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Koji

Joined: 04 Dec 2006
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Posted: Tue Mar 06, 2007 3:35 am |
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Started playing the original Metroid in my GBA, FDS version, last night, and I'm up to Kraid after beating Ridley. He's tough, but I think I have an idea on how to kill him now. Why the FDS version, though? Because I admire the sound design in Metroid and I prefer to listen to the original sound effects and what not. The music I still consider to be the best use of the NES sound chip.
There's something funny about the music in Metroid 2, though. In 1, you can listen to it and pretty much understand it as if you were playing the game, but for 2, you really need to be playing the game to grasp its brilliance. Out of the game (as a GBS file, or whatever sound format) it's annoying to listen to, with its short loops and cacophonic sound, but in the game it's masterfully used to enhance every relevant moment, highlighted by the silent sections in between. It's the only game where this has happened to me. |
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Koji

Joined: 04 Dec 2006
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Posted: Tue Mar 06, 2007 8:46 am |
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Yes, Famicom Mini version. Can save, it's exactly like the original FDS game, except that here you can also put the Game Boy to sleep, and that the graphics are slightly squashed horizontally. The difference with the NES Classics/Zero Mission version is that you have three save slots, and that by these saves you resume your game from Brinstar instead of the last elevator you took. And the sound thing, of course.
Broco, actually I ended up just killing him with my nearly limitless supply of acquired missiles at point-blank range. And after exploring every inch of the map that was left, I'm mostly certain that I have every missile and energy tank in the game before Tourian. Wait, I think I remember some place I couldn't reach in Norfair... Oh well, anyway, I headed for Tourian and got killed stupidly by a metroid mass-attack. I'll get that Mother Brain tomorrow for sure. |
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Koji

Joined: 04 Dec 2006
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Posted: Tue Mar 06, 2007 7:30 pm |
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| glitch wrote: |
| i've compared the Famicom mini and the version included in Zero Mission side by side, and the scaling on the ZM version is really shit compared to the Famicom Mini... i suppose the NES-classic looks the same as the Famicom mini, but the ZM rendition is seriously painful if you love the game... |
Actually, I've heard elsewhere that the NES Classics really suck in this respect. I believe that for the Famicom Minis they redrew the sprites and tiles, but didn't for the NES Classics. I've not really ever played an NES Classic, though, but this is what I've heard.
| glitch wrote: |
| half on topic: i realised that i might be better off playing this on a nes-emulator for DS (full screen and all) than to pull out my famicom mini (squashed and black-bordered on DS and all), but is there a nes-emulator for DS that emulated FDS? |
I don't think there is any. And nesDS's scaling really sucks anyway, as it doesn't scale sprites. Plus, the sound chip is not fully emulated (PocketNES, for GBA, has better sound.) Your best option is to play the Famicom Mini. |
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Koji

Joined: 04 Dec 2006
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Posted: Wed Mar 07, 2007 3:17 pm |
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Enemies don't really go through doors, they just go into the inter-room chamber and attack you as you stand there defenseless; then they disappear. It's definitely an issue in the game, but it's only normal in all the rawness that Metroid exhudes, from the graphics to the map design, counting the thousands of bugs.
So I finished the game. It was great. I'll beat it again without collecting any missiles and try to do it as fast as possible, then hopefully I'll get a better ending. |
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Koji

Joined: 04 Dec 2006
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Posted: Thu Mar 08, 2007 4:05 am |
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| haze wrote: |
| both this and the original Zelda, too many people pass them by because they're not as polished as future sequels, and it's not immediately entertaining in the first 15 minutes. |
This is exactly how I feel about both games, though luckily it's not many people interested in games who just pass up on them, since they are widely regarded as NES classics, except for the rebellious (of which SB has bunches) or the PC/Sega/Playstation fanboys. A weird thing, though, is that I consider Zelda to be superior when it comes to polish --both games being rather similar in many aspects,-- and yet Zelda was released before Metroid. |
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Koji

Joined: 04 Dec 2006
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Posted: Thu Mar 15, 2007 7:01 am |
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| I made maps for the whole game (except Tourian) so I can later do a speedrun of sorts. There was this part in Ridley's lair where you have to find a tiny bombable block in order to cross a wall, and I couldn't figure it out until I found it in a FAQ. So that part I couldn't just chart by myself, and in addition to that there were two energy containers hidden in regular places that I never found, either. In all I think that there were four items that I missed, probably five but no more. Then I beat the game and got a helmet-less Samus, woo. It was fun. |
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Koji

Joined: 04 Dec 2006
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Posted: Thu Mar 15, 2007 6:43 pm |
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| composerzane wrote: |
| i hereby put forth that metroid 1 & 2 and quite possibly super metroid but certainly the first two are fucking landmark games in terms of video game music. if anyone cares about the concept of 'vgm' anyhow. |
I wouldn't count Super Metroid's, simply because it doesn't innovate, though it's still a sweet soundtrack. Otherwise, I totally agree. |
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