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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sat May 22, 2010 1:33 am |
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Yeah, I really liked the idea affecting the environment as your weapons. The only thing I was worried about, based on the demo, was whether it was possible to find a "perfect path" through a level that would let you dodge most power attacks. Whenever I used an attack, it seemed to always affect the same spot on the track (barrels always dropped in the same place, etc.).
Senko no Ronde DUO :( Hopefully Aksys, or even Ignition, picks it up soon. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Thu Jun 03, 2010 6:56 pm |
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| Texican Rude wrote: |
| Alone in the Dark Inferno is so good. Easily one of my favorite games this generation. |
I hope you are being serious. I recall the game getting universally panned, but while the demo was overall pretty clunky, it had some really good moments.
Last edited by Drem on Thu Jun 03, 2010 7:28 pm; edited 1 time in total |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Fri Jun 04, 2010 1:58 am |
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| Well, I guess I'll go grab a copy of Alone in the Dark Inferno tomorrow, as they're only $9 used at Gamestop. Might also pick up Bionic Commando. I seem to take a lot of interest in games that are liked only by a few people. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sun Jun 06, 2010 11:34 pm |
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| So I'm trying to figure out when Bionic Commando starts sucking. I've played about an hour of it, and it feels like a 3D Bionic Commando Re-Armed. It does a good job of feeling like an old game. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Fri Jun 11, 2010 8:41 pm |
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| I actually played all 3 God of War games back to back. It's not as mind-numbing as it may sound! But if you don't like the games, then you're opinion will probably differ. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sat Jun 12, 2010 3:11 am |
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| analogos wrote: |
GameFAQs
But if you don't like the games, then you're opinion will probably differ. |
I have a habit of stating the obvious.
| internisus wrote: |
| Drem wrote: |
| I actually played all 3 God of War games back to back. It's not as mind-numbing as it may sound! But if you don't like the games, then you're opinion will probably differ. |
What? No, man, you have to start with Chains of Olympus. So that's 4 God of War games. I might take a few days off in July and do only that. Figure it'll make me more of a man, yeah? |
Chains of Olympus took place before GoW1? I played through the entire game with sound off, so I had no idea what was going on.
Oh man, this should probably go in the QTE thread, but Chains of Olympus had one of the best QTEs in the series. Spoiler: Towards the end of the game, Kratos dies and is re-united with his daughter in the afterlife. Either Kratos was rewarded for all of his killing, or his daughter went to Hell. Anyway, Kratos lost all of his powers and could now afterlive with his daughter. Then he found out this was all the bad guy's plan, because now that Kratos lost his powers the bad guy could do whatever she wanted (the Gods seems pretty lazy). So then Kratos is like "oh no I must stop her" and his daughter says "No daddy don't go" and hugs onto him. You then have to mash circle really fast to push her away from you. She'll then cling to you again, and you have to do this 2 or 3 times. Afterwards, you have to kill all of the other dead people around you to get your powers back for some reason. I don't know if you're daughter is one of them. THE END. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sat Jun 19, 2010 5:49 pm |
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| I wish you could set custom achievement sounds, so I could use this sound affect and turn every game into Modern Warfare 2. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Mon Dec 06, 2010 3:14 am |
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Finished Folklore. The gameplay got a little less interesting as the game went on, as there often just wasn't enough warrant to use a large variety of Folks. A lot of them were too similar in use, as well. However, it has a really beautiful aesthetic; the sky is the final 2 chapters especially amazed me. I'm looking forward to Majin and the Forsaken Kingdom, as it seems to have a similar style. Overall, I enjoyed it and wish there were more games like it.
I started on Alpha Protocol afterwards, after picking it up off Amazon for $10. I know this game got universally panned, but I'm enjoying it a lot so far. I think I'm the only person in the world who enjoys the hacking mini-games. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Tue Dec 14, 2010 10:56 pm |
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I finished Alpha Protocol yesterday. I was impressed with how well the game made me feel like my choices and actions had an effect on the story. Though you can complete the game's Operations in any order, since I've only played through it once I don't know exactly much actually changes depending on your choices; but literally ever character seemed to recognize a multitude of my past accomplishments. In this regard, the game was very well written and designed. I felt really bad about how one mission turned out, where I ended up killing lots of guys because I ran out of tranquilizer bullets, and for the rest of the game nobody really let me live it down. It wasn't even a mission objective or anything; it was just how I ended up playing the level.
Towards the end of the game, I slept with one woman and then the same day flew to Taipei to have sex with another. I felt like a terrible person. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Thu Dec 16, 2010 3:43 pm |
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| Mr. Mechanical wrote: |
| Mikey wrote: |
| Drem wrote: |
I finished Alpha Protocol yesterday. I was impressed with how well the game made me feel like my choices and actions had an effect on the story. Though you can complete the game's Operations in any order, since I've only played through it once I don't know exactly much actually changes depending on your choices; but literally ever character seemed to recognize a multitude of my past accomplishments. In this regard, the game was very well written and designed. I felt really bad about how one mission turned out, where I ended up killing lots of guys because I ran out of tranquilizer bullets, and for the rest of the game nobody really let me live it down. It wasn't even a mission objective or anything; it was just how I ended up playing the level.
Towards the end of the game, I slept with one woman and then the same day flew to Taipei to have sex with another. I felt like a terrible person. |
I want to hear more about this game - a lot of voices out on the web made this game seem like it was a pile; Is the gunplay competent? How open-ended are the missions in terms of how you approach them? |
Gunplay isn't that hot but it's not really the point of the game either. The missions themselves are fairly linear. You have to reach a certain point but along the way you can explore a bit and gather more intel or money or whatever. It's the conversations you have with people before, during, after, and between missions that is the heart of the game. How you respond to people makes them either like or dislike you, and the more you build up relationships with people in one direction or the other affects your future options with them and how the story overall plays out.
I love the game but it's easy to see why it got such a bad rep. People just went into it with the wrong sort of expectations. |
Pretty much what Mr. Mechanical said.
I played the game with a stealth focused class and mindset, so I didn't enter many firefights, and when I did I relied on my fists. However, from the few times I tried to have shootouts with my pistol, I felt the shooting mechanics were pretty clunky. I had difficulty aiming at people as they rushed at me, and I had no idea if I ever hit anyone without aiming down the sights. I think a big part of this really was that fact that I was using a pistol, though. I can't say I'm truly qualified to comment on this aspect of the game. The stealth class gives you all of the necessary tools to avoid and escape gunfights, and I used them to their fullest. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Thu Dec 23, 2010 10:57 pm |
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| cake wrote: |
| LBP would be a better game if the levels and the editor were merged, and it asked you to complete tasks by building things from limited resources. |
I think both Banjo Kazooie: Nuts and Bolts and the recently release Creat do this, but as to how successful they are I do not know. As for LBP2's demo, it came off more to me as tech demos showing the new features it has rather than proper levels.
I am playing the Mass Effect 2 demo right now. I chose to play as a female, but the "Previously on Mass Effect" cutscene still shows you as a man. It's really dumb.
I recently finished Lost Planet 2. It was surprised at how much of a game-y game it is. It's very much aware that it's game and all of it's systems are designed around that. You get everything through a slot machine! I playede the entire thing by myself and it wasn't much of a challenge, so I assume there is some sort of difficulty scaling depending on how many players there are. There are some really great levels in this game, though. One of the boss battles has you manning a giant cannon on a train while you get attacks by this gigantic worm. The players have to run around finding ammo and loading these giant cannon shells, aiming and shooting the cannon, and also running around and fixing the various cooling systems as they overheat or get damaged. It's a real thrill and must be really fun coordinating with friends. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Wed Dec 29, 2010 11:04 pm |
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| rabite gets whacked! wrote: |
| Rush is a little like ChuChu Rocket with all the fun and charm sucked out. |
The blocks move too slow and too many of them come out, but the music is pretty great. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sun Feb 06, 2011 3:50 am |
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| Majin and the Forsaken Kingdom was a fine time-waster, but every aspect was too shallow for it to be called a great game. There isn't any challenge to the platforming, puzzle solving, or combat. It's kind of pretty at times, though, and it was nice to see a pure platform-puzzler in this era that sorely lacks platformers/puzzlers. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Wed Feb 09, 2011 7:08 am |
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I've been playing Ys 7 for a while now. It's more run of the mill JRPG stuff than I expected, honestly. (Going to Dragon God temples to get magic powers? Really?) Admittedly I've only played Ys 1 and half of 2, so perhaps you're supposed to expect this. It isn't melodramatic at all though, which makes it bearable. The battle system is really pleasant; very fast paced and doesn't require a lot of effort to play. I can just jump in and out of the game, which is great for a portable system. And of course, it wouldn't be Ys if it wasn't easy. Bosses can be a little tough at times, and some of them took really long for me to complete which was kind of annoying during the battle but felt really great afterwards.
Considering how run of the mill the style and the plot are, I'm surprised Ys gets as hyped as it does. It's not a bad game, but it follows all of the storytelling/JRPG tropes everyone tends to get annoyed by in other games. Is it because it's a long running series from the pre-NES era? Or is the combination with the gameplay leading to a pleasing, nostalgic experience?
In many respects, it mirrors my opinion on Majin and the Forsaken Kingdom, where it's just a game to pass the time. However, I feel Ys will have a better sense of fulfillment than Majin does. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sun Feb 20, 2011 7:42 pm |
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A bit late to the "hate train", but I just finished Vanquish and holy crap is the end disappointing. There's no sense of conclusion or closure to the game. It's a great ride that built itself up and then just kind of stops, both gameplay and plot. The credits were really great though, which caused a lot of confused feelings. I don't know why everyone complained about the story so much, though. It felt kind of typically bad, not especially bad. Of course we should desire better, but I was just expecting something really notably awful and felt it was really just par for the course (aside from the end, anyway). I guess maybe there wasn't a lot of sense of purpose to anything you did; you just went from place to place shooting robots and maybe that can really get to people if you think about it.
To cheer myself up, I proceeded to finish reading JoJo's Bizarre Adventure Part 6: Stone Ocean, which also had a quick and sudden ending. So it was a sad night all around. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sun Feb 27, 2011 8:08 am |
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In the Lord of Arcana demo, I equipped a Firelance weapon because I wanted to use something like a spear (although it clearly looks like a halberd). Then I run up to a monster and start mashing the attack button; my character points the lance forward and starts shooting fire bullets out of the tip.
Seriously. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Mon Mar 07, 2011 9:10 pm |
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| Ronnoc wrote: |
| Oh man, the Lost Planet 2 train level is so good :o Played it with a few randoms, and I got to shoot the gun! And do pretty much everything else. One guy just flew around in a helicopter the whole level and the others weren't much help, but oh man giant train gun. |
The train fight was my favorite boss battle in the game. Running around operating all of the train's equipment while fending off a giant worm was so vastly different from anything else in the game, and it really emphasized working as a team. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Tue Mar 08, 2011 2:58 am |
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| RT-55J wrote: |
| internisus wrote: |
| I just finished PixelJunk Shooter 2. |
Wait, is this a Thrust-clone? I'm watching some videos and that's what it looks like, but I'm kind of getting the impression that it controls more like a twin-stick shooter with gravity, which kinda ruins half the genre-appeal. |
Gravity Crash might be up your alley. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Tue Mar 08, 2011 5:22 pm |
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| BotageL wrote: |
| You can also just run around shooting wildly from the "normal" camera if you like, but you aren't going to hit shit |
That's odd. When I played the demo, I found not aiming to be the best thing to do. When it comes to fighting zombie hordes, manual aiming isn't that vital if the game knows what you want to do: you want to shoot the nearest zombie; so the game does the aiming for you, and I found it pretty reliable. Your range of auto-aim seems to cover the entire width of the sceen, and I rarely missed a shot. Conceptually, anyways, it seems that the game lessens the focus on actual aiming and instead puts more emphasis on movement and positioning. I thought it was an interesting touch, myself. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Thu Mar 17, 2011 3:37 am |
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Are you talking about the blue and red things with claws? There is a trick to to them.
I don't remember what it is. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sat Apr 09, 2011 5:44 pm |
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| Nier's a hell of a game. I just finished Ending B. This probably just means that I'm a big sap, but I started crying when the credits started rolling. Playing the Magic Stone quest for the first time (I missed it on my first playthrough) right before entering the final dungeon really got the atmosphere going early on. :( This is a secret though. Don't tell no one or my bro points will go down. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Tue May 03, 2011 5:36 pm |
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| ionustron wrote: |
| Everyone changes scripts for each little bit of story progress in the game it seems - least with the core town for the time being - they can stretch their use of a single town for an entire game, I wonder how it will be in a game with as much as three! |
I've played the game for around 3 hours and a good 4/5 of that time was spent talking to everybody in town after every story event. I've barely fought any battles in my playtime. I like how your characters actually have conversations with the townspeople rather than the townspeople saying a couple of sentences and then you move on to the next person. There's a good sense of presence in this game. It really surprised me at first; when one of the people started talking about lecturing her son, she said "When you guys leave, I'll sit down and have a talk with my family." Whoa! She acknowledged my existence! |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Mon May 09, 2011 4:48 am |
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| When living with roommates and plugging your console into their TV, check every day to see if they for some reason decided to change their TV's plug to outside of the surge protector even if your console is already in a surge protector itself, otherwise when lightning strikes your PS3 will lose it's HDMI port. Summer vacation is ruined. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Thu May 26, 2011 2:07 am |
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It's funny you mention that, as just now I got a text from my elder brother telling me our little brother stopped playing Nier because it's gotten too sad now. He's at the beginning of the second playthrough and went straight to the Junk Heap. Apparently only got 10 minutes in before stopping.
I have about 10 hours of playtime on Yakuza 4 but I'm only around 1 hour into the story. My friend and I have just been playing mahjong and pachinko (barely any Boxcelios, surprisngly). Pachinko is really dumb and crazy, and we can't win the Virtua Fighter one at all. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Thu May 26, 2011 6:22 pm |
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| BBP, we gotta play DWO together sometime. I've gotten through all the training, but I don't think I'm high enough rank yet for the regular melee battles. I'll be doing some training and quests so I can get there soon. Are you free any time today? I'm open for any time other than 7:00 - 9:00 pm US EST. After today, I'll be pretty busy up until Monday, where I'll be filled with lots of free time from then on for quite a while. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Fri May 27, 2011 12:47 am |
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Hey now, it's a very stylish shade of pink. I won't have my mic on me until tomorrow, but I'm still up for playing if you have time later today.
I don't know what I did, but I got over 100,000,000 points in the mahjong game Suchie Pai IV. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Fri May 27, 2011 5:38 pm |
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| Loki Laufeyson wrote: |
| Sniper Honeyviper wrote: |
been playing psychic force 2012 (hey! that's next year!) on the dreamcast. it's got an amazing mid-nineties anime vibe going on.
i can understand loki's love for it. it's about five times more playable and fun than senko no ronde, and really makes me wish that game had dropped all pretensions of being a vs. shmup. |
:D |
Is Wong actually as broken as I remember?
Psychic Force is the shiznit. I'm still haunted by a memory from when I was a child, where on a connecting flight to visit family in Pakistan we stopped at Dubai. We traveled around the airport and I saw in one of the stores Psychic Force (and Pandemonium 2 also sticks out in my memory for some reason), which looked cool as hell (Pandemonium 2 not so much). The back of the box said there were in game anime cutscenes, which to me meant when you did an attack in battle there would sometimes be an anime cutscene of your character doing the move. This sounded so awesome to little kid me and I was also aware this would never come out in America, but my Mom wouldn't buy it. This story came up a few years ago and my Mom said she actually felt bad about it because it was our only chance of ever buying that game (back then, anyway), but I comforted her by letting her know that even if we did, I'd never be able to play it because our Playstatoin couldn't play imports (at the time, anyway!). That pretty much sparked my interested in the series for the rest of my life.
Have any of you ever played X/1999 for the PSX? It was made by Taito and was literally a Psychic Force spin-off/re-skin. Though Psychic Force's gameplay suits the source material pretty well, actually. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Fri May 27, 2011 9:00 pm |
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Didn't you have a PS3? Have you tried MotionJoy?
| Loki Laufeyson wrote: |
| did you ever get to play psychic force, drem? |
Definitely. The moment Psychic Force 2012 came out on Dreamcast, it was the first Psychic Force "thing" I could actually buy, so I was all over it. I played it a lot but at that point in life I didn't have the mindset to really learn a game, so I never caught on to any intricacies the battle system probably had and am probably not qualified for any educated discussion about it's mechanics. As much as I played it, when people discuss how similar Vitual-On and Psychic Force's "vector dashing" are, I kind of have a sense of what they mean but I can't really fully grasp that notion. But it still stands out to me as one of the more unique fighting games out there, and it's lingering memory is probably why I latched on to games like Destrega and Senko no Ronde so readily. Are either of the games emulated in Mame yet? It would be nice if we could play this online! |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Thu Jun 30, 2011 12:03 am |
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| The Uncharted 3 beta is really difficult to play on an SD tv. I have trouble distinguishing anyone standing more than 10 game ft away. I was prepared for it to be exactly the same as Uncharted 2, but it actually feels fairly different. There are some interesting features going on as well, like the mid battle random objectives/power-ups and the Countstrike-esque mid-battle power-up store. I just wish I could see everything better. |
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