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L ⌐
Joined: 05 Dec 2006
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Posted: Sun Oct 24, 2010 4:35 am |
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| glossolalia wrote: |
| holy crap and L thought Gimmick! was strangely hostile? not even mentioning the difficulty, what's up with Rainbow Islands turning into Metroid II for one world, then turning right back? |
I assume you mean the Arkanoid world?
What I actually found kind of creepy in Rainbow Islands was the second world, with its happy-faced tanks and artillery and military choppers. |
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L ⌐
Joined: 05 Dec 2006
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Posted: Wed Nov 03, 2010 2:19 pm |
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I beat 3 in Three!
I was surprised at how easy the puzzles become once you actually bother to figure them out. |
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L ⌐
Joined: 05 Dec 2006
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Posted: Mon Jan 17, 2011 2:20 am |
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| luvcraft wrote: |
Right now I'm FINALLY playing La Mulana. I'm loving it, and it really feels more like part of the game than it feels like cheating to try to track down videos and message board posts and information on wikis to help me along, especially because most of that information is sparse, incomplete, and / or poorly written. |
Final boss tips:
1) The knife reflects projectiles.
2) The left eye sees kindness.
Both of those things almost drove me crazy trying to figure out. |
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L ⌐
Joined: 05 Dec 2006
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Posted: Fri May 13, 2011 9:01 am |
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| Sniper Honeyviper wrote: |
| luvcraft wrote: |
| I just finished S&P:Star Successor. Overall an awesome game, but the most disappointing final boss in the history of Treasure games |
Guess you didn't play Gunstar Super Heroes. |
I can sort of forgive this boss because that game had about 6 different endings and anything more elaborate would have probably gotten tiresome.
That game was funky. I can't recall any other game where different dialogue in each difficulty mode openly and brazenly subverted the meaning of the previous mode's story. |
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L ⌐
Joined: 05 Dec 2006
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Posted: Sun May 29, 2011 2:25 pm |
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| The King wrote: |
Battle Kid: Fortress of Peril
I was kind of worried the controls/physics were going to be sloppy, they aren't!
The checkpoints are well placed, controls are tight, the areas are a lot of fun.
If anyone else still has a nes, I highly recommend it. :) |
I heard that the third or fourth boss is unfairly hard, to the point of ruining everything before and after. |
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L ⌐
Joined: 05 Dec 2006
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Posted: Fri Jun 24, 2011 5:36 pm |
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I've been playing Atom Zombie Smasher too. It's nice. It feels satisfying to scoop up a whole bunch of civilians, and to drop an artillery strike that just barely wipes out an entire clump of zombies in the nick of time.
The plot is dispensed in a series of A Softer World-esque clip art comics between missions, and by that I mean they really do have that sense of detachment, terseness and melancholy that I associate with ASW. It's about a South American dictator, a scientist, weaponised llamas, a divorce, saying goodbye to your grandparents, and a blood-soaked coup. The zombies are only ever indirectly referred to. It's kind of refreshing, actually, how knowingly incidental and distant this plot is to the actual game. It doesn't pretend that you actually care about it any more than the play, and it doesn't pretend that you have any control over its outcome. |
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L ⌐
Joined: 05 Dec 2006
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Posted: Fri Jul 08, 2011 3:06 pm |
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Cave Noire |
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