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deadly premonition
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Fri Dec 31, 2010 11:47 pm        Reply with quote

We're all friends? All of us? :)

I don't even know you!

It's nice to have friends.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Sat Jan 01, 2011 12:13 am        Reply with quote

If Adi hates DP with a passion incomprehensible I'm even more intrigued
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Mon Mar 07, 2011 11:42 pm        Reply with quote

Let's all pitch in to open a jazz longue/bar called galaxy of terror with live bands that cover deadry premonition songs.
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Ronnoc



Joined: 26 Feb 2010

PostPosted: Tue Mar 08, 2011 8:01 am        Reply with quote

Problem is, Galaxy of Terror is already a homage to a terrible Alien rip-off mostly famous for having a tentacle-rape scene.

Oh hey, my first post on SB was in this topic pointing out the same thing!
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Lasakon



Joined: 05 Dec 2006
Location: Oregon Trail

PostPosted: Tue Mar 08, 2011 8:21 am        Reply with quote

Galaxy of Terror is actually pretty good, it has some awesome matte paintings at the very least.
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Ronnoc



Joined: 26 Feb 2010

PostPosted: Tue Mar 08, 2011 8:36 am        Reply with quote

No, it is terrible.
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Ronnoc



Joined: 26 Feb 2010

PostPosted: Tue Mar 08, 2011 8:37 am        Reply with quote

(I don't remember it at all)
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Tue Mar 08, 2011 3:23 pm        Reply with quote

I don't see how that's a problem.
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Ronnoc



Joined: 26 Feb 2010

PostPosted: Tue Mar 08, 2011 5:04 pm        Reply with quote

http://www.gamespot.com/pages/features/hotspot/index.php?id=2101&tag=topslot;thumb;3
Swery was on the latest Gamespot podcast.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Wed Mar 09, 2011 10:04 am        Reply with quote

He loves us all. :3
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Sun May 22, 2011 12:35 am        Reply with quote

I'm giving this another try, seriously this time. I'm on Episode 3, and I think I hate as much about the game as I like.

I don't think there's anything that I love about it yet.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Sun May 22, 2011 1:57 am        Reply with quote

might as well

Quote:
Adilegian: Opaopa are you a proponent of Deadly Premonition?
OpaOpa: sort of. i'm less enthusiastic about it now as i was before.
Adilegian: I am playing through it, probably close to halfway through. I'm in the middle of Episode 3.
Adilegian: I am stuck in Harry's mansion. I think that one of the doors that's supposed to open isn't opening.
Adilegian: How bugged is this game opaopa?
OpaOpa: idk, adi. i don't recall encountering any bugs. unless you count the atrocious hit detection with the electric guitar weapon.
Adilegian: I haven't even gotten the electric guitar weapon yet. So far, I've gotten the infinite SMG which is doing me pretty well for needling down enemies relatively painlessly.
OpaOpa: honestly -- this might sound weird -- i think my favorite part of deadly premonition right now is the level design. and i'm not sure why.
OpaOpa: it's in this place between, like, god hand and some free-roaming game, and it's usually awkward to see and go through in certain ways.
OpaOpa: not pleasurable, exactly, but different and maybe bad in an interesting sense
Adilegian: I don't think I understand what you mean, but I am still going through the game.
ella_guro: i get what he means from what i played of it
ella_guro: it's a very odd sort of level design
OpaOpa: there is just something about the giganticness of the landscape combined with the little specific awkward interactions in the pockets of that space
ella_guro: pretty awkward
Adilegian: I unfortunately don't feel like I have enough of a vocabulary to talk seriously about level design.
Adilegian: It's weird because that very dynamic, opaopa, is what makes Greenvale feel like an actual American small town.
\eric\: adi you could start with that 'art' means
ella_guro: i remember after the first part just having to run down the street a fairly long distance
Adilegian: Like, many small towns are small in population but occupy a much larger space than needed to strictly house those people.
ella_guro: with like nothing in between
ella_guro: i was totally baffled by why i had to do that
\eric\: that stretch of highway between the crash site and the bridge is my favorite part of level design
\eric\: because I didn't get much further
ella_guro: hah yeah that's the part i'm talking about
OpaOpa: yeah, adi. that is true. i think it's that realism combined with the fact that you usually expect a video game to populate its landscapes with constant "texture."
\eric\: I ran it all the way up the other way
\eric\: it tells you not to leave the town and end the game
OpaOpa: and deadly premonition does, kind of. it's just through ways like, oh, here are some barrels and a weird chain-link fence maze off the side of this super long road. or, hey, there is a fishing spot here, where there is nothing else.
Adilegian: Harry's mansion is probably my favorite Otherworld section so far. The fact that it's not subject to environmental weirdness and actually just stays normal architecture, for the most part, is good.
\eric\: is everyone else better at driving in DP than me
\eric\: I'm always doughnutting through crops
OpaOpa: everyone is approximately as terrible at dp-driving as anyone else.
Adilegian: There is no better or worse driving in DP
Adilegian: There are only straight or curvy roads
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zombieman000



Joined: 03 Nov 2007
Location: A.D. 2219

PostPosted: Sun May 22, 2011 2:55 am        Reply with quote

Getting York's car fixed+the upgrades was so worth it.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Sun May 22, 2011 3:08 am        Reply with quote

Giving this a second playthrough :)

But I find myself wishing that 100%ing the game would give you a time machine that allows York to go back in time and bring justice to greenvale before anyone but anna can be harmed.
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Sun May 22, 2011 3:35 am        Reply with quote

zombieman000 wrote:
Getting York's car fixed+the upgrades was so worth it.

I just got to drive Emily's car near the end of Episode 3 and was impressed with how much better a ride it is than the standard police vehicles. Think I'm going to do some junkyard sidequests.

I've got the infinite submachine gun extra weapon and am about to go on Ghost Hunt No. 2 along the train tracks. The history of the town is pretty interesting, and I'm enjoying this, but my enjoyment of the plot and characters is hampered by the narrow gender roles that circumscribe the characters as well as the possible events that can unfold.

In particular, my mind goes back to a conversation between York and George wherein one says (paraphrased), "Life is about the strong hurting the weak... adults to children, men to women, and criminals to victims." I keep wanting to give the game the benefit of the doubt by ascribing such a stupid worldview to specific characters, but it actually seems to permeate the narrative's own ethos, so it makes the events and characters largely implausible to me. It's a significant weakness in the plot and atmosphere, and one that has largely undermined my ability to "get sucked into" the plot. It's also a point where the game diverges (to its detriment) from its source material, as women in Twin Peaks, while often sexualized and put into victim roles, could also be bold and brassy to get what they want without being punished for those characteristics. (Here I think, in particular, of Catherine Martell.)

I like to make myself open to enjoying things that I disagree with, but this actually goes beyond disagreement with an explicit message -- and it goes into the territory of having my pleasure thwarted by implicit sexism. What's bothersome is that the plot completely depends upon that implicit sexism to even operate, and I would like to see a stronger act of imagination than one that relies upon dated social norms.

But, with that said, I'm giving the game a fair shake before I write it off as hobbled by dumb presumptions. I need to do more side quests, and I want to get better equipment if only to shorten the length of the action sequences, which are frankly among the worst I've played in years. The gunplay is boring, and the QTE sequences are painfully illogical.

HEY LET ME RUN DOWN THIS CORRIDOR AWAY FROM THE AXE MURDERER OH WAIT LET ME GINGERLY STEP ONTO THIS SLIGHT ELEVATION NOW STEP DOWN OH SHIT GOTTA PUSH A BOX PUSH A BOX PUSH A BOX

I'm sure these are not unique criticisms, but they're significant flaws that call attention to what a trainwreck the game is on the level of production. Worse is the fact that the game can't even keep up with its own scripted events during QTEs and undermines its own gimmicks!

You're given two windows during the Raincoat Killer chase scenes, one to show York's/the player's POV and the other window belongs to the killer's first person POV, presumably to create tension. This whole effect is undermined when the script calls for the killer to appear right in front of York (WHOA SHOCK) and the Killer's FPV shows him two rooms back because he's been busy hacking up mannequins.

It's a mess in so many ways. I can remember enjoying games like this ironically but I don't think I do anymore.

I'll finish it because I want to see the breadth of what the fuss is about.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Sun May 22, 2011 3:57 am        Reply with quote

Adilegian I do not think you are going to enjoy anything about the game's final moments, narratively and mechanically. I did not, anyway. So that's what you have to look forward to!
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Adilegian
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Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Sun May 22, 2011 4:05 am        Reply with quote

I'm actually dreading the "mechanically" part more than the "narratively." I hate QTEs.
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Adilegian
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Joined: 05 Dec 2006
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PostPosted: Mon May 23, 2011 8:04 pm        Reply with quote

I almost can't believe that I just saw evil George go super saiyan tengo.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Mon May 23, 2011 8:25 pm        Reply with quote

oh god. you're almost at the point i'm talking about
but yeah that
i just
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Mon May 23, 2011 8:34 pm        Reply with quote

I've just run down the stairs with the massive QTE sequence against bigspawn Kaysen, and now I'm on top of the demolished belltower fighting Staypuff Marshmallow Kaysen.

I'm annoyed that the choice you're given between shooting Keysen or Emily is false, since nothing about choosing the Kaysen option should prevent the Emily scenario from occurring. Stupid.

I'm also grossed out that the game covers traditional rape-soiling ideas with its own conceits with the red tree growing out of Emily's abdomen.

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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Mon May 23, 2011 9:42 pm        Reply with quote

Just beat it.

I need someone to explain to me why they think that game was good. It struck me as bad in virtually every respect.

I don't think I've this strongly disliked a game in a long time.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Mon May 23, 2011 9:44 pm        Reply with quote

go away :C
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smartblue
Ph. D in Awesome


Joined: 05 Dec 2006

PostPosted: Mon May 23, 2011 9:49 pm        Reply with quote

TXTSWORD please remove the stick up your butt and try to humor other people''s opinions instead of being such a bully. I don't think you don't know him well enough to joke like that.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Mon May 23, 2011 9:51 pm        Reply with quote

Adilegian wrote:
I need someone to explain to me why they think that game was good. It struck me as bad in virtually every respect.


can u even BELIEVE thay made a game this wierd.......
lol japan.........never stop taking 20+ hours of my life
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Mon May 23, 2011 9:54 pm        Reply with quote

We played some mgo together if that counts :\

Honestly I don't fault a single person for not liking Deadly Premonition. I loved it, but it breaks just about every rule I have for what makes a good/bad game. His criticisms are all valid and the things I loved about the game are intensely personal and subjective.

I apologize if the post that I felt was somewhat innocent was taken as "bullying" or offended anyone. That certainly wasn't my intention.


Last edited by TXTSWORD on Mon May 23, 2011 10:04 pm; edited 2 times in total
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smartblue
Ph. D in Awesome


Joined: 05 Dec 2006

PostPosted: Mon May 23, 2011 9:59 pm        Reply with quote

I imagine this game's appeal lies in its kitch factor, perhaps in the same way people like Troma movies. Few people play this for its primary mechanics, shooting zombies and such. The draw to me was always in the bizarre world you explore, as a bizarre character who has bizarre introspective dialogue. I too found myself disgusted at the things you found issue with toward the end, but I'm not as judgmental towards its themes since that isn't my main draw.

I don't know man. It is a cult favorite, and you aren't being forced to love it. I would love to hear more about your hate.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Mon May 23, 2011 10:02 pm        Reply with quote

the thing about the kitsch appeal is that everything about the game that isn't just a second-rate twin peaks is a fifth-rate something else. it's not like it's riding on the virtue of its own inexplicable brand of quirkiness heretofore unseen.
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smartblue
Ph. D in Awesome


Joined: 05 Dec 2006

PostPosted: Mon May 23, 2011 10:03 pm        Reply with quote

Sorry TXT, on the surface that seemed uncalled for and out of the blue.

I wanna play MGO sometime, but by schedule is opposite most all other humans who speak my language and I still need to learn the ropes from a friend or something
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Mon May 23, 2011 10:09 pm        Reply with quote

analogos wrote:
the thing about the kitsch appeal is that everything about the game that isn't just a second-rate twin peaks is a fifth-rate something else. it's not like it's riding on the virtue of its own inexplicable brand of quirkiness heretofore unseen.


I like Deadly's "super videogamey" take on twin peaks. It's a pretty impressive piece. It doesn't take itself too seriously and yet there is a lot in it that is more interesting or sophisticated than your average video game. It's charming, and wildly flawed. But I prefer it's flaws to the flaws of a triple A that has put all it's emphasis on ease of play and good graphics but has no character or intrigue. But honestly, I couldn't say what there is in the game "to like".

It really aggravates me that swery pretends the game isn't highly twin peaks inspired, when he blatantly pays homage to it on several occasions and uses the same locations as twin peaks and has the same "solo FBI guy goes into small northern town to solve the murder of a young girl with the assistance of local police, but the case quickly turns occult/paranormal." Come on Swery, just own it. There's no real shame in it.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Mon May 23, 2011 10:11 pm        Reply with quote

smartblue wrote:
Sorry TXT, on the surface that seemed uncalled for and out of the blue.

I wanna play MGO sometime, but by schedule is opposite most all other humans who speak my language and I still need to learn the ropes from a friend or something


No problem man :)

*I'm going to find you after school, give you a wedgie, and take your lunch money you little twerp.*
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Mon May 23, 2011 10:44 pm        Reply with quote

TXTSWORD wrote:
go away :C

I did. The quest only made me stronger. DIE SNAKE.

TXTSWORD wrote:
I apologize if the post that I felt was somewhat innocent was taken as "bullying" or offended anyone. That certainly wasn't my intention.

I believe I already said DIE SNAKE.

smartblue wrote:
I imagine this game's appeal lies in its kitch factor, perhaps in the same way people like Troma movies.

I think that's part of my problem right there. I don't enjoy things ironically (usually), and I enjoy videogames with absurd elements (like MGS) because of a polished execution of that absurdity. Deadly Premonition comes off looking like a half-assed rendition of a stupid vision.

smartblue wrote:
The draw to me was always in the bizarre world you explore, as a bizarre character who has bizarre introspective dialogue.

Twin Peaks probably ruined Deadly Premonition for me, in this respect, because it strove for a bizarre character with a bizarre introspective dialogue but made it interesting and convincing. I felt like York's character's weirdness was comprised wholly of gimmicks bordering on one-liners (oh that york and his coffee, that guy), and -- outside of the Zack sidestory -- I felt that everything was superficially trumped up.

Cooper in Twin Peaks had visions, Tibetan meditation, and chaos magick from a background of spiritual revelation and self-study. Zack saw some weird screwed up stuff when he was a kid and got that second personality, but the occult/visionary elements of his character are merely asserted, not advanced, and come off as insubstantial attempts to parrot superior source material.

On top of that, the primary unique aspect of York's character draws from the molded waters of anime cliche: Saw a personal trauma thing as a child, got awesome powers (?) (!!!!). What's there isn't original enough for me to like, and not executed well enough for me to feel gracious toward.

Basically, what Deadly Premonition wants to do -- not even what it does -- has been done better. It's not original, and it's not a quality execution of that rhymed content.

smartblue wrote:
I too found myself disgusted at the things you found issue with toward the end, but I'm not as judgmental towards its themes since that isn't my main draw.

I can usually look through misogyny or implicit sexism to enjoy a broader drama happening in a story, but the fact that, in the 21st century, implicit sexism and honor-killing a rape victim are fundamental parts of a "deep" and "weird" story blows my mind. This material is stupid child's play, has no imagination, replicates the kind of social indoctrination that can make rape victims see themselves as "soiled," and is inexcusably vulgar. The game never redeems its flaws, in theme or performance.

analogos wrote:
the thing about the kitsch appeal is that everything about the game that isn't just a second-rate twin peaks is a fifth-rate something else. it's not like it's riding on the virtue of its own inexplicable brand of quirkiness heretofore unseen.

This is pretty on the mark for me. It's quirkiness is derivative, its execution sucks, the game is internally inconsistent in a way that doesn't merely call attention to its seams but puts them center stage, and nothing is done well.

smartblue wrote:
I wanna play MGO sometime, but by schedule is opposite most all other humans who speak my language and I still need to learn the ropes from a friend or something

I know good MGO strategy, I will show you how to hate not getting headshots.

TXTSWORD wrote:
It really aggravates me that swery pretends the game isn't highly twin peaks inspired, when he blatantly pays homage to it on several occasions and uses the same locations as twin peaks and has the same "solo FBI guy goes into small northern town to solve the murder of a young girl with the assistance of local police, but the case quickly turns occult/paranormal." Come on Swery, just own it. There's no real shame in it.

I chalk this up to the usual salaryman resistance to saying anything even potentially incriminating about a project ever.
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8128



Joined: 06 Jun 2008
Location: a very very very fine house

PostPosted: Tue May 24, 2011 2:02 am        Reply with quote

Adilegian these are very interesting points and I am going to play this game again considering them

but what about that part with that song?
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Tue May 24, 2011 2:22 am        Reply with quote

Adi and I were discussing that in irc, and both of us were at a loss for the thread's respective enthusiasm. It was literally the most confusingly structured part in a 3D game I've ever experienced, and I don't even remember how I completed it.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Tue May 24, 2011 12:45 pm        Reply with quote

You guys are making me think about this game now, a game I think I largely liked because I didn't think much when playing it.

I probably enjoyed this game more having never watched Twin Peaks (something I will remedy soon). I completely understand the sexism/misogyny charges thrown at the game, and there is no real defense against them. Certain parts of it were pretty damn offensive. For some reason, it didn't bother me much during the playing of the game (well, except Thomas, which for some reason set off my HOLY SHIT THIS IS KINDA OFFENSIVE radar right away, but (sad to say, maybe) video games have gotten me used to turning that off (I could list a lot of examples here)), but now looking back on it, having had attention drawn to it, I am bothered.

I didn't really find the part with the song all that confusing, but that is a personal thing I guess. Since most of the game was so sloppy, I guess I was just rolling with it at the end, though see spoiler section for more thought on that, though.

The part with "the song" was what really redeemed the game for me, except redeemed is completely the wrong word, because it certainly doesn't excuse a lot of the other shit in the game. What I most enjoyed in that part was seeing the how the past as assumed in the rest of the game is actually a recontextualization of previous events, changing their meaning based on the "winner" of those events. This gets spoiler-y below, and it has been awhile, so correct anything that is wrong:

The original raincoat killer being this guy who somehow doesn't get affected by the purple shit and who is trying to figure out the cause and stop it gets lost over the years as all people recall about him is that he killed people while it rained. I found myself wondering how the story of his original actions got changed to become something much different, and much more sinister. Even the ending of the game doesn't ever go back and explain him. It just lets him be as this strange moment in the past that is never going to be understood outside of the player. By making the player control him, the game sorta forces you into this bizarre territory of dealing with that he is killing people, but eventually seeing a bit why he is killing people, and understanding that in his failure to stop what was happening, he was doomed to become a villain and such. It's kinda heavy handed and such, but I thought that it was the one part of the game that actually rose to being a video game, instead of a game adaptation of something else. Of course, this is undermined a bit by the confusing design of the section, but thinking back on it now, I almost wonder if I took that confusion as intentional, given the confusion the original raincoat must have been feeling at the time.

Thinking back on the game, I guess I just sorta ignored the "present day" story in favor of the "past" story, and mostly because the "present" story was so steeped in those sexist/misogynist tropes that taking it at all seriously would've been hard. The whole fate of George and Thomas is just ridiculous and dumb, and it really did undermine a lot of the game. Turning them into lurid bullshit only reinforces the sexist shit going on in the story for so much of the present, though having George turn into a goddamn DBZ character sorta made me laugh that off. Again, probably a conditioned response to so much of gaming in general, and not something that is good.

I did enjoy York's character genuinely, though I found most of my amusement in him was tied to reaction shots and his facial expressions (and how they were incongruous with his voice), so some of that might be ironic too, though I have to wonder that nobody told the people making the game what they were doing. His past is pretty stock anime tropes, though I found that the way it was executed was pretty decent-ish to me, so I didn't mind. And thankfully his father didn't turn out to be God or the big bad or whatever.

That being said, Adiligian is spot on with the horrid way the game treats rape, and the ending really makes this apparent and terrible. So I find myself divided on the ending now, while thinking back on it. The things I liked about the ending (the recontextualization of the original raincoat killer and Zach, the strange lens of America seen through the eyes of people who understand it largely through its products and not direct experiences (see also Silent Hill games and Vampire Rain)) versus the things I didn't like about it (George/Thomas/shitty treatment of rape as a subject). In the end, I don't know where that leaves me with this game. I enjoyed playing it, but I didn't always enjoy what it was saying, and the more I think about it, the less I like it.

I recently said this game had one of the better endings in games, and partially (the song chapter), I think that is true, but then again I don't. I am very conflicted about this now, which is strangely a place I like to be. I wish I had more people around when I was playing this game to talk to about it. I think this game is a lot more fun to dissect and pick apart than it is to play. It's a mess, but one that gives me a lot to turn over.
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parker
a wolf adventuring


Joined: 31 May 2007
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PostPosted: Tue May 24, 2011 3:48 pm        Reply with quote

Irony has nothing to do with my enjoyment of the game. For me dragon warrior type games are shitty and primitive but that doesn't mean my enjoyment of Earthbound is ironical.
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klj5j6li
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PostPosted: Wed May 25, 2011 4:29 am        Reply with quote

Quote:
I probably enjoyed this game more having never watched Twin Peaks (something I will remedy soon)


Man I'll never understand how so many people (self included) have this same bad idea.

Twin Peaks isn't worth watching at all. It's a terrible train wreck and even the people who like it seem to agree that like 60-70% of the series isn't worth watching.

Quote:
can u even BELIEVE thay made a show this wierd.......
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parker
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PostPosted: Wed May 25, 2011 4:34 am        Reply with quote

What the
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parker
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PostPosted: Wed May 25, 2011 4:45 am        Reply with quote

It's more like forty percent anyway
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klj5j6li
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PostPosted: Wed May 25, 2011 4:47 am        Reply with quote

If you're going to just skip the last 40% of the show going nowhere you might as well skip the first 60% of the show going nowhere too.
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parker
a wolf adventuring


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Location: suplex city

PostPosted: Wed May 25, 2011 4:56 am        Reply with quote

It's a soap opera.
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klj5j6li
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PostPosted: Wed May 25, 2011 4:59 am        Reply with quote

Can't think of a better reason not to watch it than that.
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