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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Thu Jul 08, 2010 11:03 pm |
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| Broco wrote: |
| In every previous level, though, the majority of man-made structures are portrayed as evil, and after all the nature of a flower is to spread vegetation as much as it can without particularly being interested in balance and sustainability with humankind, so I don't feel your interpretation fully gels with the material either. |
What about the "protagonist" using its wind...ness to power turbines? _________________ Let's Play, starring me. |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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glossolalia
Joined: 04 Mar 2008
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Posted: Fri Jul 09, 2010 6:07 am |
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i took flower as saying "hey why can't nature and technology get along" too and i never got the impression that the man-made objects were supposed to be "evil" in any way except for the downed electrical lines obv (which were nature's fault, so there you go with disharmony being the real enemy)
in any case the message is whatever and the value of the game is entirely in the way it looks/sounds/feels which is fantastic and there's really nothing else to compare it to |
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thirsty fork plum
Joined: 13 Jan 2009
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Posted: Fri Jul 09, 2010 8:20 am |
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| glossolalia, that is one of the most overused and painfully contrived themes in the world. Surely, we didn't need a game to tell us nature and technology clash. |
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glossolalia
Joined: 04 Mar 2008
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Posted: Fri Jul 09, 2010 8:34 am |
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no we didn't
thankfully, like i said, the focus and value of the game is in the moment-to-moment experience which is both polished and unique, and not in whatever it may or may not be trying to say. that it explicitly says nothing and is open enough to elicit both Broco's and my interpretations in the first place should exempt it from the burden of "meaning" whereas Braid's verbosity unwisely invites it |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Fri Jul 09, 2010 2:27 pm |
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And here I thought it was an allegory for the Cold War.
Alone in the Dark: Inferno is really ambitious, and it grows the farther I get into it. It's pretty rough around the edges, but I think it has some heart.
Edit: Wait, this isn't the Games You've Played thread. |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Sat Jul 10, 2010 4:46 am |
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| Loki Laufeyson wrote: |
is there anyway to take screenshots of epsxe, other than printscreen?
i mean, it has a "snap" folder, and all |
Seems to be F8, based on a casual Google search.
If I'm looking for accuracy in emulating a Game Gear game, are there any better options than the rerecording edition of Dega? |
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secret character

Joined: 12 Jul 2008
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Posted: Sat Jul 10, 2010 5:32 am |
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| Regen is accuracy-focused and supports Game Gear. |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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dessgeega damaged

Joined: 05 Dec 2006
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Posted: Tue Jul 13, 2010 6:27 pm |
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what's that arcade game in which each player is trying to save a bunny from some kind of rube goldberg death machine _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Tue Jul 13, 2010 10:59 pm |
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| got any more details than that? |
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dessgeega damaged

Joined: 05 Dec 2006
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Posted: Wed Jul 14, 2010 5:30 am |
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the bunnies were purple i think _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Wed Jul 14, 2010 6:33 am |
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but you don't know how it actually played, what the controls were, whether the players were competing or working together, whether it was stage-based with different machines, what the quality of the graphics were...
Luckily, we have the power to peer back into the mists of time to arrive at the answer you seek. |
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another god
Joined: 04 Dec 2006
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Fri Jul 16, 2010 3:23 pm |
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I played a little bit of it. It guess it's nifty for Home, but it didn't seem particularly great. Granted I could never beat the tutorial, I think. It seems to have some sort of player run economy, where you collect materials and sell them to other people and stuff. Sounds kind of interesting, though I don't know what the materials are for in the first place.
It's free, so it wouldn't hurt to give it a shot yourself. |
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another god
Joined: 04 Dec 2006
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Posted: Fri Jul 16, 2010 3:31 pm |
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| CubaLibre wrote: |
| Oh Christ. |
? _________________ interdimensional |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Fri Jul 16, 2010 5:08 pm |
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It's the age of All Videogames Become Mafia Wars. It's coming. _________________ Let's Play, starring me. |
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another god
Joined: 04 Dec 2006
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Posted: Fri Jul 16, 2010 5:43 pm |
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That it's free or that it's a community game? _________________ interdimensional |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Fri Jul 16, 2010 6:57 pm |
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| Actually, CubaLibre, I'll have you know that all the cool kids call it "freemium". |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Fri Jul 16, 2010 7:45 pm |
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Videogame experience has really been determined a lot by payment structure. In the arcade days you had these tough, sharp little experiences with dozens of replays assumed to be the way everybody experienced the game. After moving to paying 50$ for boxed games, we got a lot of games valuing very long linear hallways of content or conversely, huge explorable sandboxes, giving players a lot of "stuff" for their money, and where replaying is a purely optional thing mainly valued because it constitutes even more "stuff". I haven't played Mafia wars so I don't really understand the experience implications of the new model, but I'm pretty damn sick of games where I just go through the motions to see more content, so I welcome some kind of change.
Anyway, there will always be exceptions. |
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another god
Joined: 04 Dec 2006
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Posted: Fri Jul 16, 2010 8:53 pm |
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The value of games like Farmville and Mafiawars is directly tied to the social rewards. On a surface level it's obvious that if there was no facebook, there'd be no Farmville. But on a deeper level it's not just that facebook is the platform and that's it - that'd be like saying the Wii is the platform for Wii Sports and, well. That's me hitting the point home with a mac truck.
Back to the point - Cuba, what do you mean about Sodium being like Mafia Wars? Mafia Wars is pretty free. Isn't Sodium as well? And what does this all mean in respect to your "oh christ" moment? _________________ interdimensional |
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secret character

Joined: 12 Jul 2008
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Posted: Fri Jul 16, 2010 9:48 pm |
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I can kind of understand not liking this model, as its success depends on exploiting the urge for status. That is to say that people who purchase things in these games usually appear to hold some kind of (virtual) status over people who don't. Seeing these people who purchase things having that kind of status then in turn makes other people want to purchase things, and so on.
On the other hand, I suppose that all marketing relies on exploitation to an extent. |
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leoboiko

Joined: 17 May 2007 Location: São Paulo, Brazil
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Posted: Sat Jul 17, 2010 1:27 am |
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What interesting DS game has lots of Japanese voice acting? _________________ «watch out for the various pie throwing clowns, because if they get you you'll die a little each time» |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Sat Jul 17, 2010 1:49 am |
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The Doki Majo Shinpan games, of course.
more seriously: scroll through some DS game release lists. The games with the largest carts are almost always the ones with the most streaming audio, and in many cases that streaming audio is voice files. Of course, few games use all the space in a cart, but game companies rarely spend the money for a cart size larger than they need (or think they need).
If you wanted it sorted by size, there's another site that will do it, but the sort function is actually kinda broken, so:
1024 (128mb)
2048 (256mb)
4096 (512mb) |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Sat Jul 17, 2010 6:04 am |
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| MOAI wrote: |
I can kind of understand not liking this model, as its success depends on exploiting the urge for status. That is to say that people who purchase things in these games usually appear to hold some kind of (virtual) status over people who don't. Seeing these people who purchase things having that kind of status then in turn makes other people want to purchase things, and so on.
On the other hand, I suppose that all marketing relies on exploitation to an extent. |
Well, aside from whatever moral implications, I just don't want to have to be bled by micropayments for a total game experience. It's like Bad Company 2, which is a great game with a stupidly baroque unlock system. It takes a good long while to unlock stuff that you really are gimped without. When I complain about this online, people are like, "just buy the unlocks, it's only five bucks." Man, fuck that. _________________ Let's Play, starring me. |
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secret character

Joined: 12 Jul 2008
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Posted: Sat Jul 17, 2010 6:44 am |
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I agree that micropayments for games you've already paid for are kind of awful, but when the game is free to start with I think it's a different thing. It's just a matter of how you look at it; if you think you're entitled to a full experience from something being giving away for free, well, as far as this model goes you're often wrong. It makes more sense if you look at it like a demo, where you're getting to try part of the game for free to see if it piques your interest.
That said, I think there are multiple ways of implementing this model, and at least some of them suffer from the problem I mentioned before. |
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Touran

Joined: 06 Dec 2006 Location: New York
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Posted: Sat Jul 17, 2010 7:21 am |
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I really dislike the idea of micro-transactions. More often than not, games that use a micro-transaction payment structure feature items/abilities/whatever that make the game heavily favor players who shell out cash for the upgrades. It's hard to make a compelling reason for players to pay extra for something, unless that something gives you a clear advantage. It's easier to swallow that pill if $5 let's you dominate other players.
As Cuba put it, Man, fuck that.
I have to note that I've been playing a lot of League of Legends, a free to play DOTA clone (or MOBA (multiplayer online battle arena), or TDA (Tower Defense Action) - these are terrible names) that features micro-transactions for mostly cosmetic changes. This is an implementation of the model that I don't find offensive. _________________ Man, I'm sorry. |
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rabite gets whacked!

Joined: 05 Dec 2006
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Posted: Sat Jul 17, 2010 11:29 pm |
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Is there a way of getting the Steam storefront to stop displaying all Railworks content? Where's my ignore button? _________________
| Quote: |
| People who seek novelty will inevitably eventually succumb to ennui. |
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Daphaknee a whole shitload of class
Joined: 31 Jan 2007 Location: nickel dime
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Posted: Mon Jul 19, 2010 12:37 pm |
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does disney world (disney quest or any other arcades in the resort) have an enviromental discs of tron cabinet _________________
the internet's |
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GrimmSweeper

Joined: 05 Dec 2006 Location: Canada
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Posted: Mon Jul 19, 2010 5:27 pm |
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| Touran wrote: |
| I have to note that I've been playing a lot of League of Legends, a free to play DOTA clone (or MOBA (multiplayer online battle arena), or TDA (Tower Defense Action) - these are terrible names) that features micro-transactions for mostly cosmetic changes. This is an implementation of the model that I don't find offensive. |
They did a good job implementing micro-transactions here. The points earned from playing comes at a decent rate, enough to keep up with the incremental stat changers called runes and have enough stored away that a couple of characters you love to play dearly are within reach in a week or two. Heck, I managed to collect enough to purchase the one of the most expensive heros in under a month.
So the cash incentive means you just get things earlier.
a. Runes, the stat bonuses added to your hero when you're playing. They are rather small increments serve to set apart peoples' styles of play. For people who bought their way to a book full of runes they will have a small advantage but no one complains because (so far as I know) you can't tell what they have in runes.
b. Heroes, with roles like tanking, ganking and support. You can have the whole swath of them bought up, but you can only play one at a time. No one hero is strong against everything. Also good to mention is that the game itself shuffles through heroes, allowing all people playing to 'freeplay' 10 different heroes about every week. All of them have shown up at one point or another, so nobody is locked out of the content.
c. Point and experience bonuses for games. Doubles the output. Doesn't greatly affect the game, since the matchmaking attempts to balance out the teams waiting in queue. And higher levels means more skilled players, so one starting out with this would struggle to keep up after awhile.
d. Skins, replacing the model and portrait of the heroes. This along with the point/exp bonuses are the only things that can't be bought with points; you can only get them with cash. And this is one of the things I would shell out just for differentiation from the masses. Gentleman Cho'Gath? Hell yes.
As an aside, their grown up female heroes have no bloody waists whatsoever. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Mon Jul 19, 2010 7:05 pm |
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| How many Gen/Megadrive games (if any) were there that actually used the Mode button on the 6-button pad? I just got one recently and it's been bugging me. |
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Lynchburg
Joined: 02 Nov 2008 Location: Thereabouts
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Posted: Mon Jul 19, 2010 7:40 pm |
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| Sniper Honeyviper wrote: |
| How many Gen/Megadrive games (if any) were there that actually used the Mode button on the 6-button pad? I just got one recently and it's been bugging me. |
According to the Wikipedia article (see: Gamepad), the mode button functioned as a way to correct compatibility issues between games which used the traditional 3-button layout, as some of the older games had difficulty reading the new imputs (e.g John Madden Football and Olympic Gold).
I actually had both Olympic Gold and a 6-button pad, once upon a time, but never tested this out. Hmmm.
Hope that helps! _________________ No sir! |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Posted: Mon Jul 19, 2010 8:17 pm |
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Yeah Mode you just hold on start up to change it to be recognized as a 3 button pad.
Daphknee: I think the one in Future Land in Tokyo Disney does but that doesn't really help you at all. _________________ My Hawt Blog Vita Games
THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Tue Jul 20, 2010 4:18 am |
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| iirc, there was a WWF game that used mode to toggle which wrestlers you had waiting to tag in in 3-on-3 mode. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sat Jul 24, 2010 12:48 am |
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| What's a good video codec for recording gameplay? I'm hooked up using composite cables going into my EasyCap USB device, and I'm viewing and recording the feed using Dscaler. I used the only compression available in the recording settings, which was ffdshow, but the video came out really blocky. It doesn't seem to handle motion very well. Size is pretty good, though. Any suggestions? Also, should I be choosing 1/2 Scanlines Odd, 1/2 Scanlines Even, Alternate Scanlines, or Full? I tried Alternate Scanlines but the video is really stretched width-wise. |
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Takashi

Joined: 04 Dec 2006
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Posted: Sat Jul 24, 2010 1:21 am |
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I'll be pretty honest. To record gameplay in real time, you should better stick with huffyuv or mjpeg and then reencode. That said, these codecs take tons of video space and modern computers are pretty fast, so I'm guessing you want something you can store on the net without post processing.
ffdshow is not really a compression codec, and yes a bunch of codecs (you can pick the one being used via the Options menu), and it's set by default to save MPEG-4 with a low bitrate. If you increase that value a bit (the slider on the top right) the video will look much less blocky. In addition, you can set it for a bunch of other codecs, like the huffyuv and mjpeg mentioned before. The H.264 profile codec seems less blocky to me in real time capture, but your mileage may vary.
You should use full frame whenever available, but that might be annoying due to interlacing. Otherwise, just use the half-scanline mode for games without high-res mode, and you're not really losing much information.
I don't have them anymore (it was a time before youtube), but I once did some really sweet 60fps videos of Jak 2 by capturing interlaced fields in MJPEG and then using VirtualDub to split the frames. _________________
low-end.net | Whimsy (soon) | Serfdom 2.0
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Sat Jul 24, 2010 3:16 am |
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Got a real important question here does somebody make a knockoff or something of the vibrator peripheral for rez for 360 or do you just got to make do with a controller? _________________
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