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analogos bravely default crying fairy

Joined: 10 Jun 2007
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LandRoverAttack

Joined: 09 Oct 2007 Location: sagamihara, kanagawa
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Posted: Wed Dec 09, 2009 8:27 am |
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Hey Yakuza/Ryu ga Gotoku 3 was officially official for US announced, this is some serious business everybody better be in line for this one D:
http://kotaku.com/5421586/yakuza-3-heading-westward-next-year
I am really excited. Pretty glad the gamenetosphere has actually been pushing for this one, probably sites like Kotaku have been instrumental in getting it localized. Justice is done. Let's all buy it please _________________
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Wed Dec 09, 2009 6:39 pm |
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| LandRoverAttack wrote: |
Hey Yakuza/Ryu ga Gotoku 3 was officially official for US announced, this is some serious business everybody better be in line for this one D:
http://kotaku.com/5421586/yakuza-3-heading-westward-next-year
I am really excited. Pretty glad the gamenetosphere has actually been pushing for this one, probably sites like Kotaku have been instrumental in getting it localized. Justice is done. Let's all buy it please |
Yeah except there are approximately 2 billion good games releasing in late Q1 2010. A lot of people might otherwise buy it will probably pass thanks to that.
I'm pleased to get a localized Yakuza 3, but I'm not pleased with the timing of the release. It kind of sets up the excuse for Sega to NOT localize the even more awesome looking Yakuza 4. |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Ronk saucy Scott Pilgrim fanfic

Joined: 29 Dec 2008
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Posted: Thu Dec 10, 2009 3:43 am |
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mega man 10.
http://kotaku.com/5422828/mega-man-10-revisits-retro-or-the-rise-of-sheep-man
keeps the 8-bit retro look, which is a little bit of a shame considering i thought they were just doing that for 9 for the fuck of it. was hoping for a newer 2D HD flavor, but eh, no matter. i still enjoy the old style.
that cover artwork is nothing short of spectacular, though.
maybe it will tie directly into mega man x? _________________
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Lurky banned
Joined: 06 Dec 2006
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Posted: Thu Dec 10, 2009 4:06 am |
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Murakami's sheepman has finally joined Wily's robot army.
Animal bosses is Megaman X's thing, combined with the overall direction of that cover I think Capcom is hinting something here. :) |
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Deets

Joined: 05 Dec 2006
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Posted: Thu Dec 10, 2009 7:41 am |
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The "cover" is from the Nintendo Power story, and looks like a contract job. That is to say, not Capcom's work.
Probably stating the obvious, sorry :<
I like Mega Man 9 a lot. Looking forward to this! |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Thu Dec 10, 2009 9:46 am |
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| Dunno, I don't read Nintendo Power outside of a few scans but the shantae stories always have Wayforward artwork, for example. Plus looking at the sig it's made by the same guy who made the MM9 cover. |
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Marshmallow just call him badass
Joined: 05 Dec 2006
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Thu Dec 10, 2009 1:45 pm |
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Could you tell us why you hold it in high regard? _________________
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v84j3gs2uc7ns4
Joined: 05 Dec 2006
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Posted: Thu Dec 10, 2009 5:58 pm |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Thu Dec 10, 2009 7:59 pm |
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this is certainly the weirdest news I've heard in a while |
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ionustron
Joined: 05 Dec 2006
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Posted: Fri Dec 11, 2009 2:18 am |
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I remember when that was released, made me real sad. Here's to hoping...
A metrovania remake would be....bizarre, but I almost wanna see it. Just don't end up like Order of Ecclesia or something...
Or perhaps a remake/tightening of that weird NES Valis port. |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Fri Dec 11, 2009 2:36 am |
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| Code: |
| GAIJINWORKS President, Victor Ireland states, “My relationship with Sunsoft and Yoshida-san goes back more than 15 years, and when this opportunity presented itself to help Sunsoft return to the US console market, it was a natural fit for both our companies.” |
| Code: |
| About GAIJINWORKS. GAIJINWORKS was founded by Victor Ireland after spending more than 15 years as President of Working Designs, where he innovated deluxe packaging, special premiums, pack-in soundtracks and game documentaries for their RPG product. Many of the practices he innovated have become standard in the RPG segment, and console video games in general. GAIJINWORKS is focused on continuing a tradition of fanservice for game fans. |
jesus christ, why did I have to wake up to this |
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ionustron
Joined: 05 Dec 2006
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Posted: Fri Dec 11, 2009 2:43 am |
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| yeah that press release is really unfortunate |
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Marshmallow just call him badass
Joined: 05 Dec 2006
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Posted: Fri Dec 11, 2009 4:04 am |
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| Dracko wrote: |
| Could you tell us why you hold it in high regard? |
Well, in all honesty I prefer the original black and white version with hand drawn visuals, but this is still cool.
It's actually not much of a game, there is no goal, you just explore a imaginative world, clicking things to see what happens, playing with the little toys scattered about and meet a bunch of friendly creatures on the way. It was designed for kids in mind, and that's when I played it, but I still think it's a fun title to just jump in and dick around in and relax. It's got CHARM. |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Fri Dec 11, 2009 4:43 am |
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Manhole was basically a circa 2002/2003 "click on things to see what weird shit they do" Flash game - that sounds like a belittling description now, but it's actually an attempt to tap into any distant memories you might have of a time when such flash "storybooks" were actually new and fascinating instead of predictable and tiresome.
There were things like it over the years (like Panic! and various other exploration-heavy adventure games), but in the sheer sense of "this leads to this, then that, and over here...." discovery, it was over a decade ahead of it's time. In the proper context, it recalls a lot of the wonder of the first few Disney World-like rides you experience as a child - things that you only dimly recognize as commercial endeavors and at the immediate moment feel like adventures you are personally taking part in. It also evokes the same general concept we have of fantasy worlds as a child - places which are strange in that they contain unreal and amazing things we can't experience in the real world, but also safe because they are related to us in comfort and we are not old enough to conceive of wonder and danger co-existing.
(or basically the age of "I want to go be a knight and slay dragons", not the age of "now that I think about it, a dragon would totally fuck my shit up")
I hope I'm explaining this well. |
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Marshmallow just call him badass
Joined: 05 Dec 2006
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Posted: Fri Dec 11, 2009 11:02 am |
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OH OK APPARENTLY MY DESCRIPTION WASN'T GOOD ENOUGH FOR DAIS
SCREW YOU DAIS |
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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006 Location: Cobrastan
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Posted: Fri Dec 11, 2009 3:50 pm |
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| Dark Age Iron Savior wrote: |
| Manhole was basically a circa 2002/2003 "click on things to see what weird shit they do" Flash game - that sounds like a belittling description now, but it's actually an attempt to tap into any distant memories you might have of a time when such flash "storybooks" were actually new and fascinating instead of predictable and tiresome. |
I think you mistyped your "circa" by 15 years. Especially because you go on to say that this game was 10 years ahead of its time.
I played the original hypercard version 15 years ago, and it's kinda cute, like an edugame with no edu. The guys who made it went on to make Myst, which someone else might've already mentioned but I didn't see it anywhere. Myst is very similar to the Manhole, except the Manhole has characters to interact with and Myst has a goal.
Have a biscuit, baby. |
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GrouchoClub

Joined: 04 Dec 2009
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Posted: Fri Dec 11, 2009 5:19 pm |
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Pixeljunk Shooter is out now on PSN. I literally gasped with delight when I found out.
Edit: Also, there's a demo out for Dante's Inferno. Get ready to cringe, everyone. |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Fri Dec 11, 2009 7:47 pm |
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| luvcraft wrote: |
| Dark Age Iron Savior wrote: |
| Manhole was basically a circa 2002/2003 "click on things to see what weird shit they do" Flash game - that sounds like a belittling description now, but it's actually an attempt to tap into any distant memories you might have of a time when such flash "storybooks" were actually new and fascinating instead of predictable and tiresome. |
I think you mistyped your "circa" by 15 years. |
dude what
did you read that as me saying that the Manhole was made in Flash in 2002
seriously |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Fri Dec 11, 2009 10:01 pm |
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| Mikey wrote: |
http://teamfortress.com/post.php?id=3225
Man, Valve really knows where it's at when it comes to keeping old games fresh. |
Yeah, when I play TF2 the one thing I think is, "You know what this game really needs, is more incentives to play Soldier and Demo." _________________ Let's Play, starring me. |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Fri Dec 11, 2009 10:18 pm |
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| well, considering most teams have like 6 snipers these days, yeah, I'd say an incentive to not play a sniper or a spy is pretty ok |
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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006 Location: Cobrastan
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Posted: Fri Dec 11, 2009 10:44 pm |
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| Dark Age Iron Savior wrote: |
| luvcraft wrote: |
| Dark Age Iron Savior wrote: |
| Manhole was basically a circa 2002/2003 "click on things to see what weird shit they do" Flash game - that sounds like a belittling description now, but it's actually an attempt to tap into any distant memories you might have of a time when such flash "storybooks" were actually new and fascinating instead of predictable and tiresome. |
I think you mistyped your "circa" by 15 years. |
dude what
did you read that as me saying that the Manhole was made in Flash in 2002
seriously |
Yes, that is the impression that that sentence gives. I knew that wasn't what you meant, but that is what is conveyed. _________________
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Posted: Sat Dec 12, 2009 12:05 am |
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1. Tales of Graces (Wii, Namco Bandai) - 113,000
2. Call of Duty: Modern Warfare 2 (PS3, Square Enix) - 64,000
3. Call of Duty: Modern Warfare 2 (360, Square Enix) - 42,000 (60+% sell-through)
4. Naruto Shippuden Narutimate Accel 3 (PSP, Namco Bandai) - 40,000
5. Winning Eleven 2010 (PSP, Konami) - 21,000
6. Luminous Arc 3 (NDS, Marvelous) - 20,000
7. Kyoukugen Dasshutsu 9 Jikan 9 nin 9 no Tobira (NDS, Spike) - 15,000
8. Winning Eleven 2010 (PS2, Konami) - 14,000
9. Bleach Soul Carnival (PSP, SCEJ) - 7,400
10. Winning Eleven 2010 Playmaker (Wii, Konami) - 4,800
11. R-Type Tactics II: Operation Bitter Chocolate (PSP, Irem) - 2,600
12. Samurai Spirits Sen (360, SNK Playmore) - 2,300
13. Fullmetal Alchemist: Daughter of the Dusk (Wii, Square Enix) - 1,800
14. Toshinden (Wii, Takara Tomy) - 1,100
15. Eiyuu Densetsu: Sora no Kiseki Set (Super Price Set) (PSP, Falcom) - 1,000
16. Again: FBI Chou-Shinri Shousakan (NDS, Tecmo) - 900 _________________ My Hawt Blog Vita Games
THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS |
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Tlon

Joined: 25 Sep 2008
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Posted: Sat Dec 12, 2009 12:35 am |
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http://hellforge.gameriot.cHugo-award-nominated science fiction author Dr. Peter Watts is in serious legal trouble after he was beaten, pepper-sprayed and imprisoned by American border guards at a Canada U.S. border crossing December 8. This is a call to friends, fans and colleagues to help.om/blogs/Hellforge/Sci-fi-author-and-Crysis-2-writer-Peter-Watts-beaten-arrested-at-US-Border _________________ Someday somethings coming
From way out beyond the stars
To kill us while we stand here
It will store our brains in mason jars |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Sat Dec 12, 2009 12:38 am |
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Diablo 2 getting patched again
They put in skill respec and the ability to create hardcore characters without having to beat the game.
| Quote: |
--------------------------------------------------------------------------
- Patch 1.13
--------------------------------------------------------------------------
A new Mystery has been revealed!
- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...
Major Bugs
- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.
Minor Bugs
- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it was created.
Specific changes/improvements
- Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
- Updated two Act 5 mercenary names to Klar and Tryneus.
- When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible.
- When creating a game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound in background.
- Added support for '-nosound', '-window', and '-windowed' command line options.
Revised Skill balance for Player Character classes
Amazon
-Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
-Immolation Arrow - Explosion effect damage increased by 20%.
-Immolation Arrow - Increased base duration by 33%.
Assassin
-Shadow Master - Increased resistance range per point from 5-80 to 5-90.
Barbarian
-Whirlwind - Reduced initial mana cost by 50%.
-Masteries - Changed critical strike chance from 0-25 to 0-35.
Paladin
-Blessed Hammer - No longer ignores resistances of undead and demons.
Druid
-Werebear - Damage bonus increased by 15% across all ranks.
-Werebear - Increased health by 25% and armor by 1% per point.
-Shockwave - Synergy from Maul adds 5% damage per point.
Necromancer
-Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
-Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
-Poison Nova - Increased base damage by 15%.
Sorceress
-Firewall - Synergy receives 1% damage per point of Inferno and Blaze and 4% per point of Warmth.
-Blaze - Synergy receives 2% damage per point of Firewall and 4% per point of Warmth.
-Hydra - Increased base damage by 15% per rank.
-Hydra - Increased base speed of Hydra projectile.
-Hydra - Reduced cooldown by 25%.
-Lightning Mastery - Reduced overall effect by 15%. |
_________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Posted: Sat Dec 12, 2009 11:07 am |
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| Tlon wrote: |
| http://hellforge.gameriot.cHugo-award-nominated science fiction author Dr. Peter Watts is in serious legal trouble after he was beaten, pepper-sprayed and imprisoned by American border guards at a Canada U.S. border crossing December 8. This is a call to friends, fans and colleagues to help.om/blogs/Hellforge/Sci-fi-author-and-Crysis-2-writer-Peter-Watts-beaten-arrested-at-US-Border |
he was beaten and pepper sprayed and he's the one in legal trouble? also that link doesn't work
why would someone release a novel based on a 24 year old videogame that hardly anyone remembers? _________________
http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice |
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shrugtheironteacup man of tomorrow

Joined: 06 Dec 2006 Location: a meat
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Posted: Sat Dec 12, 2009 12:06 pm |
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They're hoping to create a market for my Defender novelization. _________________
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Sat Dec 12, 2009 2:36 pm |
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| Aw, christ, they nerfed Hammerdins again?! |
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v84j3gs2uc7ns4
Joined: 05 Dec 2006
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Posted: Sat Dec 12, 2009 4:16 pm |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sat Dec 12, 2009 6:48 pm |
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*yawns*
The protagonist's suit looks a lot less bulky this time, so in turn, I'm expecting the controls to be smoother. Unlike Silent Hill, this is one series that would lose absolutely nothing by getting rid of its sluggish controls. |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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v84j3gs2uc7ns4
Joined: 05 Dec 2006
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Posted: Sun Dec 13, 2009 5:10 am |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Sun Dec 13, 2009 6:48 am |
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Unless one skied, in which case they were like linebackers who could leap a canyon at high-speed. And in Tribes, if you weren't skiing, you weren't playing the game right. _________________
http://www.mdgeist.com/ |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sun Dec 13, 2009 6:54 am |
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Halo. _________________
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