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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Mon May 17, 2010 1:55 am |
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I'm incredibly late hearing about this, but after learning about its Twin Peaks inspiration (hi dracko) I'm going to jump on this as soon as I have an expendable dollar or so. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sat Aug 21, 2010 9:49 pm |
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I am getting this game sometime this week!
I will be playing it next weekend!
It will be good times! _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sat Aug 28, 2010 3:07 am |
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I am about to start playing this, as soon as XBL begins updating.
I confirmed the update and it's hung on the 0% of the update progress bar, telling me not to turn off or restart the system while the update's being applied, but I'm not even sure that the update's still being applied at this point. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sat Aug 28, 2010 5:11 am |
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I'm avoiding this thread until I complete the game to avoid spoilers, so apologies for asking something I could otherwise look for on my own, but....
Has anyone posting here about Twin Peaks been a slightly obsessive nerdfan of the televisions series (hi dracko)? Because I'm going to want to break this down into references and parallels as I'm going through it, and I'd love to bounce impressions off someone as crazy about Twin Peaks as I am. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Wed Sep 15, 2010 10:04 pm |
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I'm at the start of Chapter 2, where it's supposed to open up.
Since I'm playing an adventure game that thrives on plot and characterization, two elements that videogames consistently do terribly, I'm not wearing my LOL It's A Game Goggles. The writing and characterization in this game is mostly terrible so far, and many of York's intuitions rely upon tapping into the writer's frankly broken social assumptions rather than mystical/hyperintuitive insight.
The game's done made gender differences and misogyny a fulcrum on which everything in the plot tips, and that right there is a sign that we're wading through the drek-shores of sacred stupidity.
EDIT: To throw a positive note in here, I am enjoying how the game tries to incorporate the player as a character by giving control over a secondary character/entity/force that acts, in-narrative, as the main character's acting principle. Meaning, the main character who the player controls responds to another character, Zach, as his volition or will, and establishing a character in the story whose existence precedes the player's intrusion into the world AND whose relationship to York highly resembles that of a gameplayer's relationship to the actor is pretty cool. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Fri Dec 31, 2010 4:11 pm |
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This is all happening so fast.
Serious post: I haven't gotten around to this because my old save file was attached to the primary gamer profile a 360 not my own in Austin. I no longer have access to that 360 or that profile, which means that I'll be starting from scratch on my own profile and system, and that's been a barrier to getting this thing going again.
Deadly Premonition's on my list of games to play when I'm in an adventure gaming mood though. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Fri Dec 31, 2010 11:04 pm |
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| smartblue wrote: |
| The save file might be a loss, but if you know your password, you can recover your old profile online. |
Thing is it's someone else's profile, one that he uses for XBL gaming and stuff. I got quite a ways into the game (which was attached to the Gamertag) before I thought to download my Gamertag to the system, and it just turned out that I kept playing on his name sine I was so far and figured I'd beat the game before I lost access to the specific console and save file. =/ _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sun May 22, 2011 12:35 am |
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I'm giving this another try, seriously this time. I'm on Episode 3, and I think I hate as much about the game as I like.
I don't think there's anything that I love about it yet. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sun May 22, 2011 3:35 am |
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| zombieman000 wrote: |
| Getting York's car fixed+the upgrades was so worth it. |
I just got to drive Emily's car near the end of Episode 3 and was impressed with how much better a ride it is than the standard police vehicles. Think I'm going to do some junkyard sidequests.
I've got the infinite submachine gun extra weapon and am about to go on Ghost Hunt No. 2 along the train tracks. The history of the town is pretty interesting, and I'm enjoying this, but my enjoyment of the plot and characters is hampered by the narrow gender roles that circumscribe the characters as well as the possible events that can unfold.
In particular, my mind goes back to a conversation between York and George wherein one says (paraphrased), "Life is about the strong hurting the weak... adults to children, men to women, and criminals to victims." I keep wanting to give the game the benefit of the doubt by ascribing such a stupid worldview to specific characters, but it actually seems to permeate the narrative's own ethos, so it makes the events and characters largely implausible to me. It's a significant weakness in the plot and atmosphere, and one that has largely undermined my ability to "get sucked into" the plot. It's also a point where the game diverges (to its detriment) from its source material, as women in Twin Peaks, while often sexualized and put into victim roles, could also be bold and brassy to get what they want without being punished for those characteristics. (Here I think, in particular, of Catherine Martell.)
I like to make myself open to enjoying things that I disagree with, but this actually goes beyond disagreement with an explicit message -- and it goes into the territory of having my pleasure thwarted by implicit sexism. What's bothersome is that the plot completely depends upon that implicit sexism to even operate, and I would like to see a stronger act of imagination than one that relies upon dated social norms.
But, with that said, I'm giving the game a fair shake before I write it off as hobbled by dumb presumptions. I need to do more side quests, and I want to get better equipment if only to shorten the length of the action sequences, which are frankly among the worst I've played in years. The gunplay is boring, and the QTE sequences are painfully illogical.
HEY LET ME RUN DOWN THIS CORRIDOR AWAY FROM THE AXE MURDERER OH WAIT LET ME GINGERLY STEP ONTO THIS SLIGHT ELEVATION NOW STEP DOWN OH SHIT GOTTA PUSH A BOX PUSH A BOX PUSH A BOX
I'm sure these are not unique criticisms, but they're significant flaws that call attention to what a trainwreck the game is on the level of production. Worse is the fact that the game can't even keep up with its own scripted events during QTEs and undermines its own gimmicks!
You're given two windows during the Raincoat Killer chase scenes, one to show York's/the player's POV and the other window belongs to the killer's first person POV, presumably to create tension. This whole effect is undermined when the script calls for the killer to appear right in front of York (WHOA SHOCK) and the Killer's FPV shows him two rooms back because he's been busy hacking up mannequins.
It's a mess in so many ways. I can remember enjoying games like this ironically but I don't think I do anymore.
I'll finish it because I want to see the breadth of what the fuss is about. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sun May 22, 2011 4:05 am |
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I'm actually dreading the "mechanically" part more than the "narratively." I hate QTEs. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Mon May 23, 2011 8:04 pm |
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I almost can't believe that I just saw evil George go super saiyan tengo. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Mon May 23, 2011 8:34 pm |
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I've just run down the stairs with the massive QTE sequence against bigspawn Kaysen, and now I'm on top of the demolished belltower fighting Staypuff Marshmallow Kaysen.
I'm annoyed that the choice you're given between shooting Keysen or Emily is false, since nothing about choosing the Kaysen option should prevent the Emily scenario from occurring. Stupid.
I'm also grossed out that the game covers traditional rape-soiling ideas with its own conceits with the red tree growing out of Emily's abdomen. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Mon May 23, 2011 9:42 pm |
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Just beat it.
I need someone to explain to me why they think that game was good. It struck me as bad in virtually every respect.
I don't think I've this strongly disliked a game in a long time. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Mon May 23, 2011 10:44 pm |
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| TXTSWORD wrote: |
| go away :C |
I did. The quest only made me stronger. DIE SNAKE.
| TXTSWORD wrote: |
| I apologize if the post that I felt was somewhat innocent was taken as "bullying" or offended anyone. That certainly wasn't my intention. |
I believe I already said DIE SNAKE.
| smartblue wrote: |
| I imagine this game's appeal lies in its kitch factor, perhaps in the same way people like Troma movies. |
I think that's part of my problem right there. I don't enjoy things ironically (usually), and I enjoy videogames with absurd elements (like MGS) because of a polished execution of that absurdity. Deadly Premonition comes off looking like a half-assed rendition of a stupid vision.
| smartblue wrote: |
| The draw to me was always in the bizarre world you explore, as a bizarre character who has bizarre introspective dialogue. |
Twin Peaks probably ruined Deadly Premonition for me, in this respect, because it strove for a bizarre character with a bizarre introspective dialogue but made it interesting and convincing. I felt like York's character's weirdness was comprised wholly of gimmicks bordering on one-liners (oh that york and his coffee, that guy), and -- outside of the Zack sidestory -- I felt that everything was superficially trumped up.
Cooper in Twin Peaks had visions, Tibetan meditation, and chaos magick from a background of spiritual revelation and self-study. Zack saw some weird screwed up stuff when he was a kid and got that second personality, but the occult/visionary elements of his character are merely asserted, not advanced, and come off as insubstantial attempts to parrot superior source material.
On top of that, the primary unique aspect of York's character draws from the molded waters of anime cliche: Saw a personal trauma thing as a child, got awesome powers (?) (!!!!). What's there isn't original enough for me to like, and not executed well enough for me to feel gracious toward.
Basically, what Deadly Premonition wants to do -- not even what it does -- has been done better. It's not original, and it's not a quality execution of that rhymed content.
| smartblue wrote: |
| I too found myself disgusted at the things you found issue with toward the end, but I'm not as judgmental towards its themes since that isn't my main draw. |
I can usually look through misogyny or implicit sexism to enjoy a broader drama happening in a story, but the fact that, in the 21st century, implicit sexism and honor-killing a rape victim are fundamental parts of a "deep" and "weird" story blows my mind. This material is stupid child's play, has no imagination, replicates the kind of social indoctrination that can make rape victims see themselves as "soiled," and is inexcusably vulgar. The game never redeems its flaws, in theme or performance.
| analogos wrote: |
| the thing about the kitsch appeal is that everything about the game that isn't just a second-rate twin peaks is a fifth-rate something else. it's not like it's riding on the virtue of its own inexplicable brand of quirkiness heretofore unseen. |
This is pretty on the mark for me. It's quirkiness is derivative, its execution sucks, the game is internally inconsistent in a way that doesn't merely call attention to its seams but puts them center stage, and nothing is done well.
| smartblue wrote: |
| I wanna play MGO sometime, but by schedule is opposite most all other humans who speak my language and I still need to learn the ropes from a friend or something |
I know good MGO strategy, I will show you how to hate not getting headshots.
| TXTSWORD wrote: |
| It really aggravates me that swery pretends the game isn't highly twin peaks inspired, when he blatantly pays homage to it on several occasions and uses the same locations as twin peaks and has the same "solo FBI guy goes into small northern town to solve the murder of a young girl with the assistance of local police, but the case quickly turns occult/paranormal." Come on Swery, just own it. There's no real shame in it. |
I chalk this up to the usual salaryman resistance to saying anything even potentially incriminating about a project ever. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sun May 29, 2011 3:13 am |
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| Interstellar Dinghy wrote: |
| Twin Peaks isn't worth watching at all. It's a terrible train wreck and even the people who like it seem to agree that like 60-70% of the series isn't worth watching. |
I disagree completely. What don't you like about the show?
I think that the show succeeds by building tension around a compelling whodunit and, amid that, interweaving sidestories that connect (however tangentially) with that central whodunit. The supernatural elements aren't put to the forefront until later in the series, when network pressure forced Lynch, Frost, and company to resolve the mystery.
Unfortunately, that also ruined the narrative structure that the first season throve on. I think that the creative staff made some good decisions to resolve those mysteries, though I'd also say that those decisions were redeemed and made meaningful by the series' conclusion.
| Interstellar Dinghy wrote: |
| Quote: |
| can u even BELIEVE thay made a show this wierd....... |
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I think that the weird elements of Twin Peaks are imaginative, original, and compelling.
| Interstellar Dinghy wrote: |
| If you're going to just skip the last 40% of the show going nowhere you might as well skip the first 60% of the show going nowhere too. |
I don't think that "going somewhere" is a good criterion for the show's merit. It establishes compelling characters and builds dramatic tension skillfully. It's got some of the best energy I've seen in a television show, and, ironically, it started to suffer when executive forces demanded that it start "going somewhere."
But yeah tastes vary so I'm not trying to convince you to like it. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu May 02, 2013 9:12 pm |
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| Bingle wrote: |
| Oh well, time to prove how terrible I am with my money. |
This should be the coda for every thread. _________________
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