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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Thu Jan 27, 2011 5:27 am |
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| Sniper Honeyviper wrote: |
| i thought that most PC versions of games went for a tenner less than their console counterparts these days? |
No, that all changed when Modern Warfare 2 was put on Steam for $60. It raised the entire PC industry ten bucks—in a very intentional move, as I recall from controversy at the time. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Mon Mar 21, 2011 9:06 pm |
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Here are some of my main grievances. The setting is riddled with logical incongruities. We're apparently meant to question how the philosophical underpinnings of this society could have led it astray when it is populated by vending machines that readily sell injections allowing the customer to shoot flames from his or her fingertips without so much as an age check. Very early on, the main character comes across a fucking enormous needle and, without so much as asking himself aloud what it might be for, jams it into his wrist. The much ballyhooed moral choice throughout the game is literally a thing where you pick up a child in your arms and press one button to eat it or another button to save it.
All of that kind of crap severely undermines whatever positive qualities most people apparently see in Bioshock. I mean, everyone seems to love it for its supposedly immersive world and story, right? I certainly assume that's the reason, because the mechanics are fiddly and rather unenjoyable unless you look forward to playing Pipe Dream over and over. The promise of Deus Ex-style inventory is stunted and simplified so that you just consume food where you find it. I hate the health/magic system which is basically a bar with a number next to it indicating how many bar-refill items you have. The user interface is garish and ugly. I still can't get over the stiff, repetitious animation that takes place while you hold the wrench, the very first weapon you find. No matter what you're doing, you just turn it this way and that before tapping it to your palm. It's... irksome. Everything is so damned irksome.
You should play it so that you can speak on the subject, but I would not recommend spending money if you can help it. If you must, Steam will probably have it at $5 next holiday. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Mon Mar 21, 2011 9:36 pm |
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| chevluh wrote: |
| internisus wrote: |
| Very early on, the main character comes across a fucking enormous needle and, without so much as asking himself aloud what it might be for, jams it into his wrist. |
As much as I think Bioshock has many failings, this is not one of them. It may seem completely weird at first but it later turns out it made perfect sense. That it's immediately assimilated to a developer beign stupid rather than filed away as an intriguing potential plot element is rather representative of what people expect from games though, I guess. |
Alright, I'll take your word for that one. Withdrawn. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Mon Mar 21, 2011 9:49 pm |
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| remote wrote: |
| Who knows if I'll end up playing all of it, but I think I'll see how it goes. |
I hope you'll let us know what you think either way. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Tue Mar 22, 2011 2:18 am |
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| Gorblax wrote: |
| Does anyone know if anything like a vertical beat em up exists, where you are constantly falling? |
Maybe something here?
I doubt there is an entire game like that, but I'm sure there are stages within belt-scroll types, except the fighting would certainly continue to function horizontally. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Tue Mar 22, 2011 3:47 am |
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| Mikey wrote: |
| CubaLibre wrote: |
| It's mechanically boring. You're given a million options that are all functionally equivalent. Use the chaingun, use lightning bolts, shoot bees from your hands, use the wrench, whatever, everything gets dead eventually. You don't have to commit to any one upgrade path and there are no particular advantages or disadvantages that punish or reward you for making smart choices. |
This, and the fact that the devs' early promises of an ecosystem that exists outside of the player never amounted to anything. |
Yeah, this is a big thing. If you watch an early walkthrough video with Levine, it's completely bullshit. If you've played the game, you'll recognize how misleading this is, and not just because some things changed but because of the insistence that the world is so dynamic. In hindsight, everything here is carefully staged, and the pretense that this is anything but another linear corridor shooter with monsters is a lie. The final product is consumed by the scare tactic of lights-out Doom ambushes, only the enemies are less interesting than Doom monsters. Instead, they're just over-the-top maniacs. They're clowns. It's the videogame version of saccharine. It's red food dye. Bioshock had promise. Before release, it looked very much like a kind of open world where you could explore and observe the inhabitants to learn how to exploit their behavior and obtain better weapons and plasmids. The guided introduction to the world in the actual game is the beginning of a long string of let downs along this line.
To be fair, though, a lot of press hyping Half-Life touted its ultimately nonexistent ecosystem, too. Sometimes it seems like any game where two different enemy types will fight each other can be said to have an ecosystem. I guess Doom had an ecosystem. Of course, these games have a lot of other things going for them. Bioshock just has its water effects.
| Sniper Honeyviper wrote: |
| As a side note, I'd be interested in hearing someone's opinion of the System Shock games. How much does BioShock really take from them? |
Everything Bioshock has came from System Shock, but during the theft it was all cut into half-conceived ribbons. A lot of features are recognizably transferred but dumbed down from more robust PC classics: inventory; research; character customization; philosophical narrative. Both System Shock games are outstanding and well worth playing today. They're also extremely different. Both have you wandering around space stations, attacking/defending against enemies like sentry guns and androids and hive-mind mutants. Both have you exploring a complex environment with many distinct levels and accomplishing various objectives as instructed by an allied NPC who communicates through voice and email. Both have you discover items and equipment that you manipulate and interact with through a Tetris inventory system. Both have you come upon text and voice records of what has happened in this place as well as upgrades for yourself. Both feature SHODAN, the more sinister and less lovable predecessor to GLaDOS.
Where the games diverge is mostly a matter of focus in a couple of core areas that have wide-ranging implications. In System Shock, the upgrades you find are augmentations to your neural interface that simultaneously provide new abilities and introduce new modules within the customizable UI. This is one of the coolest features I have ever seen in a game. If you think Deus Ex and Uplink are the most cyberpunk games ever, you really ought to try System Shock. System Shock 2 has nothing like this; instead, you find an RPG system like that in Deus Ex for purchasing new skills, increasing weapon proficiencies, and so on. System Shock 2 is a little more like an RPG in some other ways, too, like the chemical research system. Its environments are generally more distinctive and interesting. It plays like a lonely Deus Ex Metroid Fusion sort of thing. In contrast, I would say that its predecessor plays more like an FPS dungeon crawler (in the Wizardry sense); it's labyrinthine and sometimes feels like a test of your endurance.
That pretty much sums up the first game's narrative, but the sequel builds upon the premise of SHODAN's defeat brilliantly. It pits a couple of factions against each other in what I like to call philosophical horror. You've got a number of different players on the stage, but essentially there are two extreme perspectives of machine and flesh at war; you're not merely caught in the middle, but each side wants you. The writing and augmented voice work is extraordinary, and in general it's pretty fucking terrifying.
Did you think that Icarus was exciting?
Then you should play System Shock 2. The entire game is filled with that kind of stuff.
Also, the first game's soundtrack is especially badass.
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Tue Mar 22, 2011 4:49 am |
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| remote wrote: |
| I should probably ask at this point: am I the only one here who thought the Bioshock Infinite trailer was pretty sweet? |
I am somewhat sympathetic, but it is clearly absolute bullshit. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Mon May 23, 2011 1:32 pm |
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Can anyone tell me the best way to purchase the following PC games now that we're in the digital marketplace age: No One Lives Forever, No One Lives Forever 2, Quake 4, The Curse of Monkey Island, SWAT 4, Panzer Dragoon, Fable, Homeworld, Homeworld: Cataclysm, Homeworld 2, Grim Fandango? Are any of these known to be available digitally? I would much prefer to download digital copies over buying used DVDs, but I don't know much about various stores' catalogs outside of Steam.
| handsomenattou wrote: |
| So what's everyone's consensus on Portal 2? I don't want to spoil the game by stumbling into the liveplay thread, but I have some reservations before I buy it (i.e. Did Portal even need a sequel?) |
If you like the Portal gameplay of moving yourself and various sciency devices across spaces using portable wormholes; if you like the crazy flavor of Aperture Laboratories, its modular enrichment center, and its unusual ethics; if you like the kind of storytelling found in Half-Life 2: Episode 2 with memorable characters talking you through a carefully designed linear game and hinting all the while at details about the setting and larger events just beyond your immediate perception; if you think the world needs more videogame comedies; if one of your reasons for enjoying videogames is wild spaces and architectures; then yes, you want to play Portal 2.
I have a very cynical friend who refused to feel excited ever about Portal 2 because he adamantly felt that Portal didn't need a sequel. He was surprised by how great the sequel is. We all agree that Portal was lovely little capsule of a game and narrative that in no way needed a sequel, but the sequel we got was nonetheless very much worth getting. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Mon May 23, 2011 3:41 pm |
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I'm afraid of the government. I got an ISP letter once after torrenting a months-old episode of The Daily Show, and generally now I avoid doing that altogether. I could probably find everything I want using filestube, but I like owning things for realz I guess. My experiences with pirating games have always been a little hinky.
So digital purchase > buying used DVD-ROMs > piracy. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Tue May 24, 2011 1:47 am |
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| Felix wrote: |
| Just force encryption in uTorrent, duder (though are really none of those on Steam)? |
Force encryption? I dunno about that feature. I'll have to do some reading about whether that actually hides the nature of content I share from prying eyes. (Really, they aren't. Or Good Old Games. And games like those are the reason I used to be excited about GOG; they seem content to relegate themselves to an older period instead.)
| parker wrote: |
| That's why you use peerblock |
I read lots of stuff about that and the message uniformly comes through that it is far from an absolute thing. The few times I do torrent I use that, but it's a very small comfort.
| analogos wrote: |
| make some requests? i doubt a lot of those are up yet, but I'm sure someone would be willing to hook you up with some. |
I don't like to impose, but maybe I will ultimately do this if I can't find other solutions.
| Sniper Honeyviper wrote: |
| What's up with Team ACE? There hasn't been any news on Rock of Ages or Zeno Clash 2 in forever. |
I haven't heard anything about Zeno Clash 2, but from time to time I have seen gameplay demonstrations of Rock of Ages. As far as I know, Atlus still have it on track for a release this summer.
| handsomenattou wrote: |
| That's all I needed to hear, thanks |
My pleasure! Have fun! |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Tue May 24, 2011 6:58 pm |
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| Texican Rude wrote: |
| Internius I will sell you some of those games real cheap like. |
Yeah? I might be interested, though in some more than others. Send me details if you want. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Mon May 30, 2011 12:46 am |
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| I've been ignoring the Ubisoft Steam sale all week, but the entire Tom Clancy line is 66% off today, and that includes everything Splinter Cell and Rainbox Six. I remember that several of the PC Splinter Cell ports are shit, so I'll likely pass on that, but can anyone tell me what Rainbox Six games are worthwhile? I've never played an R6 game. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Mon May 30, 2011 6:20 pm |
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| notbov wrote: |
buy Raven Shield (3 Gold)
that is R6 with all the complicated fun stuff, but with kinda fancy graphics
also, i don't know if the Vegas series has Ding, but i do know that 3 has Ding. Ding is always good. |
Thanks; I picked up 3 Gold and both Vegas games. $3 each was a nice tag! |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Fri Jun 03, 2011 7:04 pm |
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| I would like to take advantage of the current $10 price for Rockstar's pass thing for all the LA Noire DLC, but I don't actually own the game yet. Does anyone know if it is possible to buy the pass on PSN and own the DLC without having the game, or is it one of those things that uses an in-game interface? |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Fri Jun 03, 2011 8:14 pm |
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| Got it; thanks a bunch, Wes. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Fri Jun 24, 2011 5:13 pm |
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| Has anybody played Star Ruler? It's 75% today, and I want to know if it's worth $5. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Tue Jul 19, 2011 10:14 pm |
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| Bennett wrote: |
| Space harrier and Contra don't have any frames for running left and right, believe it or not. |
Really? I just looked at some video, and I think Contra stage 2 (indoors) is pretty close to sidestepping with the camera at the guy's back. He turns a little as he moves, but his back is mostly to the camera; it's very different than in a side-scrolling stage. I mean, he's more like side-running then side-stepping, but it seems to fit the criteria.
Could be that I don't understand what people are saying when they talk about animation, honestly. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Mon Sep 19, 2011 3:10 am |
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I'm starting to think about purchasing a Famicom so I can play the Japanese sound chip version of Dracula's Curse. If anyone has anything to say on that subject, I'd love to hear it.
| tacotaskforce wrote: |
| 1CC wrote: |
| Is Of the End comming to the US? |
Yakuza 4 was announced about two months before it came out, it got the complete translation treatment, and SEGA said it sold to their expectations. I have no reason to believe Of The End won't be announced the same way. |
Well, we never got that Yakuza game set in Japan like a thousand years ago or whatever it was, so I kind of pessimistically assumed we would only get mainline games (and after the cuts in Yakuza 3 I thought we were really lucky to get 4 at all, honestly). |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Mon Sep 19, 2011 4:27 am |
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| Sniper Honeyviper wrote: |
Yeah, Ryuu ga Gotoku: Kenzan didn't get localized. These things are never certain.
If you've got an NES 2 (the top-loader), I think there's adapters to fit Famicom carts in it. Might be cheaper to just buy a Famicom, though. The Japanese CVIII isn't just improved in the sound department: the game balancing is much better, and Dracula's final form is actually humanly possible to kill. |
Kenzan looks really cool, and I'm a bit upset about it (though not as much as 7th Dragon, SEGA).
I had no idea about the game balance! Bonus! I don't suppose that room with the falling blocks you have to climb is any easier, though. I actually haven't got an NES yet, but the NES 2 is kind of ugly and more importantly doesn't have all the video options available with the original NES IIRC. So I'm currently planning to own both an NES and a Famicom. I haven't looked into it seriously yet, though, so I'm wondering if there are any issues I need to be concerned with as a Famicom user in America or, hell, any other cases of things being more awesome with the Japanese release. (It might seem nuts to even consider doing this for just one game, but the difference in music quality with Castlevania 3 is a really big deal for me.)
| Sniper Honeyviper wrote: |
| That's quite nice to hear! I remember they were touting PSP Monster Hunter on the Vita right after the system was announced, so I guess they've put a lot of consideration into the backwards compat. |
Not enough to put all of the PSP's library on the PSN where the Vita can actually access it, though. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Mon Sep 19, 2011 5:01 am |
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| field balm wrote: |
| internisus wrote: |
| I don't suppose that room with the falling blocks you have to climb is any easier, though. |
could someone link a youtube/screenshot of this section? part very much like it in another game and cv3 seems like a reasonable place they could have cribbed it from. |
Not the best, but the other one I found outright skipped it with Alucard...
I know there has been at least one indie platformer based on the idea of this ad infinitum. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Tue Sep 27, 2011 1:42 pm |
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| Maybe a silly question: Is it better to buy Playstation games on PSN or the blu-ray discs for performance, load time, etc.? With PC, I will always go with digital distribution when possible, but it's not as clear to me with the PS3, which is always going to be limited by the mechanical speed of its HDD. Also, I'm not sure if owned PSN downloads will have the future availability that I expect from a platform like Steam, and I don't know what's involved in backing up PS3 software. More and more full PS3 games are being released on PSN alongside blu-ray in addition to HD remakes. Does anyone have a reasoned preference? |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Tue Sep 27, 2011 2:53 pm |
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| So I have to choose between slower loading speeds and the possibility that I won't be able to access games I own in like ten years? |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Tue Sep 27, 2011 3:07 pm |
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Yeah, I know. I just prefer to avoid the messy business and hate how transient legitimate games (and their dlc and multiplayer features) are becoming.
In any case, I'll choose PSN over disc from now on. Thanks. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Wed Oct 05, 2011 1:23 pm |
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| I want a joystick for playing Wing Commander, I-War, Evochron, X, TIE Fighter, Freespace, etc. Tell me what to buy! |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Mon Oct 10, 2011 7:54 pm |
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| 'Sup. Yeah, buy Metro 2033. I can't play it on my shit computer, but this is a game where you wear a gasmask that gets permanently cracked up when you are hit with an oxygen meter on your wrist. I think you have to count the bullets in your clip. For five bucks, yeah, you want it. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Sun Dec 25, 2011 1:22 am |
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Toying with some ideas here:
1) Does the backwards compatible version of the Wii actually have a Gamecube in it, or does it use software emulation?
2) I want to buy an NES, but I also want to be able to play proper Famicom cartridges for Mario 2 and Castlevania 3. I understand you can get a converter. How does this work? Is it really the same as playing directly on a Famicom? Does it work with the side-loading NES model (I seem to recall this has better video out options) or only the top?
3) I've heard this is the best d-pad ever, but it's never gonna be in stock again, apparently. Any other vendors you guys trust for this sort of thing? It's really hard to tell from search engine shopping results which controllers are the quality deal and which are cheap knock-offs.
4) I also want to buy a great PC USB joystick for space combat games like Independence War and Descent Freespace. Any recommendations?
I may have asked all of these questions before. I'm kind of tired (but stuck where I'm at). |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Sun Dec 25, 2011 2:08 am |
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| I didn't realize the hardware was identical. Does the Gamecube display in 480p? (Yeah, I'm trying to decide if I should get the bc version even though it's forcing me to pay for Mario Kart.) |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Thu Dec 29, 2011 8:45 pm |
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I'm considering a purchase of the fabled AGS-101 model of the GBA SP, which I have read is the best way to play GBA games due to the unsurpassed quality of its screen.
So I'm eying a $99 buy on ebay that looks real clean and all in photos and says:
| Quote: |
For auction is an ALL Black Game Boy Advance SP.
The item is in MINT condition with no scratches anywhere. (LCD screen or the case)
This is an AGS-101 (Brighter Screen) and all the buttons are black. (Usually the buttons are a dark grey color)
Also included is the official charger. |
The problem is that no black model AGS-101 should exist. So I asked: "Can you speak to the origins of this item? I have read that the only AGS-101 model colors are light blue, light pink, and charcoal grey, so how can this all-black unit be an AGS-101?"
The seller said:
| Quote: |
Yes the only ags-101's are the one you mentioned plus i think the pikachu one
For this system I bought a whole new black case, took the charcoal game boy and placed the buttons, screen, motherboard etc... and
in the new black case to get this system. I replaced everything though.
Screen, battery, charger so it's in new condition with absoultely no scratches. |
So, TL;DR, this is a modified unit. That seems like an okay thing to me, but I want to check with you guys. Would you go for it? The seller is also offering a warranty at 1-year for $16. Would you pay for a warranty in this situation?
Thanks! |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Thu Dec 29, 2011 10:09 pm |
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| 1CC wrote: |
| internisus wrote: |
| I'm considering a purchase of the fabled AGS-101 model of the GBA SP, which I have read is the best way to play GBA games due to the unsurpassed quality of its screen. |
A GameCube + Game Boy Player + PS2 controller adapter + PS1 digital controller + SD TV would be a cheaper and even better way to play GBA games. |
Two main issues I have there: The software has a permanent ugly purple border and "press z button" prompt around the game display; the embiggening of putting GBA games on a TV must surely produce some blurred scaling, no?
Also, a lack of component cables means the Gamecube isn't displaying the best that it could; GC component cables now cost over $100. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Fri Dec 30, 2011 3:12 am |
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The problem with what you are saying is that generally there doesn't seem to be a way for me to verify whether I'm buying a brighter screen or not unless I can rely upon that model number. Regarding the Micro, I like the idea of a super crisp screen, but honestly I think the experience of playing, say, a Metroid game on such a small screen would diminish its weight and atmosphere.
Incidentally, after trying a few variations on my initial search, it seems like there are quite a few black AGS-101 GBA SP units on ebay, from different sellers. This is pretty weird if the guy I am looking at indeed did a custom dealie. I dunno.
Why can't Nintendo (or Sony or anyone else) ever just produce a single perfect piece of hardware? Well, I guess they managed to make the DSi XL the definitive way to play DS games, but the various GBA trade-offs are really irritating. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Thu Jun 07, 2012 1:44 pm |
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Child of Eden is only $10 on newegg today. I am thinking about buying it for the PS3 if only due to 3D, which I figure would be really cool in a game like this.
Does anyone have any insight on differences between the two platforms' releases or Move vs. Kinect control? I wish there was a Digital Foundry on this one. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Fri Oct 05, 2012 12:44 pm |
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| Brock wrote: |
| Well shit, I've got a PS3 now. Anything strictly PS3/PSN/minis/whatever exclusive I should be checking out? Even if it's not like, super Select Button-tier/caliber. |
Ignoring things that are also available on Steam, I have to recommend PixelJunk Shooter as strongly as possible, as well as Shooter 2 and Eden. Obviously Flower and Journey. Dead Nation is pretty cool. Afterburner Climax. I'll have to look through my library and think about it.
It's nice to have a lot of HD-remastered 3D platformers available whenever you want them: The Sly Cooper games, the Jak series, the Ratchet & Clanks.
Just looking at what's been said already... Shatter's a great game, but there's no reason not to get it on Steam over PSN. That's just my preference whenever possible.
PacMan Championship DX. Maybe Galaga DX (haven't tried it yet). Space Invaders Infinity Gene.
Yeah, I'll come back if anything strikes me when I look through my downloaded games. Definitely turning on the PS3 this weekend for some Tokyo Jungle, so I'll take a look at what's installed.
I recommend PS+, by the way. I've accumulated an absurd amount of free games by being a member of that, and a fair few are games I would definitely have purchased of my own volition. You really get a lot, and it's not just the cumulative stuff now that they have like 9 big-name games just for free all the time.
A really good mini is Monsters (Probably) Stole My Princess. It's by Mediatonic, IIRC, who later made Who's That Flying (which is on both Steam and PSN). |
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internisus shafer sephiroth
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internisus shafer sephiroth
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Posted: Mon Dec 31, 2012 2:00 am |
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| I seem to recall that there is a mod available for Star Control 2 (The Ur-Quan Masters) that removes the time limit. Does anyone feel that the game loses some essential tension without that or anything? |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Tue Jan 01, 2013 2:31 am |
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| Broco wrote: |
| I have personally never approached the time limit while playing Star Control 2; to encounter it you would pretty much have to be ignoring the story and messing around trying to visit all the stars, or go AFK in hyperspace for hours after the Slylandro probes are eliminated. That said, if you did do that, the time limit would probably be a very unpleasant surprise and probably hard to defeat by rushing to the finale. Overall I don't think it's a mechanic that works; it's either unnoticeable or very frustrating, not really a source of tension in the way more short-term time limits are in other games. So you can go ahead and mod it out if you want. It's pretty cool in theory as a storytelling/worldbuilding gimmick though. |
I seem to recall running into it when I played the game years ago and didn't know what I was doing. If even people who know how to play already (where to find shortcuts or prioritize engine things or whatever else ionustron may have been alluding to) find nothing added by the existence of that time limit, I'll just get rid of it. Thanks! |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Fri Jun 28, 2013 5:52 am |
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| username wrote: |
| Is there another NES game that has at least a short bit about progressing around a tower via circling around it, with the player character staying about the center of the sscreen while the tower appears to twist around as you move, that isn't Castelian? |
Kirby's Adventure did this briefly.
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Sat Jun 29, 2013 4:43 pm |
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| I'm 90% sure that Super Ghouls and Ghosts on the SNES does the tower rotation thing, but does anyone know if the NES Ghosts and Goblins does? |
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