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Touran

Joined: 06 Dec 2006 Location: New York
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Posted: Thu Apr 08, 2010 10:42 pm |
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Valve made a shooter that at least feels like it was built from the ground up so that all the pieces fit together. While not an amazing feat by any means, there just aren't that many games (let alone an FPS) that can also make that claim.
The actual shooting mechanics are pretty boring, and so are the other physical interactions allocated the player. The major sticking point is that it all works together, the seams and lines are cleverly hidden or difficult to spot so uh, I guess Valve is fantastic at whatever is the videogame equivalent to editing in movies.
OR
There's a shit ton of FPS games out there - most of them are terrible so anything that's competent in all departments is automatically amazing. _________________ Man, I'm sorry.
Last edited by Touran on Fri Apr 09, 2010 5:42 am; edited 1 time in total |
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Touran

Joined: 06 Dec 2006 Location: New York
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Posted: Thu Apr 08, 2010 11:19 pm |
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| Dracko wrote: |
| That's a pretty poor reason for critical claim and esteem. |
Why yes it is! That's the nature of the FPS genre in a nutshell. _________________ Man, I'm sorry. |
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Touran

Joined: 06 Dec 2006 Location: New York
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Posted: Fri Apr 09, 2010 12:49 am |
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| Dracko wrote: |
| Only if you're used to playing bad ones. |
I play a lot of FPS, so this is a true statement. So does the industry.
A pod cast about HL2 would be kinda boring. _________________ Man, I'm sorry. |
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Touran

Joined: 06 Dec 2006 Location: New York
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Posted: Fri Apr 09, 2010 3:49 am |
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1-10: Crysis
marginally a joke post, Crysis is a fantastic example of modern shooter trends - from the gameplay design flaws to (the sort-of) conceived from the ground up fit _________________ Man, I'm sorry. |
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