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I really want to like the original Metroid...

 
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guest253



Joined: 05 Dec 2006

PostPosted: Tue Mar 06, 2007 1:22 pm        Reply with quote

Koji wrote:
Yes, Famicom Mini version. Can save, it's exactly like the original FDS game, except that here you can also put the Game Boy to sleep, and that the graphics are slightly squashed horizontally. The difference with the NES Classics/Zero Mission version is that you have three save slots, and that by these saves you resume your game from Brinstar instead of the last elevator you took. And the sound thing, of course.


i got that one too. i ran back and forth through that first door at least 10 times when i first played it. those doors sound way cooler than in the NES version. ^_^
among other things...

i should pick it up again. played that game a huge lot on in the worst shape available (pal nes...) as a kid, and the music of the first 3 Metroid games are a major influence in my own music. i should at least get to Ridley's hideout to find out what that freaky 13/8 tune sounds like on the FDS chip!

also! supposedly, bikini mode was added to the NES version for the west and does not exist in the FDS game. yeah.

i've compared the Famicom mini and the version included in Zero Mission side by side, and the scaling on the ZM version is really shit compared to the Famicom Mini... i suppose the NES-classic looks the same as the Famicom mini, but the ZM rendition is seriously painful if you love the game...
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guest253



Joined: 05 Dec 2006

PostPosted: Tue Mar 06, 2007 3:14 pm        Reply with quote

half on topic: i realised that i might be better off playing this on a nes-emulator for DS (full screen and all) than to pull out my famicom mini (squashed and black-bordered on DS and all), but is there a nes-emulator for DS that emulated FDS?
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guest253



Joined: 05 Dec 2006

PostPosted: Tue Mar 06, 2007 8:49 pm        Reply with quote

Koji wrote:
Actually, I've heard elsewhere that the NES Classics really suck in this respect. I believe that for the Famicom Minis they redrew the sprites and tiles, but didn't for the NES Classics. I've not really ever played an NES Classic, though, but this is what I've heard.


that's interesting. for all games? i got the nes-classic of Xevious and a friend of mine has the famicom mini so i could do a side-by-side with those, but i'd be amazed if they differed much. it'd be a shitload of work to rework all sprites, but i guess weirder things have happened.

Koji wrote:
I don't think there is any. And nesDS's scaling really sucks anyway, as it doesn't scale sprites. Plus, the sound chip is not fully emulated (PocketNES, for GBA, has better sound.) Your best option is to play the Famicom Mini.


i usually favor nesDS thanks having the correct screen aspect ratio, but incomplete sound chip emulation is a no-go for FDS Metroid, even if it would run at all! thanks Koji. ^_^
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guest253



Joined: 05 Dec 2006

PostPosted: Wed Mar 07, 2007 2:54 pm        Reply with quote

dmauro wrote:
haze wrote:
why shouldn't they follow you?

Because as you're traveling between the rooms they damage you and you can't do anything about it since you're temporarily not in control of your character.


i'd say they should either not damage you or you should stay in control of your character, but enemies following into a next room in itself is way cool.

then again, allowing an enemy to get through the door with you can be blamed on the player. it's not like you can't see it coming. one hit would be enough though!

are there any worthwhile tricks in metroid that make use of this? i could imagine that bringing an icebeam and a stray enemy into a high room could get you places...
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guest253



Joined: 05 Dec 2006

PostPosted: Wed Mar 07, 2007 3:56 pm        Reply with quote

Broco wrote:
You can get to Mother Brain without beating the bosses, for starters!


ok, i didn't know that, but i just found me a speedrun that pulls that trick.
sweet ^_^
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guest253



Joined: 05 Dec 2006

PostPosted: Thu Mar 15, 2007 8:06 pm        Reply with quote

composerzane wrote:
i hereby put forth that metroid 1 & 2 and quite possibly super metroid but certainly the first two are fucking landmark games in terms of video game music. if anyone cares about the concept of 'vgm' anyhow.


i'm not so sure about that... sort of hinges on the semantics of "landmark" though. doesn't that word have a connotation of being highly influential? i haven't seen many games that even tried to do what metroid 1 and 2 did...

but landmark as in "salient thing towering high above pretty much everything else", yeah, totally.

also, humbly plugging my own erratic metroid remix itt.
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