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not another news thread! (but it IS a news thread!)

 
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Fri Nov 20, 2009 2:35 am        Reply with quote

niitaka wrote:
From the same people who made Badman:



Digging the art style.


Yeah. Woah. So you have to take down big airships? it looks like a Shadow of the Colossus / Qix hybrid; my two favourite things :D
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Sun Nov 22, 2009 1:15 am        Reply with quote

Persona-sama wrote:
B coma wrote:
glossolalia wrote:
oh yeah, some cel-shading is done with an edge detection shader too, my bad. i should probably shut up because i barely know what i'm talking about.

been pondering exactly how the cel shading in that ps3 misato katsuragi news reader was done, because it's the slickest i've seen yet - the outlines are always in exactly the right place and at the right widths, perfectly AAed, and it's not really a cel-shading thing per se but i appreciate that her mouth moves instantaneously. i'd like to see game cel-shading on this level of accuracy where all the animation was done like that instead of automatically interpolated (though i guess it would still end up looking artificial when the camera moved.)



That looks great

http://www.youtube.com/watch?v=Mfu9BeZLMFo

if they were going to have the mouth emulate the jerkiness of the hand animation, though, they should have pulled down the frame rate to get the rest of the animation to match(!)

It's for the most part just a flat texture with a celshader outline. The only actual shadows being casted is right below her chin - everything else is painted on. Like look at the back of her legs/skirt - that's totally just a texture shadow. The mouth and eyes are just a flat texture too - that's why their animations are so limited.


Yeah, I was going to say this. There's not much impressive here at all. And, even if it was all being rendered in realtime it would still be in such a controlled environment that really has nothing to do with cel-shading in a videogame. Also consider the fact that they would be able to be very generous with the amount of polygons they are using, which makes a big difference in getting outlines and shadows behaving correctly.
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Sun Nov 22, 2009 4:54 am        Reply with quote

I was referring to the shadows.
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Fri Jan 22, 2010 8:27 am        Reply with quote

Mark Turmell interview on Gamasutra

I am becoming interested in this game. I'm not a big NBA Jam (or Basketball games in general, really) fan, but this looks a bit more... NFL Blitz-y? That screenshot of the shoving looks promising, and I like what he says about responsiveness.
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Wed Apr 28, 2010 1:32 pm        Reply with quote

RobotRocker wrote:
B coma wrote:
pretty sure it was changed for the home version. she like, turns the opponent into a frog and smashes them, right?


Nope, it was still there. The frog was the No Mercy (F,B,D + 5 or 6 at the Danger screen at the end of a round. Hit 5 or 6 again to stomp the frog. Cant remember it fully though). The expose was the Ultimate (Use HCB + 5 as a combo ender instead of the Ultra ender when the opponent is in flashing red or B,B,F,F+1 at the danger screen). Both are in the arcade and SNES versions.

Yes, I remember how to play Orchid by heart. KI was big in Europe back then. I regret nothing.


As was the rumour that if you did the flash infront of a mirror in the background of one of the stages you could see her boobies.
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Thu Jul 22, 2010 2:41 am        Reply with quote

Sketch wrote:
I've searched as far back as page 77 and saw nothing, so here it is:

Recettear, the doujin RPG where you manage an item shop in an RPG game, has finally been fan-translated, and there's talk of an official commercial release. In the meantime, grab the demo!
http://www.carpefulgur.com/recettear/

I've had an intense interest in this game ever since I saw this Insert Credit entry:
http://www.insertcredit.com/archives/001807.html


Hey, thanks. I just read your Hardcore Gaming post about it, and popped in to relay the news.
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