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Gloriously demented Prince of Persia levels.

 
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Fri Sep 25, 2009 12:39 am    Post subject: Gloriously demented Prince of Persia levels.    Reply with quote

Mirror Palace:

Quote:
Deception, illusion and trickery are the player's ultimate foes here. Don't trust your eyes and yet remain watchful - only then will you prevail.





Castle of One Thousand and One Nights:

Quote:
A successful journey through this labyrinthine castle will require not only puzzle-solving ability, but also general logistical skills and keen intuition. Good luck!





Floating Islands:

Quote:
This region of the palace fell under the influence of uncanny mystical forces, which warped its architecture and turned it into an ethereal maze of free-floating palatial blocks. Be prepared to face some otherworldly obstacles!





And finally, hell yes, skeletons:



All videos contain links to downloads of the levels themselves.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Fri Nov 27, 2009 10:04 pm        Reply with quote

I chuckled hard at this one, Inverted Tower of Lebab:



Quote:
If you thought that climbing down is easier than climbing up, a visit to this twisted place might challenge your presumptions. In order to survive, heed the following advice - deep jumps coupled with immortality allow for utilizing a very useful exploratory technique.
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mauve



Joined: 07 Dec 2006

PostPosted: Sun Dec 29, 2013 5:17 am        Reply with quote

http://www.popot.org/news.php?id=apoplexy-2.0

I am bumping this thread because the level editor now supports PoP2. This can only mean good things.

Also are there more of these? These are awesome.
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Wed Jan 08, 2014 6:38 pm        Reply with quote

Dang, that Inverted Tower of Lebab was a fucking awesome level. Fantastic use of mechanics/peculiarities that never seem to come into play much in the original game.
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Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Fri Jan 10, 2014 12:59 am        Reply with quote

Yea, disabling spike traps by dropping dudes on them is pretty neat. Why was the guy acting so weird at around 3:30 when dealing with those two potions?
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Pijaibros



Joined: 04 Dec 2006
Location: Casino Night Zone

PostPosted: Fri Jan 10, 2014 3:33 am        Reply with quote

Oh God Spiders No wrote:
Why was the guy acting so weird at around 3:30 when dealing with those two potions?


i imagine the potions where the prince was jumping around was so he could avoid drinking them. likely because those vials were poison.

the tiptoe, picking up stuff, and general actions (except jump) are assigned to one key.
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Fri Jan 10, 2014 7:17 pm        Reply with quote

Yeah, tapping the action key picks up potions, and the game is really lenient on placement (IE it'll snap you into place to drink a potion even if you tap the key something like a tile away). The level requires you to futz around with vertical jumps and crouching (both of which move you forward a tiny bit) in order to put yourself in precise spots where you can move the way you want without involuntarily picking up the poison vial.
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misadventurous



Joined: 29 Nov 2012
Location: witch city

PostPosted: Fri Jan 10, 2014 8:29 pm        Reply with quote

my favorite prince of persia trick is crouch-shuffling under closing doors

inverted tower of lebab was really wonderful to watch
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Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Fri Jan 10, 2014 11:05 pm        Reply with quote

Prince of Persia and Flashback were unique in that the meat of the game is mastering the arbitrary quirks of the predefined and largely uninterruptible character animations. It's part of the fighting-game skillset applied to a platformer. It's obvious why they're not considered to have aged well since they're incredibly clumsy compared to Mario, but I always appreciated them for their (inadvertent) mechanical depth.
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