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Quick Questions 2: The Quick and the Dead

 
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Thu Jul 08, 2010 3:56 pm        Reply with quote

Dark Age Iron Savior wrote:
Why does the Mac version of the original Alone in the Dark look so much cleaner than the DOS version?


There was a 2 year difference between the DOS release and the Mac version. They probably learned a few things in that period of time. The DOS release could have been on a strict deadline, so the graphics were 'good enough'. Once there was more time available to them, they went back and fixed things.

Best guess.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Mon Jul 19, 2010 5:27 pm        Reply with quote

Touran wrote:
I have to note that I've been playing a lot of League of Legends, a free to play DOTA clone (or MOBA (multiplayer online battle arena), or TDA (Tower Defense Action) - these are terrible names) that features micro-transactions for mostly cosmetic changes. This is an implementation of the model that I don't find offensive.


They did a good job implementing micro-transactions here. The points earned from playing comes at a decent rate, enough to keep up with the incremental stat changers called runes and have enough stored away that a couple of characters you love to play dearly are within reach in a week or two. Heck, I managed to collect enough to purchase the one of the most expensive heros in under a month.

So the cash incentive means you just get things earlier.

a. Runes, the stat bonuses added to your hero when you're playing. They are rather small increments serve to set apart peoples' styles of play. For people who bought their way to a book full of runes they will have a small advantage but no one complains because (so far as I know) you can't tell what they have in runes.

b. Heroes, with roles like tanking, ganking and support. You can have the whole swath of them bought up, but you can only play one at a time. No one hero is strong against everything. Also good to mention is that the game itself shuffles through heroes, allowing all people playing to 'freeplay' 10 different heroes about every week. All of them have shown up at one point or another, so nobody is locked out of the content.

c. Point and experience bonuses for games. Doubles the output. Doesn't greatly affect the game, since the matchmaking attempts to balance out the teams waiting in queue. And higher levels means more skilled players, so one starting out with this would struggle to keep up after awhile.

d. Skins, replacing the model and portrait of the heroes. This along with the point/exp bonuses are the only things that can't be bought with points; you can only get them with cash. And this is one of the things I would shell out just for differentiation from the masses. Gentleman Cho'Gath? Hell yes.

As an aside, their grown up female heroes have no bloody waists whatsoever.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Thu Sep 02, 2010 8:21 pm        Reply with quote

GameFAQs wrote:
So how is it that the PS2 can play PSX games when backwards compatibility has traditionally not been utilized in past console designs? Well, apparently Sony has designed the PS2 so that it uses the processor that drove the PSX for input/output handling. This makes it a simple matter (relatively) to reroute the appropriate code and have the PS2 emulate the PSX. What sort of hit the PS2 took in processing power for this added feature is unknown, but I can't imagine it was much of one (otherwise Sony wouldn't have done it).


Checked it against other sources, the I/O chip gets underclocked. Which is kinda neat.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Fri Sep 03, 2010 12:28 pm        Reply with quote

Try Gadwin Printscreen. There's a free version of it that seems to work on full-screen programs. Just deselect any properties that ask for confirmation or preview of the the image and it will work extremely silently, dumping pic after pic into a specified folder sequentially.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Thu Nov 04, 2010 3:47 pm        Reply with quote

internisus wrote:
Deadcat wrote:
internisus wrote:
What's to stop English-speakers from playing the Final Fantasy XII International Zodiac Job System version since the voice acting and other dialogue is all available in English? Were the menus left in Japanese only or something? Also, did they make any changes (read: improvements) to the story for this version?

Wanting to know about this as well. I haven't gotten around XII yet and the majority of what I've heard seems to support that this would be a superior version, considering that it "fixes" the license points system? I don't know what that means, but my girlfriend acknowledged her distaste with the license system and she's usually spot-on with me in tastes, so any more reason to play a better version of a game is also another reason to start up modding my PS2 slim again.


From what I've read, I would surmise that the International Version implements some kind of job system similar to that in Final Fantasy Tactics in which every character has multiple license boards each pertaining to different jobs, which can probably be switched at will. Assuming that I haven't misunderstood, I do not know that I like this solution to the problem. I think that it would undercut the gambit system. My preferred correction would have been a simpler balance change to how quickly license points are doled out.


Yeah, something like that. When a character joins your party, you get to choose 1 of 12 different jobs that once taken, cannot be changed. Each job has a different board that forces a focus to spells/skills/etc. that are normally associated with that job (White Mage gets all White spells). So far as I can tell, you can put all characters into the same job. I guess it encourages multiple playthroughs to try out different combinations or challenges without self-enforcement.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Thu Nov 04, 2010 5:19 pm        Reply with quote

internisus wrote:
I see. Well, that seems like it would be functional enough as a solution, but it is rather inelegant. I liked having all of my characters exploring different areas of the same license board with occasional overlaps. I am also loathe to choose a character's permanent role within my party immediately upon meeting him or her.


That's my opinion as well. I think I would have preferred having the entire board exposed and have each class overlay on top of it so you can easily see the overlap as you flip through the characters. The squares not part of the job would have a much greater amount of LP required to learn, increasing the 'further' away it is from the class ideal. It would be harder to do especially with how each area of the board is a category of action/equipment but would be much more satisfying to manipulate.

Choosing their role can happen anytime after you meet up with the character. You just don't gain LP for them until you do, which is kind of ridiculous.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Tue Nov 23, 2010 11:48 pm        Reply with quote

Sim City 4. Wealth of options and streamlined interface makes it really easy to slip in and play for a couple hours without realizing. And if you get tired of that patch of land, move on over to an adjacent square and use their power and industry zoning to make a clean city.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Mon Dec 20, 2010 11:20 pm        Reply with quote

another god wrote:
How does it work if you buy a pack of games from Steam and you already own a few of them? Do you just not get copies, or do you get copies to gift?


You don't get copies. It's a shame you couldn't pass it on to other people, but I have a feeling game companies wouldn't be too pleased about the potential loss of a sale from your friends.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Wed Dec 22, 2010 2:08 am        Reply with quote

Not an invite, but a consolation prize

I was going to link Galbadia Hotel, but eh, this was faster.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Thu Dec 30, 2010 3:14 pm        Reply with quote

Talbain wrote:
I need something that can reliably capture screens for Windows 7. Any recommendations? Never been able to find something that works really well. Same is true for recording Skype calls, though that's a different monster entirely.


Gadwin PrintScreen

Used it on the Windows 7 machine at work. Does what you're requesting all automagically once set up.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Tue Jan 04, 2011 2:10 am        Reply with quote

Licensed Astro Boy game from the movie. Better to play the GBA version.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Mon Mar 28, 2011 12:56 pm        Reply with quote

I didn't have this happen when I played through Bayonetta so I'm assuming this is a bug.

Could you still hold down an attack button and fire bullets from the hand/foot guns and/or accomplish things with the melee weaponry?
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Tue Mar 29, 2011 1:05 pm        Reply with quote

Tlon wrote:
sometimes when it does the loading screen thing Bayonetta and the movelists will disappear.


Yeah, that mystified me until I realized you can bring it back by pressing right on the dpad (I think).
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Sun Apr 10, 2011 4:56 am        Reply with quote

Many options are available, just pick a flavour.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Sun Jun 05, 2011 7:33 pm        Reply with quote

How do I move full installs from my Application Data to another location on a Windows XP install? I've partitioned my OS and Spiral Knights (java game, if that helps) is sucking down 400+ MB.

EDIT: Checked my partitioner and it seems I can add a Gig without too much trouble. So this is more of a curiousity thing than a desperate plea for help.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Mon Jun 13, 2011 3:07 am        Reply with quote

AllenSmithee wrote:
Are there any Let's Plays with meta-stories that don't suck?

As in the commentators end up with their own plot while still commentating the game, without it sucking?


If you don't mind text and screenshots: any of the XComs, Princess Maker 2, anything by The Dark Id, pokemon LPs by Chorocojo.

I tend not to look go for video LPs unless they're humourous from the get go.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Wed Nov 16, 2011 6:31 pm        Reply with quote

Nope. Feel free to hold your pokemon back like a slow child. When they evolve the game will recalculate their stats.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Mon Jan 09, 2012 9:01 pm        Reply with quote

Somebody wrote a number of scripts to do just that.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Tue Jan 10, 2012 3:02 pm        Reply with quote

Apparently it's using the Quake engine which is open source. However, I'm unsure if the textures fall under 'available for public use.' Most likely not and it is quite blatant rips.

Wouldn't be player hating, in my mind.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Fri Feb 10, 2012 8:07 pm        Reply with quote

Um, maybe Plants & Zombies if you don't mind Popcap difficulty (i.e. easy). It can easily get you addicted to playing it.

Call of Juarez is only worth getting for the three-man coop/competitive thing it does. Stronghold 3 suffers from being a slow burn game, constantly waiting for resources in order to build anything of note as well as having to perform the same starting actions over and over for scenarios.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Tue Jun 05, 2012 3:16 pm        Reply with quote

ionustron wrote:
Dais, was talking to an acquaintance over twitter the other day as he brought up Ultima IX (one of the video review nerds turned their sights upon it, understandable.) I had brought up the one positive about the game having bizarre sandbox qualities and the bread towers in particular. I almost swear I saw images of such things, but was there ever a thread devoted, because I can't find it now.

(though, what's a paladin was pretty funny.)


This dude has you covered for this as well as other games in the Ultimaverse (with side quests into The Elder Scrolls, System Shock and Deus Ex).

L wrote:
I bought an iPad.
Pac-Man CE any good?
This is a haiku.


You should play this game.
Not sure how iPad handles
the controls. Haiku.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Sat Aug 11, 2012 2:58 am        Reply with quote

cake wrote:
What's Rune Factory: Tides of Destiny like?

(It's known as Rune Factory Oceans in EU/JP.)


Have you played any of the Rune Factory series? Take that, give it a battle system that's a simpler version of any Tales Of game, slightly better conversations with the NPCs, and islands that are one season eternally (essentially shifting the focus away from farming and into dungeon delving/crafting). Hard to recommend if you have a DS and can get a copy of Rune Factory 3.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Sat Oct 06, 2012 11:14 pm        Reply with quote

DLC for the most part adds more costuming options to spruce up your armies. Aside from getting Last Stand in the Retribution expansion, the only things that add game variety are the Wargear DLC (which I'd hold off on until you find a favourite hero you like playing) and the Tau Commander for an entirely new champion and set of abilities. They are packaged up into their own separate DLC deal for $5 if you don't want to think about it.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Tue Nov 13, 2012 3:54 pm        Reply with quote

You have three choices (two in the original, I think) in DQ V.

You have your childhood friend Bianca all grown up who splits the difference between magic and fighting and starts at the same level as when she left your party last time.
Nera, the older daughter of the rich couple, focuses on healing. Starts at a low level.
Deborah, the spoiled younger sister of Nera, is a full-fledged fighter. Also starts at a low level.

Nera and Deborah gets you a couple items for their dowry. Certain conversations will change subtly and if you do not marry Nera or Bianca they will find other partners.

In the long run, it doesn't matter who you choose for gameplay purposes. Their roles can be replaced by other members.

So marry for love ~<3
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Wed Jan 02, 2013 3:10 pm        Reply with quote

Takashi wrote:
I started playing Driver: San Francisco, and even when using steam it requires ubisoft special flavor of DRM-hell, uplay (and I wouldn't have gotten it in the first place if I knew this was the case, but anyway). I remember my password and "username" (that has to be unique and is called username), but turns out the uplay login requires the email address as the username, ie. the fake email I gave and immediately forgot about. And of course, the only account/password recovery method requires that you type your email address.

So, how screwed up am I?


Not much, since Driver: SF isn't all that great a game from the two, three hours I put into it. Mechanically chunky driving, just soulless missions that stop pacing flat (though if you don't mind that a la GTA this is not necessarily a bad thing) and a story gimmick that you can figure out from the moment you start into it.

From what I've researched, you would have to contact the UPlay technical support in order to correct your login issue. Your best bet would be to skip the middleware and crack the game launcher so it skips past that bit: SkidROW site with torrent
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