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not another news thread! (but it IS a news thread!)
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Fri Dec 04, 2009 6:07 am        Reply with quote

Oh man, these pre-Myst games are getting me hot and bothered.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Fri Dec 04, 2009 7:50 pm        Reply with quote


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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Fri Dec 04, 2009 9:07 pm        Reply with quote

oh hai ambigrams.

Dracko, that video is the lamest Ted Talk I've ever seen.

"Hi, I make the 'puzzle modes' that nobody ever plays in other peoples' games. OMG! Middle aged women are the new gamerz! Check out my shitty edutainment site. KTHXBYE!"

You should be ashamed, Dracko. ASHAMED!
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Fri Dec 04, 2009 9:36 pm        Reply with quote

k
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ghostsghostsghosts



Joined: 19 Nov 2008

PostPosted: Sat Dec 05, 2009 12:53 am        Reply with quote

http://kotaku.com/5418963/rebellion-refuses-to-sanitise-avp-for-australian-release

Rebellion says it will not cut violent content for "territories where adults are not considered by their governments to be able to make their own entertainment choices."
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armed police catrider



Joined: 03 Dec 2009
Location: toronto

PostPosted: Sat Dec 05, 2009 2:12 am        Reply with quote

http://www.americanart.si.edu/exhibitions/archive/2012/games/

i would be very curious to see what kind of lols are in store for this
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negativedge
banned


Joined: 04 Dec 2006

PostPosted: Sat Dec 05, 2009 2:15 am        Reply with quote

seem to make the mistake of ignoring the game part of video game, like these kinds of things usually do
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sat Dec 05, 2009 6:23 am        Reply with quote

ghostsghostsghosts wrote:
http://kotaku.com/5418963/rebellion-refuses-to-sanitise-avp-for-australian-release

Rebellion says it will not cut violent content for "territories where adults are not considered by their governments to be able to make their own entertainment choices."

I don't know anything about Rebellion but this is great.
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rabite gets whacked!



Joined: 05 Dec 2006

PostPosted: Sat Dec 05, 2009 6:23 am        Reply with quote

elvis.shrugged wrote:
Myst is now on Good Old Games, with Riven soon to follow! Maybe I'll actually play them now...


Myst I could care less about, but I've been waiting for a disc-free Riven for AGES now.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Sat Dec 05, 2009 6:54 am        Reply with quote

CubaLibre wrote:
I don't know anything about Rebellion but this is great.

They made the Jaguar and PC versions of the original Aliens vs. Predator and Sniper Elite. 8)
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| BLUE | BLACK | PURPLE |
true doom murderhead


Joined: 17 May 2008
Location: Austria

PostPosted: Sat Dec 05, 2009 8:11 am        Reply with quote

Dracko wrote:
CubaLibre wrote:
I don't know anything about Rebellion but this is great.

They made the Jaguar and PC versions of the original Aliens vs. Predator and Sniper Elite. 8)


When I played AvP for the first time, when it came out on the PC, I thought "these people must be the biggest geniuses in videogames ever". That was the only time I ever felt the need to follow a company and check out everything they do.

If you played any of their other games you know that that's kind of... dumb. I mean, I loled when I saw Red Bull cans in Judge Dredd, yeah. The rest of the game I didn't find all that funny though. So that wasn't really worth it. Sniper Elite, well, I was really excited about that at first. A good friend of mine actually played it a whole lot, for some reason. Rogue Trooper though! That was fucking unusual! Finally, after all these years. Did some amazing things and actually was solid. I think I'm probably the only person here that ever even heard of it, much less played it. I think. I'd start a thread if I still had a PS2 to re-play, so that I'd have something more specific to say about it.

Fucking Rebellion, man! I hope they're finally really back.
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JChastain



Joined: 04 Feb 2007

PostPosted: Sat Dec 05, 2009 9:55 am        Reply with quote

| BLUE | BLACK | PURPLE | wrote:
Rogue Trooper though! That was fucking unusual! Finally, after all these years. Did some amazing things and actually was solid. I think I'm probably the only person here that ever even heard of it, much less played it.
Nobody's heard of that game, and even fewer people in America have heard of the comic it's based on.

It's a shame Rebellion has so many 2000 AD titles that would lend themselves well to game adaptation when 2000 AD's completely unknown in the states.

The best Judge Dredd game I could imagine at this point in time would actually be an RPG directed by someone like Chris Avellone over at Obsidian. That comic is really driven by its concepts, not its action.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Sat Dec 05, 2009 1:11 pm        Reply with quote

Hey guys. Rogue Trooper.

-Wes
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v84j3gs2uc7ns4



Joined: 05 Dec 2006

PostPosted: Sat Dec 05, 2009 8:43 pm        Reply with quote

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negativedge
banned


Joined: 04 Dec 2006

PostPosted: Sat Dec 05, 2009 10:25 pm        Reply with quote

TOLL that looks pretty damn awesome

PSP :(
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sat Dec 05, 2009 10:30 pm        Reply with quote

For real it's getting ridiculous how badly I want a PSP but I spend too much money on this hobby.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sat Dec 05, 2009 11:01 pm        Reply with quote

Buying myself a PSP for Christmas. :)

But man, what's with the recent glut of Yuusha Kuse-lookalikes on the system (and one on the PS3)? Whatever happened to games having graphics? Not that the extremely lo-fi, abstracted, early-Famicom variety of pixel art doesn't have its own appeal; but it's starting to seem like an easy way for developers to cash in on retro nostalgia without having to hire talented artists (or just get the player to make the sprites themselves!).
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JChastain



Joined: 04 Feb 2007

PostPosted: Sat Dec 05, 2009 11:42 pm        Reply with quote

Early Famicom pixel art:


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v84j3gs2uc7ns4



Joined: 05 Dec 2006

PostPosted: Sun Dec 06, 2009 12:10 am        Reply with quote

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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Sun Dec 06, 2009 1:58 am        Reply with quote

the thing with all these modern pixel art games, it that for a lot of them, i can't honestly say they look like a specific past period.

badman and it's ilk are a new style of 2D art. they're obviously influenced by the past, but they aren't outright aping it.

it's been hypothesized in the polygon fetishism thread that as well as more low res 2D games being made, eventually indies and small publishers will start making low-poly games to save money, too. i really hope that starts happening, since low poly counts on modern consoles would open up all kinds of crazy possibilities! (and they'll also look really, really nice)
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v84j3gs2uc7ns4



Joined: 05 Dec 2006

PostPosted: Sun Dec 06, 2009 4:24 am        Reply with quote

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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Sun Dec 06, 2009 12:26 pm        Reply with quote

DICE is behind the new Medal of Honor game, set in Afghanistan.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Sun Dec 06, 2009 6:35 pm        Reply with quote

That's almost exciting news.
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negativedge
banned


Joined: 04 Dec 2006

PostPosted: Sun Dec 06, 2009 7:29 pm        Reply with quote

Toptube wrote:
DICE is behind the new Medal of Honor game, set in Afghanistan.


only the multiplayer. single player is in the hands of some random nameless dudes in LA
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Sun Dec 06, 2009 7:39 pm        Reply with quote

It's got a beard, though!



But the fact DICE are doing the multiplayer is a good sign on its own. The Modern Warfare series' all just about functional and not much else.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sun Dec 06, 2009 9:23 pm        Reply with quote

Bets that this will be nigh-indistinguishable on an aesthetic level from Battlefield: Bad Company 2?

Minus beards, I mean.
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JChastain



Joined: 04 Feb 2007

PostPosted: Sun Dec 06, 2009 11:27 pm        Reply with quote

http://www.planetmule.com/

M.U.L.E.
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Mon Dec 07, 2009 12:47 am        Reply with quote

hmm, now that I'm actually thinking about it. This new MOH is going to be weird. I mean, what is DICE going to do with the multi-player? They couldn't just make like BF----could they? I mean this game is set to come out only a few months after BC and it would just be weird if they did that.


*annnd the beard makes me think the game is going to follow a guns-for-hire group, rather than military. At least for part of it.
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extrabastardformula
millmuck holecutter


Joined: 01 Jan 2007
Location: The Nearest Faraway Place

PostPosted: Mon Dec 07, 2009 1:26 am        Reply with quote

Toups, rename this thread. Only Leigh Alexander can pull off naming a thread something like what you did.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Tue Dec 08, 2009 3:54 am        Reply with quote

late but

luvcraft wrote:
Mikey wrote:
http://www.destructoid.com/square-enix-set-to-work-on-the-cinematics-for-deus-ex-3-155984.phtml

Oh god


So, wait, I thought the whole appeal of Deus Ex 2 was how open-ended it was, which is the antithesis of "pre-rendered cinematics", and is especially the antithesis of Squeenix.

Sounds like someone didn't "get it".


you must have never played Deus Ex 2, because other than the obligatory "I'm on this guy's side so I can tell him to open this door/I am not on this guy's side so I have to use his skull to open the door", it's more linear than most Final Fantasy games.

I wonder what Warren Spector would think of Minstrel Song.

also how exactly does that story translate into "Square Enix designs everything Eidos ever looked at". They're just doing the FMV. Square Enix does some pretty good FMV!
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negativedge
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Joined: 04 Dec 2006

PostPosted: Tue Dec 08, 2009 4:04 am        Reply with quote

Square hasn't done any good FMV since FFVIII. You'll note that was the last time the FMV was actually a conscious part of the game design rather than something just tacked on after the fact, as well. Pretty sure Deus Ex doesn't need FMV, and thus it'll simply be tacked on.
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v84j3gs2uc7ns4



Joined: 05 Dec 2006

PostPosted: Tue Dec 08, 2009 4:20 am        Reply with quote

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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Tue Dec 08, 2009 4:29 am        Reply with quote

negativedge wrote:
Square hasn't done any good FMV since FFVIII. You'll note that was the last time the FMV was actually a conscious part of the game design rather than something just tacked on after the fact, as well. Pretty sure Deus Ex doesn't need FMV, and thus it'll simply be tacked on.


I missed you too.
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Lurky
banned


Joined: 06 Dec 2006

PostPosted: Tue Dec 08, 2009 5:10 am        Reply with quote

Toptube wrote:
the beard makes me think the game is going to follow a guns-for-hire group, rather than military. At least for part of it.


It was kind of a big deal in the media for a while that some Special forces guys in Afghanistan had beards.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Tue Dec 08, 2009 5:26 am        Reply with quote

There's some talk in the announcements of you playing a Tier 1 Operator, an unknown group working under the National Command Authority.

Of course, there's very, very little shown so far, but I'm kind of hoping they're trying to create a more credible modern world experience than the Modern Warfare series. We'll see in time.
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Lurky
banned


Joined: 06 Dec 2006

PostPosted: Tue Dec 08, 2009 5:44 am        Reply with quote

Somebody made a freeware edutainment game where you fly through the inside of a human body. The trailer looks very Salamander meets Freelancer.
Immune Attack

I'll probably try this sometime later this week.
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negativedge
banned


Joined: 04 Dec 2006

PostPosted: Tue Dec 08, 2009 8:28 am        Reply with quote



this is just symptomatic of bad design. you design the game, and then you add something to "reward" or drag along the player where necessary. I mean, right there you are admitting that playing the game itself is not rewarding. adding the cinema is an admission that you are not able to present the story you wish to present in the medium you chose. that's irresponsible. the difference between FFX and FFVIII is that VIII incorporates the cinema into the way the game plays. you cannot take the cinema out of the assault on Edea, the garden battle, or Squall And Rinoa In Space and leave those scenes intact. they acknowledge the player's role and augment the experience. play those scenes today; they'll feel like a Half Life or CoD set piece. FFX merely looks to impress you with pyrotechnics at designated Important Narrative Moments.

granted, not all use of FMV in FFVIII operates under this principle, and I will admit that part of my approval of FMV in that game comes down to sheer aesthetics. the FMV in VIII is actually tactful and adds emotional resonance. it illustrates emotional subtleties, and is crafted under real cinematic principles. FFX is simply gaudy. nothing in that game (or anything Square has done since) can match, say, the FFVIII intro or wonky home camera work that plays during the credits. they are simply superior.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Tue Dec 08, 2009 3:48 pm        Reply with quote

Lurky wrote:
Somebody made a freeware edutainment game where you fly through the inside of a human body. The trailer looks very Salamander meets Freelancer.
Immune Attack

I'll probably try this sometime later this week.


when I have an "adventure inside the human body", I usually call it "sex".
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negativedge
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PostPosted: Wed Dec 09, 2009 5:55 am        Reply with quote

Eurogamer Shattered Memories review keeps my froth levels quite high. Don't we have a thread for this game somewhere?
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Wed Dec 09, 2009 6:30 am        Reply with quote

I'm pretty sure I know the thread you're talking about, and it was SH-focused, but I'm not sure it started with discussion of SH. Still looking for it.

I haven't watched any footage of this game beyond the first half-dozen or so clips released, so when I read this, it made me reconsider my middling disapproval of the lack of combat:

Code:
With no weapons to wield, one option is to try and tip bookshelves and statues into the path of pursuing enemies to slow them down, or occasionally you might find the odd flare lying around to help ward off their attentions. Alternatively, you can simply hide from the monsters and wait until they've wandered off elsewhere, but for the most part you'll be left with no choice but to throw them off in the appropriate direction by hurling your Wiimote and nunchuk.

Although it doesn't feel like it when you're caught in a blizzard of panic, throwing them off is also intuitive. If they come at you from the front, throwing the controller in a forward motion flings them off, while the opposite is true if they climb on your back. As soon as the penny drops, a lot of the stress of these nightmare sequences dissipates and you can focus on things like checking the waypoint on the map, or charging forwards in search of an exit. To help make the process of barrelling along at top speed easier, the game allows you to move through a door in one swift motion as long as you're running and holding forward at the same time.


I already knew about some of that (mainly the smashing through doors), but hearing that it's all so physical in execution makes me quite happy. I can't help but wonder if this is, in some ways, the Resident Evil 4 of the series - a few elements previously integral to the series have been sacrificed in favor of a far tighter, more enjoyable and more replayable experience. Here's hoping it does well commercially but doesn't bring about the equivalent of RE5.
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ionustron



Joined: 05 Dec 2006

PostPosted: Wed Dec 09, 2009 7:06 am        Reply with quote

Nippon Ichi wrote:
8-bit8-bit8-bit8-bit8-bit8-bit8-bit8-bit8-bit8-bit8-bit


Look I enjoy old games and customization and stuff. I mean, I've covered vgm into kinda 8-bit but not really but jesus christ, pandering! And I can't even stand the goddamn scene. Being all retro mentality is just fucking silly. Make a game with it, fine, makes sense when you want to make a custom sprite, but sheesh.

It's just.....naaaaaaaawwwwww you had to tell me that's eight bit? You can't tell that instantly even though the rpg-maker tilesets are more sixteen-palette?

I'm gonna butcher this but didn't Capcom at some point before/after development of SF3 completely forget and have to relearn how to do sprites and sprite animation? It's like the same is happening with limited/basic waveform music. It's like yup, we're awesome at throwing midi files into vst plugings yeah! Ship it! It's retrooo!

I'm sorry about the vitriol, nor do I mean to attack the posting of a video, I really never digged the way NIS sells their crap. Their Rhapsody apology letter was pretty hilarious though.
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