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not another news thread! (but it IS a news thread!)
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sat Oct 24, 2009 2:33 pm        Reply with quote

Wireless? Not for the 360 version, I'm sure.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sun Oct 25, 2009 2:02 pm        Reply with quote

"has cross-genre appeal"
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Wed Oct 28, 2009 11:06 pm        Reply with quote



R-Type: Flash of the Void.

PSN exclusive, and apparently somehow connected with Home. Unknown whether it's Irem-developed or another outsourced Western job like Dimensions. The HUD reminds me of that crappy Zegapain game on 360.

Two strategy spinoffs and now this?
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Thu Oct 29, 2009 9:46 pm        Reply with quote

colour_thief wrote:
At any rate, Dimensions is about as close to being made by the Irem of old as it would have been had modern Irem developed it.

Irem would never, ever have put in those horribly tacky menus and that "arcade" screen mode where the game shrinks to a tiny thumbnail and wobbles constantly.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Fri Oct 30, 2009 6:48 pm        Reply with quote

Gironika wrote:
So. Irem seems to realise that there still are enough people around that want to buy an "R-TYPE" game ... is this a good or a bad thing? I don't know ... will wait and see whether TACTICS2 makes it over here.

I think Atlus said they'll at least give it a PSN release, sans the Bitter Chocolate.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Thu Nov 05, 2009 12:19 am        Reply with quote

So what was the point of using their spiffy HD RingWide hardware then?

At least I can take solace in the fact that this will be the only new arcade game that places around here might actually buy.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Thu Nov 05, 2009 10:42 pm        Reply with quote

I can't tell if that last sentence was supposed to be sarcasm.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Wed Nov 18, 2009 9:40 pm        Reply with quote

Deets wrote:
Tetris has gone moe.

Not exactly for the first time.



Also:



I'm scared now.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Wed Nov 25, 2009 12:58 am        Reply with quote

Already have a good 360 stick, thanks.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Wed Dec 02, 2009 10:27 pm        Reply with quote

Eiji Aonuma makes direct reference to flying vehicle in new Wii Zelda, mouth-breathing fanboys go berserk.

He also apologizes for the Water Temple, regretting that you had to navigate the pause menu every time you wanted to switch boots.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Wed Dec 02, 2009 10:51 pm        Reply with quote

It's not. It's pretty much confirmed to be a direct sequel to Twilight Princess, too.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sat Dec 05, 2009 11:01 pm        Reply with quote

Buying myself a PSP for Christmas. :)

But man, what's with the recent glut of Yuusha Kuse-lookalikes on the system (and one on the PS3)? Whatever happened to games having graphics? Not that the extremely lo-fi, abstracted, early-Famicom variety of pixel art doesn't have its own appeal; but it's starting to seem like an easy way for developers to cash in on retro nostalgia without having to hire talented artists (or just get the player to make the sprites themselves!).
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sun Dec 06, 2009 9:23 pm        Reply with quote

Bets that this will be nigh-indistinguishable on an aesthetic level from Battlefield: Bad Company 2?

Minus beards, I mean.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sat Dec 12, 2009 6:48 pm        Reply with quote



*yawns*

The protagonist's suit looks a lot less bulky this time, so in turn, I'm expecting the controls to be smoother. Unlike Silent Hill, this is one series that would lose absolutely nothing by getting rid of its sluggish controls.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Thu Jan 14, 2010 11:51 pm        Reply with quote

The PSP port of Armored Core: Silent Line hits the American PSN on Feb. 4. Mecha Damashii reports that the input lag issues of the AC3 port have been more or less fixed.

These ports should be enough to ease everyone through the series's upcoming transition back to the "ground pounder" style, I think.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sat Jan 16, 2010 10:21 pm        Reply with quote

kiken wrote:
DeathSmiles is getting a US release.

*head explodes*

EDIT: uhhh, what's going on with siliconera's site?
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Mon Jan 18, 2010 4:09 pm        Reply with quote

Damn, sounds like Armored Core 5 is fixing exactly what I thought was wrong about the 4 series (overemphasis on floaty flight controls, the sense of disconnect between your attacks and hitting enemies, too many wide-open desert stages). If they put enough budget and playtesting into it, it could turn out to be one of the best third-person shooters, not just mech games, in a long time.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Tue Jan 19, 2010 5:43 pm        Reply with quote

Deets wrote:
Quote:
Knights in the Nightmare is coming to PSP.

How is this going to work?

Most likely, you'll drag around the cursor with the analog stick instead of the touch screen, which is exactly what happened with GTA: CW's minigames on the PSP.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sun Jan 24, 2010 10:38 pm        Reply with quote

Quote:
Guide to get running

1. Extract the game
2. Copy all the content to a folder in C:
3. When configging in typex_config select no to each option, then bind your keys.
4. Make a new notepad file and enter

typex_loader.exe game.exe
sleep 10

5. Save the text document as a .bat file, look at the images provided to see how to do this.

http://img62.imageshack.us/img62/6176/tut1s.jpg

http://img59.imageshack.us/img59/6995/tut2r.jpg

6. Run the game from that bat file, to access cabinet settings bind the "Test" function in the keymapping (It's right at the end) and then hit it when you're ingame.

Reports of dual monitors causing issues, so disable one of them.

This is confirmed and working on XP and Windows 7, not sure about Vista, if someone could tell me please do!

To fix the terrible 4:3 ratio just go into the cabinet settings and to the screen settings, you'll see the boxes shown are rectangles, you need to change your monitor resolution (If you can), to stretch it down to proportion until those rectangles form perfect squares, then it should look better.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Mon Jan 25, 2010 2:24 am        Reply with quote

Finally finished downloading and extracting, but it gives me an "I/O ERROR" upon starting up. (I used BotageL's simpler method of getting it to run.)

Edit: Did some research and used an alternate method, and it works! Too bad my PC immediately regurgitates it at the character select screen.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Mon Jan 25, 2010 3:02 am        Reply with quote

Man, I tried replacing the graphics files with the lo-res pack and it still won't run on this machine. Is there anything else I could do to attempt to get it working on a meager old comp, or am I just going to have to upgrade? I don't care if I have to screw with the resolution or graphics any more.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Mon Jan 25, 2010 8:02 pm        Reply with quote

BotageL wrote:
Are you using integrated video? If the answer is "yes," then you're plain fucked. The game isn't super demanding, but it does need something with real video hardware that's sorta recent.

No, I have a separate Nvidia GeForce graphics card, but it's an older version that isn't listed by Wikipedia as supported by the Type X2. So it looks like I'm screwed until I get a new card.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Mon Jan 25, 2010 10:34 pm        Reply with quote

Yeah, but they modified the placement of the shoulder buttons to make it more Dualshocky, and got rid of those two little tabs that didn't end up getting used for anything.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sat Jan 30, 2010 5:47 pm        Reply with quote

The big "Capcom x Microsoft" announcement was: Monster Hunter coming to the 360!!

...as a port of the PC MMO version.

It still plays more or less the same, though. Right?
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sun Feb 14, 2010 10:33 pm        Reply with quote

Bizarrely, the EA Redwood-developed PSP port of Dante's Inferno is getting released in Japan a week before the West.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Mon Feb 15, 2010 4:52 pm        Reply with quote

Time to say goodbye to another $70+!
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Tue Feb 16, 2010 1:06 am        Reply with quote





?!?!?!?!?
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Fri Apr 16, 2010 12:16 am        Reply with quote

It's no longer possible to play Phantom Dust or Guilty Gear XX# online.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Mon May 10, 2010 10:45 pm        Reply with quote

Man, during last gen even moderately not-successful games would hang onto their prices for years if they were reasonably quirky and esoteric. Now you can easily save 40 bones on most full-priced PS360 titles by simply waiting a couple months.

What's going on with the retail market?
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Thu May 13, 2010 1:42 am        Reply with quote

man, I genuinely wish I could muster anything resembling enthusiasm for a new edition of pokemon

nocturne's certainly got me occupied in the monster trainin' field at the moment though!
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Fri May 14, 2010 5:01 pm        Reply with quote

Yeah, come on man! I don't see myself buying a PS3 in the near future due to the cost of system/number of games I'll buy ratio, and I already own a blu-ray player, but saying I DON'T WANT ONE would be juvenile and idiotic. I mean, Demon's Souls and Noby Noby and shit.

It's the curse of vidcon enthusiasm that every system has some stuff worth owning, and it shouldn't be a terribly hard one to accept if you be a reasoned adult. This is Gamefaqs-level stuff.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sat May 15, 2010 9:06 pm        Reply with quote

kiken wrote:
Siliconera wrote:
GameStop Taking Reservations For Otomedius Excellent

If they're serious about doing this and they go all the way with the touch pad, I hope they release it as a seperate accessory, because fuck if I'm buying another expensive 360 stick.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sun May 16, 2010 10:08 pm        Reply with quote

Pijaibros wrote:
It wasn't until everything came on scratch-able discs that I cared about trying to buy new.

This reminds me of when I went through 3 used copies of Shinobi PS2 before finding one that didn't give a disc read error :(
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Fri May 21, 2010 2:32 am        Reply with quote

Maybe old news, but TROY MUSOU.



It's not being developed by Omega Force! Thank God. Apparently some Euro studio has been enlisted, let's hope they've played Spartan: Total Warrior!

The more detailed these graphics get (though they're obviously in an unfinished state here), the more ridiculous and jarring it is that every enemy of the same type looks identical.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Fri May 21, 2010 3:06 am        Reply with quote

I just guessed Europe when I heard the devs weren't Japanese, I wouldn't be any more surprised if Canadians were doing it.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Fri May 21, 2010 3:19 am        Reply with quote

Nope!

Don't imagine they will, since DQV apparently sold like crap internationally!

I think 108 described VI as "extremely hard and generic," however.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Thu May 27, 2010 1:48 am        Reply with quote

I wouldn't really have a problem with it (it's not all WHOO ANIME TITS IN YO FACE like Agarest) if not for the presence of the word "lolis."

Are we supposed to accept that as like, legitimate vernacular now?
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sat Jun 05, 2010 8:28 pm        Reply with quote

Dracko, how was Project: Snowblind? The original Deus Ex 3 that got canned and reworked into its own thing, I mean.

Last edited by Sniper Honeyviper on Sat Jun 05, 2010 8:46 pm; edited 1 time in total
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Tue Jun 08, 2010 7:52 pm        Reply with quote

Is this truly Itagaki's Mortal Kombat, or am I getting two separate threads of conversation confused?

Because that could potentially be pretty amazing in execution.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Fri Jul 16, 2010 2:37 pm        Reply with quote

Dare I ask if it's another Dreamcast-era 2.5D visual slop like the Deathsmiles sequel?

Though I'm pretty sure they said DDP:DF would be their last SH3 game.

EDIT: Teaser:



God damn, if not for the Cave logo I'd think it was the PV for some visual novel eroge.

2ND EDIT: First game footage :(

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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sat Jul 17, 2010 4:22 pm        Reply with quote

Dear lord, Monster Hunter with QTEs?! How far are they going to go to dumb this down?

About Cave iPhone stuff: it's ludicrous that the first home port of a new DDP game is going to be on a glorified fucking cellphone. Haven't the arcade-accurate, loving, extras-filled 360 ports been making decent money (and Deathsmiles sold better than expected here)? And they're not even including DonPachi, so fuck 'em.

Though yeah, the iPhone/Pad's where the money is these days, and there's only so far you can go with lavishly packaged and presented retail releases of low-res niche arcade games few people give too much of a shit about. Can't blame them for wanting to expand their market. I just really, really hope it isn't at the expense of their existing fanbase and the games' future 360 ports.
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