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deadly premonition
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klj5j6li
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PostPosted: Thu Sep 09, 2010 11:23 pm        Reply with quote

You're a really confused person


Also hey it's a new page, how about that deadly premonition!
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Teflon



Joined: 11 Jan 2007

PostPosted: Fri Sep 10, 2010 11:24 am        Reply with quote

Still waiting for the European version!

I did see an honest to god copy of Way of the Samurai 3 in a store so that means Rising Star have actual distribution which is good news at least. I'd never even heard of them previously.
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
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PostPosted: Fri Sep 10, 2010 11:31 am        Reply with quote

i'd forgotten about way of the samurai 3! dammit, there are far too many games i want to buy D:
guess i'll be losing weight this term...
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Wed Sep 15, 2010 10:04 pm        Reply with quote

I'm at the start of Chapter 2, where it's supposed to open up.

Since I'm playing an adventure game that thrives on plot and characterization, two elements that videogames consistently do terribly, I'm not wearing my LOL It's A Game Goggles. The writing and characterization in this game is mostly terrible so far, and many of York's intuitions rely upon tapping into the writer's frankly broken social assumptions rather than mystical/hyperintuitive insight.

The game's done made gender differences and misogyny a fulcrum on which everything in the plot tips, and that right there is a sign that we're wading through the drek-shores of sacred stupidity.

EDIT: To throw a positive note in here, I am enjoying how the game tries to incorporate the player as a character by giving control over a secondary character/entity/force that acts, in-narrative, as the main character's acting principle. Meaning, the main character who the player controls responds to another character, Zach, as his volition or will, and establishing a character in the story whose existence precedes the player's intrusion into the world AND whose relationship to York highly resembles that of a gameplayer's relationship to the actor is pretty cool.
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geinou



Joined: 07 Apr 2010

PostPosted: Thu Sep 16, 2010 12:28 am        Reply with quote

Hey, looks like it finally got an european release date:

October 15th.

http://www.amazon.co.uk/Rising-Star-Games-Deadly-Premonition/dp/B003VM9DEI/ref=sr_1_1?ie=UTF8&s=videogames&qid=1284596824&sr=8-1

I like the boxart. I don't like the Destructoid-thingy though.
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Ymer



Joined: 05 Oct 2009
Location: PAL region

PostPosted: Thu Sep 16, 2010 1:06 am        Reply with quote

geinou wrote:
Hey, looks like it finally got an european release date:

October 15th.

http://www.amazon.co.uk/Rising-Star-Games-Deadly-Premonition/dp/B003VM9DEI/ref=sr_1_1?ie=UTF8&s=videogames&qid=1284596824&sr=8-1

I like the boxart. I don't like the Destructoid-thingy though.



Wait, what?


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Lasakon



Joined: 05 Dec 2006
Location: Oregon Trail

PostPosted: Thu Sep 16, 2010 1:10 am        Reply with quote

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Ratoslov



Joined: 05 Dec 2006

PostPosted: Thu Sep 16, 2010 4:50 am        Reply with quote

Huh. Interesting to see how little the game changed since that. I wonder why they decided on 'York' instead of 'Young'.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Thu Sep 16, 2010 9:13 am        Reply with quote

geinou wrote:
Hey, looks like it finally got an european release date:

October 15th.

http://www.amazon.co.uk/Rising-Star-Games-Deadly-Premonition/dp/B003VM9DEI/

I like the boxart. I don't like the Destructoid-thingy though.


Fabulous news! Can't wait to see what all the fuss is about!

Ymer wrote:
Wait, what?



...and who might this be?
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Thu Sep 16, 2010 1:27 pm        Reply with quote

Adilegian wrote:
I'm at the start of Chapter 2, where it's supposed to open up.

Since I'm playing an adventure game that thrives on plot and characterization, two elements that videogames consistently do terribly, I'm not wearing my LOL It's A Game Goggles. The writing and characterization in this game is mostly terrible so far, and many of York's intuitions rely upon tapping into the writer's frankly broken social assumptions rather than mystical/hyperintuitive insight.


Yeah, you need to wear your goggles more. Not saying it is required or anything, but you are right about the characterization and plot being pretty terrible writing as a whole. What I would say though is that this game isn't necessarily about those, as much as it is about creating a strange atmosphere, and that atmosphere is, in a strange way, actually helped by the writing being a special kind of not good. The broken social assumptions are part of what makes the writing interesting, as I get into a little below.

Quote:
The game's done made gender differences and misogyny a fulcrum on which everything in the plot tips, and that right there is a sign that we're wading through the drek-shores of sacred stupidity.


Yeah, it does this, but at least it has the sense to play around with it a bit. Not a ton, but by the end there is at least a slight feeling that in a fumbling and stupid way they were conscious of this. Again, though, it contributes to the "atmosphere" in a weird way. The gender issues of the game only get further complicated the deeper into the game you get.

I had a lot more fun with this game when I tried to view it in the same way I viewed Silent Hill 2 when I wrote about the notion of "realism" in that game. What you are seeing is a version of America in DP constructed from the media America has generated about itself (and Twin Peaks, in specific, which I have not watched, but having seen some of Lynch's other stuff, is probably obssessed at some level with the bizarre notions of Americana). This media is then filtered through the eyes of a lot of people who have probably never been to America, or at least not for very long periods of time. It's a bizarre hyperreality, constructed out of the projections of reality in different media then filtered through the creative team behind this game and sent back to those who made the media. It would not surprise me at all to find out nobody in Japan found this interesting at all, but to Americans, it could be pretty neat. And while I know a lot of the reaction to such might be centered around "LOL THOSE CRAZY JAPANESE", there is certainly a lot more to it than that. This does not excuse any of the problems you are having with the plot, but it does make reflecting on those problems a bit more interesting.

Quote:
EDIT: To throw a positive note in here, I am enjoying how the game tries to incorporate the player as a character by giving control over a secondary character/entity/force that acts, in-narrative, as the main character's acting principle. Meaning, the main character who the player controls responds to another character, Zach, as his volition or will, and establishing a character in the story whose existence precedes the player's intrusion into the world AND whose relationship to York highly resembles that of a gameplayer's relationship to the actor is pretty cool.


I know I throw Silent Hill 2 around a bunch, but this aspect of DP made me think the people who made it thought a lot about SH2 when making DP, in that SH2 is very clear about the separation of the player's identity from James Sunderland's. To compound this, DP adds in a third party to the "identity issue" that complicates things, as the character the player controls interacts with this third party at the prompting of the player (on at least a few occasions), but the player never hears the third party, never knows the exact interactions between the two. I think there's probably a Killer7 influence here as well.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Thu Sep 16, 2010 5:10 pm        Reply with quote

Once you finish the game, you can access a small photographic library showing the places (must've been one town) the team visited to get an idea for Greenvale's layout and building-types. I wonder how familiar Suehiro is with North America; this might've actually been answered in WAHP's DP interview.

spoilers: I wasn't too keen on DP going all Resident Evil in the end -- having George turn into a silver-haired ogre and Kaysen being revealed as some sort of ancient force, the latter of which bothered me more, since the "evil because evil" explanation is the most boring one in the universe. My disappointment was somewhat similar to my disappointment with Twin Peaks, when it started to do the spiritual moral blame game.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Thu Sep 16, 2010 5:18 pm        Reply with quote

Yeah, the photo gallery is interesting, and explains maybe even more of the oddness of the game, as they team largely nailed the look of the town without really understanding the significance of certain architecture or people.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Thu Sep 16, 2010 5:40 pm        Reply with quote

It looked like they just went to the exact same places where Twin Peaks was filmed.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Wed Oct 13, 2010 2:42 pm        Reply with quote

Capsule Computers wrote:
Any Australian readers that were excited upon hearing the news that Deadly Premonition was getting a PAL release have yet another reason to revile the countries lack of an adult classification for video games, as it has been reported Rising Star Games could not even be bothered to attempt to get the game released in the country. Rising Star later stated in a press release that:

As part of our normal procedures in submitting any game for classification, it was determined internally at Rising Star Games that the game would not satisfy the criteria for an MA15+ rating in Australia and further that any changes to the game would not be possible. It was therefore decided, with regret, the game will not be released in Australia.

This is the first evidence of a developer ever choosing to completely forgo release of their product in Australia due to the failure of its classification system.


>:|

Oh well. I'll make a note to hit eBay a few days after the 29th.
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geinou



Joined: 07 Apr 2010

PostPosted: Fri Oct 29, 2010 3:52 pm        Reply with quote

Attn PAL guys: Seems like the game is out now. At least my version got shipped yesterday, perfect for Halloween.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Fri Oct 29, 2010 4:59 pm        Reply with quote

Just bought a copy off of eBay, and oddly enough Twin Peaks just started showing on satellite TV down here, so it seems everything is falling into place.

Pretty excited!
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Lasakon



Joined: 05 Dec 2006
Location: Oregon Trail

PostPosted: Fri Oct 29, 2010 5:01 pm        Reply with quote

swery65 wrote:
" Deadly Premonition " is out for EU today. I hope to be good, and hope to everyone will enjoy it.

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Sketch



Joined: 05 Dec 2006

PostPosted: Fri Oct 29, 2010 6:19 pm        Reply with quote

Schwere Viper wrote:
J Twin Peaks just started showing on satellite TV down here


It's started showing on satellite TV up here too.

Months after finishing it, I've come to the conclusion that I find it more interesting than both Heavy Rain and Dead Rising 2. Glad to see a new set of nations are about to experience it.
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geinou



Joined: 07 Apr 2010

PostPosted: Fri Oct 29, 2010 6:40 pm        Reply with quote

Looks like I'm getting it together with Red Dead Redemption tomorrow. Pretty excited about that.
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gooktime



Joined: 04 Dec 2006
Location: no

PostPosted: Fri Oct 29, 2010 9:36 pm        Reply with quote

Teflon wrote:
Still waiting for the European version!

I did see an honest to god copy of Way of the Samurai 3 in a store so that means Rising Star have actual distribution which is good news at least. I'd never even heard of them previously.


yeah man WOTS3 was all over when it first came out PAL, though quickly came down to 19.99 till clearance
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real_jamicus



Joined: 04 Feb 2008
Location: Scotland

PostPosted: Fri Oct 29, 2010 10:16 pm        Reply with quote

Yeah!!!! I pre-ordered a while ago, so I should get it within the next couple of days. I don't post here very often, but I check every day or two, so I'd hope that someone else who is playing would like to post in detail and I will also do that.
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geinou



Joined: 07 Apr 2010

PostPosted: Sat Oct 30, 2010 4:19 pm        Reply with quote

It is here. I'm really digging the boxart.
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8128



Joined: 06 Jun 2008
Location: a very very very fine house

PostPosted: Sat Oct 30, 2010 10:43 pm        Reply with quote

goty
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real_jamicus



Joined: 04 Feb 2008
Location: Scotland

PostPosted: Sun Oct 31, 2010 12:20 am        Reply with quote

I also got it today. I've played about three hours. If it wasn't for me having alot of uni work due I would have put all my attention to this today, because I've really really enjoyed it so far.

The town is huge, or seems huge right now, and there are a lot of places to visit. I am in that stage where I don't fully understand the world of the game yet so the connections between things are fuzzy and so everything seems limitless and alive. It's the best part of games! I'm playing right now, I just paused it for a while. Right now I am in the bar SWERY 65 and I've been talking to some characters who are giving me some nice backstory. I guess I heard there are about 30 characters you get to interact with in detail in this game? I suppose I've met uhh...7 or so of those by this point, and a couple of those only fleetingly. I'm looking forward to doing some of the sidequests.

I don't really have much conclusive to say yet, since right now is the first time I have decided to take a proper look around town, and I'm very early in the story I think. I just went through the lumber mill....pretty tense! also though, kind of cumbersome. I knew that before I played it, though, so it's okay.
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Intentionally Wrong



Joined: 05 Dec 2006

PostPosted: Sun Oct 31, 2010 2:15 am        Reply with quote

The lumber mill is the first major hurdle: other dungeons are taxing, but other than one exceptionally aggravating hallway, I don't find any of them as laborious as the lumber mill. This is when the game first really opens up, too.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Sat Dec 18, 2010 8:04 am        Reply with quote

Ah yep, just got through the lumber mill. (Twin Peaks is my fav show ehehe) Drove around for a while trying to meet suspects and collect bones. Kind of overwhelmed right now because, like an above post, the world seems very large and sometimes I do things like drive a million miles on one road to get to a mansion and then it's closed when I get there :\ Afraid of wasting time and missing sidequests and stuff. The first time I picked this up I was told it was like twin peaks and then I played a few minutes of it and was like "This is TRYING to be like twin peaks but is stupid." I've since then radically changed my mind. Yeah, it's wacky and even shitty in various ways but in a wholly charming way. After I got into the game (away from that depressing introductory area) I started to see how it is very much like Twin Peaks in it's own super videogamey way. Really excited about this. Having a p great time B)
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Sun Dec 19, 2010 6:01 pm        Reply with quote

You don't have to worry about missing sidequests from "wasting time" fucking around - although the game never really tells you, you can progress in the main plot at whatever pace you'd like. Missing an engagement for a story mission has no worse consequences than simply making you wait until the next day to be able to do mission in question. In fact you're definitely better off doing what you are, since NOT fucking around is just about the only way you're guaranteed to miss out on side quests. Do note though that you can look up side quest information in the pause menu, and even quests you haven't gotten yet will be listed, along with the timeframe within which they can be attempted. You can also go back to any previously finished chapter and do any of its side quests (though I would recommend doing as many as possible during your playthrough, I kinda wish I hadn't missed as many as I did).
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Cynic



Joined: 20 Nov 2008

PostPosted: Sun Dec 19, 2010 11:33 pm        Reply with quote

Jigsaw wrote:
You can also go back to any previously finished chapter and do any of its side quests (though I would recommend doing as many as possible during your playthrough, I kinda wish I hadn't missed as many as I did).


This. Though if you do choose to replay chapters, only do so when your main save is at the beginning of a new chapter, as there are reported instances of the game erasing essential items from your inventory when you return to it after going back to earlier chapters and preventing any further progress, forcing you to replay the whole game. Keep fucking around and doing as many sidequests as soon you can, since the rewards are worth it.

Also, for anyone who might not yet know:
- run into doors to open them faster;
- press start to skip animations;
- use the L/R bumpers when peeping to jump to the next window without loading;
- L/R triggers will cycle through locations in the map;
- characters with available sidequests will usually (but not always) have a notebook icon next to their name in the map screen.
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klj5j6li
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PostPosted: Sun Dec 19, 2010 11:46 pm        Reply with quote

I think another good thing to remember is that you can use cigarettes to pass as much time as you'd like. There's a limit per cigaratte, but i was never short on them, and there's no problem with chain smoking.

I didn't figure that out until like halfway through the game, but maybe I'm just dumb.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Sun Dec 26, 2010 10:06 am        Reply with quote

Well I just finished this game and...

man...

I am pretty bummed about it.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Sun Dec 26, 2010 10:07 am        Reply with quote



George isn't as mustachio'd
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real_jamicus



Joined: 04 Feb 2008
Location: Scotland

PostPosted: Sun Dec 26, 2010 10:40 am        Reply with quote

TXTSWORD wrote:
Well I just finished this game and...

man...

I am pretty bummed about it.


yeah the ending is pretty dang brutal. i still get bummed thinking about it. it's been hard to go back to greenvale, even though there is a lot of stuff i missed and i mean good character stuff i want to see and just stuff about the town, but by the end of the game the town is just so destroyed and empty!
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Sun Dec 26, 2010 6:35 pm        Reply with quote

I feel really weird about the end:

In the end, you have control over Zach (as you know), and the entire game I have been playing AS Zach... York's imaginary friend. Well the issue arises when Zach, who is also ME more than a character in the game, is accepting and content with the events that happened. It feels like an attempt to manipulate my emotions. Like, since I am Zach I should feel alright with what happened. I don't, though. I don't feel alright about it.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Tue Dec 28, 2010 10:29 pm        Reply with quote

Requesting pictures of all suits.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Thu Dec 30, 2010 10:59 pm        Reply with quote

Adilegian, did you play more of this?
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Dec 31, 2010 12:37 am        Reply with quote

don't do it adilegian.
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bleak
wizard life


Joined: 31 Jul 2007

PostPosted: Fri Dec 31, 2010 7:39 am        Reply with quote

do it adilegian.
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Fri Dec 31, 2010 4:11 pm        Reply with quote

This is all happening so fast.

Serious post: I haven't gotten around to this because my old save file was attached to the primary gamer profile a 360 not my own in Austin. I no longer have access to that 360 or that profile, which means that I'll be starting from scratch on my own profile and system, and that's been a barrier to getting this thing going again.

Deadly Premonition's on my list of games to play when I'm in an adventure gaming mood though.
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smartblue
Ph. D in Awesome


Joined: 05 Dec 2006

PostPosted: Fri Dec 31, 2010 11:00 pm        Reply with quote

The save file might be a loss, but if you know your password, you can recover your old profile online.
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Fri Dec 31, 2010 11:04 pm        Reply with quote

smartblue wrote:
The save file might be a loss, but if you know your password, you can recover your old profile online.

Thing is it's someone else's profile, one that he uses for XBL gaming and stuff. I got quite a ways into the game (which was attached to the Gamertag) before I thought to download my Gamertag to the system, and it just turned out that I kept playing on his name sine I was so far and figured I'd beat the game before I lost access to the specific console and save file. =/
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Dec 31, 2010 11:36 pm        Reply with quote

Adilegian wrote:
Deadly Premonition's on my list of games to play when I'm in an adventure gaming mood though.


it's okay adilegian we're all friends here you can be honest
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