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[FKW'07]Portrait of Ruin feels really different

 
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JamesE
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Joined: 05 Dec 2006

PostPosted: Thu Feb 15, 2007 10:19 pm    Post subject: [FKW'07]Portrait of Ruin feels really different    Reply with quote

Somewhat surreal, to be playing this so sleep deprived (sup Gingalingadigdong)

It's kinda hard and bosses are very pattern based and lots of the rooms have really interesting layouts yet feel nothing like SotN and jesus, what's wrong with you people?
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Renfrew
catchy, and giger-esque


Joined: 31 Dec 2006
Location: Hometown: America

PostPosted: Thu Feb 15, 2007 10:43 pm        Reply with quote

How long until the next Castlevania thread is posted? Who can say?
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Thu Feb 15, 2007 10:46 pm    Post subject: Re: Portrait of Ruin feels really different    Reply with quote

james how far have you played
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JamesE
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Joined: 05 Dec 2006

PostPosted: Thu Feb 15, 2007 10:55 pm    Post subject: Re: Portrait of Ruin feels really different    Reply with quote

diplo wrote:
james how far have you played


Have beaten the egyptian bit

dicking around the castle, doing quests
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Thu Feb 15, 2007 11:02 pm        Reply with quote

I never said it was the same as Dawn of Sorrow.

But I did say it was shit, and I stand by that statement.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Thu Feb 15, 2007 11:12 pm    Post subject: Re: Portrait of Ruin feels really different    Reply with quote

JamesE wrote:
diplo wrote:
james how far have you played


Have beaten the egyptian bit

dicking around the castle, doing quests


yeah i dug egypt. especially the part with the sand worm. the circus is neat but i wish it wasn't mirrored. can't say i'm a fan of the rest of the places though.
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JamesE
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PostPosted: Thu Feb 15, 2007 11:17 pm        Reply with quote

Mister Toups wrote:
I never said it was the same as Dawn of Sorrow.

But I did say it was shit, and I stand by that statement.



offffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffft







(malcontent)
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Deets



Joined: 05 Dec 2006

PostPosted: Thu Feb 15, 2007 11:56 pm        Reply with quote

I don't think you're going to like the areas as much when they make you go through them again, but palette swapped and rearranged slightly. Then again, you are James. Prove me wrong!
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JamesE
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PostPosted: Fri Feb 16, 2007 12:25 am        Reply with quote

Deets wrote:
I don't think you're going to like the areas as much when they make you go through them again, but palette swapped and rearranged slightly. Then again, you are James. Prove me wrong!


Deets did you feel the same way about the inverted castle?
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Deets



Joined: 05 Dec 2006

PostPosted: Fri Feb 16, 2007 12:55 am        Reply with quote

No, actually. The inverted castle revealed how ingenious the level design was, because dude - it worked upside down and felt completely different! Portrait of Ruin's rehashing isn't really interesting at all on any level, so it just feels like laziness. Even so, I don't think the game is terrible or anything. I liked Portrait of Ruin a fair amount even after I got to the palette-swap areas. I do find it interesting that you love stage 5 of Gunstar Heroes while I view it as padding. It seems relevant.
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JamesE
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PostPosted: Fri Feb 16, 2007 12:58 am        Reply with quote

Stage 5 is purity

Stage 5 is the beast unleashed

Stage 5 is the kind of amazing orange only a blue, blue sky could become
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mechanori



Joined: 04 Dec 2006

PostPosted: Fri Feb 16, 2007 12:58 am        Reply with quote

Portrait of Ruin is a pretty horrible game.
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JamesE
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PostPosted: Fri Feb 16, 2007 12:59 am        Reply with quote

thank you for that info-fart, comrade mechanori

help yourself to a patriotic fruit roll-up
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mechanori



Joined: 04 Dec 2006

PostPosted: Fri Feb 16, 2007 1:02 am        Reply with quote

Go ahead James. Say something about the game.
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Deets



Joined: 05 Dec 2006

PostPosted: Fri Feb 16, 2007 1:04 am        Reply with quote

JamesE wrote:
Stage 5 is purity

Stage 5 is the beast unleashed

Stage 5 is the kind of amazing orange only a blue, blue sky could become

That is a nice way of saying that it's a big, lazy empty stage with some random enemies and boxes sprinkled throughout to complete the illusion.

alternate answer: Man, In-N-Out Burger really needs to open a few more locations up outside of the southwest.
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Ebrey



Joined: 05 Dec 2006
Location: Los Angeles

PostPosted: Fri Feb 16, 2007 1:40 am        Reply with quote

Deets wrote:
JamesE wrote:
Stage 5 is purity

Stage 5 is the beast unleashed

Stage 5 is the kind of amazing orange only a blue, blue sky could become

That is a nice way of saying that it's a big, lazy empty stage with some random enemies and boxes sprinkled throughout to complete the illusion.


It's not empty! It's filled with far, far more enemies than you had to deal with in the previous 4 stages requiring you to use all the tricks your characters have. It's one of the main reasons Gunstar Heroes is better than Gunstar Super Heroes; the original had this amazing showcase for its amazing gameplay, whereas Super Heroes still has neat abilities but you barely get to use them.
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dmauro



Joined: 04 Dec 2006
Location: Broker

PostPosted: Fri Feb 16, 2007 1:48 am        Reply with quote

That egypt music is hot.
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dongle



Joined: 04 Dec 2006
Location: Berkeley, CA

PostPosted: Fri Feb 16, 2007 2:03 am        Reply with quote

I'd like to know what you think of it after you're done. The game lost its momentum, for me, at least.
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SplashBeats
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PostPosted: Fri Feb 16, 2007 2:21 am        Reply with quote

Ebrey wrote:
Deets wrote:
JamesE wrote:
Stage 5 is purity

Stage 5 is the beast unleashed

Stage 5 is the kind of amazing orange only a blue, blue sky could become

That is a nice way of saying that it's a big, lazy empty stage with some random enemies and boxes sprinkled throughout to complete the illusion.


It's not empty! It's filled with far, far more enemies than you had to deal with in the previous 4 stages requiring you to use all the tricks your characters have. It's one of the main reasons Gunstar Heroes is better than Gunstar Super Heroes; the original had this amazing showcase for its amazing gameplay, whereas Super Heroes still has neat abilities but you barely get to use them.


I'm 100% convinced that everyone who says this about GSH beat the game on Normal with Red and never touched it again.
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Deets



Joined: 05 Dec 2006

PostPosted: Fri Feb 16, 2007 3:15 am        Reply with quote

Your mileage may vary and all that. The tricks I use in stage 5 of gunstar heroes (sliding + grabbing + standing-slide) are the same ones that I use to defeat the enemies in the other stages of the game, but instead of interesting set pieces it's just a big stretch of nothing with the same enemies over and over. I mean, my standard for it being filler is simply that it doesn't have any new ideas. I realize that by describing it as padding and lazy it comes across as me saying that I don't like the stage, when that really isn't the case. I just think it's interesting that James has described it positively in the past with absurd hyperbole when it just seems like a by-the-numbers stage to fill in the gaps between stages 1-4 and the rest of the game.
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Mr Mustache
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Joined: 04 Dec 2006
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PostPosted: Fri Feb 16, 2007 4:23 am        Reply with quote

The first Ninja Turtles aside, are there any games that are not completely annoying, that involve character swapping.

Because I don't think they exist.
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another coma
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PostPosted: Fri Feb 16, 2007 4:56 am        Reply with quote

Lost Vikings?
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Toups
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PostPosted: Fri Feb 16, 2007 5:14 am        Reply with quote

B coma wrote:
Lost Vikings?


yes
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Intentionally Wrong



Joined: 05 Dec 2006

PostPosted: Fri Feb 16, 2007 5:33 am        Reply with quote

I tried to defend Portrait of Ruin in the last Castlevania thread. I said it's basically a barometer for how oversaturated with Castlevania the player is. If you hate it, guess what! You've played too many Castlevania games!

If you like it, maybe you haven't played enough!

If you can't decide whether you like it or not, YOU WIN!
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Toups
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PostPosted: Fri Feb 16, 2007 9:06 am        Reply with quote

Intentionally Wrong wrote:
I tried to defend Portrait of Ruin in the last Castlevania thread. I said it's basically a barometer for how oversaturated with Castlevania the player is. If you hate it, guess what! You've played too many Castlevania games!


Isn't this kind of absurd, though? I mean, that speaks poorly of the game if you are going to dislike it in comparison with the rest of the series!

And like I said, the game is actually quite different from Dawn of Sorrow! Just not... refreshingly different.

I don't know. I lent the game to my brother so I can't play it and pull up specific examples. Suffice it to say, the game's shtick got old, and fast.

So far, Harmony of Dissonance is the only IGA game with excellent atmosphere, and Aria of Sorrow is the only IGA game with excellent game design. It's like he's gotten worse at everything since he started.

I guess the real reason is they are putting the games out far too frequently, and so they don't have enough time to put TLC into stage and enemy design or game balance.
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JamesE
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PostPosted: Fri Feb 16, 2007 2:16 pm        Reply with quote

Deets wrote:
Your mileage may vary and all that. The tricks I use in stage 5 of gunstar heroes (sliding + grabbing + standing-slide) are the same ones that I use to defeat the enemies in the other stages of the game, but instead of interesting set pieces it's just a big stretch of nothing with the same enemies over and over. I mean, my standard for it being filler is simply that it doesn't have any new ideas. I realize that by describing it as padding and lazy it comes across as me saying that I don't like the stage, when that really isn't the case. I just think it's interesting that James has described it positively in the past with absurd hyperbole when it just seems like a by-the-numbers stage to fill in the gaps between stages 1-4 and the rest of the game.


OK. here's how it is, for me.

For four levels, you've been battling as many gimmicks as enemies. And hey, that's fun - the gimmicks are fun to fight!

Then all of a sudden they capture your sister, and it's personal. It's ON. And there's just this screen, this beautiful orange screen, and you're in the future 16-bit city of my fucking dreams, at sunset. A beautiful 16-bit city, at sunset. It that doesn't get you just a tiny bit erect inside, you may wish to reconsider your hobby.

And then the game speaks to you. And it says:

DESTROY THEM ALL!

This set off some kind of primative reaction in my caveman back-brain, and I had the sudden urge to destroy wave upon wave of small, cute soldiers. And the game let me! It let me kill those little pixel dudes! And as I dashed along, I was at one with the game's mechanics - learning how to maximise hearts, use the slide to break boxes, use throws. And slowly, the level evolves towards the climax. The mothership appears. Enemy waves get more desperate.

That is Gunstar Heroes, right there. That is all the engine is, all the basic gameplay is. And I love it.

Toups: It doesn't speak badly of the game if you're a total burnt out wreck on Castlevanias, man.
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aerisdead



Joined: 17 Dec 2006
Location: Toronto, Canada

PostPosted: Fri Feb 16, 2007 3:23 pm        Reply with quote

Mr Mustache wrote:
The first Ninja Turtles aside, are there any games that are not completely annoying, that involve character swapping.

Because I don't think they exist.


Head over Heels fellows
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showka



Joined: 04 Dec 2006

PostPosted: Fri Feb 16, 2007 3:23 pm        Reply with quote

JamesE wrote:
Toups: It doesn't speak badly of the game if you're a total burnt out wreck on Castlevanias, man.

And all the people who say Megaman is boring and unoriginal have just played too many Megaman games, otherwise they'd know Megaman X6 was a great 2D game.
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JamesE
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PostPosted: Fri Feb 16, 2007 3:45 pm        Reply with quote

Hi Showka
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Predator Goose



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Location: Oversensitive Pedantic Ninny

PostPosted: Fri Feb 16, 2007 3:49 pm        Reply with quote

showka wrote:
JamesE wrote:
Toups: It doesn't speak badly of the game if you're a total burnt out wreck on Castlevanias, man.

And all the people who say Megaman is boring and unoriginal have just played too many Megaman games, otherwise they'd know Megaman X6 was a great 2D game.


This is actually my opinion. No joke. X5 was still a piece of crap. I don't begrudge them their opinion though.
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kthorjensen
He brought three meals


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PostPosted: Fri Feb 16, 2007 4:26 pm        Reply with quote

Mr Mustache wrote:
The first Ninja Turtles aside, are there any games that are not completely annoying, that involve character swapping.

Because I don't think they exist.


C64 Goonies.
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dmauro



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PostPosted: Fri Feb 16, 2007 4:56 pm        Reply with quote

Mr Mustache wrote:
The first Ninja Turtles aside, are there any games that are not completely annoying, that involve character swapping.

Because I don't think they exist.

People seem to like Uforia. And the Gameboy TMNT (Fall of the Foot Clan) game played like the NES game where you have your pick of the four turtles but once one dies, you have to pick another. That was actually a pretty decent TMNT game.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Fri Feb 16, 2007 7:17 pm        Reply with quote

JamesE wrote:
Toups: It doesn't speak badly of the game if you're a total burnt out wreck on Castlevanias, man.


The thing is:

a)I'm NOT burnt out on castlevania (in fact, I'd LOVE to play another good castlevania game)
b)Portrait of Ruin is barely castlevania anymore! It's like... diablo, or some shit, with a 2D action-adventure makeover. Now with shitty arbitrary coop puzzles!

I might be burnt out on Igarashi's specific brand of Aria of Sorrow-alike grindfests, but that really just means that I still can't bring myself to replay DoS a single time and I couldn't even bring myself to finish PoR. I can still replay AoS endlessly and I even give HoD a spin every now and then -- and this isn't even mentioning Bloodlines, Castlevania IV, Castlevania II, etc, all of which I still greatly enjoy (even if I'm still not good enough to finish bloodlines).
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Deets



Joined: 05 Dec 2006

PostPosted: Fri Feb 16, 2007 7:50 pm        Reply with quote

JamesE wrote:

DESTROY THEM ALL!

Your post convinced the fuck out of me. I'm quite serious!
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ajutla



Joined: 04 Dec 2006
Location: kansas city

PostPosted: Fri Feb 16, 2007 11:22 pm        Reply with quote

the thing with portrait of ruin is that at best it's relentlessly fucking mediocre and at worst it's just really subpar - it's not put together with any kind of care or attention to detail; it's just another 2d platformer game. to argue that if you don't like it you're just burned out on castlevania makes no sense. I mean, i could see someone LIKING it just because THEY LIKE CASTLEVANIA, but you can't just invert that shit and say it's still true. there are a lot of relentlessly fucking mediocre 2d platformers out there. portrait of ruin is just like all of them.

they're okay games - vapid but entirely playable, sure. when i look at portrait of ruin and say that it blows, i'm saying that, you know, i have a life, and i would rather spend my time not playing videogames than playing them in the vast majority of circumstances. because of that, a videogame has to like, really compel me in some way for me to want to actually waste my time with the thing, and that forces me to be discerning. most of iga's previous castlevania games compelled me just because they were castlevania, and i was willing to forgive the fact that they weren't perfect games, just because i liked the concepts so much. with portrait of ruin there's a shift of balance, like, i like the concept of castelvania, but the problems this game has outweigh that.

so i take away the castlevania part and all that i'm left with is this dull little portable game. i don't want to play it. it's bullshit. it has less to do with castlevania burnout and more to do with castlevania fan syndrome only going so far. the fact that i like castlevania automatically gave them game an edge over most other games i might play for the first time these days - i went in to the thing really wanting to enjoy it, and yet despite the extra points portrait of ruin can't make it.

in fact, fuck, i'd half-seriously say that portrait of ruin is if anything a barometer of whether or not you have taste in games. which is to say that if you like portrait of ruin, that doesn't mean you have bad taste. it means you probably have no taste.

you might have no taste because you played a lot of videogames as a kid and still play them now as an adult, but, unlike me, you haven't lost that spark that made any game you played fucking awesome when you were eight; even if something objectively was trash, you still loved the hell out of it because it was a videogame and videogames excited you. if that's the case, fine, i don't care. more power to you. you're enthusiastic. you like games for their own sake and they don't have to try very hard to please you. that's fine. you'll probably enjoy just about anything you pick up. have fun.

for me, it's just that there are factors i have to weigh. it's not burnout. it's the fact that i have played tons and tons of side scrolling 2d action games in my life, and eventually the charm wears off and i start to see them all as basically the same shit. the only way they can differentiate themselves is by playing in a unique way or having some neat context like castlevania has. otherwise i just don't care. i've played these games before. i don't want to keep playing them.

which might make someone like me fundamentally weird, because, you know, on a very basic level, i do not like videogames, i'm pretty sure. i buy games these days and never finish them. i play them for about an hour and then stop. i can't motivate myself. it's just bullshit. especially the way most games are now. they don't try for anything complex or psychological, they're just little stimulus-response monster-killing adventures designed to jack off your brain's pleasure sensors and keep you buying the same fucking recycled products every year. i mean, i might as well just masturbate, it's cheaper, it even feels better.

most games are uninteresting. that's the big problem with portrait of ruin, for me: i think it is an uninteresting game. i guess i can understand that people who like games more or whatever, you know, maybe they like it. that's cool but to me it's kind of depressing. i mean, come on, guys, you have played this game before, many, many times. this is a slight variation on this fucking idea that's been regurgitated ad infinitum since 1997. for me, at least, i have to put my foot down. just because i think castlevania has some cool aesthetic elements, that's not going to make me just automatically spend fucking forty dollars on every new piece of shit castlevania product that comes out. i want to know if the game is actually interesting first.
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Ebrey



Joined: 05 Dec 2006
Location: Los Angeles

PostPosted: Sat Feb 17, 2007 12:36 am        Reply with quote

ajutla wrote:
which might make someone like me fundamentally weird, because, you know, on a very basic level, i do not like videogames, i'm pretty sure.


You're not weird though, since tons of people feel like you, and it has to be the fault of bad video games. People don't stop watching movies because they've already seen a lot.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Sat Feb 17, 2007 1:06 am    Post subject: Re: Portrait of Ruin feels really different    Reply with quote

JamesE wrote:
lots of the rooms have really interesting layouts yet feel nothing like SotN


i have to admit i'm curious what you mean by this james since i don't agree with the first part :I
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JamesE
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Joined: 05 Dec 2006

PostPosted: Sat Feb 17, 2007 10:05 pm        Reply with quote

At Brauner

Guys I made the most delish glazed chicken tonight

2 tbsp wostechester (sp) sauce, mix with one tbsp sugar and and two teaspoons of mustard, heat until sugar has dissolved and that shit is reducing nicely

I suspended it in a bowl over boiling water fyi

Ok, add that some nice chicken that you've lightly grilled on both sides and grill it the fuck up ok

I served it in a pasta salad with bacon and mayo

Shit is outstanding and now I have vodka

OK? This game

I am still enjoying it. Before I got tipsy, even. The final four dungeons are a delightful throwback to the old NES trope of young times (CF: Mega Man), the bosses are tight provided you never use the shop, and the RPG stuff like quests makes me happy

You are all jaded sourpusses imo

My chicken is awesome

Also also also

A PAINTING OF THE SOUL!

eat my fucking chicken
hi tim
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