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deadly premonition

 
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Mon Apr 12, 2010 2:58 pm        Reply with quote

A lot of them use accelerated cycles because there's less to do at night and it makes it boring, plus the environment/quests aren't really big/long enough to fill several real time days. Plus the insistance that players get a representative sample of the whole thing in one or two hours.
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