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deadly premonition
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Wed Apr 14, 2010 6:09 pm        Reply with quote

DaleNixon wrote:
Honestly it is very hard to get past the first 30 minutes or so. Once you do it becomes gold.


yes. Although it's also important to note that you can actually start fucking around as early as chapter 2, and there's no penalty for not making appointments; the appointment just gets pushed back to the next day. I didn't realize this, and thought I was being railroaded through the beginning of the game when I was actually just being "roaded". :)

Also also, as long as there's enough room to the sides, you can just run past most of the juggalos zombies, which makes the combat sections go a lot faster than stopping to kill every one.
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8128



Joined: 06 Jun 2008
Location: a very very very fine house

PostPosted: Wed Apr 14, 2010 6:45 pm        Reply with quote

DaleNixon wrote:
8128, did you finish the game? Because it seemed to be heading in a really stupid direction for me, then it ended in an epic manner.


man it was great

it didn't flinch or pander or make itself look stupid or anything

it's like it's not a videogame!

I wasn't going to mention anything about the amazing grace sequence because I think it would be better if you didn't know there was an amazing grace sequence, but since it's been brought up: it was damn near perfect, I'm still organizing my thoughts on it but I feel like pointing at it and screaming "exactly!"

also: it is not a delightful train wreck: it is something to believe in

it is so perfect that it came out the same day as heavy rain. I think it might make me start writing about videogames.

it took me a little over 20 hours I think, whoever asked: I haven't done all the stuff with it that I want to, though
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Cossix
submersible administrator


Joined: 21 Dec 2006
Location: San Jose

PostPosted: Thu Apr 22, 2010 4:58 pm        Reply with quote

How can anyone not like this game? It's fucking amazing. York's behavior is just completely surreal and totally awesome.

EDIT: I'm just in the lumbermill and it's already one of the best games I've probably ever played. The combat isn't even that difficult or complicated, and it hasn't gotten that tedious yet.
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Thu Apr 22, 2010 5:12 pm        Reply with quote

Man, I want to play this game so bad. You guys have really sold me on it! Too bad I'd need to spend an arm and a leg importing the PS3 version to play it. :/ Doing a quick look the other day I wasn't able to find any place that sold it for less than $60, and then you'd likely to have to add shipping, import tax and/or the shop not shipping here in the first place. I don't think I'll be able to play this anytime soon. :(
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8128



Joined: 06 Jun 2008
Location: a very very very fine house

PostPosted: Thu Apr 22, 2010 10:54 pm        Reply with quote

the combat sections can totally be breezed through with very little difficulty, and I played on hard mode, so.
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Sketch



Joined: 05 Dec 2006

PostPosted: Fri Apr 23, 2010 2:42 pm        Reply with quote

Jigsaw wrote:
Man, I want to play this game so bad. You guys have really sold me on it! Too bad I'd need to spend an arm and a leg importing the PS3 version to play it. :/ Doing a quick look the other day I wasn't able to find any place that sold it for less than $60, and then you'd likely to have to add shipping, import tax and/or the shop not shipping here in the first place. I don't think I'll be able to play this anytime soon. :(


The text is also only in Japanese - the Asian version does not have English text, contrary to speculation, otherwise I'd have paid import prices for it.

Every time I see someone has posted here, I start hoping it's to announce a US release for the PS3 version.

A guy on NTSC said that with English dialogue, the game is like 87% in English, and you don't miss much from not being able to read the text, but I'm not convinced...

Perhaps we could set up an SB Red Seeds fund, where we buy one copy, or someone does individually, and then we pass it around like a bag of chips until it eventually returns to the original owner. International postage with insurance is about 14 Euro for me, so it'd be like an expensive rental. Dunno if there's half-a-dozen people interested in that though.
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Fri Apr 23, 2010 3:41 pm        Reply with quote

Japanese text is not a great concern for me, but still, that's good to know. My google research had in fact led me to believe that the Asian version did have English text.
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Sketch



Joined: 05 Dec 2006

PostPosted: Fri Apr 23, 2010 3:44 pm        Reply with quote

Yes Asia made a mistake with a listing, and a few blog sites took it as fact and then it kinda snowballed. Because I had been thinking/hoping the exact same thing. I'm currently trying to acquire it second-hand.
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ninjafetus



Joined: 23 Jul 2009

PostPosted: Sun Apr 25, 2010 6:49 am        Reply with quote

Oh, wow. Finished tonight. I can't get over how good the total experience was... it's a shame they don't make more like this.

You know a game is good when the inability to share the experience with a friend who's not as far as you is a frustrating experience. I really want to laugh with him about the absurdity of the bone theft quest, but he's not there yet. :p
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oneEIGHTkevin



Joined: 04 Dec 2006
Location: Portland

PostPosted: Fri Apr 30, 2010 7:33 am        Reply with quote

I just beat this a few minutes ago. This game did things with the narrative only a video game could do and for that I must applaud it. I think the only other game I've felt this way about would be Earthbound.

The gameplay pretty much sucked aside from driving around town and interacting with the locals which was always fun. The overall experience was kinda similar to how I feel about most Suda 51 games.
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Kimani



Joined: 30 Sep 2007

PostPosted: Fri Apr 30, 2010 8:51 am        Reply with quote

It's being compared to Earthbound and Killer7! This is some high praise.

I just started Chapter 2 and I'm ready to get into some of these sidequests y'all are talking about. It's sort of hard to get around though, since you can't really zoom out with the map and the car threatens to run out of gas pretty quickly :| It could turn a little faster too.

I love how the police car goes around 50 MPH, but you have a "Boost". It makes the engine rev up and the sirens wail, and you hit 55. You might hit 60 if you're going downhill.
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ninjafetus



Joined: 23 Jul 2009

PostPosted: Fri Apr 30, 2010 12:27 pm        Reply with quote

Your car options and overall car performance can be improved. The inability to zoom out on the map does kind of suck, but I treated it like having an actual map in the car. Kind of cumbersome until you learn your way around.
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8128



Joined: 06 Jun 2008
Location: a very very very fine house

PostPosted: Fri Apr 30, 2010 6:19 pm        Reply with quote

game is much better than suda nonsense ;_;

some of the endgame stuff is certainly earthbound-quality
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Joined: 05 Dec 2006

PostPosted: Fri Apr 30, 2010 10:03 pm        Reply with quote

For those who've completed it, to what degree did you rely on the text? As in, if it all the written text you read were in Japanese, would it ruin the game?

I'm seriously reaching the point where I'll just luck through it if it's not going to get localised for the PS3.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Fri Apr 30, 2010 10:08 pm        Reply with quote

I can't think of anything important in the game that's text-only without accompanying spoken dialogue. I guess you'd miss out on the names of some of the menu items at restaurants, and you'd have to figure out how to play darts on your own.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Fri Apr 30, 2010 10:14 pm        Reply with quote

well, you also wouldn't know a good chunk of who's who/what's what on the map.
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Ronnoc



Joined: 26 Feb 2010

PostPosted: Fri Apr 30, 2010 10:30 pm        Reply with quote

luvcraft wrote:
I can't think of anything important in the game that's text-only without accompanying spoken dialogue. I guess you'd miss out on the names of some of the menu items at restaurants, and you'd have to figure out how to play darts on your own.

What about the puzzle in the gas-mask guy's house? You have to read the clues and stuff.
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Sketch



Joined: 05 Dec 2006

PostPosted: Sat May 01, 2010 1:09 pm        Reply with quote

diplo wrote:
well, you also wouldn't know a good chunk of who's who/what's what on the map.


If it's hiragana/katakana/basic kanji then I should be fine.

But if there's clue reading then it's probably best to wait.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Mon May 03, 2010 9:55 pm        Reply with quote

Ronnoc wrote:
luvcraft wrote:
I can't think of anything important in the game that's text-only without accompanying spoken dialogue. I guess you'd miss out on the names of some of the menu items at restaurants, and you'd have to figure out how to play darts on your own.

What about the puzzle in the gas-mask guy's house? You have to read the clues and stuff.


oh, you're right. Might need a faq for that.
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Red 0



Joined: 07 Dec 2006

PostPosted: Wed May 05, 2010 3:53 am        Reply with quote

This game is a real charmer, I enjoyed it.

Do we have terminology to categorize a terrible game that happens to just exert personality so effortlessly that it resonates with more strength than games with better mechanics? There are other games that I consider to be like this, and some of those I consider classics. Maybe there's a term from other types of media that I'm just ignorant of.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Wed May 05, 2010 2:07 pm        Reply with quote

Well, no other media have "mechanics." Maybe "cult classic"?
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Wed May 05, 2010 2:28 pm        Reply with quote

Or possibly lovable B-game (or something like that)? If one wants to draw an analogy between the mechanics of playing a game and the mechanics of filmmaking.
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John Mc.
actually plays videogames


Joined: 04 Dec 2006
Location: SPACE.

PostPosted: Wed May 05, 2010 4:38 pm        Reply with quote

Guys I started playing this yesterdy with help from dinghy and smartblue, all while possibly driving Joe up the wall. Game of the century?
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8128



Joined: 06 Jun 2008
Location: a very very very fine house

PostPosted: Wed May 05, 2010 4:44 pm        Reply with quote

game is not "terrible" by any means
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Joined: 05 Dec 2006

PostPosted: Wed May 05, 2010 5:31 pm        Reply with quote

Based on what I've heard (needing to eat, shave and refuel your car), and the youtube videos I've seen of the driving, it doesn't look terrible at all. In fact the mechanics look good.

I want to add that I thought the mechanics of the bike driving sections in Headhunter were at least half the fun in that game - few others thought so though, so they were removed from the sequel.

How does the driving compare to Headhunter's?
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ninjafetus



Joined: 23 Jul 2009

PostPosted: Wed May 05, 2010 8:30 pm        Reply with quote

The driving (steering) is a hilarious, complicated pain in the ass when you first start. It's much more enjoyable when you get car upgrades. The long open roads are always enjoyable, though I wish they would have had more conversations with yourself available so that they could keep going throughout the game and the epilogue. I've never played Headhunter, though, so I can't compare.
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Red 0



Joined: 07 Dec 2006

PostPosted: Wed May 05, 2010 8:49 pm        Reply with quote

It's totally terrible, it's also exactly what it needs to be at every point in time, and one of the best things I've put in my 360! I'm not comparing it to "The Room" or an Ed Wood thing here. It's purposefully, genuinely fun.

When you are forced to face two of those incredibly annoying wall zombies in a row, when you get stuck on a crate you didn't push far enough while being chased by an axe murderer, when you go barreling down a forested mountain path at ninety miles per hour testing the limits of physics as you flip and slide around on your roof colliding into the little impassable elevated pieces of land that fence you in while your car tries to magically make itself upright, it's forgiven without a question. I drove with those silly physics the entire game, using the fast-travel only once, to try it out. The atmosphere of the game makes it all fun. In a less fun game it might be annoying or in some cases, contrived!

I don't know if "lovable B-movie" applies to what I'm thinking of but I certainly don't have any better suggestions. The games I was thinking of were, specifically, the first two Suikoden games. They have weak dungeons and boring battles that get auto-battled through, 108 characters to use and a handful worth using, terrible sections with army battles (although the first game used a rock-paper-scissors formula at least it was playable!). This is a comparison that only I would personally make, because I hold those two games more dear than most other videogames. They ooze with personality and soul, and so does this game!
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8128



Joined: 06 Jun 2008
Location: a very very very fine house

PostPosted: Thu May 06, 2010 2:16 am        Reply with quote

wait though it's still not terrible stop saying that
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Red 0



Joined: 07 Dec 2006

PostPosted: Thu May 06, 2010 2:54 am        Reply with quote

It kind of is, though. Would you tolerate that first level from any game that had a Ubisoft staff of hundreds, ads all over the tv, and articles about it's potential as a cultural phenomenon in the New York Times? It works because the game is what it is.
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Lasakon



Joined: 05 Dec 2006
Location: Oregon Trail

PostPosted: Thu May 06, 2010 2:58 am        Reply with quote

Red 0 wrote:
Would you tolerate that first level from any game that had a Ubisoft staff of hundreds.

lol
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8128



Joined: 06 Jun 2008
Location: a very very very fine house

PostPosted: Thu May 06, 2010 5:41 pm        Reply with quote

if I wouldn't have tolerated the first level then I wouldn't have tolerated it

I don't get what you're saying

if it were by a more mainstream developer, the first level wouldn't be tolerable, I guess

also, I don't think the first level was terrible, so
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Lasakon



Joined: 05 Dec 2006
Location: Oregon Trail

PostPosted: Thu May 06, 2010 5:58 pm        Reply with quote

ya rly.
I'm pretty sick of the ironic appreciation this game is getting from certain segments when it in fact is actually really good, like fantastically good.
Even the voice acting and writing is pretty fantastic in the game and it too is seemingly misunderstood as being shit or whatever, and then these same people are probably going on about how good BioWare games are :|.
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Red 0



Joined: 07 Dec 2006

PostPosted: Thu May 06, 2010 7:28 pm        Reply with quote

I'm not being ironic and I don't like games about the masturbation habits of dwarves and frog beasts, but I like this game! A lot even!
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8128



Joined: 06 Jun 2008
Location: a very very very fine house

PostPosted: Thu May 06, 2010 8:01 pm        Reply with quote

Red 0 wrote:
It's totally terrible

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Red 0



Joined: 07 Dec 2006

PostPosted: Thu May 06, 2010 8:23 pm        Reply with quote

I can't like it even though I think it's terrible? I have to hate it now because I think there's a lot of room for improvement?
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Thu May 06, 2010 9:40 pm        Reply with quote

uhh, you can feel however you want about it. of course there's room for improvement; but you have yet to explain how all of the flaws combine into an overall result of terribleness (regardless of how much you still like it), which is on the extreme end of things. i actually can't tell if some parts are the way they are purposefully or not -- like if i'm supposed to laugh every time york smiles -- and that's part of why it's sort of hard to make an absolute critical statement. as i said on the podcast, though, i'm leaning towards legitimately good. i'll explain this in a future post, i guess, since i don't have the time right now. also, was anyone else surprised by stuff like isaac and isaiah actually climbing into kaysen's car -- rather than standing next to it and being teleported inside -- to be driven off?
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Red 0



Joined: 07 Dec 2006

PostPosted: Thu May 06, 2010 11:50 pm        Reply with quote

Should I say "terrible parts" then? I call it terrible because it has terrible parts. Driving across town to the wilderness park isn't fun because of the driving, but because of the sights along the way and the discussions about the works of Amy Heckerling. I would say similar things about the shooting and chase mechanics. In a whole it's a lovely game. A great game. I think a terrible game can be great. I think there's enough nuance there, but maybe there isn't because I have to explain myself.

(edit: I'm getting lost in myself here, and I've taken this train off the tracks to nowhere particularly interesting. I've been terrible. The mechanics are totally playable and functional, which is actually kind of remarkable because of how low budget it is and the scope it is on. I'm going to go all the way back to my original post, where I was trying to be faux-philosophic.

If we play some games because they have good shooting, or jumping, or good RPG numbers, what would we say is the reason we play this game? "Personality" or "Heart"? Whatever it is, I don't think it can be placed as a bullet point on a spreadsheet for investors. How do we quantify it, how can it even be encouraged in development?)
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ninjafetus



Joined: 23 Jul 2009

PostPosted: Fri May 07, 2010 12:27 am        Reply with quote

God damn it, fuck you guys and your semantics.

Red 0's version of terrible: "Not the level of mechanics and design I've become accustomed to from titles of overall high quality."
Your version of terrible: "Not enjoyable."

There, discussion over. You both enjoyed it. Fuck.
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8128



Joined: 06 Jun 2008
Location: a very very very fine house

PostPosted: Fri May 07, 2010 2:03 am        Reply with quote

calling the game "terrible" is just contributing to that whole "it's so bad it's good" argument, as is the distinction between "accidentally good" and "legitimately good"

if someone's using the word terrible differently than i do, then stop using the word terrible retardedly
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Fri May 07, 2010 11:48 am        Reply with quote

lol semantics.
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Fight!



Joined: 30 Aug 2008
Location: BC, Canada

PostPosted: Fri May 07, 2010 9:49 pm        Reply with quote

Red 0 wrote:
This game is a real charmer, I enjoyed it.

Do we have terminology to categorize a terrible game that happens to just exert personality so effortlessly that it resonates with more strength than games with better mechanics? There are other games that I consider to be like this, and some of those I consider classics. Maybe there's a term from other types of media that I'm just ignorant of.


If video games had a term for lo-fi, man, we would be set.
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