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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Thu Oct 29, 2009 2:25 am        Reply with quote

huh, I'd never heard of Tozai Games before. I just assumed Irem was handling all their current stuff internally.

Do you happen to know what the relationship between From Software and Irem is? I assumed Spelunker dude being in the game was a case of "hey we love your stuff can we borrow him", but I really have no clue. Maybe Sony set it up?
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Tlon



Joined: 25 Sep 2008

PostPosted: Thu Oct 29, 2009 2:58 am        Reply with quote

http://www.metafilter.com/86210/Dodongo-dislikes-wasted-blocks
In a revelation that, to some, is on the order of realizing there is (or isn't) a god, it turns out that all the dungeons in The Legend of Zelda were part of the same enormous map. This seems to have some sort of transcendental importance that I can't quite put my finger on.

probably old news
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Judge Ito



Joined: 05 Dec 2006
Location: IA

PostPosted: Thu Oct 29, 2009 3:46 am        Reply with quote

Tlon wrote:
http://www.metafilter.com/86210/Dodongo-dislikes-wasted-blocks
In a revelation that, to some, is on the order of realizing there is (or isn't) a god, it turns out that all the dungeons in The Legend of Zelda were part of the same enormous map. This seems to have some sort of transcendental importance that I can't quite put my finger on.

probably old news


Some of Nintendo's older games were really efficient works of programming art. Link's Awakening's underworld (that is, everything not on the overworld) works in a very similar way.
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Thu Oct 29, 2009 4:13 am    Post subject: Re: The Rise & Fall of Ziggurat Vertigo!    Reply with quote

Toptube wrote:
Lurky wrote:
**Shattered Horizon**


Its about time someone made a game ripped from that 3d mark demo.


haha, I said this as a positive joke. But it actually is made by the 3D Mark team!

*out next week
http://www.bit-tech.net/news/gaming/2009/10/27/shattered-horizon-dated-for-release/1
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colour_thief



Joined: 05 Dec 2006

PostPosted: Thu Oct 29, 2009 12:15 pm        Reply with quote

Dark Age Iron Savior wrote:
Do you happen to know what the relationship between From Software and Irem is? I assumed Spelunker dude being in the game was a case of "hey we love your stuff can we borrow him", but I really have no clue. Maybe Sony set it up?


That I don't know (and if you find out please share). But I can say that, unlike wikipedia's claim to the contrary, Spelunker HD (released for PSN in Japan already and coming soon to North America) seems to have been actually handled by Tozai. You can see it right on the title screen. I don't really have details on this though, I'm just going on that and a tweet from their company twitter.
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Thu Oct 29, 2009 4:23 pm        Reply with quote

Judge Ito wrote:
Tlon wrote:
http://www.metafilter.com/86210/Dodongo-dislikes-wasted-blocks
In a revelation that, to some, is on the order of realizing there is (or isn't) a god, it turns out that all the dungeons in The Legend of Zelda were part of the same enormous map. This seems to have some sort of transcendental importance that I can't quite put my finger on.

probably old news


Some of Nintendo's older games were really efficient works of programming art. Link's Awakening's underworld (that is, everything not on the overworld) works in a very similar way.
this is kind of similar to (but much cooler than) something i heard ages ago, that in early fps games, like doom, all the floors on each stage were actually on one "floor", and the stair actually just moved you to a different part of the map.

it would be great if all the zelda dungeons were in their corresponding places on the overworld map, so you could create a cool layered map thing.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Thu Oct 29, 2009 4:35 pm        Reply with quote

hey, if anyone sees extensive scans or transcriptions of the latest Nintendo Power (December 2009), I'd love to see the review of Fighting Fantasy: Warlock of Firetop Mountain. 4.0 for a first person DS RPG makes me curious, especially since I've been waiting for a good portable Western-style RPG since..

...well, basically since forever.
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Thu Oct 29, 2009 4:41 pm        Reply with quote

have you played dungeon explorer, dais? it reminds me of the dreamcast record of loddoss war game, in that it was made in japan, but it looks and feels like a western game.
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L



Joined: 05 Dec 2006

PostPosted: Thu Oct 29, 2009 4:50 pm        Reply with quote

Tlon wrote:
http://www.metafilter.com/86210/Dodongo-dislikes-wasted-blocks
In a revelation that, to some, is on the order of realizing there is (or isn't) a god, it turns out that all the dungeons in The Legend of Zelda were part of the same enormous map. This seems to have some sort of transcendental importance that I can't quite put my finger on.

probably old news

Maps of the Second Quest dungeons

Also

Zelda Challenge: Outlands dungeons

Loki Laufeyson wrote:

it would be great if all the zelda dungeons were in their corresponding places on the overworld map, so you could create a cool layered map thing.

I'm actually trying to do that in my Zelda Classic quest (the one with Link in it).
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Thu Oct 29, 2009 5:00 pm        Reply with quote

cho aniki zero is getting a western release?!
i've been enjoying the japanese version, and just this morning was thinking it would be nice to understand the plot/game over screen
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negativedge
banned


Joined: 04 Dec 2006

PostPosted: Thu Oct 29, 2009 8:22 pm        Reply with quote

Just in case you don't have it, Team Fortress 2 is $2.49 on steam until 2pm pacific. Euro kids get the same deal in their slightly superior currency of choice.

Basically you should own this game, and if you know someone that likes multiplayer shooters and doesn't have it, you should probably just gift it to them now.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Thu Oct 29, 2009 8:35 pm        Reply with quote

Shit man that is an awesome price.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Thu Oct 29, 2009 8:38 pm        Reply with quote

Should I get this or Stalker (which is $5 now)?

-Wes
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negativedge
banned


Joined: 04 Dec 2006

PostPosted: Thu Oct 29, 2009 8:49 pm        Reply with quote

should obviously get both
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Thu Oct 29, 2009 8:53 pm        Reply with quote

If you get one, get Stalker.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Thu Oct 29, 2009 9:46 pm        Reply with quote

colour_thief wrote:
At any rate, Dimensions is about as close to being made by the Irem of old as it would have been had modern Irem developed it.

Irem would never, ever have put in those horribly tacky menus and that "arcade" screen mode where the game shrinks to a tiny thumbnail and wobbles constantly.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Fri Oct 30, 2009 2:54 am        Reply with quote

DAISwatch: this bizarre looking SNES game is getting a translation patch courtesy of aeongenesis:


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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Fri Oct 30, 2009 3:04 am        Reply with quote

Holy Umbrella Dondera! Man, I played through that game....geez, it must have been four, five years ago at this point. The game is kind of unbalanced in terms of actual quality, some of the levels are pretty fun and some are just boring. Some keen music, though, and I'm glad we'll finally be able to appreciate the non-slapstick humor.

oh yeah, it's totally one of those platformers where you switch between multiple characters with a press of a button but the abilities each one has are so vastly disparate that it's a pain when you have to switch to some of them.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Fri Oct 30, 2009 4:50 pm        Reply with quote

So. Irem seems to realise that there still are enough people around that want to buy an "R-TYPE" game ... is this a good or a bad thing? I don't know ... will wait and see whether TACTICS2 makes it over here. Thanks for the heads up though!
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firenze



Joined: 05 Dec 2006
Location: Bonus Round

PostPosted: Fri Oct 30, 2009 5:32 pm        Reply with quote

Insomniac says that focus testing has proven to them that people want better graphics instead of better frame rate, and that better graphics correlate to higher review scores and more sales (but framerate doesn't affect those things). Therefore, they plan to prioritize graphics over framerate and the newest Ratchet and Clank game is likely their last 60fps game. http://www.1up.com/do/newsStory?cId=3176713

That's.... disappointing.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Fri Oct 30, 2009 6:48 pm        Reply with quote

Gironika wrote:
So. Irem seems to realise that there still are enough people around that want to buy an "R-TYPE" game ... is this a good or a bad thing? I don't know ... will wait and see whether TACTICS2 makes it over here.

I think Atlus said they'll at least give it a PSN release, sans the Bitter Chocolate.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Fri Oct 30, 2009 6:51 pm        Reply with quote

firenze wrote:
Insomniac says that focus testing has proven to them that people want better graphics instead of better frame rate, and that better graphics correlate to higher review scores and more sales (but framerate doesn't affect those things). Therefore, they plan to prioritize graphics over framerate and the newest Ratchet and Clank game is likely their last 60fps game. http://www.1up.com/do/newsStory?cId=3176713

That's.... disappointing.


It's pretty similar to why Bungie doesn't run Halo at 60fps. So, it's not necessarily a bad thing.
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glossolalia



Joined: 04 Mar 2008

PostPosted: Fri Oct 30, 2009 7:02 pm        Reply with quote

firenze wrote:
better graphics correlate to ... more sales (but framerate doesn't affect those things).

well, you can't see framerate in a screenshot. you don't need focus testing to figure that one out.

i seem to be a lot more tolerant of low framerate than most people, the only time it ever bothers me in the slightest is in racing games. so you know what, i either welcome this or don't care. 30fps is fine for the kind of games that insomniac makes.
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Ghost Dinosaur



Joined: 05 Feb 2009
Location: Moving

PostPosted: Fri Oct 30, 2009 7:41 pm        Reply with quote

boojiboy7 wrote:
It's pretty similar to why Bungie doesn't run Halo at 60fps. So, it's not necessarily a bad thing.


Infinity Ward also.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Fri Oct 30, 2009 7:42 pm        Reply with quote

Update: I bought Stalker
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Winona Ghost Ryder
lives in a monochromatic world


Joined: 04 Dec 2006

PostPosted: Fri Oct 30, 2009 8:33 pm        Reply with quote

ghost_dinosaur wrote:
boojiboy7 wrote:
It's pretty similar to why Bungie doesn't run Halo at 60fps. So, it's not necessarily a bad thing.


Infinity Ward also.

I'm pretty sure COD4 ran at 60 fps.
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LandRoverAttack



Joined: 09 Oct 2007
Location: sagamihara, kanagawa

PostPosted: Fri Oct 30, 2009 9:09 pm        Reply with quote

SuperWes wrote:
Update: I bought Stalker


Good man. My friend implored me to play with the Oblivion Lost mod with difficulty on Hell, and it was pretty awesome. Actually, I've never played vanilla Stalker. That 2009 Complete Mod collection looks mighty tempting, though...

Also look for and install Float32. It's supposed to give you a significant performance boost. Again, I've never played without it so I don't know how much it changes.
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Ghost Dinosaur



Joined: 05 Feb 2009
Location: Moving

PostPosted: Fri Oct 30, 2009 9:22 pm        Reply with quote

Cocaine Socialist wrote:
I'm pretty sure COD4 ran at 60 fps.


Oh, you're right. I got it confused with the fact that it runs at sub-HD (600p).

So they actually did the opposite of what Insomniac is talking about. :(
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Fri Oct 30, 2009 9:44 pm        Reply with quote

LandRoverAttack wrote:
SuperWes wrote:
Update: I bought Stalker


Good man. My friend implored me to play with the Oblivion Lost mod with difficulty on Hell, and it was pretty awesome. Actually, I've never played vanilla Stalker. That 2009 Complete Mod collection looks mighty tempting, though...

Also look for and install Float32. It's supposed to give you a significant performance boost. Again, I've never played without it so I don't know how much it changes.

As is consistent with most of my PC game experience, the game is basically unplayable right now. It runs at a decent frame rate, but the input lag is like 2 seconds when coming form a mouse or the keyboard.

The demo of Torchlight I tried earlier ran surprisingly well!

I might try that Float32 thing, but at this point I don't really care. I play games for entertainment. I fuck with config files and debug shit all day, so when I play games I just want them to work.

-Wes
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Ghost Dinosaur



Joined: 05 Feb 2009
Location: Moving

PostPosted: Fri Oct 30, 2009 11:08 pm        Reply with quote

Did you get the Mod package? I've only played the game with that, so I don't know how the regular game fares, but the only problem I've encountered is when moving across long distances I'll sometimes get a super brief frame-rate hiccup. And I figure this has more to do with my laptop not being all that great than anything about the game itself.

(P.S. So far this game is fucking sweet. It's everything I liked about Fallout 3 only better.)
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v84j3gs2uc7ns4



Joined: 05 Dec 2006

PostPosted: Sat Oct 31, 2009 2:18 pm        Reply with quote

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Tlon



Joined: 25 Sep 2008

PostPosted: Sun Nov 01, 2009 11:12 pm        Reply with quote

http://medialab-prado.es/article/convocatoria_playlab_laboratorio_de_experimentacion_con_videojuegos

PlayLab aims to explore the context of games and video games as a space for creativity, experimentation, learning and reflection. Call for the presentation of proposals to be carried out within the collaborative production workshop that will take place in Madrid on January (21 to 24) and February (4 to 7), 2010. With the collaboration of Arsgames.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Mon Nov 02, 2009 6:13 pm        Reply with quote

R.I.P. Don Ivan Punchatz
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Tue Nov 03, 2009 4:33 am        Reply with quote

Mr. Toups wrote:
DAISwatch: this bizarre looking SNES game is getting a translation patch courtesy of aeongenesis:



ding
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Deets



Joined: 05 Dec 2006

PostPosted: Tue Nov 03, 2009 5:49 am        Reply with quote

You're a good man, toups.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Tue Nov 03, 2009 7:17 pm        Reply with quote

ohmygodohmygod Dwarf Fortress isometric with sprites and tiles ohmygod
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Tue Nov 03, 2009 7:24 pm        Reply with quote



Oh yeah, and the game is 20 years old also.
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Ghost Dinosaur



Joined: 05 Feb 2009
Location: Moving

PostPosted: Tue Nov 03, 2009 8:52 pm        Reply with quote

I'll still see it even though Jake Gyllenhaal's face is so awful and wrong for the part.
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Tlon



Joined: 25 Sep 2008

PostPosted: Tue Nov 03, 2009 11:43 pm        Reply with quote

Felix wrote:
ohmygodohmygod Dwarf Fortress isometric with sprites and tiles ohmygod


its so gorgeous! actually tempted to play now
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Wed Nov 04, 2009 12:06 am        Reply with quote

Keep in mind that for right now it's just a visualizer, it doesn't actually replace the frontend in terms of functionality.
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glossolalia



Joined: 04 Mar 2008

PostPosted: Wed Nov 04, 2009 12:12 am        Reply with quote

well, it's still one step closer to me being actually able to play it
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