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Quick Questions 2: The Quick and the Dead
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Thu Jul 08, 2010 9:39 pm        Reply with quote

is there anyway to take screenshots of epsxe, other than printscreen?
i mean, it has a "snap" folder, and all
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Thu Jul 08, 2010 11:03 pm        Reply with quote

Broco wrote:
In every previous level, though, the majority of man-made structures are portrayed as evil, and after all the nature of a flower is to spread vegetation as much as it can without particularly being interested in balance and sustainability with humankind, so I don't feel your interpretation fully gels with the material either.

What about the "protagonist" using its wind...ness to power turbines?
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Fri Jul 09, 2010 4:38 am        Reply with quote

Flower is great!
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glossolalia



Joined: 04 Mar 2008

PostPosted: Fri Jul 09, 2010 6:07 am        Reply with quote

i took flower as saying "hey why can't nature and technology get along" too and i never got the impression that the man-made objects were supposed to be "evil" in any way except for the downed electrical lines obv (which were nature's fault, so there you go with disharmony being the real enemy)

in any case the message is whatever and the value of the game is entirely in the way it looks/sounds/feels which is fantastic and there's really nothing else to compare it to
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thirsty fork plum



Joined: 13 Jan 2009

PostPosted: Fri Jul 09, 2010 8:20 am        Reply with quote

glossolalia, that is one of the most overused and painfully contrived themes in the world. Surely, we didn't need a game to tell us nature and technology clash.
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glossolalia



Joined: 04 Mar 2008

PostPosted: Fri Jul 09, 2010 8:34 am        Reply with quote

no we didn't

thankfully, like i said, the focus and value of the game is in the moment-to-moment experience which is both polished and unique, and not in whatever it may or may not be trying to say. that it explicitly says nothing and is open enough to elicit both Broco's and my interpretations in the first place should exempt it from the burden of "meaning" whereas Braid's verbosity unwisely invites it
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Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Fri Jul 09, 2010 2:27 pm        Reply with quote

And here I thought it was an allegory for the Cold War.


Alone in the Dark: Inferno is really ambitious, and it grows the farther I get into it. It's pretty rough around the edges, but I think it has some heart.

Edit: Wait, this isn't the Games You've Played thread.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Sat Jul 10, 2010 4:46 am        Reply with quote

Loki Laufeyson wrote:
is there anyway to take screenshots of epsxe, other than printscreen?
i mean, it has a "snap" folder, and all


Seems to be F8, based on a casual Google search.




If I'm looking for accuracy in emulating a Game Gear game, are there any better options than the rerecording edition of Dega?
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secret character



Joined: 12 Jul 2008

PostPosted: Sat Jul 10, 2010 5:32 am        Reply with quote

Regen is accuracy-focused and supports Game Gear.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Sat Jul 10, 2010 5:45 am        Reply with quote

I check that out too, thanks!

also I totally did not expect this "PSG Enhance" feature on Dega. It apparently converts the PSG audio to MIDI instruments or something:





obviously a lot of people will prefer the original sound, but it's pretty amazing to me that you can just switch this feature on and off while playing the games...
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dessgeega
damaged


Joined: 05 Dec 2006

PostPosted: Tue Jul 13, 2010 6:27 pm        Reply with quote

what's that arcade game in which each player is trying to save a bunny from some kind of rube goldberg death machine
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Tue Jul 13, 2010 10:59 pm        Reply with quote

got any more details than that?
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dessgeega
damaged


Joined: 05 Dec 2006

PostPosted: Wed Jul 14, 2010 5:30 am        Reply with quote

the bunnies were purple i think
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Wed Jul 14, 2010 6:33 am        Reply with quote

but you don't know how it actually played, what the controls were, whether the players were competing or working together, whether it was stage-based with different machines, what the quality of the graphics were...

Luckily, we have the power to peer back into the mists of time to arrive at the answer you seek.
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another god



Joined: 04 Dec 2006

PostPosted: Thu Jul 15, 2010 10:55 pm        Reply with quote

Has anyone played Sodium One?

http://kotaku.com/5428426/home-produces-sodium
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Fri Jul 16, 2010 1:36 am        Reply with quote

Oh Christ.
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Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Fri Jul 16, 2010 3:23 pm        Reply with quote

I played a little bit of it. It guess it's nifty for Home, but it didn't seem particularly great. Granted I could never beat the tutorial, I think. It seems to have some sort of player run economy, where you collect materials and sell them to other people and stuff. Sounds kind of interesting, though I don't know what the materials are for in the first place.

It's free, so it wouldn't hurt to give it a shot yourself.
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another god



Joined: 04 Dec 2006

PostPosted: Fri Jul 16, 2010 3:31 pm        Reply with quote

CubaLibre wrote:
Oh Christ.


?
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Fri Jul 16, 2010 5:08 pm        Reply with quote

It's the age of All Videogames Become Mafia Wars. It's coming.
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another god



Joined: 04 Dec 2006

PostPosted: Fri Jul 16, 2010 5:43 pm        Reply with quote

That it's free or that it's a community game?
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
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PostPosted: Fri Jul 16, 2010 5:46 pm        Reply with quote

It's not free.
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Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Fri Jul 16, 2010 6:57 pm        Reply with quote

Actually, CubaLibre, I'll have you know that all the cool kids call it "freemium".
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Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Fri Jul 16, 2010 7:45 pm        Reply with quote

Videogame experience has really been determined a lot by payment structure. In the arcade days you had these tough, sharp little experiences with dozens of replays assumed to be the way everybody experienced the game. After moving to paying 50$ for boxed games, we got a lot of games valuing very long linear hallways of content or conversely, huge explorable sandboxes, giving players a lot of "stuff" for their money, and where replaying is a purely optional thing mainly valued because it constitutes even more "stuff". I haven't played Mafia wars so I don't really understand the experience implications of the new model, but I'm pretty damn sick of games where I just go through the motions to see more content, so I welcome some kind of change.

Anyway, there will always be exceptions.
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another god



Joined: 04 Dec 2006

PostPosted: Fri Jul 16, 2010 8:53 pm        Reply with quote

The value of games like Farmville and Mafiawars is directly tied to the social rewards. On a surface level it's obvious that if there was no facebook, there'd be no Farmville. But on a deeper level it's not just that facebook is the platform and that's it - that'd be like saying the Wii is the platform for Wii Sports and, well. That's me hitting the point home with a mac truck.

Back to the point - Cuba, what do you mean about Sodium being like Mafia Wars? Mafia Wars is pretty free. Isn't Sodium as well? And what does this all mean in respect to your "oh christ" moment?
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secret character



Joined: 12 Jul 2008

PostPosted: Fri Jul 16, 2010 9:48 pm        Reply with quote

I can kind of understand not liking this model, as its success depends on exploiting the urge for status. That is to say that people who purchase things in these games usually appear to hold some kind of (virtual) status over people who don't. Seeing these people who purchase things having that kind of status then in turn makes other people want to purchase things, and so on.

On the other hand, I suppose that all marketing relies on exploitation to an extent.
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leoboiko



Joined: 17 May 2007
Location: São Paulo, Brazil

PostPosted: Sat Jul 17, 2010 1:27 am        Reply with quote

What interesting DS game has lots of Japanese voice acting?
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Sat Jul 17, 2010 1:49 am        Reply with quote

The Doki Majo Shinpan games, of course.


more seriously: scroll through some DS game release lists. The games with the largest carts are almost always the ones with the most streaming audio, and in many cases that streaming audio is voice files. Of course, few games use all the space in a cart, but game companies rarely spend the money for a cart size larger than they need (or think they need).

If you wanted it sorted by size, there's another site that will do it, but the sort function is actually kinda broken, so:

1024 (128mb)
2048 (256mb)
4096 (512mb)
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Sat Jul 17, 2010 5:15 am        Reply with quote

Tales of Hearts I would think.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sat Jul 17, 2010 6:04 am        Reply with quote

MOAI wrote:
I can kind of understand not liking this model, as its success depends on exploiting the urge for status. That is to say that people who purchase things in these games usually appear to hold some kind of (virtual) status over people who don't. Seeing these people who purchase things having that kind of status then in turn makes other people want to purchase things, and so on.

On the other hand, I suppose that all marketing relies on exploitation to an extent.

Well, aside from whatever moral implications, I just don't want to have to be bled by micropayments for a total game experience. It's like Bad Company 2, which is a great game with a stupidly baroque unlock system. It takes a good long while to unlock stuff that you really are gimped without. When I complain about this online, people are like, "just buy the unlocks, it's only five bucks." Man, fuck that.
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secret character



Joined: 12 Jul 2008

PostPosted: Sat Jul 17, 2010 6:44 am        Reply with quote

I agree that micropayments for games you've already paid for are kind of awful, but when the game is free to start with I think it's a different thing. It's just a matter of how you look at it; if you think you're entitled to a full experience from something being giving away for free, well, as far as this model goes you're often wrong. It makes more sense if you look at it like a demo, where you're getting to try part of the game for free to see if it piques your interest.

That said, I think there are multiple ways of implementing this model, and at least some of them suffer from the problem I mentioned before.
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Touran



Joined: 06 Dec 2006
Location: New York

PostPosted: Sat Jul 17, 2010 7:21 am        Reply with quote

I really dislike the idea of micro-transactions. More often than not, games that use a micro-transaction payment structure feature items/abilities/whatever that make the game heavily favor players who shell out cash for the upgrades. It's hard to make a compelling reason for players to pay extra for something, unless that something gives you a clear advantage. It's easier to swallow that pill if $5 let's you dominate other players.
As Cuba put it, Man, fuck that.

I have to note that I've been playing a lot of League of Legends, a free to play DOTA clone (or MOBA (multiplayer online battle arena), or TDA (Tower Defense Action) - these are terrible names) that features micro-transactions for mostly cosmetic changes. This is an implementation of the model that I don't find offensive.
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rabite gets whacked!



Joined: 05 Dec 2006

PostPosted: Sat Jul 17, 2010 11:29 pm        Reply with quote

Is there a way of getting the Steam storefront to stop displaying all Railworks content? Where's my ignore button?
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Daphaknee
a whole shitload of class


Joined: 31 Jan 2007
Location: nickel dime

PostPosted: Mon Jul 19, 2010 12:37 pm        Reply with quote

does disney world (disney quest or any other arcades in the resort) have an enviromental discs of tron cabinet
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Mon Jul 19, 2010 5:27 pm        Reply with quote

Touran wrote:
I have to note that I've been playing a lot of League of Legends, a free to play DOTA clone (or MOBA (multiplayer online battle arena), or TDA (Tower Defense Action) - these are terrible names) that features micro-transactions for mostly cosmetic changes. This is an implementation of the model that I don't find offensive.


They did a good job implementing micro-transactions here. The points earned from playing comes at a decent rate, enough to keep up with the incremental stat changers called runes and have enough stored away that a couple of characters you love to play dearly are within reach in a week or two. Heck, I managed to collect enough to purchase the one of the most expensive heros in under a month.

So the cash incentive means you just get things earlier.

a. Runes, the stat bonuses added to your hero when you're playing. They are rather small increments serve to set apart peoples' styles of play. For people who bought their way to a book full of runes they will have a small advantage but no one complains because (so far as I know) you can't tell what they have in runes.

b. Heroes, with roles like tanking, ganking and support. You can have the whole swath of them bought up, but you can only play one at a time. No one hero is strong against everything. Also good to mention is that the game itself shuffles through heroes, allowing all people playing to 'freeplay' 10 different heroes about every week. All of them have shown up at one point or another, so nobody is locked out of the content.

c. Point and experience bonuses for games. Doubles the output. Doesn't greatly affect the game, since the matchmaking attempts to balance out the teams waiting in queue. And higher levels means more skilled players, so one starting out with this would struggle to keep up after awhile.

d. Skins, replacing the model and portrait of the heroes. This along with the point/exp bonuses are the only things that can't be bought with points; you can only get them with cash. And this is one of the things I would shell out just for differentiation from the masses. Gentleman Cho'Gath? Hell yes.

As an aside, their grown up female heroes have no bloody waists whatsoever.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Mon Jul 19, 2010 7:05 pm        Reply with quote

How many Gen/Megadrive games (if any) were there that actually used the Mode button on the 6-button pad? I just got one recently and it's been bugging me.
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Lynchburg



Joined: 02 Nov 2008
Location: Thereabouts

PostPosted: Mon Jul 19, 2010 7:40 pm        Reply with quote

Sniper Honeyviper wrote:
How many Gen/Megadrive games (if any) were there that actually used the Mode button on the 6-button pad? I just got one recently and it's been bugging me.


According to the Wikipedia article (see: Gamepad), the mode button functioned as a way to correct compatibility issues between games which used the traditional 3-button layout, as some of the older games had difficulty reading the new imputs (e.g John Madden Football and Olympic Gold).

I actually had both Olympic Gold and a 6-button pad, once upon a time, but never tested this out. Hmmm.

Hope that helps!
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Mon Jul 19, 2010 8:17 pm        Reply with quote

Yeah Mode you just hold on start up to change it to be recognized as a 3 button pad.

Daphknee: I think the one in Future Land in Tokyo Disney does but that doesn't really help you at all.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Tue Jul 20, 2010 4:18 am        Reply with quote

iirc, there was a WWF game that used mode to toggle which wrestlers you had waiting to tag in in 3-on-3 mode.
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Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Sat Jul 24, 2010 12:48 am        Reply with quote

What's a good video codec for recording gameplay? I'm hooked up using composite cables going into my EasyCap USB device, and I'm viewing and recording the feed using Dscaler. I used the only compression available in the recording settings, which was ffdshow, but the video came out really blocky. It doesn't seem to handle motion very well. Size is pretty good, though. Any suggestions? Also, should I be choosing 1/2 Scanlines Odd, 1/2 Scanlines Even, Alternate Scanlines, or Full? I tried Alternate Scanlines but the video is really stretched width-wise.
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Takashi



Joined: 04 Dec 2006

PostPosted: Sat Jul 24, 2010 1:21 am        Reply with quote

I'll be pretty honest. To record gameplay in real time, you should better stick with huffyuv or mjpeg and then reencode. That said, these codecs take tons of video space and modern computers are pretty fast, so I'm guessing you want something you can store on the net without post processing.

ffdshow is not really a compression codec, and yes a bunch of codecs (you can pick the one being used via the Options menu), and it's set by default to save MPEG-4 with a low bitrate. If you increase that value a bit (the slider on the top right) the video will look much less blocky. In addition, you can set it for a bunch of other codecs, like the huffyuv and mjpeg mentioned before. The H.264 profile codec seems less blocky to me in real time capture, but your mileage may vary.

You should use full frame whenever available, but that might be annoying due to interlacing. Otherwise, just use the half-scanline mode for games without high-res mode, and you're not really losing much information.

I don't have them anymore (it was a time before youtube), but I once did some really sweet 60fps videos of Jak 2 by capturing interlaced fields in MJPEG and then using VirtualDub to split the frames.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sat Jul 24, 2010 3:16 am        Reply with quote

Got a real important question here does somebody make a knockoff or something of the vibrator peripheral for rez for 360 or do you just got to make do with a controller?
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