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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Fri Feb 16, 2007 8:50 pm |
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I forgot how awesome that Walter Sullivan article was. _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Fri Feb 16, 2007 9:01 pm |
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| Quote: |
| My only disappointment in SH2 was that, excepting events from the Historical Society onward, the town's transformations into its Otherworldly form were uninteresting. Without question, the most distinctively frightening and interesting aspect of the first game was the fact that the town transformed into something horrifying when Harry needed a new route to open up. |
This is how I felt the first time I played through the game, actually. On repeated playthroughs, though, I began to realize just how subtle and well-thought out Silent Hill 2 actually is. The entire game is more or less about James' delusions, right? So whenever you first enter the hospital (a location which has important sentimental meaning to James), you actually START in the alternate hospital -- notice how clean and well preserved things are there, compared to all the other environments. When he enters the "alternate" hospital, it's actually how the hospital really should appear after being abandoned for so many years -- water damage, rotten wood, etc. It's not exaggerated rot like in Silent Hill 1; in fact, it's quite realistic. The same thing happens at the Hotel, which has similar significance to James' life. This explains why there are no "alternate" versions of the hotel and the prison -- because they are simply incidental locations on his journey to the Hotel. They look appropriately abandoned and aged because they, in fact, are. _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sat Feb 17, 2007 3:33 am |
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| chompers po pable wrote: |
| Mister Toups wrote: |
| whenever you first enter the hospital (a location which has important sentimental meaning to James), you actually START in the alternate hospital -- notice how clean and well preserved things are there, compared to all the other environments. When he enters the "alternate" hospital, it's actually how the hospital really should appear after being abandoned for so many years -- water damage, rotten wood, etc. It's not exaggerated rot like in Silent Hill 1; in fact, it's quite realistic. |
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toups the alternate hospital in sh2 has metal walls and grated floors and huge turbine like fans and cryptic shit hanging on the wall. it's pretty far from "natural" wear and tear, unless hitler and satan took up residence there! |
Are you sure? Are you sure you aren't thinking of the alternate hospital in Silent Hill 2?
You could be right, I mean it's been awhile since I've played through SH2. But the last time I did I remember specifically observing this -- in fact I posted about it on the IC forums!
But I might be wrong. _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sat Feb 17, 2007 9:00 am |
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I guess the good Mr. Adilegian will have to take shots so we can settle this once and for all! _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Mon Feb 19, 2007 8:16 am |
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| chompers po pable wrote: |
| Adilegian wrote: |
| chompers po pable wrote: |
| the character in the center of the seal looks like the character for "Mind" from what Adilegian posted. |
You know, I hadn't even considered using those symbols as any kind of key to discerning the patterns on that painted symbol in the screenshot. Here's hoping I can crack a texture file and find it. |
that's an idea. if my knowledge of computers went beyond turning them on i'd offer help, though yeah.
| Adilegian wrote: |
All the familiar motifs are here: wire-mesh walls, industrial fans, and fleshy sinew binding everything together. |
one of the coolest save spots in the game. toups, looks like we got our conclusive proof here! :) |
fuck!
I don't remember that part!
It's still true for the hotel though! sort of!!!!!!!!! _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Mon Feb 19, 2007 7:41 pm |
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| Lestrade wrote: |
| Adilegian wrote: |
| Lestrade wrote: |
| Apartment hallway with my cell phone. I was going to do something Silent Hill-esque, but I don't think I have to! Creepy! |
This is frightening to me. |
Yeah, the thing is, I live in quite a nice apartment, but my phone's camera must come from the Otherworld, because it saw the hallway has a disturbing shit-hole.
This thread needs to be stickied and archived. Even though I have a very thorough VHS recording of a playthrough of SH2 (actually, the first three games!), with almost all the endings, this has made me want to pick up the controller again and play the actual game, just to snoop around where you've snooped around.
Dammit why can't Restless Dreams work on the 360? I don't remember what, if any, lighting improvements were made to this version of the game, and I want to find out. |
Oh man, the lighting in the xbox version makes the PS2 game look like SHIT.
no lie.
seriously.
Also:
| Quote: |
I'm struck by the notion that, when a siren resounds and a person is taken to a darker form of their environment, the sentience of the place (what I have referred to earlier as its place-memory) has decided that the person has proven himself capable of handling a more intense immersion in both the town and himself. Consequently, we get the familiar images of constriction and entrapment impressed upon the town by Alessa, and we also get representations of James' psyche.
The traveler and the town fuse in an attempt to destroy each other, while generating a new reality in the process. The new reality only sustains itself as long as both parties struggle against each other.
It's interesting that someone only attempts to communicate directly with James via letter at the end of the Hospital setting. The author is implied to be a doctor who mentions a vaguely Nietzchian abyss (what with the staring into and staring back and so on), and the doctor speaks as though he has also played the town's game—and lost. I would wager he's one of the spirits attracted to (or collected by) the sentience of the town. |
I guess this is more what I was getting it. It's less like the "alternate" versions are the actual reality, but more like the "alternate" versions are CLOSER to what you'd expect the reality to be. If I recall, neither reality in Silent Hill was "real" -- one was the domain of Dahlia and the other was the domain of Alessa. I'm pretty sure there's something similar going on in this game -- the "light" silent hill is created by tetragrammtron and the dark silent hill is a projection of James' psyche as... created by Sammael? (now that I think about it, I'm fairly sure that Sammael is someone made up by Dahlia to trick Harry... but there IS a name for the "dark" demon, right?) Either way, to my mind the shift to the "alternate" hospital/hotel signifies a sort of subconscious realization on James' part with regards to the significance of that location to his past. So there are still elements of the silent hill otherworld but there's a greater emphasis of things that are particular to james' feelings -- water damage, rot and decay, signs of things being abandoned, etc. These elements were present in the original game's otherworld but they is much more emphasis on them here, and only on locations which have meaning to James. So... yeah. _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Feb 21, 2007 3:50 am |
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Why isn't there a poster of this that I can put on my wall? _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Feb 21, 2007 4:17 am |
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these things -- they're basically the closers from SH3, right? _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Feb 21, 2007 6:54 am |
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| Adilegian wrote: |
| Mister Toups wrote: |
these things -- they're basically the closers from SH3, right? |
Kind of. These things will shoot spikes at you through their feet when they walk near you, and I don't remember the Closers doing much besides clubbing. |
the closers have a little spike that comes out their hands when they punch you sometimes. _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Thu Feb 22, 2007 8:41 pm |
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| Adilegian wrote: |
Got some things that might interest a few of you....
^^^ The raw texture file for the Pyramid Head painting. |
I wonder if this is high enough resolution to blow up into a small-sized poster?
I mean I'd love to have it at the same size it appears in the actual game (like basically taking up an entire wall) but I'll take what I can get. Can something like this be done at Kinko's, I wonder?
| Adilegian wrote: |
^^^ I have no idea where this face appears in game. It makes me think about Josie from Twin Peaks. |
That's amazing. I wonder if it never got used? Or was used so subtly that never consciously saw it? I'm dying to know if and where it shows up, now.
| Adilegian wrote: |
^^^ Images used on the hidden paintings deeper in the Silent Hill Historical Society. |
Wait, where do you see these? They're all new to me. I like the exterior shot of... is that the prison? _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Jul 11, 2007 9:07 pm |
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Did anyone download all of these? The links don't work anymore and I am curious about seeing some of them. _________________
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