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Sonic and the Secret Rings doom thread
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JamesE
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Joined: 05 Dec 2006

PostPosted: Mon Feb 26, 2007 10:39 am    Post subject: Sonic and the Secret Rings doom thread    Reply with quote

Still waiting for my Wii preorder

It's not out anyway

Is it any good?
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JamesE
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Joined: 05 Dec 2006

PostPosted: Mon Feb 26, 2007 10:49 am        Reply with quote

http://www.wii.tv/2007/02/23/sonic-the-secret-rings-review/

oh god damn it kid

god fucking damn you
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special blend



Joined: 06 Dec 2006

PostPosted: Mon Feb 26, 2007 10:52 am        Reply with quote

I watched the ending on YouTube.

Thumbs down.
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another coma
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Joined: 05 Dec 2006
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PostPosted: Mon Feb 26, 2007 12:08 pm        Reply with quote

I've been trying to find some words to best describe how I feel about this game without coming off as sour. I guess, I'm disappointed because there is/was so much fucking potential in this product. It's got a few really basic design decisions that hold it back from greatness. greatness!

The Earth motif is ignored, and alternate playable characters are ditched.
The cutscene art is gorgeous. the game is what a Sonic game should look like, more or less. the soundtrack has it's hiiiighs and loooows (sorry nightsB the vocal tracks kill me but the instrumentation is dandy).

The English dub is atrocious but that was to be expected, and if I turn on the Japanese language track I can ignore the voices altogether. I'm most of the way through the game and really, aside from the beginning of the game the plot is kind of cute (really!) and doesn't get in the way of the experience at all. In fact, the MENUS get in the way of the game more than the plot. I'll get to that later.

As far as the game itself - I'll offer up front that when it's good, it feels like Sonic in three dimensions done right. Really. Sometimes the little guy controls really well, and the tilt controls are more effective for maneuvering at high speeds and feeling like a suave motherfucker than the analogue stick ever was. like you're driving Sonic. that's an excellent thing.

And even better, Sonic is doing things that Sonic should! like jumping into a fucking cannon and surfing on a cartoon bullet through the sky to the next pirate ship. A+++. The main stages are comprised of really cool looking set pieces chained together one after the other, when they flow correctly.

But. There are a few things about how the game plays that really, really get me.

1. Backtracking. why, why, why was this not a turn around button? There are areas in the game where you will, playing the first time through, run headlong into a wall you cannot pass, and it will be necessary to backtrack to continue. The game's method of doing this is to have you move the controller upside down, causing Sonic to travel backwards (or if you have it equipped, a slightly faster backstep move). Trouble is, not only does it bring the pace to a halt with how slow it is, but you can't see where you are going! At all! Which is a serious issue if you have to move back to defeat enemies to move on. There is no good reason that this wasn't a turn around button.

2. I can very much deal with the camera edging off to the side when I'm about to make a sharp turn in the level (it makes the visual presentation smoother) but for the life of me I can't understand why they chose about half of the angles they did in this game. Having Sonic run forward in a 3/4 view sure looks cool but it also fucks with my depth perception while I'm trying to avoid getting smacked around by shit. One section in the foundry level really sticks out at me as a good example of this: after happily speeding along through a few tricky platform sections you are sent almost blindly in a room where you are expected to brake to a near complete stop or get hit by a number of spiked balls rolling about. Of course, the developers place a boost pad at the entrance to the area, and pull the camera right above your head so you can't see where you are going. To add to the insult the developers were aware of the whole setup and flash advice to slow down somewhere around the same time that you've already been dragged through the spikes.

The ratio of this kind of frustrating shit to well designed areas is about one to three.

3. The combat sucks except for the bosses.

and finally 4. The whole experience/skill system, while not totally poorly implemented is pretty much an overly ambitious pile of trash and shouldn't be in this game at all. Who wants to equip stuff in a menu just to play some damn Sonic level, anyway?

At some points in the game you will come to terms with the fact that Sonic cannot progress reasonably with his current skillset. Why, then, make a game that allows for infinite retries at invisible checkpoints?. I have a crazy theory that the infinite retries are there to offset the difficulty of the poorly designed areas.

If anything, the game would benefit from having it's difficulty toned down overall. Maybe I'll get around to finishing the game this week, put it down, and return to it much later so I can just enjoy the highlights. It's got it's good bits, but really, it's too little, too late, and still a little too attached to what Sonic has become.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Mon Feb 26, 2007 12:45 pm        Reply with quote

JamesE wrote:
http://www.wii.tv/2007/02/23/sonic-the-secret-rings-review/

oh god damn it kid

god fucking damn you

That guy is an ass.
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JamesE
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Joined: 05 Dec 2006

PostPosted: Mon Feb 26, 2007 12:47 pm        Reply with quote

Thank you B Coma. I do disagree that this is what Sonic should be all about, but I see this as being a collection of elaborate Sonic style Special Stages, a la Sonic 2, Rush and Chaotix. I think they missed a trick by not developing SIDE ON LEVELS that you play using the NES controller stance then travel to the into-the-screen levels from. That would have been excellent.

Asthetically this game has the look of Monster World V (the one with the girl) and seems to basically be Wonder Boy in 3D. I can roll with that, really.

Isn't it a shame Sonic doesn't jump in a ball? That was sort of his reason to exist as a hedgehog and not a rabbit, as originally planned.
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NightsB



Joined: 05 Dec 2006

PostPosted: Mon Feb 26, 2007 4:08 pm        Reply with quote

oh just try it and stop being bitter.

i had a bigger response typed up but the server went down and i lost the page.

also i'm going to defend the skill equipping stuff. i like leveling up my rings and getting new abilities because they help me go back and get gold medals on the earlier stages. the set i have no makes sonic's speed TOTALLY OUT OF CONTROL FAST but still within reason. it switches up the gameplay nice and makes some previously difficult things a cakewalk.
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Wall of Beef



Joined: 04 Dec 2006
Location: Fart Beach

PostPosted: Mon Feb 26, 2007 4:15 pm        Reply with quote

special blend wrote:
I watched the ending on YouTube.

Thumbs down.


Boy, I sure hope they did not ruin the Sonic storyline. The characters are so deep, have developed so well over all these years. It'd be a real shame for that all to go to waste.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Mon Feb 26, 2007 4:17 pm        Reply with quote

Wall of Beef wrote:
special blend wrote:
I watched the ending on YouTube.

Thumbs down.


Boy, I sure hope they did not ruin the Sonic storyline. The characters are so deep, have developed so well over all these years. It'd be a real shame for that all to go to waste.


I watched the ending as well, and it really is terrible. I don't care about character development or continuity, but I do care about OD'ing on cheese.
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JamesE
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Joined: 05 Dec 2006

PostPosted: Mon Feb 26, 2007 4:17 pm        Reply with quote

NightsB wrote:
oh just try it and stop being bitter.


Woah, what wasp went and flew up your pisshole?

I'm just saying that the effort they put into PARTY MINIGAMES could have been used elsewhere and that it's a shame they forgot Sonic's MO is to curl into a ball. (Hardcore Sonic fans unable to let go lol)
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NightsB



Joined: 05 Dec 2006

PostPosted: Mon Feb 26, 2007 4:42 pm        Reply with quote

sonicteam didn't develop the party games, they were done by another team

also i'm not the one who goes on rampages about how sonicteam sucks and sonic has lost it constantly for the past few years now

edit damn i need a spell checker
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JamesE
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Joined: 05 Dec 2006

PostPosted: Mon Feb 26, 2007 4:46 pm        Reply with quote

I think you need a fresh bottle and a nap
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NightsB



Joined: 05 Dec 2006

PostPosted: Mon Feb 26, 2007 4:48 pm        Reply with quote

i hate you jamese
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Mon Feb 26, 2007 4:49 pm        Reply with quote

Seriously JamesE, what is that avatar? That's not Mr. Connery, is it? If it is, and really even if it isn't, what the fuck is going on there?
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JamesE
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PostPosted: Mon Feb 26, 2007 4:50 pm        Reply with quote

NightsB wrote:
i hate you jamese


Because I'm so beautiful?
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Mon Feb 26, 2007 5:46 pm        Reply with quote

special blend wrote:
I watched the ending on YouTube.

Thumbs down.


I saw this ending (linked on IC, which was found by James... the circle is complete!) and while it was terrible, it's kind of funny how nice and classy it seems compared to the ending of Sonic 360. It almost seems quaint and charming in comparison.
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JamesE
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PostPosted: Mon Feb 26, 2007 5:49 pm        Reply with quote

and the post got Kotaku'd

thus did I spread it's vile seed to the stars
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BenoitRen
I bought RAM


Joined: 05 Jan 2007

PostPosted: Mon Feb 26, 2007 7:11 pm        Reply with quote

Who cares about the ending? All endings are unsatisfactory these days.

It's about the actual game, people!
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winkerwatson
badmin


Joined: 04 Dec 2006

PostPosted: Mon Feb 26, 2007 7:54 pm        Reply with quote

Predator Goose wrote:
Seriously JamesE, what is that avatar? That's not Mr. Connery, is it? If it is, and really even if it isn't, what the fuck is going on there?
Zardoz
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Mon Feb 26, 2007 8:01 pm        Reply with quote

In the far future, a savage trained only to kill finds a way into the community of bored immortals that alone preserves humanity's achievements.

That sounds fantastic. Thank you Winker.
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showka



Joined: 04 Dec 2006

PostPosted: Mon Feb 26, 2007 9:23 pm        Reply with quote

What did you guys expect for the ending? Sorry, but Sonic is a character designed to appeal to grade schoolers. I haven't played the game, but the ending video wasn't as bad as its been made out to be. I'm sure if you're nine, and were talking about it on the playground, you'd say it was fucking awesome (especially how the camera keeps swooping over to Sonic and he puts his hand up all like "Wish number TWO, BIZATCH!" WHOOOA! Soooooo cool, man).

Really, if Mario Galaxy has cut-scenes even remotely that good we should all weep for joy. Have you forgotten the TV muting embarrassment that was the Mario Sunshine intro and ending videos?
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Mon Feb 26, 2007 9:26 pm        Reply with quote

It was the Spoilers: mountain of hankerchiefs bitthat really pushed the cheese too far. I can't think of anyone of any age that would appreciate that. It just puts a sour taste in your mouth.
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JamesE
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Joined: 05 Dec 2006

PostPosted: Mon Feb 26, 2007 9:36 pm        Reply with quote

showka wrote:
What did you guys expect for the ending?


* Final enemy base explodes
* Maybe there is a biplane?
* Magic sparkly things do something?
* Sonic runs through fantasy world
* Robotnik escapes in exploding spaceship
* NOBODY SAYS ANYTHING
* NOBODY COMES BACK FROM THE DEAD
* No women unless they look like they'd fit into the same universe as Betty Boop
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gooktime



Joined: 04 Dec 2006
Location: no

PostPosted: Mon Feb 26, 2007 9:48 pm        Reply with quote

Zardoz is perhaps one of the greatest movies of all time.
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special blend



Joined: 06 Dec 2006

PostPosted: Mon Feb 26, 2007 10:12 pm        Reply with quote

Sonic needs to be a mute.
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shrugtheironteacup
man of tomorrow


Joined: 06 Dec 2006
Location: a meat

PostPosted: Mon Feb 26, 2007 11:26 pm        Reply with quote

The gun is good. The Penis is evil.

(I understand that this was also the motto for the dev team of Shadow the Hedgehog)
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BenoitRen
I bought RAM


Joined: 05 Jan 2007

PostPosted: Tue Feb 27, 2007 12:35 am        Reply with quote

JamesE wrote:
showka wrote:
What did you guys expect for the ending?


* Final enemy base explodes
* Maybe there is a biplane?
* Magic sparkly things do something?
* Sonic runs through fantasy world
* Robotnik escapes in exploding spaceship
* NOBODY SAYS ANYTHING
* NOBODY COMES BACK FROM THE DEAD
* No women unless they look like they'd fit into the same universe as Betty Boop

I hate to break it to you, JamesE, but we're the year 2007 now. The era of the Mega Drive has long since past.
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Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message.
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Toups
tyranically banal


Joined: 03 Dec 2006
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PostPosted: Tue Feb 27, 2007 12:39 am        Reply with quote

BenoitRen wrote:
JamesE wrote:
showka wrote:
What did you guys expect for the ending?


* Final enemy base explodes
* Maybe there is a biplane?
* Magic sparkly things do something?
* Sonic runs through fantasy world
* Robotnik escapes in exploding spaceship
* NOBODY SAYS ANYTHING
* NOBODY COMES BACK FROM THE DEAD
* No women unless they look like they'd fit into the same universe as Betty Boop

I hate to break it to you, JamesE, but we're the year 2007 now. The era of the Mega Drive has long since past.

Sad but true :(

Still, it's okay to dream, right?
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Renfrew
catchy, and giger-esque


Joined: 31 Dec 2006
Location: Hometown: America

PostPosted: Tue Feb 27, 2007 1:33 am        Reply with quote

Well, the mountain of handkerchief does make sense in the self referrential way.
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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Tue Feb 27, 2007 1:47 am        Reply with quote

showka wrote:
Really, if Mario Galaxy has not cut-scenes at all we should all weep for joy.


fixed

lol
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Tue Feb 27, 2007 2:04 am        Reply with quote

BenoitRen wrote:
JamesE wrote:
showka wrote:
What did you guys expect for the ending?


* Final enemy base explodes
* Maybe there is a biplane?
* Magic sparkly things do something?
* Sonic runs through fantasy world
* Robotnik escapes in exploding spaceship
* NOBODY SAYS ANYTHING
* NOBODY COMES BACK FROM THE DEAD
* No women unless they look like they'd fit into the same universe as Betty Boop

I hate to break it to you, JamesE, but we're the year 2007 now. The era of the Mega Drive has long since past.


He prefers games to be made a certain way. Since they aren't made that way anymore, he bitches about it. I think that's a pretty reasonable stance. If in 2010 all games have evolved to two Pong games being playing simultaneously on top of and perpendicular to each other, the sole difference between titles being the color of the Pong paddles, I'd be pretty pissed.
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Mr Mustache
Mean Mr. Mustache


Joined: 04 Dec 2006
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PostPosted: Tue Feb 27, 2007 6:34 am        Reply with quote

showka wrote:
Really, if Mario Galaxy has cut-scenes even remotely that good we should all weep for joy. Have you forgotten the TV muting embarrassment that was the Mario Sunshine intro and ending videos?


They were fairly innocuous.
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Zebadayus
pelvis othello


Joined: 05 Dec 2006

PostPosted: Tue Feb 27, 2007 4:02 pm        Reply with quote

I think this looks like a pretty good game, myself. If I had a Wii, I'd probably pick it up.

Maybe it's a step in the right direction. I don't want to get my hopes up, of course... but who knows?

I like the level designs from what I've seen in videos. Still, though, they don't seem to feel very Sonic-ey.

Perhaps it's the music, though. One of the saddest things about the Sonic franchise is that we'll never get that music back. :(
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extrabastardformula
millmuck holecutter


Joined: 01 Jan 2007
Location: The Nearest Faraway Place

PostPosted: Tue Feb 27, 2007 10:04 pm        Reply with quote

JamesE wrote:
showka wrote:
What did you guys expect for the ending?


* Final enemy base explodes
* Maybe there is a biplane?
* Magic sparkly things do something?
* Sonic runs through fantasy world
* Robotnik escapes in exploding spaceship
* NOBODY SAYS ANYTHING
* NOBODY COMES BACK FROM THE DEAD
* No women unless they look like they'd fit into the same universe as Betty Boop


Quoted because it needed to be said. Recorded because it is too magnificent to be mere text on a screen.
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kerobaros



Joined: 05 Dec 2006
Location: St. Louis, MO

PostPosted: Tue Feb 27, 2007 10:20 pm        Reply with quote

extrabastardformula wrote:
Quoted because it needed to be said. Recorded because it is too magnificent to be mere text on a screen.


..what why.
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BenoitRen
I bought RAM


Joined: 05 Jan 2007

PostPosted: Tue Feb 27, 2007 11:57 pm        Reply with quote

Predator Goose wrote:
He prefers games to be made a certain way.

We're only talking about the ending, not the gameplay. The ending he wants is fairly cliché, boring, and that shit just doesn't fly anymore.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Wed Feb 28, 2007 12:06 am        Reply with quote

BenoitRen wrote:
Predator Goose wrote:
He prefers games to be made a certain way.

We're only talking about the ending, not the gameplay. The ending he wants is fairly cliché, boring, and that shit just doesn't fly anymore.


I still think that means he prefers games to be made a certain way. So it's his opinion as to how games should be made. You two differ on that score and that's ok. But that doesn't make his opinion wrong.
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Corinth
thatbox


Joined: 05 Dec 2006

PostPosted: Wed Feb 28, 2007 12:15 am        Reply with quote

Back when the games had those endings, they were also better games. Perhaps there is a correlation?

I almost bought this thing, but the OMG MISSIONS persuaded me to wait for SSX Blur.
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Max Cola



Joined: 15 Dec 2006
Location: a shotgun shack

PostPosted: Wed Feb 28, 2007 1:10 am        Reply with quote

BenoitRen wrote:
Predator Goose wrote:
He prefers games to be made a certain way.

We're only talking about the ending, not the gameplay. The ending he wants is fairly cliché, boring, and that shit just doesn't fly anymore.

You'd rather have horrible cheese than explosions and biplanes?
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Ashura



Joined: 06 Dec 2006
Location: Far East of Eden

PostPosted: Wed Feb 28, 2007 8:32 am        Reply with quote

Wow guys.

I think this, as a Sonic game, plays as close to a 2D Sonic game as you can get. I would love to have another high-res 2D Sonic on a console, but.. they'll probably never do that.

In this game, they actually thought about the levels, Sonic actually wisecracks a bit.. has a bit of a personality, they stripped away his 900 sidekicks and hedgehog clone friends and relegated them to, well, background or no appearance at all, put him in a new and interesting world, and, Sonic GOES FAST. And there's a way to keep him going at a quick pace, unlike Sonic Next and the ilk. A lot of thought went into the levels and most of the sidequests, and they put in plenty of alternate paths and things to do.

I think it's 90% an awesome game. The 10% being, well, there needs to be a way to actually turn around or backtrack which is worthwhile. There's also a bunch of cheap deaths which, time after time, you really can't avoid. I don't mean stuff you learn how to get through after you die, but which just aggravates you to the point where you don't want to finesse the level, you just want to get it over with. Interestingly, some levels are designed so you hurt yourself purposely.

I don't mind the sidequests so much, but I think there should be a straight through level-after-level version, and those be optional. A lot of the side-quests are actually fun, but some are pretty monotonous. The egg carrying one, and especially the no-rings one on the pirate level. Oh my god, I'm sorry, but whoever designed that last part is a sadistic motherfucker.

Sorry, but I actually like Shahra. And I don't mind the dub. Erazor Djinn's voice is super bad, though. His design screams Toriyama, actually. Has anyone gotten to King Solomon yet? I really liked his design. The cutscenes are great, and I like the fact that Sonic looks mostly oldschool save for his, I guess, belly area.

All in all, it's a lot of fun. Too bad everyone covered Sonic Next over it.
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another coma
NeoGAF Reject


Joined: 05 Dec 2006
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PostPosted: Wed Feb 28, 2007 8:36 am        Reply with quote

Ashura wrote:
especially the no-rings one on the pirate level. Oh my god, I'm sorry, but whoever designed that last part is a sadistic motherfucker.



I actually found this part uproariously funny.

I had more trouble with the other pirate ship missions. like, in the ring collecting one, where they disabled the backstep inexplicably.
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