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Anonymous Guest
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Posted: Sat Apr 10, 2010 11:00 pm |
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| ATLUS wrote: |
| CubaLibre wrote: |
| ATLUS wrote: |
btw fuck portal 2
fuck valve |
What why. |
fuck portal 2 because it's just going to be a straight rehash of the original, now with even more "wacky" characters. if they wanted to release an expansion with a bunch of new levels and no story, i'd be okay with that. but i honestly don't get the feeling they have any clever ideas for levels left. would love to be pleasantly surprised though!
and fuck valve in general for still caring about half-life 2 at all! or for ever caring about it really |
I'm admittedly not much of an FPS person, and I've never actually finished a Valve game, but I can understand why most of their games are canonized, even if they are not my thing.
Except Portal. The universal acclaim that game gets consistently befuddles me. Like Atlus, I found GLADoS extremely grating and consistently unfunny--the ostensible humor was too derivative of internet memetics and too culturally inbred. I became bored with the mechanics very quickly, and the purposely pedestrian art direction only exacerbated that boredom. Not to mention that Portal isn't all that original--it's an blatant attempt to make a comedic version of I Have No Mouth, and I Must Scream, except with twee substituted for social commentary.
Also, didn't Valve say in interviews that the sequel would not revisit the mechanics or environments from the first game to avoid the pitfalls? |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Sat Apr 10, 2010 11:09 pm |
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| what exactly do you mean by "derivative of internet memetics"? |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Sat Apr 10, 2010 11:26 pm |
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I think it means that he's blaming the fact that fans liked to overrepeat the game's funniest lines on the game itself. Chauncey, you must really hate things like The Simpsons and Monty Python, then.
And that makes another person saying Valve's art direction is boring. I'd rather say that the art in Portal and HL2 is nuanced, tasteful, and quietly beautiful. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Apr 10, 2010 11:41 pm |
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What's wrong with hating The Simpsons or Monty Python? _________________
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idle QUAD DAMAGE!!!

Joined: 10 Jun 2007
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Posted: Sat Apr 10, 2010 11:54 pm |
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| Broco wrote: |
| I think it means that he's blaming the fact that fans liked to overrepeat the game's funniest lines on the game itself. |
I've noticed a few people do this in this thread.
To which I feel obligated to say: knock it off guys, it's dumb. Portal didn't contain any memes, it's the people who played the game who created the memes. "The cake is a lie" was written on one wall somewhere in the game, the Companion Cube lasted a minute or two before you tossed it into a furnace, etc. The game didn't spam any of these things.
I don't think I need to explain why blaming a game for its fanbase is ridiculous.
Last edited by idle on Sat Apr 10, 2010 11:56 pm; edited 1 time in total |
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Anonymous Guest
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Posted: Sat Apr 10, 2010 11:54 pm |
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| Broco wrote: |
| I think it means that he's blaming the fact that fans liked to overrepeat the game's funniest lines on the game itself. |
No, I mean that they consciously were aiming for something that fans would constantly quote. Also, things like the weighted companion cube, party position, and cake ooze the tiresome arbitrariness of a message board in-joke.
| Broco wrote: |
| Chauncey, you must really hate things like The Simpsons and Monty Python, then. |
I love The Simpsons and have been amused by most of the Monty Python sketches I've seen, though I loathe The Holy Grail. To me, Portal is Seth McFarlane attempting latter day Vonnegut.
Finally, "Still Alive" sounds like a Lisa Loeb song with vocoder. |
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idle QUAD DAMAGE!!!

Joined: 10 Jun 2007
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Posted: Sat Apr 10, 2010 11:59 pm |
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| Chauncey Gardiner wrote: |
| Broco wrote: |
| I think it means that he's blaming the fact that fans liked to overrepeat the game's funniest lines on the game itself. |
No, I mean that they consciously were aiming for something that fans would constantly quote. |
How do you even measure whether something was intended to be quotable or not? You could level this accusation at practically anything.
I don't think Portal's tongue-in cheek sense of humor necessarily means they were trying to turn message board posters into quote machines. |
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HarveyQ

Joined: 28 Jan 2009 Location: on a beach in a town where I am going to live
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Posted: Sun Apr 11, 2010 12:05 am |
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it's not as though there's anything wrong with writing "quotable" humor anyway. i mean when you create anything humorous (or otherwise) you want it to be memorable. _________________
ghosts appear and fade away |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sun Apr 11, 2010 12:06 am |
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Random humour is not tongue-in-cheek. _________________
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idle QUAD DAMAGE!!!

Joined: 10 Jun 2007
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Posted: Sun Apr 11, 2010 12:15 am |
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| Portal's humor seemed fairly consistent to me. |
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Anonymous Guest
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Posted: Sun Apr 11, 2010 12:23 am |
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| idle wrote: |
| Chauncey Gardiner wrote: |
| Broco wrote: |
| I think it means that he's blaming the fact that fans liked to overrepeat the game's funniest lines on the game itself. |
No, I mean that they consciously were aiming for something that fans would constantly quote. |
How do you even measure whether something was intended to be quotable or not? You could level this accusation at practically anything. |
No, not really. I don't see many of my brahs quoting Stranger Than Fiction; however, they do Anchorman, which is essentially a string of amusing quotables passed off as characterization. Broadness is much easier than nuance.
Also, Portal is too reliant on geek humor, which I classify as non-humor. That guy who does standup in Trekkies ain't ever gonna be Andy Kindler. |
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geinou

Joined: 07 Apr 2010
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Posted: Sun Apr 11, 2010 12:31 am |
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| Oh man, Portal. After the whole "kill yourself"-thing I got bored like a whore having no customers for a whole evening (see, she isn't getting any money, which isn't good for her, because she needs this money! This is crucial!) Seriously: Was this part necessary? It felt like three more hours, yet it was only one, I think. I wanted to end the game very fast. But it didn't. It went on and on and on, and finally I saw the credits. It's good game though. But I didn't like the last part (after the "kill yourself"-thing) at all. Yeah. :( |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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notbov

Joined: 14 Feb 2009
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Posted: Sun Apr 11, 2010 1:02 am |
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the whole "cake is a lie" bullshit was just a one off thing that people just happened to have jumped on and used endlessly. even if it was going for meme status, at least it still has context within the story of the game (not being the first test subject, glados being batshit crazy)
now, if you want to talk valve doing forced memes, we can talk about how francis hates everything, how ellis's buddy keith does wacky things and large chunks of tf2 |
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Lasakon

Joined: 05 Dec 2006 Location: Oregon Trail
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Posted: Sun Apr 11, 2010 1:06 am |
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| Having a Johnathan Coulton song in the game is blatant nerd pandering. |
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Winona Ghost Ryder lives in a monochromatic world

Joined: 04 Dec 2006
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Posted: Sun Apr 11, 2010 1:46 am |
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| Lasakon wrote: |
| Having Erik Wolpaw write the game is blatant nerd pandering. |
That said, Wolpaw did a much better job writing Portal than Psychonauts. I guess that's the Old Man Murray fan talking. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sun Apr 11, 2010 1:57 am |
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I don't get Psychonauts either. _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Sun Apr 11, 2010 2:19 am |
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| spinach wrote: |
| social acceptance is a terrible metric for merit. don't ever question a thing's social acceptance in your enjoyment of it or in your recommendation of it to a friend. |
_________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Sun Apr 11, 2010 3:32 pm |
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| Chauncey Gardiner wrote: |
| geek humor |
would you mind specifying what this is in the context of portal?
(I apologize for how others have helped pile on to you) |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Apr 12, 2010 12:42 pm |
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Just to be clear, of course I don't blame Portal itself for the annoying habits of nerds. That is stupid, though one could point out by making the"cake" such a central point of the game (I have no idea how many times Gladdos offers it to you, but it's a pretty large number), and then turning it into a joke, the writers probably knew what they were doing. But that is fine. It was amusing enough when I played the game, and it just gave me another thing to ignore on the internet for a few months.
No, my previous comment on Portal 2 was mostly just the hope that they don't bring the popular jokes of Portal back for the sequel. I will be entirely happy if there is no mention of cake or companion cubes for all of 2, though I am betting the cube at least will probably show up, which will make me rather sad. Would love to be proven wrong, though. |
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Winona Ghost Ryder lives in a monochromatic world

Joined: 04 Dec 2006
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Posted: Mon Apr 12, 2010 1:56 pm |
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| I remember in the Game Informer interview, the writers said that they would avoid all the big jokes from the original. My guess is that the "humor" in Portal 2 will heavily focus on the Personality Cores, as they have partitioned areas of the lab for themselves. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Apr 12, 2010 2:35 pm |
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| That would make me happy, at least in terms of the story. No one has been able to fix my general unease with the Source Engine itself, but I have largely been able to just ignore it (or at least just take it as a given and move on). |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Mon Apr 12, 2010 3:00 pm |
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| Well, at least in that article most of the quoted humor came from GladOS' barely concealed bitterness regarding the player killing her in the previous game, and the silly names given to various Aperture devices. |
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Booter

Joined: 25 Dec 2006 Location: NYC
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Posted: Mon Apr 19, 2010 6:29 pm |
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people, people.
the physics in HL2 were REVOLUTIONARY when it was released in 2004. i am an incredibly skeptical gamer and was literally in awe of being able to manipulate objects in the game as in real life. |
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bloody heartland banned
Joined: 15 Feb 2008
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Posted: Mon Apr 19, 2010 6:43 pm |
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| Booter wrote: |
people, people.
the physics in HL2 were REVOLUTIONARY when it was released in 2004. i am an incredibly skeptical gamer and was literally in awe of being able to manipulate objects in the game as in real life. |
You should have played Psi-Ops some months previously then. I loved that a lot more, for what I played. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Mon Apr 19, 2010 7:15 pm |
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Didn't play Psi-Ops, but I thought the physics puzzles were awesome in HL2. They're maligned now as boring or obvious or silly but I thought they were great. There's a simple kinetic joy in manipulating objects and watching them interact. I still remember that one where you have to use the floating barrels in the underwater cage to lift the hovercraft ramp to the surface fondly. _________________ Let's Play, starring me. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Apr 19, 2010 7:30 pm |
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| Whereas I saw that as a boring box puzzle in 3d, and was more annoyed by the lack of precision afforded by doing a box puzzle in that way. |
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bloody heartland banned
Joined: 15 Feb 2008
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Posted: Mon Apr 19, 2010 7:34 pm |
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| Yes, that was very banal and not a great use of physics. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Mon Apr 19, 2010 8:05 pm |
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Remember this?
Why didn't we get this? _________________
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Mon Apr 19, 2010 8:20 pm |
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We did. That's like, all the same strider behavior from the released game. _________________ Let's Play, starring me. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Mon Apr 19, 2010 8:22 pm |
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I meant the physics. _________________
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HarveyQ

Joined: 28 Jan 2009 Location: on a beach in a town where I am going to live
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Posted: Mon Apr 19, 2010 8:22 pm |
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the physics puzzles were annoying to me because they screamed PHYSICS PUZZLE every time i had to do one, and it became an annoying diversion when i just wanted to go fuck up some more combine.
the gravity gun was cool enough as a physics toy (and enough of a show-off, too). i didn't need to do boring crap like pile cinderblocks on a see-saw so i could climb a ledge that gordon "the invisible man" freeman couldn't just hoist himself onto with his power suit. _________________
ghosts appear and fade away |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Mon Apr 19, 2010 8:25 pm |
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| Dracko wrote: |
| I meant the physics. |
Again, basically the same. I guess things are slightly heavier in the release version, maybe. _________________ Let's Play, starring me. |
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Mon Apr 19, 2010 9:00 pm |
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| CubaLibre wrote: |
| Dracko wrote: |
| I meant the physics. |
Again, basically the same. I guess things are slightly heavier in the release version, maybe. |
This. They made everything far more obvious for the demo stuff to show off Hey, We Have Physics!, and then toned it down for the release. Valve waffles between claiming it was never supposed to be that floaty and saying that they simply hadn't nailed down the "right" amount of weight yet.
Wood used to crumble a lot more easily, too. One of the E3 Demos was a guy shooting out a wooden plank on some scaffolding and watching the whole thing come tumbling down, which you can't really do in the retail game. _________________
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bloody heartland banned
Joined: 15 Feb 2008
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Posted: Mon Apr 19, 2010 9:26 pm |
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| Valve talked a lot about emergent gameplay in the run up to release, as I recall, but the game itself is just a linear slog. It's the design that's missing. I fucking hate the level design in Half Life 2 at any time that isn't Ravenholm. |
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Mon Apr 19, 2010 9:38 pm |
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I really like it (there's honestly a lot of "hidden" detail in Half-Life 2 that's very easy to miss) BUT, yeah, a lot of the stuff Valve said was coming, didn't. If you poke through some of the leaked early levels, it was still linear but there were usually several ways you could go about navigating the space. Sort of like in Half-Life 1 when you have to get the rocket up and running to kill the giant tentacle monster, and that area acts as a hub to other places you can tackle in any order.
You can kinda see why they ditched that approach if you look at how incredibly fucked-up the development of that game was. A ton of stuff wound up getting radically altered, and a lot of the designs for the worldbuilding were a lot more ambitious. What you have now is that kind of stripped down.
Hell, the inside of the citadel used to look like this, the citadel itself like this. _________________
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Ronnoc

Joined: 26 Feb 2010
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Posted: Tue Apr 20, 2010 4:43 am |
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| DJ wrote: |
I really like it (there's honestly a lot of "hidden" detail in Half-Life 2 that's very easy to miss) BUT, yeah, a lot of the stuff Valve said was coming, didn't. If you poke through some of the leaked early levels, it was still linear but there were usually several ways you could go about navigating the space. Sort of like in Half-Life 1 when you have to get the rocket up and running to kill the giant tentacle monster, and that area acts as a hub to other places you can tackle in any order.
You can kinda see why they ditched that approach if you look at how incredibly fucked-up the development of that game was. A ton of stuff wound up getting radically altered, and a lot of the designs for the worldbuilding were a lot more ambitious. What you have now is that kind of stripped down.
Hell, the inside of the citadel used to look like this, the citadel itself like this. |
Some interesting stuff to read about, but probably only if you actually liked the game?
http://half-life.wikia.com/wiki/Category:Cut_Content
http://half-life.wikia.com/wiki/Half-Life_2_original_storyline |
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oh my god immaculate banned
Joined: 11 Mar 2010
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Posted: Tue Apr 20, 2010 5:53 am |
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| Chauncey Gardiner wrote: |
| Portal is Seth McFarlane attempting latter day Vonnegut. |
what |
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oh my god immaculate banned
Joined: 11 Mar 2010
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Posted: Tue Apr 20, 2010 5:58 am |
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so cod4:mw2:cod6 = awesome because it's a totally awesome on rails shooter (that only vaguely pretends to be anything else) but hl2 = awful because it's just a restrictively linear slog (that only vaguely pretends to be anything else)
gotcha |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Tue Apr 20, 2010 6:12 am |
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But in MW2 the shooting is good autokrator. In HL2 the shooting is bad. _________________ Let's Play, starring me. |
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oh my god immaculate banned
Joined: 11 Mar 2010
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Posted: Tue Apr 20, 2010 6:30 am |
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| they're both mediocre on that front as far as I can see but there's obviously no room for petty opinion in this wonder of a thread |
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