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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Mon May 31, 2010 4:29 pm |
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| parker wrote: |
| Alpha Protocol is stupid as hell. |
What? Noo, what do you mean? It had the guy from Planescape: Torment! It was supposed to be good! ;_; |
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Thu Jun 03, 2010 9:01 am |
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Parker elaborated on his frustration with Alpha Protocol in the Axe:
| parker wrote: |
When the game crashed on me I was never more relieved to be extricated from an unpleasant situation, more so than even the time I was pinned under the girth of this big body I'd met at a bar, on her couch insider her trailer in the north end of town.
I could have swore Baldur's Gate 2 and Planescape Torment were some of the best games ever made, but all bioware or obsidian seem to be capable of anymore is a bunch of cliche riddled male fantasy bullshit. And even if you got any kind of enjoyment out of Dragon Age or Mass Effect, I don't think the same will happen here, the writing here is way worse than anything Bioware's done lately, maybe anything anyone's done lately, and it behaves like it was assembled by the crack programming team behind Ultima IX, and the voice acting makes Deus Ex look like Uncharted 2.
There are unskippable minigames that range from simple and pointless to unsolvable and the save system is some check point type thing, like it came from a 2002 console game. All the security guards wear sunglasses indoors. On the character background selection screen, you pick what you wanna be, soldier, recruit, etc. They all sound like comic book superhero descriptions and the freelance one has a picture of a fat kevin smith guy with a backwards baseball cap and two uzi's. I'm saying I just feel like I'm not getting any younger and don't have time for this kind of shit anymore, there's good games out there. |
I had a chance to watch one of my former roommates play this, and yeah, the game has all these flaws and more. Just in the time that I watched, I witnessed
–awkward environments: no jumping or climbing over obstacles, except where the holographic icon says you can
–a counter-productive camera: it's positioned really close to the protagonist, meaning attempts to run from an encounter often led to the character running in place against a wall we couldn't see
–juvenile thematic choices: it's like they based their world and scenario design on concepts rejected from "Burn Notice" for being too cliché-ridden
–character models that plumb the depths of the Uncanny Valley: major nightmare fuel. (Those teeth!)
All that, and it's still an improvement over Deus Ex 2. I totally have to buy this. _________________ JSNLV is frequently and intentionally wrong. |
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Sat Sep 11, 2010 5:58 am |
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Between my chronic indecisiveness and all the games people keep giving me, I really don't know what to play. I've barely touched Silent Hill: Shattered Memories, Mirror's Edge, Valkyria Chronicles, or Star Ocean: The Last Hope. I still need to finish Red Dead Redemption, Super Mario Galaxy 2, Prince of Persia, Assassin's Creed, GTA4, Borderlands, Dragon Age, Oblivion, Chulip, Personas 3 and 4, SMT Nocturne, FF 12 and 13, DQ9, Steambot Chronicles, Scott Pilgrim, Bionic Commando, Fallout 3, Odin Sphere, God Hand, and EDF 2017. I'm probably forgetting stuff, too. For some reason, what I really WANT to play is Graffiti Kingdom, yet every night I wind up playing Little Big Planet rather than anything else. _________________ JSNLV is frequently and intentionally wrong. |
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Sat Sep 11, 2010 6:17 am |
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Actually, you're on the right track: I clearly need to create an absurdly complicated prioritization chart that will enable me to use weighted variables to calculate exactly which game to play first. Unfortunately the creation of such a chart is impossible until I reinstall my OS... at which point, the ability to resume being productive will preclude me from spending much time on gaming again. _________________ JSNLV is frequently and intentionally wrong. |
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Wed Nov 24, 2010 10:00 pm |
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Playing more Kongai. The fact that you can unlock cards by playing weekly challenges gives it a heavy flavor-of-the-week feel. Right now you can unlock an item for witch characters that can make it very difficult to switch your current character out of the fight, which means a lot of people are now using the witch who has an ability that will kill a character if they don't switch out within three turns of its use. By anticipating this, though, I've been having some luck leading with the kunoichi character, whose 1-2-3 combo of the up-close stun + attack that teleports out of range + strong throwing star attack pretty much demolishes the witch, which hasn't hurt my win percentage lately. _________________ JSNLV is frequently and intentionally wrong. |
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Sat Jan 15, 2011 9:25 pm |
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| Interstellar Dinghy wrote: |
I dunno if you have any yet, but are you using Stat Ups & Stat Downs? They're really super important in Mother 3
Honestly after a certain point in that game I just stopped doing random battles completely, and I don't think I ever had anymore trouble with a boss than I was supposed to. |
If you're in Saturn Valley, several characters have these abilities. Use them.
Using Guard or whatever the defensive option is significantly slows the speed with which your HP meter ticks down. Give Boney all your healing items; he's usually the first one to act.
The 2nd, 3rd, and 4th hits are usually only a couple points each. 5th+ hits typically do a lot more. If you're bad at the timing, though, that's what PSI is for. |
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Mon Mar 07, 2011 6:53 am |
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The curve of quality in Mass Effect 2 is highest in its sidequests and DLC and lowest in the main plot. Lure of the Shadow Broker is good stuff. I am unapologetically a fan of that, even though I hate everything about the way ME2 used the Collectors, the surviving human crewmember from ME1, and Cerberus. _________________ JSNLV is frequently and intentionally wrong. |
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Sat Apr 16, 2011 6:50 pm |
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I'm with Mr. Mechanical on Bully: it's easily my favorite Rockstar game. I should specify that I got it for PS2 on the release date, and that I'd played the immediately preceding Rockstar games (and every game they've released since). "Cheap and messy" is probably the aesthetic I've most associated with Rockstar ever since GTA3 and Midnight Club Street Racing, but I have a fondness for that cheapness and messiness, and seeing it applied to something with such a narrower focus was a real treat. As much as I love San Andreas, that game did try to be too many things to too many people, and it wound up being just a chaotic pile of crazy. Bully seems restrained and deliberate by comparison (which GTA4 took even further, to its detriment).
Like older Sonic games, GTA's mechanics encourage the player to move through the world in a certain way, but the structure of the world and the way in which the player interacts with obstacles serves to frustrate that behavior. They're difficult without necessarily being hard; accomplishing things in the game feels less like a product of skill alone and more like a product of luck, skill and bloody-mindedness. Curious that I enjoy GTA games because of this quality but dislike Sonic for the same reason. _________________ JSNLV is frequently and intentionally wrong. |
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