prison.
 _________________
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Levi

Joined: 05 Dec 2006
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Posted: Thu Feb 22, 2007 11:49 pm |
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Hey guys
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Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
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Posted: Fri Feb 23, 2007 12:02 am |
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Man :( I was just going to post what someone else had done that a friend found for me:
But I guess you already did that. . .
Anyways, I'm glad that you grabbed the other side of that prison cell, I really wanted to know what that was. Any chance of blowing them up, cleaning them up and then deciphering them? _________________
The bad sleep well at The Gamer's Quarter |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Fri Feb 23, 2007 12:45 am |
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| shapermc wrote: |
| Anyways, I'm glad that you grabbed the other side of that prison cell, I really wanted to know what that was. Any chance of blowing them up, cleaning them up and then deciphering them? |
Blowing them up should be easy, but I'm hardly proficient in Photoshop beyond simple tasks. I'm curious about the symbol, too, and I'm guessing that they simply took a stock occult symbol and applied it to the texture file.
It'll probably be easier just to find what their source image was. That ought not to be too hard. I'll see what I can do over the next week or so. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Fri Feb 23, 2007 12:47 am |
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Quick housecleaning note here: in order to free up some space on my server (and reduce the load on my bandwidth everytime someone checks the thread and reloads the images), I'm going to take down the images I've already posted and zip them for future download. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Mon Feb 26, 2007 1:04 am |
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Here are my shots from the Labyrinth. I'll try something new for the remainder of the gallery images. After I post the screencaps from a given area, I'll post any of the texture files I've got if they seem relevant.
In one of the labyrinth paths, James can actually enter a room considered Pyramid Head's residence. It's unexpectedly clinical.
James has the Great Knife equipped on that last shot.
I'm interested in the three carcasses in the room. I wonder if they're intended to represent James, Angela, and Eddie. Though Pyramid Head himself doesn't seem to visit Angela or Eddie, I guess this could be considered the locus of the Force of Punishment within Silent Hill.
Here are some textures from PH's room.
Here's the texture image for the rotating cube's face:
James gets the wire cutters from the snapping circuit board after he visits Maria. The texture for the circuit board itself is surprisingly detailed, considering how small it appears on-screen.
Here are some textures from the hallway and room from the boss fight in Angela's Room.
And then there's this strange piece of machinery located in the room model file. I have no idea what this was intended to be!
Maybe it was supposed to appear as the operating mechanism for the sexualized pistons in the walls?
I don't know what exactly happened to Maria, but part of her face looks weirdly reptilian. Here's the character texture. (It's classified as an item in the game, I guess because she just lies there.)
I like the ground textures in the graveyard a whole lot.
I really like the textures of the hallway leading up to Eddie's area. You can see bulletholes dripping blood in the wall as the hallway gets bloodier.
AND THAT'S IT. Whew.
Next up: Boat Launch. After that comes the Hotel. _________________
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Mon Feb 26, 2007 8:38 am |
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| Adilegian wrote: |
| Here are my shots from the Labyrinth. I'll try something new for the remainder of the gallery images. After I post the screencaps from a given area, I'll post any of the texture files I've got if they seem relevant. |
Excellent, excellent stuff. This makes me want to go through the game again.
The Labyrinth was one of the absolute scariest places for me. The map making itself up as you go along, and walking through a maze of bare, dilapidated hallways with only a flashlight providing a dim light...
I loved going through there. I was so nerve-wracked.
| Adilegian wrote: |
| And then there's this strange piece of machinery located in the room model file. I have no idea what this was intended to be! |
Looks sort of like a car's gearshaft, except completely muddled...
| Adilegian wrote: |
| I don't know what exactly happened to Maria, but part of her face looks weirdly reptilian. Here's the character texture. (It's classified as an item in the game, I guess because she just lies there.) |
Burns, maybe? Looks like a mix of bruising and blisters.
| Adilegian wrote: |
| I really like the textures of the hallway leading up to Eddie's area. You can see bulletholes dripping blood in the wall as the hallway gets bloodier. |
The battle with Eddie was one of the best parts of the game. Especially the lead-up. _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Fri Mar 02, 2007 6:30 pm |
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| Schwere Viper wrote: |
| The Labyrinth was one of the absolute scariest places for me. The map making itself up as you go along, and walking through a maze of bare, dilapidated hallways with only a flashlight providing a dim light... |
The thing that gets me about the Labyrinth is how comparatively plain the walls are compared with the rest of the environments. They really do seem like vanilla constructs from the mind, all of them intent upon appearing exactly like the others.
| Schwere Viper wrote: |
| Burns, maybe? Looks like a mix of bruising and blisters. |
Maybe so. I thought it might be a visual reference back to Mary’s physical deformity with her illness. I don’t have access to that texture file at work, but I’ll post it once I get home. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Fri Mar 02, 2007 6:47 pm |
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I’ve spent the past five hours tutoring students and reading War & Peace. I’m English’d out. Time to bring this thread one step closer to glory.
The boat trip!
This is really interesting to me. The picture in the historical society showed that the loading dock was the back of the Prison, and the Boat Launch definitely appears on the map behind the Historical Society. So we can assume that the Prison actually existed, and that James took an Otherworld path that utilized both the Prison’s abandoned memories and James’ own confusion (manifested as the Labyrinth).
I’m guessing that, in reality, he didn’t go much farther than a few rooms after he met Eddie by the corpse. I mean, I’m pretty sure that Eddie didn’t go through James’ labyrinth, but through his own path. It makes sense that the meat locker wouldn’t be very far away from the mess hall, so I expect that the Labyrinth was wholly James’ creation, while the Prison was the creation of the town.
I thought it was also interesting that James couldn’t see Eddie’s manifestation of Silent Hill, whereas he could see Angela’s flames. I suppose this might be due to the fact that James empathized with Angela. Both of them were there with the intention of accepting punishment for what they did: James came to the town in order to kill himself, and Angela... well, she recriminates herself harshly to the extent that she blames herself for getting raped by her father.
Eddie, on the other hand, is much more extroverted. He’s pretty damn prepared to attack others as a way of dealing with his anxiety.
On second thought, perhaps Eddie’s version of Silent Hill wasn’t influenced by any particular element—water for James, fire for Angela—but simply decorated with bulletholes and blood. I also now suspect that all of his slayings were symbolic suicides, since he always dramatizes the pleasure he gets from killing another person by pressing the barrel of his pistol to his temple and then “killing himself.”
Here’s the texture file for these signs and junk.
And here are some more texture files picked out of the environment model files.
Some background wall textures, along with textures for the fountain statuary.
Here is a tree texture file that includes a strange desert landscape. I don’t recall having seen this in the game.
And here’s a texture of the front of the church that James enters when you get the Rebirth ending.
Someone posted a YouTube video showing some exploration of that island on foot using a camera hack for the PC version. Obviously, the island isn’t a proper gameplay environment, since it’s just a dramatic set for the end scenario. Still, kinda cool!
http://www.youtube.com/watch?v=nxvF2_QbbKQ _________________
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sun Mar 04, 2007 7:01 am |
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Whence did Eddie get the pizza?
Also, is it possible to find that island in the middle of the lake? I always search for it. |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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