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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Mon Jul 12, 2010 2:33 pm |
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I'm actually going to talk about THE GAME.
The beginning stretch of this game is very railroady. You're an angel who's supposed to do good deeds, which translates to being forced to pick up horse shit off of the floor to proceed. I resent being expected to care about the minor problems of a world full of retards, especially when it involves shit. I'm in the middle of playing planescape, so it's jarring to play a game where you MUST be the sort of dude who will pick up shit with your hands, rather than having a choice. Do the developers think it so important that I pick up that shit? Is it supposed to teach me a lesson about life? Or is it just their way of laughing at us?
I think these games are pretty piss-poor about giving true roleplaying experiences. For example, I want to roleplay the experience of crushing that paris hilton fairy's skull between two rocks and writing FAIRIES GO HOME in fairy blood on the town square, but since she lives in the user interface I'll probably be denied that quest.
Also, I think they need to fire koichi sugiyama. This music is like a stale box of crackers from your grandma's house.
OVERALL: I like it so far. I just want to murder the fairy. |
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Mon Jul 12, 2010 2:57 pm |
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I like the game. I can't wait to connect to a friend's world and steal his treasure. I'm PUMPED about the time that will come where I can have a boomerang. I'm just disappointed (not in a surprised kind of way) at the game's lack of creativity. _________________
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Mon Jul 12, 2010 5:33 pm |
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| SuperWes wrote: |
So you're saying you want some spices on your bread and butter?
-Weş |
Or Dragon Quest with ambition and IDEAS. |
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Mon Jul 12, 2010 6:16 pm |
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| Final Fantasy is Dragon Quest inflated with too much air and covered with glitter and sequins. |
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Mon Jul 12, 2010 6:35 pm |
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| SuperWes wrote: |
it just sort of feels like another DQ Remake rather than the most recent game in a long-running series.
-Weş |
So so very true! it feels like 8 for the DS. So many stock villages, villagers, dungeons. It feels like this is the same place I've been to so many times vefore. Can they at least have some imagination? Houses on top of giant crabs or something? |
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Mon Jul 12, 2010 10:42 pm |
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| Tulpa wrote: |
| why would you play strange journey? It's so boring. |
I wanted this, but I looked at footage of it and it seemed so static and lifeless. Pedestrian as dragon quest's design is, it at least seems to live and breathe. Maybe level 5 should be making SMT games. |
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Mon Jul 12, 2010 11:15 pm |
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I gave etrian odyssey an honest, long try. The lifeless, non-animated world eventually lost my attention. The enemies need at least basic animation. Why grind for hours and hours if I'm basically looking at static images? It's an approach that loses the power of imagination that you get from pen and paper rpg's while neglecting the moving image potential of the vidcon. _________________
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Tue Jul 13, 2010 12:05 am |
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| Monsieur Eek wrote: |
| Should I be getting panic attacks over how to allocate my skill points? What's the deal with the fan? Can I just build my character however I want and still have the game be manageable? I need reassurance to enjoy this game. |
The boomerang has always been my favorite weapon, so I'm saving my points for it until the skill tree opens up. I put a few points into fan so I could get an attack boost of some kind in the meantime.
Just relax. Buy some weapons and see which ones you like the most. |
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Tue Jul 13, 2010 1:39 am |
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| BalbanesBeoulve wrote: |
| Why the hell are you guys reading faqs and worrying about skill points. |
I looked at one because I wanted to make sure that boomerangs were in the game, so I would know to save my points for them. I'm approaching the game as a dungeon crawler, because really, am I supposed to actually care about this story? |
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Tue Jul 13, 2010 2:57 am |
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| Ashura wrote: |
Some months back, I designed a really cool little 20 page freebee guidebook for this called 'Starting Your Dragon Quest Adventure' along with a little standee for it.
If you guys see it out in the wild, take a picture of it for me! |
You mean the one in all the gamestops? I totally saw that thing. |
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Tue Jul 13, 2010 2:59 am |
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| BalbanesBeoulve wrote: |
| Doesn't mean you have to approach it like you're min/maxing for an mmorpg. |
If I can't care about the story, I want to care about how good my boomeranging is. |
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Tue Jul 13, 2010 4:41 am |
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This game is kind of starting to have a story!
Look at each town and its accompanying dungeon as a chapter in a book. The first two chapters were written by the author falling asleep with his head on the keyboard, and having his editor come along and add some periods to it. But the third chapter is when the author woke up and banged out something respectable.
L/R buttons NOT NEEDED for entry to this club. _________________
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Tue Jul 13, 2010 11:31 am |
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| Dark Age Iron Savior wrote: |
| secondpillow wrote: |
| Why grind for hours and hours if I'm basically looking at static images? |
I'm not sure how much more of an incentive to "grind for hours and hours" there is in animated sprites. |
Because when I'm playing a game, my eyeballs are pleased when the fake world they're looking at moves in a dynamic fashion. |
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Wed Jul 14, 2010 3:05 am |
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Legit copy. No slowdown noticed. _________________
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Thu Jul 15, 2010 2:34 am |
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| Yes, some of the attempts at dialects are ATROCIOUS. That fishing town with everyone who said YOOER just perplexed and irritated me. What were they trying to do? |
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Thu Jul 15, 2010 4:23 am |
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Dreadful is a wonderful word, and perfectly applicable to this game's attempts at humor and characterization. I'm still plaything the hell out of this game, and love the prospect of scouring the world for useful stuff and building my character and all that stuff. I just want that fairy DEAD. _________________
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Thu Jul 15, 2010 2:13 pm |
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I couldn't finish DQ 5 because I put it down for a while and now have no idea what I was doing. _________________
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Fri Aug 06, 2010 9:28 pm |
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| evnvnv wrote: |
| i think i kind of turned against this game... i was expecting it to go on a lot longer, then i was suddenly at what was obviously the last dungeon and had to turn it off. are there enemies in the higher level grottoes that are actually difficult enough to require insane leveling, or does the whole game just get easy after lvl. 40? maybe i should just dig up my ps2 and find dq8 somewhere.... |
I thought I was in the last dungeon, too. And then I found out that I wasn't. The final form of the final boss has reamed the shit out of my party repeatedly, all of whom were above level 40. |
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secondpillow

Joined: 15 Jan 2007 Location: Orlando
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Posted: Sun Aug 08, 2010 1:31 am |
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My party's lineup is very different than yours, but the continual casting of acceleratle won me the battle.
None of the slime grinding before the post game seems remotely acceptable. I watched video of someone doing it in the bowhole. Sitting around and waiting is for the boredom of real life.
| Swimmy wrote: |
Not sure what you're doing against the last boss. A recommendation:
Thief or warrior (mine was a thief), falcon blade (get it on your ship). Use Falcon Slash.
Gladiator, any good axe. Use Helm Splitter. Helps to have a meteorite bracelet, but not necessary.
Priest, weapon irrelevant. Use Multiheal. Use Care Prayer at battle's start, if you have it.
Mage, weapon irrelevant, use acceleratle so the priest acts before the boss. Keep oomph on your thief and gladiator. Heal priest's MP if needed. Yggdrasil leaf if needed. Frizzle otherwise.
When Helm Splitter gets his defense down completely, and Oomph is on, you should do around 750-850 damage a turn (he has 4800 HP), and if your priest has Faith maxed you'll probably keep everyone fully healed. I beat him within a couple minutes, and I'm sure nobody was above level 45.
At this point in the game for grinding, you have access to Liquid Metal Slimes in The Bowhole B3, which can give everyone around 10,000 a pop. If you need more skill points, get them by level-busting a useless class. |
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