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Dumb Bullshit in Super Mario World
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extrabastardformula
millmuck holecutter


Joined: 01 Jan 2007
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PostPosted: Sat Oct 03, 2009 4:41 am    Post subject: Dumb Bullshit in Super Mario World    Reply with quote

So as to not further derail the RUNMAN topic.

Spin jumping. what the fuck? Was there a purpose for this beyond having another button that needed something mapped to it?

Why is there a lives counter in a game with that save feature? Does it serve any purpose? Likewise why collect coins if extra lives are meaningless? The coins don't function as cues to direct the plasyer the way the bananas do in donkey Kong Country 2. Hell, why is there even a score counter in this game? The whole thing is a smorgesbord of skeuomorphs.


Also, fuck that noise yoshi makes.
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Talbain



Joined: 14 Jan 2007

PostPosted: Sat Oct 03, 2009 4:46 am        Reply with quote

I come to derail this thread.

Runman is awesome.
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Levi



Joined: 05 Dec 2006

PostPosted: Sat Oct 03, 2009 4:51 am        Reply with quote

You know what the most heinous thing about smw is though? Getting good at smb3 totally kills your game in mario world, because the controls are just so slightly tweaked at to make you constantly second guess your movements. You don't die, necessarily, but it's so inelegant.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Sat Oct 03, 2009 4:57 am        Reply with quote

extrabastardformula wrote:
So as to not further derail the RUNMAN topic.

Spin jumping. what the fuck? Was there a purpose for this beyond having another button that needed something mapped to it?


So you can break though blocks by jumping on them, thus adding an extra element to classic Mario block puzzles. Doy.

It also means bastard asshole ROMhackers can make entire levels out of nothing but spike floors.
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Talbain



Joined: 14 Jan 2007

PostPosted: Sat Oct 03, 2009 4:58 am        Reply with quote

The thing about NES platformers is that they all had that "slide" effect that happened before and after gaining momentum. A beautiful invention that didn't cross into SNES territory at all. Instead the precision jump replaced it like skin-tight jeans. We later found out that skin-tight jeans are a sin against clothing.
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L



Joined: 05 Dec 2006

PostPosted: Sat Oct 03, 2009 5:51 am        Reply with quote

Here's a fun activity:

1) As Fire Mario, put a Feather in your item box (or vice versa)
2) Go to Vanilla Dome 1
3) Position Mario right under the item box.
4) Mash the selectbutton. Every time Mario gets the Feather that drops from the item box, he gets 1000 points. Repeat until you become the best player ever.



AND ALSO:

The Banzai Bill in the level Yoshi's Island 1. Good lord, why? This isn't how you design the first level of the game!
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
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PostPosted: Sat Oct 03, 2009 6:04 am        Reply with quote

Talbain wrote:
The thing about NES platformers is that they all had that "slide" effect that happened before and after gaining momentum.


what? pixel-perfect jumps were practically born on the NES and Game Boy.

extrabastardformula wrote:
Why is there a lives counter in a game with that save feature? Does it serve any purpose? Likewise why collect coins if extra lives are meaningless? The coins don't function as cues to direct the plasyer the way the bananas do in donkey Kong Country 2. Hell, why is there even a score counter in this game? The whole thing is a smorgesbord of skeuomorphs.


man ebf don't make joke topics in KOP :(
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notbov



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PostPosted: Sat Oct 03, 2009 6:10 am        Reply with quote

the way i see lives in mario world and games cut from the same cloth, wherein extra mans are abundant and you can save basically at anytime, that running out of lives is a sign to walk away from the game for a bit. a sort of "yeeah, you couldnt now, but its cool, you can always come back later" gesture
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Talbain



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PostPosted: Sat Oct 03, 2009 6:19 am        Reply with quote

Dark Age Iron Savior wrote:
Talbain wrote:
The thing about NES platformers is that they all had that "slide" effect that happened before and after gaining momentum.


what? pixel-perfect jumps were practically born on the NES and Game Boy.
Name some? Games or places in games. I'll take either really.

The thing that I remember as primarily being different in platformers between NES and SNES was that there were less insta-deaths. Less holes in particular. But there were many jumps in the SNES days that had to be perfect to get to something "special." NES jumps were always much more floaty, but much more ridden with insta-death holes.
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negativedge
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PostPosted: Sat Oct 03, 2009 6:42 am        Reply with quote

Castlevania and Ninja Gaiden are a pretty good start

you're right about Mario NES vs. SNES though
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Dark Age Iron Savior
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PostPosted: Sat Oct 03, 2009 6:43 am        Reply with quote

notbov wrote:
the way i see lives in mario world and games cut from the same cloth, wherein extra mans are abundant and you can save basically at anytime, that running out of lives is a sign to walk away from the game for a bit. a sort of "yeeah, you couldnt now, but its cool, you can always come back later" gesture


dude, you can't save at any time. only after beating certain levels (fortresses, castles, ghosts houses, switch activation areas and every other special level)

hence why I thought (and still hope) this is a joke topic

Talbain wrote:
Name some? Games or places in games. I'll take either really.

The thing that I remember as primarily being different in platformers between NES and SNES was that there were less insta-deaths. Less holes in particular. But there were many jumps in the SNES days that had to be perfect to get to something "special." NES jumps were always much more floaty, but much more ridden with insta-death holes.


let's be honest, neither of us feel like doing this. it requires an extensive review of 8/16-bit platforming history that neither of us is up to, especially in order to prove our respective points in opposition to each other.
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Ronk
saucy Scott Pilgrim fanfic


Joined: 29 Dec 2008

PostPosted: Sat Oct 03, 2009 7:33 am        Reply with quote

have you played super mario galaxy?

they've always got to have their bullshit
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Talbain



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PostPosted: Sat Oct 03, 2009 8:00 am        Reply with quote

Dark Age Iron Savior wrote:
Talbain wrote:
Name some? Games or places in games. I'll take either really.

The thing that I remember as primarily being different in platformers between NES and SNES was that there were less insta-deaths. Less holes in particular. But there were many jumps in the SNES days that had to be perfect to get to something "special." NES jumps were always much more floaty, but much more ridden with insta-death holes.


let's be honest, neither of us feel like doing this. it requires an extensive review of 8/16-bit platforming history that neither of us is up to, especially in order to prove our respective points in opposition to each other.
Fair enough. Let's both right books and whoever sells more wins!
negativedge wrote:
Castlevania and Ninja Gaiden are a pretty good start
This has less to do with precision and more to do with HOLY FUCK A BAT.
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Adilegian
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PostPosted: Sat Oct 03, 2009 8:05 am        Reply with quote

Levi wrote:
You don't die, necessarily, but it's so inelegant.

This has been my problem with jPRGs and Beat Poetry for years, man.
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Toups
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Joined: 03 Dec 2006
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PostPosted: Sat Oct 03, 2009 8:17 am        Reply with quote

Dark Age Iron Savior wrote:
Mr. Toups wrote:
it's like someone made a game based on fond memories of super mario world and forgot to put in all the dumb bullshit


wait. are you saying there was dumb bullshit in super mario world?


yeah man I'm sorry but it's true
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Toups
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PostPosted: Sat Oct 03, 2009 8:17 am        Reply with quote

the only mario game without "dumb bullshit" is the first one

super mario world is probably the culmination of dumb bullshit in mario games

(we'll give mario 64 a pass for being an early 3d game which is amazing)

(kind of purposefully ignoring mario sunshine/galaxy)
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glossolalia



Joined: 04 Mar 2008

PostPosted: Sat Oct 03, 2009 8:19 am        Reply with quote

actually if you want to be really really picky smb1 has perhaps one of videogaming's first completely unnecessary cutscenes in the form of the intro to the underground stages

what dumb bullshit is in mario 3 besides the card games?

(and don't you dare say the map overall because i already know the only rationale you people have for that argument is "durr uh i like sonic the hedgehog 3 adurrrr" and i will counter with "mysterious coin airship, motherfucker" argument over)
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Adilegian
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PostPosted: Sat Oct 03, 2009 8:20 am        Reply with quote

What about the first Gameboy Mario?

Did it freak anyone else out that the fireballs were (1) limited to one per screen and (2) prone to behave more like vector-dots from a screensaver than the fireballs from the NES Super Mario Bros.?

I felt like I had bought a third party ripoff when I saw the fireball motions.
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L



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PostPosted: Sat Oct 03, 2009 8:24 am        Reply with quote

The Superball is completely redeemed by that one bonus level in 4-2 which is just wall-to-wall coins from floor to ceiling.

Also, but to a lesser extent, by its ability to bean those flying enemies in 1-2 without having to jump.
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glossolalia



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PostPosted: Sat Oct 03, 2009 8:24 am        Reply with quote

the vector-balls are cool because you can use them to pick up coins and hit flying enemies easier, but i really wish sml had better mario-physics, it feels more like a spastic unpredictable megaman than like console mario and it's a shame because the game is otherwise nearly perfect

edit: hi L


Last edited by glossolalia on Sat Oct 03, 2009 8:25 am; edited 1 time in total
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Adilegian
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PostPosted: Sat Oct 03, 2009 8:26 am        Reply with quote

I admit this usefulness, but I was still disappointed.

Kind of like expecting sunlight and getting a flourescent bulb. YES, you can read by it, technically, but sulkily.
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Mr. Mechanical
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PostPosted: Sat Oct 03, 2009 8:27 am        Reply with quote

The fireballs in Mario Land weren't fireballs at all though, they were bouncy balls. They bounced!

I loved the hidden stages that had like a hundred coins on the screen, because you just fire off a few bouncy balls and get most of them just like that.
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L



Joined: 05 Dec 2006

PostPosted: Sat Oct 03, 2009 8:27 am        Reply with quote

glossolalia wrote:

what dumb bullshit is in mario 3 besides the card games?

I dunno. The Frog Suit? The fact that you get an extra life (and occasionally 2, 3 or 5) for just clearing three levels?
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Mr. Mechanical
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PostPosted: Sat Oct 03, 2009 8:28 am        Reply with quote

I always liked to try and clear certain platforming intensive levels in Mario 3 with the frog suit, simply because it was hilarious to see Mario as a frog hopping around the level. Plus the jump was different.
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Adilegian
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PostPosted: Sat Oct 03, 2009 8:29 am        Reply with quote

L wrote:
glossolalia wrote:

what dumb bullshit is in mario 3 besides the card games?

I dunno. The Frog Suit? The fact that you get an extra life (and occasionally 2, 3 or 5) for just clearing three levels?

The fact that you coveted the statue ability of the Tanooki suit despite the fact that it went away as soon as a goomba farted on you. >=(

That Tanooki suit was awesome for dealing with the donut flooring that fell in the sky world of Mario 3.
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Mr. Mechanical
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PostPosted: Sat Oct 03, 2009 8:29 am        Reply with quote

I can't really complain much about Mario games because even the stupid bullshit is still fun to play around with in some way.

Well, I kind of hate all the hint text in the more recent games but when you say Mario game I think of the older ones first.
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L



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PostPosted: Sat Oct 03, 2009 8:30 am        Reply with quote

I always thought that 'crouch on a white rectangle for 7 seconds' secret was kind of nonsensical.
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Mr. Mechanical
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PostPosted: Sat Oct 03, 2009 8:31 am        Reply with quote

Shit there were two posts addressing the super ball subject before me. You guys are quick at 3:30 in the morning!
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Mr. Mechanical
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PostPosted: Sat Oct 03, 2009 8:32 am        Reply with quote

L wrote:
I always thought that 'crouch on a white rectangle for 7 seconds' secret was kind of nonsensical.
I always thought you could only do it in that one spot to get the warp whistle, until I tried it once on another white rectangle and found it worked there as well. Kind of blew me away.

Ahh to be young again.
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Talbain



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PostPosted: Sat Oct 03, 2009 8:32 am        Reply with quote

Maybe it's the west coast. The forum party is just starting at 1:30 over there.
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glossolalia



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PostPosted: Sat Oct 03, 2009 8:33 am        Reply with quote

L wrote:
glossolalia wrote:

what dumb bullshit is in mario 3 besides the card games?

I dunno. The Frog Suit? The fact that you get an extra life (and occasionally 2, 3 or 5) for just clearing three levels?

nah, the frog suit is cool. i mean all the special suits have rather limited uses but that kind of thing is charming and whimsical. if that's dumb bullshit then kuribo's shoe might as well be dumb bullshit, and then what have we done.

you have to admit it's pretty awesome that you can always get the star by running straight through the last couple screens.


Last edited by glossolalia on Sat Oct 03, 2009 8:33 am; edited 1 time in total
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Mr. Mechanical
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PostPosted: Sat Oct 03, 2009 8:35 am        Reply with quote

You can get the star every time by just running at full speed. Every time.
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Duke Phillips



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PostPosted: Sat Oct 03, 2009 8:37 am        Reply with quote

I swear to God you guys better have been old enough to play SMW when it first came out, becuase this is some pretty blasphemous shit you're throwing around here. If I find out you're all "90s kids" who wern't even alive in '91 beating down on my favorite game of all time, there's going to be hell to pay.

Super Mario World is 'The Best Videogame Ever'. It sits at the head of the table of 'Best Games Ever' as the Chairman & CEO for life. It took the already perfect Mario 3 and made it more insanely awesome. I have never seen anything like it before or since. Everything they added, they added tenfold. "We've got a warp zone. Well then lets make it a 'real' world and have each level with a false exit. Oh and throw in an additional secret world with hard as fuck level." "We've got a dinosaur. Well then lets have it do different things with different shells. And have different colored ones that do different things. And they atart as babies and you have to feed them."

So yeah. If this was troll bait; Hook, Line, and indeed, Sinker.

Edited for language.
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Last edited by Duke Phillips on Sat Oct 03, 2009 8:40 am; edited 2 times in total
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Adilegian
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PostPosted: Sat Oct 03, 2009 8:37 am        Reply with quote

L wrote:
I always thought that 'crouch on a white rectangle for 7 seconds' secret was kind of nonsensical.

Granted, but it made you look SO AWESOME in front of your friends when you were the first to know about it, like I was.
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L



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PostPosted: Sat Oct 03, 2009 8:38 am        Reply with quote

Oh! I remember!

Y'know how you can battle player 2 on the map? Well, one of the arenas is just a vertical pipe that spurts coins and fireballs in equal quantites. Ecch!
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Adilegian
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PostPosted: Sat Oct 03, 2009 8:38 am        Reply with quote

L wrote:
Oh! I remember!

Y'know how you can battle player 2 on the map? Well, one of the arenas is just a vertical pipe that spurts coins and fireballs in equal quantites. Ecch!

Wasn't the two player battle essentially Mario Bros?
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glossolalia



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PostPosted: Sat Oct 03, 2009 8:46 am        Reply with quote

Mr. Mechanical wrote:
You can get the star every time by just running at full speed. Every time.

nah, i just checked this out and it didn't work every time. you have to be running at full speed without pause for a screen or two before the end, i'm pretty sure because it works on when the roulette object is loaded into memory.

the two player is mario bros except every so often you get two different maps that aren't mario bros, one is the aforementioned pipe and the other is just a race to see who can kick up the most blocks that happen to have coins in them


Last edited by glossolalia on Sat Oct 03, 2009 8:46 am; edited 1 time in total
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negativedge
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PostPosted: Sat Oct 03, 2009 8:46 am        Reply with quote

Duke Phillips wrote:
I swear to God you guys better have been old enough to play SMW when it first came out, becuase this is some pretty blasphemous shit you're throwing around here. If I find out you're all "90s kids" who wern't even alive in '91 beating down on my favorite game of all time, there's going to be hell to pay.


Son, not only was I alive and playing Super Mario World in '91, but I base 90% of my dislike of that game on my amazing ability to judge these games as a kid. When Mario World came out, I rented an SNES with that game and a Genesis with Sonic and played them each, back and forth, for like five days or whatever. Sonic beat the shit out of SMW, and this was from the perspective of a child that would have killed his parents if Nintendo asked me too in the Mario 3 credits.
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Mr. Mechanical
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PostPosted: Sat Oct 03, 2009 8:46 am        Reply with quote

Duke Phillips wrote:
I swear to God you guys better have been old enough to play SMW when it first came out
I was! I was like ten when it came out and played it that Christmas. I was there, man. It was a great year, maybe the last great year of childhood before puberty hit.
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glossolalia



Joined: 04 Mar 2008

PostPosted: Sat Oct 03, 2009 8:53 am        Reply with quote

Duke Phillips wrote:
I swear to God you guys better have been old enough to play SMW when it first came out, becuase this is some pretty blasphemous shit you're throwing around here. If I find out you're all "90s kids" who wern't even alive in '91 beating down on my favorite game of all time, there's going to be hell to pay.

Super Mario World is 'The Best Videogame Ever'. It sits at the head of the table of 'Best Games Ever' as the Chairman & CEO for life. It took the already perfect Mario 3 and made it more insanely awesome. I have never seen anything like it before or since. Everything they added, they added tenfold. "We've got a warp zone. Well then lets make it a 'real' world and have each level with a false exit. Oh and throw in an additional secret world with hard as fuck level." "We've got a dinosaur. Well then lets have it do different things with different shells. And have different colored ones that do different things. And they atart as babies and you have to feed them."

So yeah. If this was troll bait; Hook, Line, and indeed, Sinker.

Edited for language.

the problem is that excess and weird decisions are all it has on smb1-3/l, and its excess and weird decisions are not nearly as charming and clever as yoshi's island's.

that sort of nostalgia-first thinking is pretty embarrassing and really holds back game design discussion/criticism from what it should be.


Last edited by glossolalia on Sat Oct 03, 2009 8:54 am; edited 1 time in total
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Duke Phillips



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PostPosted: Sat Oct 03, 2009 8:54 am        Reply with quote

negativedge wrote:
Son, not only was I alive and playing Super Mario World in '91, but I base 90% of my dislike of that game on my amazing ability to judge these games as a kid. When Mario World came out, I rented an SNES with that game and a Genesis with Sonic and played them each, back and forth, for like five days or whatever. Sonic beat the shit out of SMW, and this was from the perspective of a child that would have killed his parents if Nintendo asked me too in the Mario 3 credits.


Really? Because when I played Sonic after playing Mario World, I suddenly realised how little Sonic did. It's a great game, I don't want to take anything away from it or disrespect it, but it doesn't have half the stuff Mario World had.

Mr. M wrote:
I was! I was like ten when it came out and played it that Christmas. I was there, man. It was a great year, maybe the last great year of childhood before puberty hit.


That's what I'm talking about. It's the sort of thing I'll tell my grandkids about.
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