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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Thu Apr 22, 2010 11:55 pm |
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this topic is a pretty wonderful example of the uncanny valley of realism in world-building
wait a second dj wrote that two pages ago
nevermind DJ YOU ARE TOTALLY WRONG
| boojiboy7 wrote: |
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| The idea isn't that it's a checkpoint but that at first glance it does not look like a useable path... the railroad is designed to be disguised so the combine can't predict their movements, while still allowing for rapid travel through difficult terrain. |
And yet, they aren't very well disguised, since it's not like you would ever fail to realize what they are after about 30 seconds, if that. |
yeah I don't know why anybody even bothers to make hidden walls in Zelda since everybody knows they make a different noise when you hit them with your sword
completely and totally impossible Ultima IX physics are the best physics (Invisible War is in second place with it's hyperbarrels, Half-life 2 takes third place with wooden plank airsurfing)
I stopped at halfway through page 5, I may try again later.
did read page 6 though
there's definitely more humor in Valve games now, but I think that too much humor in HL2 would have undermined the more unnerving/surreal elements, like the G-man's constant presence (especially the infamous one on the TV), the new ecology of alien creatures that has almost completely destroyed the old one, the instability of teleportation, the lack of concrete details about what the core authority of the Combine really is, etc.
(there is some of that stuff in L4D, but it's along the more predictable genre tropes - people transforming behind closed doors, nobody knowing the exact nature of the infection, the government acting very unfriendly) |
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Fri Apr 23, 2010 12:06 am |
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| Dark Age Iron Savior wrote: |
| there's definitely more humor in Valve games now, but I think that too much humor in HL2 would have undermined the more unnerving/surreal elements, like the G-man's constant presence (especially the infamous one on the TV), the new ecology of alien creatures that has almost completely destroyed the old one, the instability of teleportation, the lack of concrete details about what the core authority of the Combine really is, etc. |
Yeah, I don't think Half-Life should ever be funny-funny. It's a pretty serious game that relies a lot more on mystery and understatement to keep you intrigued; that would be undermined by making it too humorous.
There's a sort of trend among gamers approaching 30 to refuse to take any game completely seriously, which I find somewhat lamentable. It's like, nobody wants to willingly allow a game to suspend their disbelief anymore, it's all about gliding along on a thin layer of irony. Not that that's always a bad thing -- Portal did it just fine, I thought -- but when it gets to the point where you can't enjoy anything without the wink n' grin to lube it up for you, it might be time to retire.
So, I sort of hope that when Episode 3 drops, if it's ever going to (and apparently there's some question about that), they keep the serious tone for HL2 at least. I'm fine with it in Left 4 Dead for sure, though. That game manages the silly/scary balance pretty well.
And Valve tends to get what's appropriate, so I don't expect Episode 3 will turn into Full Life Consequences or anything. _________________
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geinou

Joined: 07 Apr 2010
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Posted: Fri Apr 23, 2010 12:42 am |
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| Just finished The Passing. It was fun. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Fri Apr 23, 2010 3:44 am |
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| Broco wrote: |
| CubaLibre wrote: |
| This thread makes me want to replay this game. Again. |
Yeah if you have time, it would be great to have a thread like Apol's nethack thread for Half-Life 2. Where you're at in the game, what you're thinking in the light of all the discussion about Valve, what's irritating or impressive -- and screenshots. |
Heh. Won't have time for a while, but this intrigues me. Screenshots will probably be crap to middling quality owing to my PC, but maybe I'll do this. _________________ Let's Play, starring me. |
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Fri Apr 23, 2010 9:21 am |
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We should get Booj to do it as well if we can find a weekend where we're all free (the game is long but can be finished in a day if you soldier on).
And man I am quite a screenshot whore so any excuse to go virtual sightseeing is fine with me. If we do this right, where we have at least one dissenting opinion mixed in with the playthrough, it could be Frontpage/Archive worthy. _________________
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Apr 23, 2010 11:48 am |
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Yeah, I would be on board for at least commenting on the screenshots and such. I've made it farthest in the 360 version, but I own a PC copy of the main game, but none of the episodes. I would have to redownload the game to my PC , but thanks to Steam being awesome, that's no big deal.
Seriously, I do love Valve as a business for Steam, even if I sometimes have problems with their games.
It's gonna have to wait until at least next weekend to do that though. And I might just finish the 360 version and not bother with screenshots if everyone else is doing screens. The thought of going through the boat section again gets me so mad. As for the person who asked how far I've gotten, as I recall I am just past the whole Nova Prospeckt area, though it has been awhile. |
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Fri Apr 23, 2010 1:24 pm |
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You'd know it if you cleared Nova Prospekt, probably. The game takes a pretty dramatic shift at that point and your objectives become a hell of a lot more, uh. Urgent. The whole section of game after that is dubbed "The Uprising", to give you an idea. The whole plot takes a sharp right turn and suddenly it turns into Call of Duty 4 vs. Aliens.
Man, guh. A game I really want to do this with? Like, really-really? Is World of Warcraft.
Hear me out.
I may break this off into a separate thread, but last time I proposed that there was a least a fair bit of interest but nobody followed through.
The reasons being, though:
A) You have a game that is near-universally hated by people who don't play it, 95% of the time this is based on either rough knowledge of the game (if any at all) or having a friend who "lost their life" to it.
B) The game itself has changed very dramatically from how it used to be; most of the complaints directed at it these days are woefully out of date, so it would be interesting to take someone who is initially hostile to the game and then toss them in it and see their reaction. You'd need someone who's at least reasonably level-headed and able to take a look at it and objectively say "This part is as bad as I thought it would be, this part is much better than I was expecting, I wasn't aware of this part of it but I like/dislike it and here's why."
C) Fairly soon, the next expansion is going to drop, and when this happens, Blizzard is re-writing the entire game world permanently. Basically, the "original" World of Warcraft will cease to exist once the next expansion hits, and there is no option to opt out of this for the players. Even if you don't buy the expansion, the "base" game world is undergoing a major overhaul and massive chunks of it are being redone entirely via a mandatory patch, expansion or no. So, this is pretty much the last chance for anyone to play through the original game.
So, what I'd wanna do is take a person (ideally more than one but realistically I think I'd be pretty lucky to find even one person willing to do this) who has a negative/indifferent view of the game, is intentionally going into it with a lot of preconceptions, but is willing to give it at least, say, a month (which is how much time you get for free upon purchasing the game anyway).
This person/These people would intentionally go in completely blind, with no advice on class choice, race choice, where to go or what to do or any of that. I would be in there to answer questions if asked of me, but I wouldn't offer any advice or any real assistance unless absolutely necessary. It would ideally be total learn-as-you-go. The idea would be to hold this aging thing up to modern standards and see if it's held up, if the changes made to it were any good, how friendly it actually is to new players, and just gauge reactions. Are you having fun? Are you not having fun? Does this surprise you? Why? What's the thing that bugs you the most, what do you like the most?
And then we'd set up something on Blogspot or a specific thread in here or whatever and that's where opinions and discussion could be posted and archived. It would essentially be a liveblogging of a huge game by a bunch of people who've never played it and are intentionally going at it with a critical eye, but the key factor of it is, they're going into a game which has been altered radically from the time it launched.
This is something unique to MMOs. Imagine if Half-Life 2 was actively being altered by Valve as they learned more about good game design. I have a feeling that if they were to go back and re-make Half-Life 2, it would've come out substantially different now than it did then. This is something that actually happens with MMOs and it's the only genre where this is really possible. It's a game that is being actively updated -- particularly WoW -- as you're playing it. The direction that WoW has moved in since launch is pretty staggering. It started as basically "EverWarQuestCraft" and in the five years its been around they've taken pretty radical steps to de-EQ it to the point where people who are coming back to the game now after leaving it a few years back barely recognize it. It'd be like if Half-Life 1 morphed into Half-Life 2 over the course of a few years.
That fascinates the shit out of me on a conceptual level, and I'd absolutely love to read a critical set of fresh eyes on the game. What were you expecting vs. what did you actually get? I think a project like that could honestly come out really, really good and really, really interesting. It's an idea that's been kicking around in my head forever and I'd be overjoyed to see it get off the ground.
Of course, the big problem with that is convincing people to do it, which is...Not...Easy. Exasperatingly so. First off, you have to find people who can actually critically examine a game. Then you have to find people in that pool who are willing to actually sit down a play a thing they probably hate just for the sake of guerrilla games journalism and actually stick it out. Then, out of that already tiny pool, you have to find people who are willing to drop at least $20 to do it.
The one thing that would make this go a lot faster is that I can dole out guest invites like candy, I think I've got five of them and more of them will appear if I use those. If you get a guest invite, it ups the Experience Rate to three times normal, which brings the pace of WoW about in-line to that of, say, Fallout 3.
So yeah, not trying to derail this thread completely but the idea of a Half-Life 2 group playthrough for critical purposes just got me thinking about doing it for WoW, something I've seriously wanted to get off the ground for a very long time because I think it would turn out to be One Of Those Actual Bits of NGJ That You Read On The Internet. I think this could have the potential to be something pretty great.
Is there, like, any interest at all in doing something like that? _________________
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Apr 23, 2010 1:34 pm |
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Were this about 3 years ago, when I had (way) more free time, I would've been all over it. As it is now, my time is taken up by way too much other stuff, unfortunately. Working full-time sucks like that. I'm really interested in doing it, but being able to have the time to log in and actually play more than like an hour a day would be pretty rough.
As it is, though, I am interested in doing these types of things for any game, really. I wish grabbing console screens was easier, as that is what I do most of my gaming on. |
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Fri Apr 23, 2010 1:38 pm |
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| boojiboy7 wrote: |
| I'm really interested in doing it, but being able to have the time to log in and actually play more than like an hour a day would be pretty rough. |
See that's actually part of it, though! You get people who don't have a lot of free time (which I expect is, generally, most people over the age of 21). The idea is to not make any concessions to the game. If an hour per day or less is all you got, then hey, that's all you got! Is the game good enough to let you get anything done in that amount of time? If not, that's a pretty valid criticism!
That also, specifically, is one of the misconceptions I'm hoping people bump into. I ran into this with my girlfriend recently, who began playing with me about 3 months ago basically as a way to get to talk to me more. She's in school in Hawaii, and sort of on a whim was like "Well okay, I tried this once and I just never got anything done and I stopped after a while but I'll try it for a couple weeks." Shortly after that she was like "Wow, uh. Was it always this quick?"
So yeah. I think having people with limited playtime would make the viewpoints better, not worse.
Also, I mean, I'm not really expecting anyone to stick with this longer than a month-ish? If you actually up and purchase the game (which you'd pretty much have to do to make this worth anything) it's $20, and you get a month plus 10 days of playtime before you have to start paying monthly. I'd expect some people don't even last that long. Maybe not! I really don't know! I've been playing the game for five years so it's kinda hard for me to tell.
Do note that you only get the additional 10 days and 3x Experience Gain thing if you get an invite from a current player. Also, in the interests of full disclosure, if you do wind up playing for more than a month and actually buy gametime, I get a free month credited to my account; I don't really care about this and if it actually gets to that I can just reimburse people for the money I "saved", I don't really care. I don't get anything for just the first month, though. _________________
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Fri Apr 23, 2010 1:47 pm |
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Anyway, I won't derail the current thread. If that sounds like anything people are vaguely interested in, PM me. If I get even one person who seriously wants to give it a shot, awesome, we can start a new thread or make a communal blogspot or whatever and go from there. I can go up to five or more so don't be shy!
Only realized how much that sounds like an invitation to a gangbang after I wrote it but whatever!
Anyway.
HALF LIFE HI. _________________
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Fri Apr 23, 2010 2:53 pm |
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Yeah, the thing is, I did really actually play WoW, from release right through Burning Crusade, and I hate it. Hate it. _________________ Let's Play, starring me. |
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HarveyQ

Joined: 28 Jan 2009 Location: on a beach in a town where I am going to live
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Posted: Fri Apr 23, 2010 2:56 pm |
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i played WoW for about twenty minutes and i hated it. _________________
ghosts appear and fade away |
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Fri Apr 23, 2010 3:05 pm |
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That's fine! Really, if this did ever happen, I'd expect reactions to be mixed and probably negative overall; I'm more interested in why, coming from -- and this is key -- people who have never played it before. Never raided, don't know how any of the mechanics work, etc.
The hard part is convincing people to pay $20 to play something they probably won't like.
It's also the last chance to get a fresh opinion on the "bad" WoW, since the entire reason behind Blizzard's upcoming mandatory overhaul to the game world is to address the fact that "Classic" WoW hasn't aged well at all. This isn't like a "DJ runs an apologetics course for a game he plays", I'm seriously interested what happens when you toss people totally new to the thing into the mix with the full intent of having them rip it apart. Negative opinions are fine, but don't just say "shit suxx", explain how you think it failed.
One of the more interesting things I've read coming from Blizzard was the key notes for the GDC where they offered up a slideshow of a bunch of the stuff that they don't think worked overall in their game, and the list is pretty big. Coming from a developer who makes more money in a day than any of us are likely to see in our entire lifetimes, that's pretty intriguing. They don't have to make excuses; they're pointing out parts of their game that they think suck because they want to avoid making the same mistakes down the road and want to share this information with other developers.
Now, I do have a few things on tap that can better emulate where the current default of the game sits. The 3x Experience thing is the new "normal" way to play through the game. Blizzard uses it as an incentive to get current players to get new players to play, but that also emphasizes the fact that the game is designed to be played with other people. I have a social channel full of confirmed-not-asshole people that folks could hop right into, so there'd be a social aspect right off the bat.
Also, there's a bunch of new stuff added in fairly recently (past few months) designed specifically around making it easier for new players to see all the content without having an older player carry them through it.
There's now a queue for a Random Dungeon Finder that pairs you up with other people from a handful of servers and teleports you right into the dungeon you want to run. You identify yourself as Damage, Tank, or Healer (the game provides explanations of what these are if you're not sure) before you queue and the game checks your level and gear and slots you with other players of a similar level in a properly-built group. This works from the moment you're even remotely powerful enough to run this stuff right up to the endgame. I'm told this is a game changer, and I believe it. I know people who have levelled 1 to 80 doing just that, and it's apparently one of the more fun ways to go about this. Dungeons are debatably the meat and potatoes of the entire game experience, so to throw the doors open to everyone to hop right into that with a minimum of fuss is pretty neat. It turns it into an almost L4D style game, with the overworld acting like a big interactive Lobby if that's how you want to play.
Still though, it's just an idea. I think it would be terribly interesting.
This might be easier to do for a game that isn't WoW, though. _________________
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option
Joined: 06 Dec 2006
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Posted: Fri Apr 23, 2010 4:18 pm |
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Has anyone here ever tried to actually swing a crowbar in real life? I don't think anyone at Valve has.
DJ I have leveled a character in the way you are talking about in WoW, tanking all the way from level 15 to Icecrown Citadel 10-man content (where I promptly quit once jerk-offs started bringing up shit like "raid times"). It makes the game feel a whole lot like Phantasy Star Online (without nostalgia and the patience of a teenager this is not a good thing). While turning the overworld into a big "search for the fishing/cooking trainers" game.
Also it kills any sense of a cohesive world the game might have had. Its like the entirety of WoW is stuck at the shitty point in Monster Hunter where you have killed a version of each monster and your just killing the same thing over and over and over to get each piece of armor. Basically the part where the world shatters and you realize the game is just a bunch of game design documents and lines of code.
If I wasn't on the recruit a friend system and playing with someone I knew really well in real life I would not have bothered at all with the new cross-server WoW. |
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Ronnoc

Joined: 26 Feb 2010
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Posted: Fri Apr 23, 2010 4:38 pm |
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| option wrote: |
Has anyone here ever tried to actually swing a crowbar in real life? I don't think anyone at Valve has.
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I think about Half-Life every time I pick up a crowbar, which is pretty often. I was swinging one around yesterday, and I decided that if I were to fight headcrabs, I would use two hands. |
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Ronk saucy Scott Pilgrim fanfic

Joined: 29 Dec 2008
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Posted: Fri Apr 23, 2010 5:00 pm |
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guys can you wait to play half life 2 until steam gets the mac release so i can actually play it for the first time ever _________________
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Apr 23, 2010 5:02 pm |
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| Yeah, I think that is fair, so that we get a new person, someone with a dislike of the game, and a few guys who like it in on the project. |
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Mr Mustache Mean Mr. Mustache

Joined: 04 Dec 2006 Location: Bushwick
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Posted: Fri Apr 23, 2010 5:06 pm |
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| Ronk wrote: |
| guys can you wait to play half life 2 until steam gets the mac release so i can actually play it for the first time ever |
When is this happening anyway? I had thought april, but maybe that was just for the beta? There are pretty solid mac ports of most source games on both piratebay and demonoid btw. _________________ The people are like wool to me |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Apr 23, 2010 5:07 pm |
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| I thought it was supposed to happen when the new steam store rolled out, which would be Monday, but I could be making that up. |
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Ronk saucy Scott Pilgrim fanfic

Joined: 29 Dec 2008
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Posted: Fri Apr 23, 2010 5:31 pm |
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they said april release but i've heard nothing more specific than that
i'm pretty excited because this thread made me want to play portal again too and i've only really played it on the 360, and enjoyed it very much thank you _________________
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Fri Apr 23, 2010 5:45 pm |
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| Ronk wrote: |
| guys can you wait to play half life 2 until steam gets the mac release so i can actually play it for the first time ever |
This would be good, yes. _________________
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Ronk saucy Scott Pilgrim fanfic

Joined: 29 Dec 2008
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Posted: Fri Apr 23, 2010 5:47 pm |
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although i probably might not actually get around to it until the semester is over, so mid-mayish? _________________
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Mr Mustache Mean Mr. Mustache

Joined: 04 Dec 2006 Location: Bushwick
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Posted: Fri Apr 23, 2010 6:26 pm |
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| boojiboy7 wrote: |
| I thought it was supposed to happen when the new steam store rolled out, which would be Monday, but I could be making that up. |
Oh, that would be nice. _________________ The people are like wool to me |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Fri Apr 23, 2010 8:01 pm |
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I am always happy to replay half life... _________________
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Mr Mustache Mean Mr. Mustache

Joined: 04 Dec 2006 Location: Bushwick
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Posted: Fri Apr 30, 2010 7:07 pm |
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Thanks boojiboy, I'm looking forward to actually being able to play some games with you guys. _________________ The people are like wool to me |
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