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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Sat Apr 10, 2010 4:35 pm Post subject: [SQEX-W3] Time for the TOTALLY GNARLY SQUAREENIX WEEK III in |
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all CAPS glory, yupp.
Once again it's time for the trashiest week of all weeks there are every year - yeah, this is all about SQEX.
You might wonder "why the third one?", since you might/might not remember to have seen those at all. Well, wonder no more, since there have been two weeks before where I and a bunch of people did the following things:
Week I:
- almost three-line reviews of SQEX-games
- talking about Kumi Tanioka
- watching Pani Poni Dash
- waited for FFCC: My Life as a King and ranted about the Wii in general
- featured a special THE BOUNCER playthrough
- waited for TWEWY alias The World Ends With You to be released
Week II:
- well, (obviously) played SQEX-games
- searched for the quickest SQEX-"Game Over"
- made a collage of an unbelieveable long (and stupid) SQEX-title in blackmail letter-fonttype
- did a SQEX-Youtube-meme-rally
- searched a four-digit number in any SQEX-game that can be found in Pi (without 9999, of course)
- and produce a cliché-laden PS2-cover covering what everyone submitted that week
- bonus-content: Sh15uya-screening in select homes plus a FF7AC-screening over the www that never happened.
So!
Since the last week was mission-based, time to do a sandbox-style week. So to speak:
Do what you want to do! If you want to revisit a SQEX-game, for whatever reason, do so now. I'm going to try something with these here,
not too sure what it'll be though. If you want to join in, feel free to do so. You can finally play all those games you were too cool for!
And since twitter isn't ZIPPERS cool enough to host the most useless stream of thoughts in regards to this week, the unofficial twitter-clone of SBers choice, soup.io will do the job for the while
[edit]
DLC Pack #1: Youtube-grinding over here. _________________

Last edited by Gironika on Sun Apr 11, 2010 12:13 am; edited 1 time in total |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Sat Apr 10, 2010 4:45 pm |
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there was a second one? man.
I might replay Chain of Memories (the original), to see if I'm right in that the game system could make a pretty great game divorced from the KH stuff.
Maybe finally actually play Treasure of the Rudras, or perhaps Treasure Hunter G (although that was a Sting co-developed project).
Or finish Parasite Eve.
ah, since it's Enix too, maybe I could finish Wonder Project J. Or start Mystic Ark.
it'd be nice if we had a thread about Crystal Bearers. |
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bleak wizard life

Joined: 31 Jul 2007
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Posted: Sat Apr 10, 2010 5:09 pm |
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Man, I hadn't anticipated SQUENIX week to be retroactive, what the fuck am I gonna do now
i'm of the opinion that squenix is pretty douchey though... maybe I should try actually beating vagrant story or something. _________________
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radish

Joined: 23 Aug 2007 Location: tromaville
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Posted: Sat Apr 10, 2010 5:27 pm |
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| CubaLibre wrote: |
| maybe i will play some einhander |
I would do this if I had access to it. No Squenix for me |
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Renfrew catchy, and giger-esque

Joined: 31 Dec 2006 Location: Hometown: America
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Posted: Sat Apr 10, 2010 6:35 pm |
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I just bought Dragon Warrior 7 yesterday. Maybe I'll start it and try to beat it by the end of the week, or is that even physically possible? _________________
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oh my god immaculate banned
Joined: 11 Mar 2010
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Posted: Sat Apr 10, 2010 6:46 pm |
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| I'm no fan of FF but Final Fantasy XII is really, really good so go play it. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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oh my god immaculate banned
Joined: 11 Mar 2010
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Posted: Sat Apr 10, 2010 6:59 pm |
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| what how |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Sat Apr 10, 2010 7:02 pm |
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i played prolly six or eight hours of it and really wanted to like it but i still had like three gambit slots per person and like whatever gambits you start with plus a couple extra i could afford, what the hell is with locking everything behind walls of money grinding
i mean i see how it is a good game and a great leap from other final fantasies but all the crap that they pulled over matsuno's core is just too much for me to bother with _________________ Let's Play, starring me. |
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HarveyQ

Joined: 28 Jan 2009 Location: on a beach in a town where I am going to live
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Posted: Sat Apr 10, 2010 7:03 pm |
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i could never really get into any FF game besides IV. i don't really know why. i mean i really hate the aesthetics of the most recent ones but PSX-era and back don't bother me too much, i just can't ever muster up the desire to complete them. _________________
ghosts appear and fade away |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Sat Apr 10, 2010 7:34 pm |
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guys, fyi, the International Version of FFXII got a translation patch. You know, the one that changes the game a whole bunch?
| Code: |
| An international version of the game called Final Fantasy XII International Zodiac Job System was released in Japan on August 9, 2007 as part of both Final Fantasy 20th anniversary and Ivalice Alliance.[99] The game includes twelve License Boards available (instead of the original one), each corresponding to a different Zodiac sign and job. The battle system as a whole has been tweaked; guest characters and summons are controllable by the player, and pressing the L1 button accelerates the game's speed. Additionally, the game features the English voices and the widescreen 16:9 ratio support of the North American version, as well as a bonus disc based on the one initially released with the North American version. There is also a "New Game+" option, "New Game- (minus)" (where characters do not gain experience), as well as "Trial Mode", which allows the player to hunt monsters in 100 different maps to gain items and money. |
http://www.psx-scene.com/forums/showthread.php?t=62222 |
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another coma NeoGAF Reject

Joined: 05 Dec 2006 Location: the wrong museum
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Posted: Sat Apr 10, 2010 8:14 pm |
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My favorite part of FF XII was easily the hunts, which I opted to pursue over the storyline events almost every time. They are fiendishly difficult and push you into considering strategies that you wouldn't have been required to think of just playing through the storyline. they test your ability to structure your gambits and also they frequently change strategies when their health dives low, so you can't turn your brain off once they're near dead.
| CubaLibre wrote: |
| i mean i see how it is a good game and a great leap from other final fantasies but all the crap that they pulled over matsuno's core is just too much for me to bother with |
I don't disagree with this criticism because this is annoying in the initial chapters of the game, but it honestly isn't as much of an annoyance (in practice) about 15-20 hours in (or something, can't remember) since the game isn't stingy with Money/experience.
My bigger problem comes in the form of not having enough limitations in the sense that the license boards are identical for each character, but apparently this International version fixes that? _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Sat Apr 10, 2010 9:05 pm |
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that's exactly what it does, yeah.
| Code: |
A list of new features as below:
* The Zodiac Job System – There are now 12 License Boards, each one representing a job. Once a character chooses that job however, they are stuck with it throughout the entire game. Isolated licenses can be accessed by unlocking espers and quickenings.
* Trial Mode – The party must fight through 100 stages, each one containing stronger monsters. Completing this mode unlocks New Game+: Weak Mode.
* Controllable Guests – Guest characters can now be controlled, and their gambits can be edited. Their equipment can't be removed.
* Controllable Espers – Espers can now be controlled once summoned, and their gambits can be edited. You can now use their ultimate attack whenever you feel like it.
* Speed Boost – Holding the L1 speeds up the game, making getting around much easier.
* Gambit Changes – There are 16 new gambits. All the gambits can be bought upon leaving Barheim Passage.
* Item Changes – New items have been added, and some of their effects have been slightly changed.
* Enemy Changes – Enemies have been changed slightly, plus new enemies have been added. A battle against all five Judge Magisters is also included.
* Magick Changes – Some magic has been renamed, while others have been moved to other categories; Brave and Faith are now White Magick for example. Not all Magick can be bought, and some must be found in treasure pots.
* Equipment Changes – New weapons have been added, like the Excalipoor, while others have been slightly changed. Armor and accessories have also been slightly changed. Some weapons have different elemental alignments.
* Shop Listings – Some shops have had their inventory changed.
* Quickening Changes – Quickenings no longer take up MP, instead having their own Quickening bar.
* MP Changes – Since Quickenings don't use MP now, obtaining Quickenings doesn't increase MP. Instead, characters simply get more MP as they level up. Max MP is determined by your job.
* New Game+ – Two New Game+ modes are available. Strong Mode, where all characters begin at level 90, and Weak Mode, where all characters begin at level 1 and never level up. Nothing carries over into these new save files.
* Treasure Respawns – Treasures pots now respawn by just moving one screen away.
* Treasure Item Changes - Some items inside coffers have been switched around, added, or removed.
* Break Damage Limit – There is no damage limit any more. If a character does more than 9999 damage, the game will show it. Against very weak enemies, it is possible to achieve over 100,000 HP of damage with a single attack. |
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T.
Joined: 11 Mar 2009
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another coma NeoGAF Reject

Joined: 05 Dec 2006 Location: the wrong museum
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Posted: Sat Apr 10, 2010 9:13 pm |
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sounds like my dream version of the game.
actually my dream version of the game would not have had Vaan as the "main" character but I don't expect them to revise that.
Also (it doesn't bother me in the least but) mapping the game speed to a button is kind of a shocking design choice for a commercial Squeenix release. _________________
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v84j3gs2uc7ns4
Joined: 05 Dec 2006
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Posted: Sat Apr 10, 2010 9:23 pm |
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another coma NeoGAF Reject

Joined: 05 Dec 2006 Location: the wrong museum
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Posted: Sat Apr 10, 2010 9:30 pm |
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Oh man. I just looked at the OP in this thread and remembered that the sequel to Brave Fencer Musashi existed :( _________________
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geinou

Joined: 07 Apr 2010
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Posted: Sat Apr 10, 2010 9:33 pm |
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| My favorite part of Final Fantasy XII (and XIII) was turning the game consol off (NOW). :( Sorry. :( |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Sat Apr 10, 2010 11:44 pm |
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| Dark Age Iron Savior wrote: |
| Code: |
| There is also a "New Game+" option, "New Game- |
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I do hope that the game lists this menu-point literally as "New Game-". That'd be the best feature I can imagine, though that was common even back in 199x. Giving it a name though is a move that only SQEX could pull off. _________________
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another god
Joined: 04 Dec 2006
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Posted: Sat Apr 10, 2010 11:50 pm |
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| B coma wrote: |
sounds like my dream version of the game.
actually my dream version of the game would not have had Vaan as the "main" character but I don't expect them to revise that.
Also (it doesn't bother me in the least but) mapping the game speed to a button is kind of a shocking design choice for a commercial Squeenix release. |
I really liked Vaan and Penelo being this ragtag team of groupies for Balthier and Fraan. It reminded me of Metal Gear Solid 2.
Dear Matsuno, please make me the real version of FFXII. Thanks. _________________ interdimensional |
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Lasakon

Joined: 05 Dec 2006 Location: Oregon Trail
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Posted: Sun Apr 11, 2010 12:07 am |
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Might finally play past the third mission of Project Sylpheed (TOLL APPROVED).
Might finally open up FF XII. _________________
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Sun Apr 11, 2010 4:09 am |
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| B coma wrote: |
| CubaLibre wrote: |
| i mean i see how it is a good game and a great leap from other final fantasies but all the crap that they pulled over matsuno's core is just too much for me to bother with |
I don't disagree with this criticism because this is annoying in the initial chapters of the game, but it honestly isn't as much of an annoyance (in practice) about 15-20 hours in (or something, can't remember) since the game isn't stingy with Money/experience. |
15 hours is a fuck ass long time. _________________ Let's Play, starring me. |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Gin banned
Joined: 05 Dec 2006
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Posted: Sun Apr 11, 2010 6:50 am |
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do you seriously get all the gambits available at once
because I might get that version just for that, a fun game that I can speed up while it plays itself according to my master plan |
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Deets

Joined: 05 Dec 2006
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Posted: Sun Apr 11, 2010 7:04 am |
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| Quote: |
I might replay Chain of Memories (the original), to see if I'm right in that the game system could make a pretty great game divorced from the KH stuff. |
Pretty sure you should just play The World Ends With You. |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Sun Apr 11, 2010 10:07 am |
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TOLL,
Playing World Ends With You is the right thing to do.
I've started playing Dewprism and the best bit about it is the low-poly workmanship so far. Surprisingly good looking for a PS1-game, considering that flickering that could be seen in the FFs sometimes. _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Sun Apr 11, 2010 10:20 am |
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| Deets wrote: |
| Quote: |
I might replay Chain of Memories (the original), to see if I'm right in that the game system could make a pretty great game divorced from the KH stuff. |
Pretty sure you should just play The World Ends With You. |
I should do that too, and I love Jupiter's wonderful sprites and wacky game design (and god I hope SE uses them again, since they apparently didn't work on any recent KH game), but from what I've seen TWEWY, they are fairly different games.
See, I'm mainly interested in Chain of Memories because of the things like using cards to change the contents of unformed rooms, the real-time field movement which lets you avoid enemies and the wonderfully simple yet nuanced combat system. It's one of those games that would be closer to deserving the sales it got if it didn't have the license which brought all those sales in the first place.
(also, I haven't played KH2, but what I've seen indicates that the Organization members you fight in COM are a lot more interesting than those other brooding motherfuckers. They're all plotting against each other while you wander through their castle, and Larxene especially is one of the few times when I've really appreciated how a female villain was written) |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Sun Apr 11, 2010 10:38 pm |
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Finished the first game this week!
Okay, technically speaking got the first of two possible endings (as far as I know, can't be bothered to look it up whether I have missed something), but as I did last year, I'll cut to the chase and hand out the first verdict of the week in one picture:
I could imagine what I was about to experience when deciding to play The Bouncer back in 2008 and kind of did so in 2009 with Driving Emotion Type-S. However, 2010 turns out to be the same thing all over again. I didn't expect the game to turn out the way it did, but if I'd get my hands on the guy who thought "hey, let's do a Mario64-inspired Jump'n'ActionRPG-Ripoff" and went ahead with that idea, I'd suggest that he'd be drowned, shot and quartered all at once.
Some unintentional funny moments aside, I wanted it to end from the three hour mark. Too bad it took me another seven!
More to come later on! _________________
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mavndrll

Joined: 10 Mar 2009
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Posted: Sun Apr 11, 2010 11:06 pm |
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if i had a chipped ps2 this would be the best time to play front mission 5. Maybe time to play theother storyline in 3!
alternatively, which are the most compact/minimalist of squares rpgs? |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Sun Apr 11, 2010 11:12 pm |
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Live a Live.
(alternatively, Mystic Quest, but Live a Live is honestly amazing. Even Dracko would have a hard time complaining about it)
maybe Final Fantasy Adventure (the original, not the remake) |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Posted: Mon Apr 12, 2010 12:03 am |
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Live A Live is too good. The random battles are arrugghhh, but everything else.
what's the proper pronunciation?
I'm going to screw with this to get my point across.
is it
life a life
life a SNL
SNL a SNL
SNL a life
I usually say it
life a life _________________ My Hawt Blog Vita Games
THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Mon Apr 12, 2010 12:05 am |
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| mavndrll wrote: |
| alternatively, which are the most compact/minimalist of squares rpgs? |
Parasite Eve. _________________ Let's Play, starring me. |
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Deets

Joined: 05 Dec 2006
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Posted: Mon Apr 12, 2010 2:09 am |
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| Texican Rude wrote: |
Live A Live is too good. The random battles are arrugghhh, but everything else.
what's the proper pronunciation?
I'm going to screw with this to get my point across.
is it
life a life
life a SNL
SNL a SNL
SNL a life
I usually say it
life a life |
The katakana says it's SNL a SNL
Awesome |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Mon Apr 12, 2010 7:49 am |
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Gironika, I have a question regarding dewprism. I've tried to play it recently, on emulator, and come to the conclusion it's a buggy piece of shit (though pretty) because I've been having big collision problems, namely if I jump up on a crate or bench or whatever, I can't jump down. Did you encounter the same problems?
Also seconding playing TWEWY as a CoM successor for DAIS. Doesn't have the same field customization, it's a very different approach for the world but the systems it uses are compelling in their own right, and avoid the pitfall of repeating rooms (though it's replaced by the semi-problem that the world is pretty small). You'll definitely see the filiation of the battle system though.
I've always been pretty intrigued by Code Age. It looked weird but interesting, but was a gigantic flop, right? |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Posted: Mon Apr 12, 2010 9:14 am |
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| Deets wrote: |
| Texican Rude wrote: |
Live A Live is too good. The random battles are arrugghhh, but everything else.
what's the proper pronunciation?
I'm going to screw with this to get my point across.
is it
life a life
life a SNL
SNL a SNL
SNL a life
I usually say it
life a life |
The katakana says it's SNL a SNL
Awesome |
riibu a riibu sounds too much like English frog noises. Still yeah, it's such a good title. 9 experiments on how to tell a story with an RPG. _________________ My Hawt Blog Vita Games
THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS |
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Teflon

Joined: 11 Jan 2007
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Posted: Mon Apr 12, 2010 9:23 am |
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Square-Enix games I will be playing
- Persona 4 (EU)
- Just Cause 2 |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Apr 12, 2010 12:27 pm |
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| B coma wrote: |
| Oh man. I just looked at the OP in this thread and remembered that the sequel to Brave Fencer Musashi existed :( |
It's so fucking bad. God, I was so mad when my friend got the last ability in that game, and we found out it was just some defensive useless crap, and I just gave up on the game entirely right then and there.
It was bad. And totally ZIPPERS. |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Mon Apr 12, 2010 4:09 pm |
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| chevluh wrote: |
| Gironika, I have a question regarding dewprism. I've tried to play it recently, on emulator, and come to the conclusion it's a buggy piece of shit (though pretty) because I've been having big collision problems, namely if I jump up on a crate or bench or whatever, I can't jump down. Did you encounter the same problems? |
I had a problem with landing, jumping was fine (well, kind of). I've probably wasted 50+ of those stupid coins just because I fell into a pit.
I started to wonder whether it's my pad being on the way out, a quick test revealed no problems/input lag outside that game though.
And since I'm ranting about this game anyway, time for a quick review:
Pros:
at least one track of the soundtrack! There were some good tracks hidden in the game, the OST in general was decidedly unimpressive though.
the lowpoly-workmanship is nice to look at (to say the least). At least you could actually tell that the characters had a face, which is an impressive feat (looking at you here, FF8).
Cons:
the Jump'n'Run-bits:
I like me some jumping and running. If they are well done though, and this is where this game fails and starts to get annoying. And, what I didn't know yesterday when I started playing this game - you spend most of the time doing aforementioned jump'n'run bits. The biggest problem is that you can't rotate the cam in some places and I found my character falling down often enough to make me hate the game with burning passion whenever I saw a platforming-bit approaching.
Stupid bullshit like platforms you aren't supposed to hop on while being shot at didn't make this funnier, nor do controls that feel wrong for a reason I can't put my finger on. I suppose it's the momentum of the character-movement that is a bit off compared to the usual Jump'n'Run-gems like SMB3 ...
Plot?
Pretty obvious and mild RPG-stuff, makes you wonder though why they even bother to introduce charas that serve one purpose only and loiter around till the end of the game. I see that you need to liven things up a bit, though if your game only spans nine or ten hours, there should be a better solution than that, especially if aforementioned placeholders serve no function anymore.
Character-development?
I don't need a chara telling me "Now things have changed! I won't be fooled anymore!!" seven times over the course of half an hour, especially if you can't exactly tell when things changed that much, when the hero supposedly experienced something that made him grow up and in what way that change took place. Maybe this was caused by the localisation? Who knows.
In any case:
Comedy-relief-duo (check)
two baddies (check)
tsun-girl (check)
lightheaded country bumpkin (check)
I mean,
... do I need to continue?
And, since there is hardly time to get much into chara-development, they basically stay the same over the course of the game.
Obviously, the baddies need to change to understand that they were wrong, and surprise! They do so, in best "no way! I was wrong, but I'll help you know!"-style.
Add to that the equipment-"system" if you may call it that. Who wanted that to be in the game? There are only two shops in the game anyway, and you can buy just one set of ATK/DEF-increasing weapons/armor as well, so you visit shop #1 every now and then to buy two items. And since the other one is a bit pricey/you can't afford that parts at first, and I didn't even bother to revisit in the end.
Towns? Worldmap?
None of those. You have a town and some locations you can visit after the game decides to let you take a look. One weird place aside it's usual RPG-fare, cavern+hills, a forest, a lake and a tower.
Gameplay?
The idea of collecting coins dropped by enemies to be able to transform and use their special abilities sounds good, doesn't it? Too bad that you hardly did anything with those abilities, basically using them to defeat enemy X with ability Y.
The only time where I really had to think about when using which monster/ability was the final bossbattle, a bit too late if you ask me. Jump'n'Run bits ... 'nuff said above.
And I've just decided that I do not want to say anything anymore about it.
| chevluh wrote: |
| I've always been pretty intrigued by Code Age. It looked weird but interesting, but was a gigantic flop, right? |
Since they pulled the online-mobilephone-game after half a year or so - Yeah, you can say it flopped bigtime. It's fun to play, but without a proper translation or kanji/kata/hiragana-skills you'll miss quite a bit of story and background info. _________________
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Mon Apr 12, 2010 4:14 pm |
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anonymous voyeur sent a short message, consisting of
and a FFXIII-picture,
.
Thanks for the dedication! _________________
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