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I really want to like the original Metroid...
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Max Cola



Joined: 15 Dec 2006
Location: a shotgun shack

PostPosted: Sat Mar 03, 2007 2:56 am    Post subject: I really want to like the original Metroid...    Reply with quote

I really do.

But every time I try to play it, I just... can't. I can't like it! I have it for my Game Boy Advance in the form of an extra for Zero Mission, but whenever I try to play it I just die and give up. I've tried emulating it and it seems more enjoyable on a bigger screen, but I still can't get around the... urgh... gameplay.

See, while I know the original Metroid is the game that started the whole series and should be venerated, as a game it doesn't stand the test of time. I can play Super Mario Bros. and The Legend of Zelda and enjoy them both on their own merits even today, and they're some of my favorite games.

But the original Metroid is bad news. I played through it once with the aid of a map and guide, and now I want to do it the "right way", and I can't. Everything looks the same! I get lost, but not pleasantly lost - I get lost and I get hurt and die and have to restart with 30 health every damn time. This gets worse later, when you enter bigger, more dangerous, more same-y environments and die even faster. I think it was more fun to get lost in the original Zelda, because you at least had landmarks to help you.

Samus is too slow, and can only shoot up and forward, and is totally defenseless against all the nasty aliens and crazy shit that swwops and dives and comes together in such a way that, no matter how carefully you jump, you will be hit and thrown into inescapable lava until your health is almost completely sapped.

So tell me, am I playing this game the wrong way, or should I just give up and go play Super Metroid and be happy? I'm trying to appreciate this game, at least explain to me why I should!
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Mr. Mechanical
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PostPosted: Sat Mar 03, 2007 3:01 am    Post subject: Re: I really want to like the original Metroid...    Reply with quote

Max Cola wrote:
So tell me, am I playing this game the wrong way, or should I just give up and go play Super Metroid and be happy? I'm trying to appreciate this game, at least explain to me why I should!


I think you've done a good enough job yourself. The original Metroid is a very unforgiving game and, as cliche as it is to say it, that's the point.

But hey, you at least tried. So the original Metroid isn't for you. That's fine. Super Metroid is a pretty damn good game in it's own right.
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Max Cola



Joined: 15 Dec 2006
Location: a shotgun shack

PostPosted: Sat Mar 03, 2007 3:26 am        Reply with quote

That is reassuring!

On a related note, I am curious about Metroid 2 as I have not played it. Should I try it? Is it nicer than Metroid?

I like to try these old games and tough 'em out a little. It's been good to me before (for instance, I did not enjoy the original Zelda immediately, now I love it).
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alice
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Joined: 05 Dec 2006

PostPosted: Sat Mar 03, 2007 3:27 am        Reply with quote

max cola, that icon is win.
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Max Cola



Joined: 15 Dec 2006
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PostPosted: Sat Mar 03, 2007 3:28 am        Reply with quote

Thanks, someone else made it blink for me :D
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Talbain



Joined: 14 Jan 2007

PostPosted: Sat Mar 03, 2007 3:34 am        Reply with quote

I actually felt that Metroid 2 was more unforgiving, but perhaps that's because I sort of understood the "color-centric" Metroid. Granted, the purpose of Metroid 2 is a bit simpler, it's also a pretty tough game; though I think that's the point.

In my opinion, the first "good" Metroid game was for the SNES. But that's just my opinion, others will tell you that I'm blaspheming.
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Marshmallow
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Joined: 05 Dec 2006

PostPosted: Sat Mar 03, 2007 3:42 am        Reply with quote

Metroid 2 is awesome, it's way more forgiving than the original. It still looks and plays great today too, one of the games that was made for the system.
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Max Cola



Joined: 15 Dec 2006
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PostPosted: Sat Mar 03, 2007 3:43 am        Reply with quote

I tried to emulate Metroid 2, but emulating Game Boy games on a PC just feels wrong.
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diplo



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PostPosted: Sat Mar 03, 2007 4:01 am        Reply with quote

after seeing gameplay videos of the original metroid, i'm not eager to play it. the rooms repeat too much, i think.
metroid 2 attracts me a bit, but only because of how secretive the areas appears to be. i'd like to try it some day.
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extrabastardformula
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PostPosted: Sat Mar 03, 2007 4:02 am        Reply with quote

Metroid 2 is more forgiving of error, but it's still a very brutal game, and it's still a game about getting lost, sometimes even more than the first. Being lost is a big part of the first two. If that was enough to turn you off the first you probably won't like the second. It's a different kind of hard though.
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Broco



Joined: 05 Dec 2006
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PostPosted: Sat Mar 03, 2007 4:25 am        Reply with quote

Metroid 1 is one of my favorite games. That said, I think you've played it enough to decide you hate it, and that's fine. I have a similar relationship to Yoshi's Island. Everyone praises it to high heavens and I even understand why, but attempting to play it makes me suffer.


Let me explain anyway why Metroid 1 is so great, even though I fully expect that you will continue to hate it.

Metroid 1's world subjectively strikes me as awe-inspiringly vast, and this even though I know that as a matter of fact it is not especially large compared to other games. Everything in the game conspires to confuse your sense of space. The number of blue doors appears to grow exponentially in a combinatorial explosion -- you are first given the option of two doors, and two each behind each of those, and two behind each of those, and if this were to go on for a few more iterations you would soon be facing millions. You can try to explore systematically, but with everywhere looking the same you're almost guaranteed to lose track. And just when you start to think you've got everything covered, you explode a random block in the floor and suddenly a large number of new rooms open up. In fact, there are no cues whatsoever to the extent of the world -- for all you know, it is randomly generated and stretches out infinitely in all directions.

The way the game forces you to waste ten minutes refilling your health every time you restart means you can't be cavalier about it -- it's a valuable resource. On the other hand, the game is brutal and it's frequently impossible to avoid getting hit. So your health is a timer -- each game, you need to try to get as deep as possible into the caves before it runs out. As you keep stubbornly pushing forward, your health gradually wears down, you start hearing the low-health beep, you deploy all your skills to make it just one more room, just one more room. And all the while, you have absolutely no idea how much further down you have left to go. That's pretty damn scary and exciting, to me.

My favorite moment when I was first playing was after I spent hours exploring the left side of Norfair, the largest, most confusing and emptiest area in Metroid. I was finally starting to get a good sense of the boundaries of the space, and had the feeling that the end was in sight. Then, as I was heading back right on the bottom edge of Norfair, I opened a random, innocuous-seeming blue door, and was horrified to find -- an elevator. Going down.

So, yeah. Metroid is awesome.


Last edited by Broco on Sat Mar 03, 2007 4:45 am; edited 2 times in total
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Red_venom



Joined: 06 Dec 2006
Location: California

PostPosted: Sat Mar 03, 2007 4:26 am        Reply with quote

I want to add that: Metroid is awesome, what's wrong with you?

And the Metroid port to GBA sucks. I dont know why but it controls like shit and everything is shrunk down a little bit and im pretty sure slowdown is more frequent.

Metroid 2 is more.. Endless. If you look at maps of the original Metroid everything is very boxlike and it doesnt take much foot travel to get back to a familiar vertical corridor. But all I remember about Metroid 2 was how useless horizontal corridors could go on for quite a while and usually only yielded a BETA Metroid or whatever. ; ]
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Red_venom



Joined: 06 Dec 2006
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PostPosted: Sat Mar 03, 2007 4:28 am        Reply with quote

Broco wrote:
So your health is a timer


WOW I was just thinking about this in the shower the other day. I articulated it to myself almost exactly the same way.

So true.

Awesome summation of Metroid, man.
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Sat Mar 03, 2007 4:36 am        Reply with quote

on the idea of getting lost, it seems to be that era where games about exploration actually, you know, required you to hand-draw your own maps. it'd probably increase your enjoyment a lot more to do so, and the rest will just be trying to stay alive.

imagine if Super Metroid had no auto-mapping screens. though it was innovative in its own way for providing intentionally incomplete maps.

while other games like Zelda would keep you in the dark until you find a map in a dungeon, which instantly shows you everywhere you must go, and in Kid Icarus you had to pay money for 3 items when you could just draw a better map yourself by hand

someone could write an entire article on this, I suppose.
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extrabastardformula
millmuck holecutter


Joined: 01 Jan 2007
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PostPosted: Sat Mar 03, 2007 4:37 am        Reply with quote

Red_venom wrote:
Metroid 2 is more.. Endless. If you look at maps of the original Metroid everything is very boxlike and it doesnt take much foot travel to get back to a familiar vertical corridor. But all I remember about Metroid 2 was how useless horizontal corridors could go on for quite a while and usually only yielded a BETA Metroid or whatever. ; ]
It's also worth noting that the maps of Metroid 2 all are done in sections because the game is in sections, and attempting to make one large coherent map means things will overlap where they really shouldn't. It's very sneaky in that way. Things look distinct enough for you to have some kind of landmarks, but spacial awareness will not help you. this is opposite of the original Metroid where it all looks the same, but fits together in one large map.
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Talbain



Joined: 14 Jan 2007

PostPosted: Sat Mar 03, 2007 4:38 am        Reply with quote

To me, Metroid 2 seemed to be much more about the hunt. The original seemed to be about exploration, though Broco explained this much more articulately than me.
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Max Cola



Joined: 15 Dec 2006
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PostPosted: Sat Mar 03, 2007 4:47 am        Reply with quote

Broco wrote:
Let me explain anyway why Metroid 1 is so great, even though I fully expect that you will continue to hate it.

Actually, the way you describe it makes me feel a little better about it! I'm oddly attracted to the game while being repelled by it at the same time, thus why I made this thread. It's almost intriguing in it's brutality.
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haze
la belle poney sans merci


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PostPosted: Sat Mar 03, 2007 5:15 am        Reply with quote

Max Cola wrote:
It's almost intriguing in it's brutality.


it's like this Jinsei Owata type of feeling, wouldn't you say? kind of when like I found myself really enjoying and becoming attached to Super Ghouls 'n' Ghosts after getting over the 2-hit kill thing.

any game can be made frustrating and hard and masochistic. only a few can achieve this kind of.... whatever this is.
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Broco



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PostPosted: Sat Mar 03, 2007 5:16 am        Reply with quote

Red_venom wrote:
Broco wrote:
So your health is a timer


WOW I was just thinking about this in the shower the other day. I articulated it to myself almost exactly the same way.


Also, the Mother Brain fight operates on the exact same principle.

I didn't even talk about Mother Brain yet, but I should say I also think she and her level are brilliant. Tourian evokes so much anticipation, the way everything is suddenly dead linear after all that open space. And those new, terrifyingly fast and destructive enemies. It's like, this is it. This is the final stretch.

Then, those fucking regenerating walls. You desperately try to bust through them and just when they've gotten narrow, a ring comes out of nowhere to toss you in the lava and you have to start all over. Not only is your health a timer, your missiles are too.

And when you beat her, do you get to relax? Nuh uh. Now you're facing an actual timer.

Max Cola wrote:
Actually, the way you describe it makes me feel a little better about it! I'm oddly attracted to the game while being repelled by it at the same time, thus why I made this thread. It's almost intriguing in it's brutality.


Okay, cool!

I'm glad people seem to like my description. Actually I had been meaning to write a good long post about Metroid 1 for a long time and this thread finally gave me an excuse.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
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PostPosted: Sat Mar 03, 2007 5:39 am        Reply with quote

Max Cola wrote:
I tried to emulate Metroid 2, but emulating Game Boy games on a PC just feels wrong.


Some Game Boy games can work in emulation, but Metroid 2 isn't really one of them. I'm pretty sure the best way to play it is on the oldest Gameboy you can find, and preferably you've also gone back in time to the early/mid 90s. I can't really defend any major claims I might make about it, but it was definitely an involving and even emotional experience for me - the comfort of familiar terrain (and the upbeat, catchy main theme), the apprehension that comes from returning a room you know is large and confusing and difficult to get through, the trepidation of realizing you've gone too deep to remember where you came from...... and perhaps best of all, the rush of excitement, fear and adrenaline that comes from stumbling across one of the Metroids.

Somehow, I think that even if I had played the original when it came out, it wouldn't be half the experience my time with Metroid 2 was....
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Felix
unofficial repository


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PostPosted: Sat Mar 03, 2007 1:37 pm        Reply with quote

yeah, for some reason, after never being able to get into the original i remember a younger version of myself being a tremendous fan of both super and metroid 2. i beat the latter in my parents' bed one saturday morning, which is the kind of experience selectbuttoners always seem to be grasping at to explain just why a particular game is so good - but yeah, it can't be emulate. samus sprite is way too fucking big as is. just makes it seem silly.
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Dracko
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PostPosted: Sat Mar 03, 2007 1:48 pm        Reply with quote

You don't have to like it, you know?
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Max Cola



Joined: 15 Dec 2006
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PostPosted: Sat Mar 03, 2007 3:38 pm        Reply with quote

Dracko wrote:
You don't have to like it, you know?

Eh, I guess I don't really like it so much as have respect for it, being the genesis of one of my favorite series of games. I still think Super Metroid is better overall.

However, my desire to conquer difficult games has a factor in me playing it as well. Especially since I've been recently playing Super Mario Bros. The Lost Levels and doing fairly well at it... I guess that build up my "gaming ego" a little and now I think I can beat nearly everything. Except Takeshi.

And I know someone who owns an original grey brick-sized Game Boy, so I guess that can be used to play Metroid 2?

Broco, I'm glad this thread was able to be a venue for your big, profound original Metroid post.
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Dracko
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PostPosted: Sat Mar 03, 2007 4:03 pm        Reply with quote

Lost Levels is by far the best thing Miyamoto has ever done.
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Max Cola



Joined: 15 Dec 2006
Location: a shotgun shack

PostPosted: Sat Mar 03, 2007 4:05 pm        Reply with quote

Dracko wrote:
Lost Levels is by far the best thing Miyamoto has ever done.

Which is sad, because he didn't do it.

And I just tried to replay original Metroid and realized something I really, really no-forgive hate about it. Sometimes, when you shoot open doors and try to run through, enemies FOLLOW YOU INTO THE LITTLE ROOM BETWEEN ROOMS AND DAMAGE YOU UNTIL THE SLOOWWWWW SCREEN PROGRESSION LETS YOU INTO THE OTHER ROOM. I actually died from that once.

I feel less forgiving about this game now, and I'm kind of sickened by it.
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Toups
tyranically banal


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PostPosted: Sat Mar 03, 2007 7:58 pm        Reply with quote

The thing with the original Metroid is that yes, in many ways it is archaic, but once you learn the right way to play it it's actually not all that bad. I'm not that good at video games but I can consistently beat the original Metroid. It just takes a bit of patience and perseverance.

The most important thing is that you can't play it like it's Super Metroid. The game is more like the original Castlevania in its design. You have to be deliberate and careful with your every move. Learning the subtleties of the jumping mechanics helps a lot. Also don't be shy about using missiles -- though they aren't easily replenished, if you build up a good supply, using them to take out some the more frustrating enemies in a single shot can make a world of difference. Aside from that, it helps to have a good sense of direction, of course (I generally don't have problems getting lost) but don't be afraid to make your own maps! Or consult gamefaqs, if you're lazy.

I've always felt that Metroid was a survival horror progenitory in a few ways. It shares some of the negatives (using awkward controls to artificially inflate tension) and the positives (there being a relatively fluid tradeoff between your health and consumable ammo). It's still one of my favorite Metroids for atmosphere and level design, though Metroid II trumps it in terms of both.
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Capitan Smexy



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PostPosted: Sat Mar 03, 2007 8:03 pm        Reply with quote

I first played the original Metroid when it was an extra with the linked Fusion/Prime and eventually gave up in disgust for the same reasons the opening post stated. It wasn't until I'd memorized Zero Mission's layout that I finally managed to appreciate (not like) the game. And am I the only one who found Ridley to be way weaker than Kraid?

As for Metroid II, it is definitively the more forgiving of the two games, and far more playable. Random question: Was anybody else weirded out by how...organic Metroid Fusion's rendition of SR388 turned out? The original version of the planet makes it seem like a monochrome Norfair, in a way that makes both versions impossible to reconcile, to me. In other words: how would you feel if they remade Metroid II using Fusion's rendition of the planet as its template?


Last edited by Capitan Smexy on Sat Mar 03, 2007 8:48 pm; edited 1 time in total
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Toups
tyranically banal


Joined: 03 Dec 2006
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PostPosted: Sat Mar 03, 2007 8:09 pm        Reply with quote

Capitan Smexy wrote:
I first played the original Metroid when it was an extra with the linked Fusion/Prime and eventually gave up in disgust for the same reasons the opening post stated. It wasn't until I'd memorized Zero Mission's layout that I finally managed to appreciate (not like) the game. And am I the only one who found Ridley to be way weaker than Kraid?

As for Metroid II, it is definitively the more forgiving of the two games, and far more playable. Random question: Was anybody else weired out by how...organic Metroid Fusion's rendition of SR388 turned out? The original version of the planet makes it seem like a monochrome Norfair, in a way that makes both versions impossible to reconcile, to me. In other words: how would you feel if they remade Metroid II using Fusion's rendition of the planet as its template?


Yeah, that's one of my nits to pick with that game. For being a reproduction of SR388, it didn't really look like it at all. I don't think I'd enjoy playing Metroid II remade in that style, for the same reasons I didn't enjoy Zero Mission. It just feels too... soft and cuddly, if that makes sense.
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Shapermc
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PostPosted: Sat Mar 03, 2007 9:35 pm        Reply with quote

Max Cola wrote:
And I know someone who owns an original grey brick-sized Game Boy, so I guess that can be used to play Metroid 2?

I played M2 on way back when it first came out while borrowing a friends BrickGB. I didn't like it, and still don't really. Not the game, see, the Brick.

If you can wait it out I very, very highly recommend that you get a GBPocket Color and use the B&W color option for the game. I bought a second GBPC just so that I could have a Metroid 2 player with me at all times (I put up my original GBPC for "historical" (personal) reasons)
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v84j3gs2uc7ns4



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PostPosted: Sat Mar 03, 2007 9:46 pm        Reply with quote

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Shapermc
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Joined: 04 Dec 2006
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PostPosted: Sat Mar 03, 2007 10:26 pm        Reply with quote

JUSTIN BAILEY
------ ------

Apparently it means Just In Swimsuit (a European word for swimsuit on women is Bailey). I would like someone to verify that, but yeah, Samus in a swimsuit like suit is what you get with this code so it kind of makes sense.
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extrabastardformula
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PostPosted: Sat Mar 03, 2007 11:08 pm        Reply with quote

Ethoscapade wrote:
yeah, for some reason, after never being able to get into the original i remember a younger version of myself being a tremendous fan of both super and metroid 2. i beat the latter in my parents' bed one saturday morning, which is the kind of experience selectbuttoners always seem to be grasping at to explain just why a particular game is so good - but yeah, it can't be emulate. samus sprite is way too fucking big as is. just makes it seem silly.
Don't know about that. I first played it on that gameboy adapter for the SNES. It was good times.
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v84j3gs2uc7ns4



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PostPosted: Sat Mar 03, 2007 11:43 pm        Reply with quote

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v84j3gs2uc7ns4



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PostPosted: Sun Mar 04, 2007 12:25 am        Reply with quote

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professor_scissors



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PostPosted: Sun Mar 04, 2007 12:25 am        Reply with quote

One of my favorites ways to fight enemies in Metroid 1 is to freeze them with the ice beam and then drop 3 bombs on their head.
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Shapermc
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PostPosted: Sun Mar 04, 2007 12:40 am        Reply with quote


Like I said man, it sounded like hearsay to me, nothing solid.
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L



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PostPosted: Sun Mar 04, 2007 4:07 am        Reply with quote

The Narpassword code is the only code that makes Samus completely invincible and also gives her infinite missiles.

The full code is:
Code:
NARPAS SWORD0 0000
Yes, you only need to enter 5 0's for the code to be accepted.
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Marshmallow
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PostPosted: Sun Mar 04, 2007 4:24 am        Reply with quote

i thought everyone knew Justin Bailey was an accident... it's just one of the most well known accidents, I first found out about it years ago in an old nintendo magazine.

anyway, I notice no one has mentioned this yet:

http://metroid.homestead.com/Metroid2DX.html



Some people think the game loses some of it's dark edge with colour, and perhaps so, but I encourage people to judge for themselves.
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Shapermc
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PostPosted: Sun Mar 04, 2007 4:26 am        Reply with quote

I should mention that if you're going to emulate the game, use the link that Cycle just provided.
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inmatarian
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PostPosted: Sun Mar 04, 2007 4:57 am        Reply with quote

The trick to playing metroid is to feel claustrophilia. You want to be locked up in a tight room with nowhere to go and times running out. A better game for this would probably be Faxanadu, but we'll save that for a different thread.

Anyway, isn't there a rom hack where you can play as a naked samus? I'm sure that would help the biggest haters of the game absolutely love it.
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Marshmallow
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PostPosted: Sun Mar 04, 2007 4:58 am        Reply with quote

i played that, the sprite work is really terrible :(
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