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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Wed Feb 24, 2010 1:43 pm |
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| zombieman000 wrote: |
| This will probably/hopefully be the closest I'll ever get to playing D2. |
man i have not watched any of the youtubes, but unless a random and barely introduced chick gets mouth-tentacle-raped in the opening after you unexplained plane crash in Northern Canada, it doesn't count.
Also, i will play this too. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Wed Feb 24, 2010 4:36 pm |
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| OK, D3 it is. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Mar 01, 2010 1:39 pm |
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| me in axe thread wrote: |
man this game.
York started telling Zach/me about fast times at ridgemont high while we were driving to a murder scene after we met the local shopkeeper/rockabilly dude and his suburban wife who actually knows what the store has. Both of them admitted this was the situation.
I bought a fishing rod, but haven't gotten to fish.
The town is so wonderfully spread out. It just encourages you to drive around and listen to York talk shit about renting VHS tapes.
I feel so Zach. |
Also, go in cold guys. It's so much more awesome the less you know. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Thu Mar 04, 2010 1:32 pm |
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Man, luvcraft, I didn't know all those places were open before the town meeting, so I just went home and went to bed :(.
I will play this some more either tonight or tomorrow. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Mar 05, 2010 12:45 pm |
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| Seth, I think they have a lot more in common than you might think, but are targeted slightly differently. DP is to silent hill what killer7 is to resident evil, sort of. But not really. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Mar 05, 2010 3:39 pm |
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| Yeah, there is that as well. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Tue Mar 09, 2010 1:06 pm |
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| The signs in this game are like a reward for having a decent TV. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Apr 05, 2010 11:59 am |
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| Dracko wrote: |
| CubaLibre wrote: |
| David Lynch is interested in the pathos of small-town America, which is almost exclusively staffed by white people. |
Yeah, I was about to say, I wouldn't want him to talk about something he's clearly not that invested in. It would just come off wrong. |
There are (relatively few) small towns consisting of mostly African Americans, though. It would be interesting to see someone take those on. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Apr 09, 2010 12:03 pm |
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| You could try loading up an earlier episode or something the reloading the one you are in, maybe? |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Apr 09, 2010 12:08 pm |
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| huh, well then. I'd offer you a copy of my save, but I imagine the XBL profile bullcrap won't let us do that. I'm just after that part of the game, too. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Wed May 05, 2010 2:28 pm |
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| Or possibly lovable B-game (or something like that)? If one wants to draw an analogy between the mechanics of playing a game and the mechanics of filmmaking. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri May 07, 2010 11:48 am |
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| lol semantics. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Thu Jun 10, 2010 12:15 pm |
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Yeah, but be careful about running into Kaysen and Willie. If you don't have all the bones when willie gets to you, you get no revolver ever, which is weak and saddening.
I had to buy the revolver to beat the game.
Which I did yesterday. Fuck we need a spoiler-ific thread to talk this shit over because whoa. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Jun 14, 2010 12:19 pm |
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| Sketch wrote: |
| Also, I am enjoying the combat so far (chapter 6). Does it get worse, or does it stay like this? It's more average than intolerable. |
Yeah, aside from the one enemy, it is mostly just sort of tolerable. It's amusing the rate at which the game throws ridiculously powerful infinite guns at you, basically showing how little they gave a fuck about the combat. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Jun 21, 2010 5:41 pm |
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| Oh shit YORK IS SEAMAN?!?!? |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Jun 25, 2010 12:08 pm |
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| I wouldn't necessarily call it better than SH2, but it's definitely in the same ball park of horror games doing a lot more than just scaring you (and hell, DP isn't the slightest bit scary). |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Aug 23, 2010 1:22 pm |
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| Mr. Mechanical wrote: |
| Though from what I'm seeing combat isn't really the point at all. I do like the enemy designs and how they trail across the screen as they move. |
Do any sidequests and the game gives you the tools to just break the combat. It's wonderful. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Thu Sep 16, 2010 1:27 pm |
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| Adilegian wrote: |
I'm at the start of Chapter 2, where it's supposed to open up.
Since I'm playing an adventure game that thrives on plot and characterization, two elements that videogames consistently do terribly, I'm not wearing my LOL It's A Game Goggles. The writing and characterization in this game is mostly terrible so far, and many of York's intuitions rely upon tapping into the writer's frankly broken social assumptions rather than mystical/hyperintuitive insight. |
Yeah, you need to wear your goggles more. Not saying it is required or anything, but you are right about the characterization and plot being pretty terrible writing as a whole. What I would say though is that this game isn't necessarily about those, as much as it is about creating a strange atmosphere, and that atmosphere is, in a strange way, actually helped by the writing being a special kind of not good. The broken social assumptions are part of what makes the writing interesting, as I get into a little below.
| Quote: |
| The game's done made gender differences and misogyny a fulcrum on which everything in the plot tips, and that right there is a sign that we're wading through the drek-shores of sacred stupidity. |
Yeah, it does this, but at least it has the sense to play around with it a bit. Not a ton, but by the end there is at least a slight feeling that in a fumbling and stupid way they were conscious of this. Again, though, it contributes to the "atmosphere" in a weird way. The gender issues of the game only get further complicated the deeper into the game you get.
I had a lot more fun with this game when I tried to view it in the same way I viewed Silent Hill 2 when I wrote about the notion of "realism" in that game. What you are seeing is a version of America in DP constructed from the media America has generated about itself (and Twin Peaks, in specific, which I have not watched, but having seen some of Lynch's other stuff, is probably obssessed at some level with the bizarre notions of Americana). This media is then filtered through the eyes of a lot of people who have probably never been to America, or at least not for very long periods of time. It's a bizarre hyperreality, constructed out of the projections of reality in different media then filtered through the creative team behind this game and sent back to those who made the media. It would not surprise me at all to find out nobody in Japan found this interesting at all, but to Americans, it could be pretty neat. And while I know a lot of the reaction to such might be centered around "LOL THOSE CRAZY JAPANESE", there is certainly a lot more to it than that. This does not excuse any of the problems you are having with the plot, but it does make reflecting on those problems a bit more interesting.
| Quote: |
| EDIT: To throw a positive note in here, I am enjoying how the game tries to incorporate the player as a character by giving control over a secondary character/entity/force that acts, in-narrative, as the main character's acting principle. Meaning, the main character who the player controls responds to another character, Zach, as his volition or will, and establishing a character in the story whose existence precedes the player's intrusion into the world AND whose relationship to York highly resembles that of a gameplayer's relationship to the actor is pretty cool. |
I know I throw Silent Hill 2 around a bunch, but this aspect of DP made me think the people who made it thought a lot about SH2 when making DP, in that SH2 is very clear about the separation of the player's identity from James Sunderland's. To compound this, DP adds in a third party to the "identity issue" that complicates things, as the character the player controls interacts with this third party at the prompting of the player (on at least a few occasions), but the player never hears the third party, never knows the exact interactions between the two. I think there's probably a Killer7 influence here as well. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Thu Sep 16, 2010 5:18 pm |
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| Yeah, the photo gallery is interesting, and explains maybe even more of the oddness of the game, as they team largely nailed the look of the town without really understanding the significance of certain architecture or people. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Tue May 24, 2011 12:45 pm |
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You guys are making me think about this game now, a game I think I largely liked because I didn't think much when playing it.
I probably enjoyed this game more having never watched Twin Peaks (something I will remedy soon). I completely understand the sexism/misogyny charges thrown at the game, and there is no real defense against them. Certain parts of it were pretty damn offensive. For some reason, it didn't bother me much during the playing of the game (well, except Thomas, which for some reason set off my HOLY SHIT THIS IS KINDA OFFENSIVE radar right away, but (sad to say, maybe) video games have gotten me used to turning that off (I could list a lot of examples here)), but now looking back on it, having had attention drawn to it, I am bothered.
I didn't really find the part with the song all that confusing, but that is a personal thing I guess. Since most of the game was so sloppy, I guess I was just rolling with it at the end, though see spoiler section for more thought on that, though.
The part with "the song" was what really redeemed the game for me, except redeemed is completely the wrong word, because it certainly doesn't excuse a lot of the other shit in the game. What I most enjoyed in that part was seeing the how the past as assumed in the rest of the game is actually a recontextualization of previous events, changing their meaning based on the "winner" of those events. This gets spoiler-y below, and it has been awhile, so correct anything that is wrong:
The original raincoat killer being this guy who somehow doesn't get affected by the purple shit and who is trying to figure out the cause and stop it gets lost over the years as all people recall about him is that he killed people while it rained. I found myself wondering how the story of his original actions got changed to become something much different, and much more sinister. Even the ending of the game doesn't ever go back and explain him. It just lets him be as this strange moment in the past that is never going to be understood outside of the player. By making the player control him, the game sorta forces you into this bizarre territory of dealing with that he is killing people, but eventually seeing a bit why he is killing people, and understanding that in his failure to stop what was happening, he was doomed to become a villain and such. It's kinda heavy handed and such, but I thought that it was the one part of the game that actually rose to being a video game, instead of a game adaptation of something else. Of course, this is undermined a bit by the confusing design of the section, but thinking back on it now, I almost wonder if I took that confusion as intentional, given the confusion the original raincoat must have been feeling at the time.
Thinking back on the game, I guess I just sorta ignored the "present day" story in favor of the "past" story, and mostly because the "present" story was so steeped in those sexist/misogynist tropes that taking it at all seriously would've been hard. The whole fate of George and Thomas is just ridiculous and dumb, and it really did undermine a lot of the game. Turning them into lurid bullshit only reinforces the sexist shit going on in the story for so much of the present, though having George turn into a goddamn DBZ character sorta made me laugh that off. Again, probably a conditioned response to so much of gaming in general, and not something that is good.
I did enjoy York's character genuinely, though I found most of my amusement in him was tied to reaction shots and his facial expressions (and how they were incongruous with his voice), so some of that might be ironic too, though I have to wonder that nobody told the people making the game what they were doing. His past is pretty stock anime tropes, though I found that the way it was executed was pretty decent-ish to me, so I didn't mind. And thankfully his father didn't turn out to be God or the big bad or whatever.
That being said, Adiligian is spot on with the horrid way the game treats rape, and the ending really makes this apparent and terrible. So I find myself divided on the ending now, while thinking back on it. The things I liked about the ending (the recontextualization of the original raincoat killer and Zach, the strange lens of America seen through the eyes of people who understand it largely through its products and not direct experiences (see also Silent Hill games and Vampire Rain)) versus the things I didn't like about it (George/Thomas/shitty treatment of rape as a subject). In the end, I don't know where that leaves me with this game. I enjoyed playing it, but I didn't always enjoy what it was saying, and the more I think about it, the less I like it.
I recently said this game had one of the better endings in games, and partially (the song chapter), I think that is true, but then again I don't. I am very conflicted about this now, which is strangely a place I like to be. I wish I had more people around when I was playing this game to talk to about it. I think this game is a lot more fun to dissect and pick apart than it is to play. It's a mess, but one that gives me a lot to turn over. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Jul 25, 2011 1:33 pm |
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| It's pretty terrible, really, though Forrest Kaysen is in it. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Jul 25, 2011 4:46 pm |
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| Well, see, at least the base mechanics of DMC2 were fun, even if they fucked so much else up. So much of playing Spy Fiction was just torturous. It's still a funny game, but the actual palying of it is just clunky and annoying after a bit. People should play it if they want to, but don't go in expecting anything near DP. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Jul 25, 2011 5:11 pm |
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| Sniper Honeyviper wrote: |
| Like I said, it's only for those with enough patience. And personally, I find subpar, convoluted controls and unclear objectives much more fun and interesting than the modern Arkham Asylum/Castlevania LoS method of turning everything into a QTE. |
Man that is just a false dichotomy if ever there was one.
I found it much more clunky and annoying than DP. Like, if the DP combat sections were the whole game. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Tue Jan 24, 2012 2:29 pm |
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| X-pert74 wrote: |
| boojiboy7 wrote: |
Yeah, but be careful about running into Kaysen and Willie. If you don't have all the bones when willie gets to you, you get no revolver ever, which is weak and saddening.
I had to buy the revolver to beat the game.
Which I did yesterday. Fuck we need a spoiler-ific thread to talk this shit over because whoa. |
That's not true; as long as you have bones with you, you can do that Kaysen "quest" as many times as you feel like. Just make sure to have the quest occur again once you've got all seven bones in your possession and you will be fine. |
Man, I must've gotten some error then, because I had all the bones and still couldn't do it. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Tue Jan 24, 2012 7:49 pm |
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| Yeah, it sucked, because that gun makes things a lot more tolerable, combat-wise. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Wed Jan 25, 2012 1:12 pm |
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| X-pert74 wrote: |
| The Magnum isn't much more necessary than the other infinite weapons, but it's still nice to have. |
Yeah, agreed. I mean, I still beat the game without it. I just had to spend a bit too long thinking about/performing combat than I would've otherwise liked. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Mar 02, 2012 2:43 pm |
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| Gideon Zhi wrote: |
I'm not sure I see what was so great about the infinite magnum. I mean, I used it on the final boss, but otherwise I just stuck with the infinite machinegun for the regular goons, the flamethrower for the wall crawlers, and the shotgun for the raincoat killer. And this is on the harder difficulties, too - my most recent save is having beaten the game on Hard. I should go back and re-play it (again) one of these days just to 100% it on Easy again.
Hate the wall-crawlers so damn much, though. |
the thing with the infinte magnum is is means largely not ever having to change your gun, which is nice. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Thu May 02, 2013 12:37 pm |
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| parker wrote: |
| Glitchy sound and low frame rates are way more irritating than some wonky shooting. |
pretty sure there were both in the original, so i wouldn't hope too high for them to get patched out. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Thu May 02, 2013 1:01 pm |
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I remember there being sound issues, definitely, and the framerate hiccups were a thing as well.
But yeah "improved engine" is sounding like the opposite of wht is happening here. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri May 03, 2013 11:45 am |
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| Adilegian wrote: |
| Bingle wrote: |
| Oh well, time to prove how terrible I am with my money. |
This should be the coda for every thread. |
...or just my life in general. |
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