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Games You Played Today IV: Play Free or Die Hard

 
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Jam



Joined: 27 Sep 2007

PostPosted: Wed May 19, 2010 7:27 pm        Reply with quote

Lost Planet 2 every moment I can make available for it.

I kind of need to start playing Little Big Planet. I fully intend to use it to con my nephew into believing we can make a video game to his specifications. His grandfather deserves a kick in the nuts for telling him I could do it.
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Jam



Joined: 27 Sep 2007

PostPosted: Thu Jun 03, 2010 7:21 pm        Reply with quote

Practicing SSIV in the hopes that I won't embarass myself at Pijaibros'. Again. Thinking of buying a stick for this sole purpose.
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Jam



Joined: 27 Sep 2007

PostPosted: Mon Aug 02, 2010 2:53 pm        Reply with quote

P1d40n3 wrote:
boojiboy7 wrote:
I was talking about Torture attacks, and there are ways to get more, yes, but it's easy to just grind out Torture attacks, and the rewards of not doing Torture attacks are only slight. And like I said, Torture attacks are the easiest way to get lots of rings, and are boring.


The rewards of not doing TA's are huge man. Each TA is a garunteed kill, which nets you only 100 halos. With proper comboing, you can easily earn 5 times that, and STILL get the TA as the 'finishing move'. the rewards of mastering the system are actually pretty damn great.

and how the fuck does the killgore glitch make the game button mashey at all?

It's just the same combo repeated ad nauseum? Throw a witch time dodge in there every now and again or equip the accessory that allows you to eat the hit to activate witch time. That is mastering the system. And it's boring and button mashey. There is no incentive to switch it up since the combo meter seems solely dependent on an unbroken hit string. How the fuck does the killgore glitch make the game button mashey? Did you watch the video?

Edit: Ugh, listen. I know that there are ways to enjoy Bayonetta. I'll admit it did a lot of interesting things and like that they at least tried some unusual weapon selections and powerups that drastically changed the way the game plays. And maybe there are people who really like the aesthetic and just enjoy fucking around in the game or going for those platinum trophies.

But for 'mastering' the game or going for halos? (Which, incidentally, is the direction I took because I wanted to afford all the overpriced shop goods.) For myself at least the game became boring and cheap. Every method I discovered to drive my score higher involved me abusing the system more and playing the game less.
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Jam



Joined: 27 Sep 2007

PostPosted: Wed Aug 04, 2010 5:37 pm        Reply with quote

I played about a half hour of Castlevania: Harmony of Despair this morning. Admittedly it seems like every criticism is justified. It appears that it will be too short, it's too expensive, it looks like they just ripped assets from previous games, and the level design could use more inspiration.

That being said I actually really liked the half hour that I played. It's nearly exactly what you'd expect from a castlevania, but with six available characters to play as there's a lot of ways to play through the game. And of course I'm excited to see how it plays in co-op. Mostly though I'm love with that goddamn zoom-out map. The fact that everything in the level is constantly in memory and moving, and that you can see it all, just satisfies me to no end.
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Jam



Joined: 27 Sep 2007

PostPosted: Wed Aug 04, 2010 5:56 pm        Reply with quote

Oh, about that. In that half hour I played I was able to make it to the first boss solo. I wasn't able to kill him, but I think that was more because I wasn't prepared for what happens halfway through the fight. Actually getting to him wasn't particularly challenging or frustrating. So at least the first level is very do-able solo. For the solo difficulty complaints to be valid then they have to be coming from later levels.


As for the sweet spot being 2-3 players, I'm actually ok with that. Six people sounds like a grand time, even with the added difficulty, but I rarely have luck rounding up that many for a co-op game, especially after the first week.
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Last edited by Jam on Wed Aug 04, 2010 6:13 pm; edited 2 times in total
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Jam



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PostPosted: Mon Aug 09, 2010 7:03 pm        Reply with quote

So after playing Castlevania multiplayer things went much faster, as expected. Booji and I shot through the six stages on normal and I'm currently working on hard with a few people. The game is still a lot of fun and still hilariously lazy. Dracula, the final boss, was ripped so wholly from SoTN that it's embarrassing. But as usual making things co-op really adds legs to a game for me. And I really like having five characters to level up separately and distinctly. That way I can work on different characters with different co-op partners. Meaning that even though I've beaten normal I can still go back and help someone out without doing all the work for them.
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Jam



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PostPosted: Thu Feb 10, 2011 6:39 pm        Reply with quote

Magicka was a pretty fun romp. More entertaining with company, though that's rather difficult to organize due to the game playing exceptionally poorly online. Speaking of which, I'm getting sick of small or independent pc games being released un-optimized and glitchy as all hell. I'm looking at you too here Notch.
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Jam



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PostPosted: Thu Feb 10, 2011 8:37 pm        Reply with quote

Fully released is meaningless semantics. It's released, I can play it. I am absolutely glad that he's going to continue to work on it. I just wish he'd direct those efforts to online stability where monsters are involved.
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Jam



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PostPosted: Thu Feb 10, 2011 8:54 pm        Reply with quote

UGH. It's fucking hell talking to you sometimes, you know that?
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Jam



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PostPosted: Fri Feb 11, 2011 6:59 pm        Reply with quote

Last I checked this was not an option. It works that way for the ps3, but for the 360 you need to rip cd's to it. The other options are streaming through the network or using some sort of usb device.
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Jam



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PostPosted: Fri Feb 25, 2011 1:26 am        Reply with quote

Powering through NES Crystalis right now. It's much more grindy than I remember. In an incredibly annoying way. Still, kind of neat.
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Jam



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PostPosted: Tue Mar 01, 2011 2:32 pm        Reply with quote

Tulpa wrote:
Don't get me wrong, I mostly enjoy Mass Effect 2 but man some parts are the same old insufferable bioware shit

Hi five.


Been playing through Breath of Fire IV again. The battle system is still neat with the way they do combos. On the other hand I did not remember that at least the first half of the game is a series of bullshit minigames.
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Jam



Joined: 27 Sep 2007

PostPosted: Wed Mar 02, 2011 2:36 pm        Reply with quote

GrimmSweeper wrote:
I finished up on Alpha Protocol. I had set it aside unwillingly because my Steam copy started to instantly crash on start-up a couple months back, after a Crash To Desktop.

Steam does an incredibly annoying thing where a Crash To Desktop means, for me, that it decided I just didn't want to see the error message. I later found out that the error was being logged in the Steam directory. Unfortunately I forget the exact path and file name. And apparently Steam decided that the error logs I did have should be deleted! Goddammit Valve.
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Jam



Joined: 27 Sep 2007

PostPosted: Tue Mar 08, 2011 3:27 pm        Reply with quote

Ronnoc wrote:
The only problem is, you're on a train on tracks, then another, larger train appears next to you, but far away, and after a level the tracks move closer together and you jump from your train on the left to that train on the right. You start the next level on the right train, and there is a train on the left that is really long. When you get to the front, the train gun is so big, it is on both the left and the right trains.
All they had to do is have you start the next level on the left train, which would imply that the right train was behind it and out of site the whole time.

Actually there are three trains here. When your team jumps to the "right" train it's actually jumping to two trains that are running in parallel.
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Jam



Joined: 27 Sep 2007

PostPosted: Tue Mar 08, 2011 5:23 pm        Reply with quote

Ronnoc wrote:
I will tell you my main problem with LP2: you have your aiming reticle in the center of the screen, but your dude is offset to the left, as it the cool thing to do (and you can't switch sides , which I'm pretty used to in other games). Your bullets don't come out of the camera, they come out of your dude, so it's a funny angle. You're all up trying to shoot through a window or over small cover and you can't do it even though your reticle is over a dude, and when you move to position your guy, the reticle is all crazy over the place.
The worst is when scoped with a sniper rifle because it zooms in from the center of the screen not from your guy's LOS, so you can be scoped in and shooting a dude and actually shoot your teammate off a train and then spent the next level punching each other off.

Haha, yeah, stuff like that was good times when I played. I could see how that would annoy the shit out of someone though. My favorite for that is the hand cannon. I seemingly cannot fire that thing without hitting a teammate and sending them on a 20 yard rocket-propelled flight.

Playing with friends mitigates the punching each other off of trains the next round though. Randoms are always a risky bet in any game. It's always great to have a teammate just unload on you because they want to sit in the big gun for the level experience.
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Jam



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PostPosted: Fri May 13, 2011 6:01 pm        Reply with quote

It really does shine when you need to take out the flying saucers crapping out hordes of alien bugs out at you. Surviving long enough to get another shot is always the difficulty part though.
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