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Valve something something
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Anonymous
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PostPosted: Sat Apr 10, 2010 11:00 pm        Reply with quote

ATLUS wrote:
CubaLibre wrote:
ATLUS wrote:
btw fuck portal 2
fuck valve

What why.
fuck portal 2 because it's just going to be a straight rehash of the original, now with even more "wacky" characters. if they wanted to release an expansion with a bunch of new levels and no story, i'd be okay with that. but i honestly don't get the feeling they have any clever ideas for levels left. would love to be pleasantly surprised though!

and fuck valve in general for still caring about half-life 2 at all! or for ever caring about it really
I'm admittedly not much of an FPS person, and I've never actually finished a Valve game, but I can understand why most of their games are canonized, even if they are not my thing.

Except Portal. The universal acclaim that game gets consistently befuddles me. Like Atlus, I found GLADoS extremely grating and consistently unfunny--the ostensible humor was too derivative of internet memetics and too culturally inbred. I became bored with the mechanics very quickly, and the purposely pedestrian art direction only exacerbated that boredom. Not to mention that Portal isn't all that original--it's an blatant attempt to make a comedic version of I Have No Mouth, and I Must Scream, except with twee substituted for social commentary.

Also, didn't Valve say in interviews that the sequel would not revisit the mechanics or environments from the first game to avoid the pitfalls?
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Dark Age Iron Savior
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PostPosted: Sat Apr 10, 2010 11:09 pm        Reply with quote

what exactly do you mean by "derivative of internet memetics"?
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Broco



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PostPosted: Sat Apr 10, 2010 11:26 pm        Reply with quote

I think it means that he's blaming the fact that fans liked to overrepeat the game's funniest lines on the game itself. Chauncey, you must really hate things like The Simpsons and Monty Python, then.

And that makes another person saying Valve's art direction is boring. I'd rather say that the art in Portal and HL2 is nuanced, tasteful, and quietly beautiful.
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Dracko
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PostPosted: Sat Apr 10, 2010 11:41 pm        Reply with quote

What's wrong with hating The Simpsons or Monty Python?
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idle
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PostPosted: Sat Apr 10, 2010 11:54 pm        Reply with quote

Broco wrote:
I think it means that he's blaming the fact that fans liked to overrepeat the game's funniest lines on the game itself.


I've noticed a few people do this in this thread.

To which I feel obligated to say: knock it off guys, it's dumb. Portal didn't contain any memes, it's the people who played the game who created the memes. "The cake is a lie" was written on one wall somewhere in the game, the Companion Cube lasted a minute or two before you tossed it into a furnace, etc. The game didn't spam any of these things.

I don't think I need to explain why blaming a game for its fanbase is ridiculous.


Last edited by idle on Sat Apr 10, 2010 11:56 pm; edited 1 time in total
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PostPosted: Sat Apr 10, 2010 11:54 pm        Reply with quote

Broco wrote:
I think it means that he's blaming the fact that fans liked to overrepeat the game's funniest lines on the game itself.
No, I mean that they consciously were aiming for something that fans would constantly quote. Also, things like the weighted companion cube, party position, and cake ooze the tiresome arbitrariness of a message board in-joke.

Broco wrote:
Chauncey, you must really hate things like The Simpsons and Monty Python, then.
I love The Simpsons and have been amused by most of the Monty Python sketches I've seen, though I loathe The Holy Grail. To me, Portal is Seth McFarlane attempting latter day Vonnegut.

Finally, "Still Alive" sounds like a Lisa Loeb song with vocoder.
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idle
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PostPosted: Sat Apr 10, 2010 11:59 pm        Reply with quote

Chauncey Gardiner wrote:
Broco wrote:
I think it means that he's blaming the fact that fans liked to overrepeat the game's funniest lines on the game itself.
No, I mean that they consciously were aiming for something that fans would constantly quote.


How do you even measure whether something was intended to be quotable or not? You could level this accusation at practically anything.

I don't think Portal's tongue-in cheek sense of humor necessarily means they were trying to turn message board posters into quote machines.
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HarveyQ



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PostPosted: Sun Apr 11, 2010 12:05 am        Reply with quote

it's not as though there's anything wrong with writing "quotable" humor anyway. i mean when you create anything humorous (or otherwise) you want it to be memorable.
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Dracko
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PostPosted: Sun Apr 11, 2010 12:06 am        Reply with quote

Random humour is not tongue-in-cheek.
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idle
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PostPosted: Sun Apr 11, 2010 12:15 am        Reply with quote

Portal's humor seemed fairly consistent to me.
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PostPosted: Sun Apr 11, 2010 12:23 am        Reply with quote

idle wrote:
Chauncey Gardiner wrote:
Broco wrote:
I think it means that he's blaming the fact that fans liked to overrepeat the game's funniest lines on the game itself.
No, I mean that they consciously were aiming for something that fans would constantly quote.


How do you even measure whether something was intended to be quotable or not? You could level this accusation at practically anything.
No, not really. I don't see many of my brahs quoting Stranger Than Fiction; however, they do Anchorman, which is essentially a string of amusing quotables passed off as characterization. Broadness is much easier than nuance.

Also, Portal is too reliant on geek humor, which I classify as non-humor. That guy who does standup in Trekkies ain't ever gonna be Andy Kindler.
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geinou



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PostPosted: Sun Apr 11, 2010 12:31 am        Reply with quote

Oh man, Portal. After the whole "kill yourself"-thing I got bored like a whore having no customers for a whole evening (see, she isn't getting any money, which isn't good for her, because she needs this money! This is crucial!) Seriously: Was this part necessary? It felt like three more hours, yet it was only one, I think. I wanted to end the game very fast. But it didn't. It went on and on and on, and finally I saw the credits. It's good game though. But I didn't like the last part (after the "kill yourself"-thing) at all. Yeah. :(
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Dracko
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PostPosted: Sun Apr 11, 2010 12:41 am        Reply with quote

idle wrote:
Portal's humor seemed fairly consistent to me.

http://en.wikipedia.org/wiki/Tongue-in-cheek
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notbov



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PostPosted: Sun Apr 11, 2010 1:02 am        Reply with quote

the whole "cake is a lie" bullshit was just a one off thing that people just happened to have jumped on and used endlessly. even if it was going for meme status, at least it still has context within the story of the game (not being the first test subject, glados being batshit crazy)

now, if you want to talk valve doing forced memes, we can talk about how francis hates everything, how ellis's buddy keith does wacky things and large chunks of tf2
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Lasakon



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PostPosted: Sun Apr 11, 2010 1:06 am        Reply with quote

Having a Johnathan Coulton song in the game is blatant nerd pandering.
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Winona Ghost Ryder
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PostPosted: Sun Apr 11, 2010 1:46 am        Reply with quote

Lasakon wrote:
Having Erik Wolpaw write the game is blatant nerd pandering.

That said, Wolpaw did a much better job writing Portal than Psychonauts. I guess that's the Old Man Murray fan talking.
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Dracko
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PostPosted: Sun Apr 11, 2010 1:57 am        Reply with quote

I don't get Psychonauts either.
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parker
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PostPosted: Sun Apr 11, 2010 2:19 am        Reply with quote

spinach wrote:
social acceptance is a terrible metric for merit. don't ever question a thing's social acceptance in your enjoyment of it or in your recommendation of it to a friend.

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Dark Age Iron Savior
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PostPosted: Sun Apr 11, 2010 3:32 pm        Reply with quote

Chauncey Gardiner wrote:
geek humor


would you mind specifying what this is in the context of portal?


(I apologize for how others have helped pile on to you)
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boojiboy7
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PostPosted: Mon Apr 12, 2010 12:42 pm        Reply with quote

Just to be clear, of course I don't blame Portal itself for the annoying habits of nerds. That is stupid, though one could point out by making the"cake" such a central point of the game (I have no idea how many times Gladdos offers it to you, but it's a pretty large number), and then turning it into a joke, the writers probably knew what they were doing. But that is fine. It was amusing enough when I played the game, and it just gave me another thing to ignore on the internet for a few months.

No, my previous comment on Portal 2 was mostly just the hope that they don't bring the popular jokes of Portal back for the sequel. I will be entirely happy if there is no mention of cake or companion cubes for all of 2, though I am betting the cube at least will probably show up, which will make me rather sad. Would love to be proven wrong, though.
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Winona Ghost Ryder
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PostPosted: Mon Apr 12, 2010 1:56 pm        Reply with quote

I remember in the Game Informer interview, the writers said that they would avoid all the big jokes from the original. My guess is that the "humor" in Portal 2 will heavily focus on the Personality Cores, as they have partitioned areas of the lab for themselves.
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boojiboy7
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PostPosted: Mon Apr 12, 2010 2:35 pm        Reply with quote

That would make me happy, at least in terms of the story. No one has been able to fix my general unease with the Source Engine itself, but I have largely been able to just ignore it (or at least just take it as a given and move on).
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chevluh



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PostPosted: Mon Apr 12, 2010 3:00 pm        Reply with quote

Well, at least in that article most of the quoted humor came from GladOS' barely concealed bitterness regarding the player killing her in the previous game, and the silly names given to various Aperture devices.
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Booter



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PostPosted: Mon Apr 19, 2010 6:29 pm        Reply with quote

people, people.

the physics in HL2 were REVOLUTIONARY when it was released in 2004. i am an incredibly skeptical gamer and was literally in awe of being able to manipulate objects in the game as in real life.
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bloody heartland
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PostPosted: Mon Apr 19, 2010 6:43 pm        Reply with quote

Booter wrote:
people, people.

the physics in HL2 were REVOLUTIONARY when it was released in 2004. i am an incredibly skeptical gamer and was literally in awe of being able to manipulate objects in the game as in real life.


You should have played Psi-Ops some months previously then. I loved that a lot more, for what I played.
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CubaLibre
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PostPosted: Mon Apr 19, 2010 7:15 pm        Reply with quote

Didn't play Psi-Ops, but I thought the physics puzzles were awesome in HL2. They're maligned now as boring or obvious or silly but I thought they were great. There's a simple kinetic joy in manipulating objects and watching them interact. I still remember that one where you have to use the floating barrels in the underwater cage to lift the hovercraft ramp to the surface fondly.
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boojiboy7
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PostPosted: Mon Apr 19, 2010 7:30 pm        Reply with quote

Whereas I saw that as a boring box puzzle in 3d, and was more annoyed by the lack of precision afforded by doing a box puzzle in that way.
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bloody heartland
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PostPosted: Mon Apr 19, 2010 7:34 pm        Reply with quote

Yes, that was very banal and not a great use of physics.
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Dracko
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PostPosted: Mon Apr 19, 2010 8:05 pm        Reply with quote

Remember this?



Why didn't we get this?
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CubaLibre
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PostPosted: Mon Apr 19, 2010 8:20 pm        Reply with quote

We did. That's like, all the same strider behavior from the released game.
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Dracko
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PostPosted: Mon Apr 19, 2010 8:22 pm        Reply with quote

I meant the physics.
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HarveyQ



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PostPosted: Mon Apr 19, 2010 8:22 pm        Reply with quote

the physics puzzles were annoying to me because they screamed PHYSICS PUZZLE every time i had to do one, and it became an annoying diversion when i just wanted to go fuck up some more combine.

the gravity gun was cool enough as a physics toy (and enough of a show-off, too). i didn't need to do boring crap like pile cinderblocks on a see-saw so i could climb a ledge that gordon "the invisible man" freeman couldn't just hoist himself onto with his power suit.
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CubaLibre
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PostPosted: Mon Apr 19, 2010 8:25 pm        Reply with quote

Dracko wrote:
I meant the physics.

Again, basically the same. I guess things are slightly heavier in the release version, maybe.
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DJ
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PostPosted: Mon Apr 19, 2010 9:00 pm        Reply with quote

CubaLibre wrote:
Dracko wrote:
I meant the physics.

Again, basically the same. I guess things are slightly heavier in the release version, maybe.


This. They made everything far more obvious for the demo stuff to show off Hey, We Have Physics!, and then toned it down for the release. Valve waffles between claiming it was never supposed to be that floaty and saying that they simply hadn't nailed down the "right" amount of weight yet.

Wood used to crumble a lot more easily, too. One of the E3 Demos was a guy shooting out a wooden plank on some scaffolding and watching the whole thing come tumbling down, which you can't really do in the retail game.
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bloody heartland
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PostPosted: Mon Apr 19, 2010 9:26 pm        Reply with quote

Valve talked a lot about emergent gameplay in the run up to release, as I recall, but the game itself is just a linear slog. It's the design that's missing. I fucking hate the level design in Half Life 2 at any time that isn't Ravenholm.
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DJ
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PostPosted: Mon Apr 19, 2010 9:38 pm        Reply with quote

I really like it (there's honestly a lot of "hidden" detail in Half-Life 2 that's very easy to miss) BUT, yeah, a lot of the stuff Valve said was coming, didn't. If you poke through some of the leaked early levels, it was still linear but there were usually several ways you could go about navigating the space. Sort of like in Half-Life 1 when you have to get the rocket up and running to kill the giant tentacle monster, and that area acts as a hub to other places you can tackle in any order.

You can kinda see why they ditched that approach if you look at how incredibly fucked-up the development of that game was. A ton of stuff wound up getting radically altered, and a lot of the designs for the worldbuilding were a lot more ambitious. What you have now is that kind of stripped down.

Hell, the inside of the citadel used to look like this, the citadel itself like this.
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Ronnoc



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PostPosted: Tue Apr 20, 2010 4:43 am        Reply with quote

DJ wrote:
I really like it (there's honestly a lot of "hidden" detail in Half-Life 2 that's very easy to miss) BUT, yeah, a lot of the stuff Valve said was coming, didn't. If you poke through some of the leaked early levels, it was still linear but there were usually several ways you could go about navigating the space. Sort of like in Half-Life 1 when you have to get the rocket up and running to kill the giant tentacle monster, and that area acts as a hub to other places you can tackle in any order.

You can kinda see why they ditched that approach if you look at how incredibly fucked-up the development of that game was. A ton of stuff wound up getting radically altered, and a lot of the designs for the worldbuilding were a lot more ambitious. What you have now is that kind of stripped down.

Hell, the inside of the citadel used to look like this, the citadel itself like this.

Some interesting stuff to read about, but probably only if you actually liked the game?
http://half-life.wikia.com/wiki/Category:Cut_Content
http://half-life.wikia.com/wiki/Half-Life_2_original_storyline
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oh my god immaculate
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PostPosted: Tue Apr 20, 2010 5:53 am        Reply with quote

Chauncey Gardiner wrote:
Portal is Seth McFarlane attempting latter day Vonnegut.


what
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oh my god immaculate
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PostPosted: Tue Apr 20, 2010 5:58 am        Reply with quote

so cod4:mw2:cod6 = awesome because it's a totally awesome on rails shooter (that only vaguely pretends to be anything else) but hl2 = awful because it's just a restrictively linear slog (that only vaguely pretends to be anything else)

gotcha
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CubaLibre
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PostPosted: Tue Apr 20, 2010 6:12 am        Reply with quote

But in MW2 the shooting is good autokrator. In HL2 the shooting is bad.
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oh my god immaculate
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PostPosted: Tue Apr 20, 2010 6:30 am        Reply with quote

they're both mediocre on that front as far as I can see but there's obviously no room for petty opinion in this wonder of a thread
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