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Starcraft II thread, Korea haters
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geinou



Joined: 07 Apr 2010

PostPosted: Sat Jul 24, 2010 2:00 pm        Reply with quote

Funny how people are angry about that they cannot install the game right now.

Hell, it's not yet time it says.

Yeah, looking forward to this game. Never been a good RTS gamer, the campaign could be fun though.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Sat Jul 24, 2010 3:29 pm        Reply with quote

firenze wrote:
Predator Goose wrote:
Because it's really hard to put up with the complexity of SC, and the memorization it requires, to play with people who live and breathe these games.


This is fair enough. But really, you don't have to play with people who live and breathe the games. You can play with other non-serious players. Just like Street Fighter.


I think part of the problem Goose has, and one that I share, is that finding people who play Starcraft but aren't OMFG SERIOUS about it is actually pretty hard.
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drobe
My Brothers!


Joined: 25 Jul 2008

PostPosted: Sat Jul 24, 2010 3:40 pm        Reply with quote

Guys, lets play OMFG NOT SERIOUS starcraft.
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drobe
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Joined: 25 Jul 2008

PostPosted: Sat Jul 24, 2010 3:40 pm        Reply with quote

~use map settings~
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geinou



Joined: 07 Apr 2010

PostPosted: Sat Jul 24, 2010 3:45 pm        Reply with quote

I'm never dead fucking serious about a game while playing online or at a LAN. It's about the fun. Yeah, winning is cool, but for me it's about the fun. The real problem is, like boojiboy said, finding other non-serious players. It's actually kinda hard.

Well, I was serious while driving racing simulations in leagues though.
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firenze



Joined: 05 Dec 2006
Location: Bonus Round

PostPosted: Mon Jul 26, 2010 5:56 am        Reply with quote

drobe wrote:
Guys, lets play OMFG NOT SERIOUS starcraft.


Selectbutton SC2 club go? I'm probably worse than anybody here. Gimme a week or two with SC2 to get a little better than abysmal and I'd be up for playing though.

This is a similar problem to Street Fighter though... sometimes newer players, especially online being randomly matched up with whoever is on, lose interest because they can't get that joy of a fairly evenly matched game. Or even better, someone slightly better but not impossible to beat (they can teach you some stuff while you're still being competitive). Or the patient souls who are on a higher level but don't mind giving good advice and trying to help as opposed to going for humiliation and some stupid sense of power from thrashing a far less experienced player.

But... it's not impossible to find SF competition on a wide range of levels. I'm not sure this issue alone is reason to forsake a game, it's not THAT hard to just make some posts in alternate locations where people hang out who like games and might be kinda into SC, but at the same time aren't total SC zealots. Hint: you're at one of those places, which shockingly didn't even have a topic for the biggest PC release in years until a few days ago.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Mon Jul 26, 2010 3:25 pm        Reply with quote

geinou wrote:
Funny how people are angry about that they cannot install the game right now.

Hell, it's not yet time it says.

I guess that this might be the first game that doesn't want you to be an early adopter, I guess.
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drobe
My Brothers!


Joined: 25 Jul 2008

PostPosted: Mon Jul 26, 2010 4:45 pm        Reply with quote

firenze wrote:
drobe wrote:
Guys, lets play OMFG NOT SERIOUS starcraft.


Selectbutton SC2 club go? I'm probably worse than anybody here. Gimme a week or two with SC2 to get a little better than abysmal and I'd be up for playing though.


I come from a family that believes deeply in SCV worker's rights. We give our men a coffee break every fifteen minutes.
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Pat the Great



Joined: 05 Dec 2006

PostPosted: Mon Jul 26, 2010 5:15 pm        Reply with quote

I have this mental image of a Selectbutton SC2 club being like a highly ritualized style of warfare, where you announce your unit's presence on the battlefield and challenge the enemy army to a one-on-one duel while the rest of your units watch.

Alternately, y'all could play it like a rough approximation of international politics. When someone attacks your SCV line, you call upon the international community (read: the other SB SC2 club members in the game) to rebuke the aggressor. Non-aggression pacts and peace talks are had. Then some asshole nukes your civilian population, etc. The whole game takes four hours.
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Kappuru
forum bishonen


Joined: 05 Dec 2006

PostPosted: Mon Jul 26, 2010 7:57 pm        Reply with quote

I'm going to throw down the gauntlet and pretty much say I can beat anyone from SB 1-v-1.
I was high gold to high platinum/diamond in the SC2 beta.
I used to play SC1 obsessively, to the point of wanting to go pro when I was 14.
My parents wouldn't let me. Wise choice, but I sometimes still wonder what could have been.
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skelethulu



Joined: 05 Dec 2006
Location: OAKLAND

PostPosted: Mon Jul 26, 2010 9:42 pm        Reply with quote

I am fucking TERRIBLE at this game and I challenge any of you to play in any bizarre mods we find together. I really don't want to play the vanilla multiplayer, after losing enough for a lifetime in the beta.
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drobe
My Brothers!


Joined: 25 Jul 2008

PostPosted: Mon Jul 26, 2010 11:52 pm        Reply with quote

Kappuru, I still want to know your secret. Is there a certain juice from a certain fruit that you drink?
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Jul 27, 2010 12:06 am        Reply with quote

geinou wrote:
It's about the fun. Yeah, winning is cool, but for me it's about the fun.


Man, this is a really trite/generic/not very well thought out sentiment. I know what you're trying to say, but it still looks really silly when people say this. And they say it often.

Starcraft is a competitive game, so unless you're explicitly refusing to try or are even actively undermining your own success, every action you take is going to be toward the end of an attempt at victory. Whatever fun you're getting from manipulating the mechanics is mostly inseparably tied to a desire to beat the other guy.

Anyway, uh. Guess I better look into picking this game up before too many more of you get any good at it.
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue Jul 27, 2010 12:11 am        Reply with quote

Kappuru wrote:
I'm going to throw down the gauntlet and pretty much say I can beat anyone from SB 1-v-1.
I was high gold to high platinum/diamond in the SC2 beta.
I used to play SC1 obsessively, to the point of wanting to go pro when I was 14.
My parents wouldn't let me. Wise choice, but I sometimes still wonder what could have been.

I'm sure I will be annihilated, but I kinda want to take you up on this. I too had some aspirations about the original Starcraft, but eventually I just played custom maps all day, as I began to tire of every ladder-based game being the same (or very nearly similar) strategy. What would be cool would be to see a Reach-like game "mode" type ladder. Capture the flag or destroy all guys, etc.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Tue Jul 27, 2010 1:22 am        Reply with quote

analogos wrote:
geinou wrote:
It's about the fun. Yeah, winning is cool, but for me it's about the fun.


Man, this is a really trite/generic/not very well thought out sentiment. I know what you're trying to say, but it still looks really silly when people say this. And they say it often.

Starcraft is a competitive game, so unless you're explicitly refusing to try or are even actively undermining your own success, every action you take is going to be toward the end of an attempt at victory. Whatever fun you're getting from manipulating the mechanics is mostly inseparably tied to a desire to beat the other guy.

Anyway, uh. Guess I better look into picking this game up before too many more of you get any good at it.

analogos weren't you one of the guys who played mgo with us? Or am I remembering that wrong?

I only bring it up because that was definitely one of the games where it was so much more fun to dick around than it was to get stressed out and obsess about winning all the time.
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Kappuru
forum bishonen


Joined: 05 Dec 2006

PostPosted: Tue Jul 27, 2010 2:09 am        Reply with quote

Talbain wrote:
Kappuru wrote:
I'm going to throw down the gauntlet and pretty much say I can beat anyone from SB 1-v-1.
I was high gold to high platinum/diamond in the SC2 beta.
I used to play SC1 obsessively, to the point of wanting to go pro when I was 14.
My parents wouldn't let me. Wise choice, but I sometimes still wonder what could have been.

I'm sure I will be annihilated, but I kinda want to take you up on this. I too had some aspirations about the original Starcraft, but eventually I just played custom maps all day, as I began to tire of every ladder-based game being the same (or very nearly similar) strategy. What would be cool would be to see a Reach-like game "mode" type ladder. Capture the flag or destroy all guys, etc.


I was ranked as one of the top players in america at one point (i was 13). I had a fucking airfare offer to Korea for a tournament when I was 14 and my parents wouldn't let me go. I have a motherfucking plaque from blizzard which i'll take a picture of next time i'm at my parent's house.


As for the fruit juice, drobe, i'm not really sure what you mean.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Jul 27, 2010 2:33 am        Reply with quote

Predator Goose wrote:
analogos weren't you one of the guys who played mgo with us? Or am I remembering that wrong?

I only bring it up because that was definitely one of the games where it was so much more fun to dick around than it was to get stressed out and obsess about winning all the time.


Well, yeah. This post is sort of difficult to respond to both because I think you're misunderstanding me a bit and also because MGO is a hilarious cognitive dissonance inspiring mess that's equally terrible and awesome so not taking it especially seriously is pretty much built into it by design. It's not really the same thing.

Actually I'm just drunk now. But yeah that's the way to play MGO. Will express myself better later maybe.
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Predator Goose



Joined: 19 Dec 2006
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PostPosted: Tue Jul 27, 2010 2:51 am        Reply with quote

Yeah, I used MGO as an extreme example because, like you said, it's one game practically designed from the ground up to be goofy. So would it be unfair then to read what you're saying as SC and SCII are built as competitive games and that I'd be missing out if I didn't play them competitively? Kind of like how someone would be missing out if they didn't fuck around in MGO? Sorry to put words in your mouth.

If so then it's painting the game as just not for me again. I'm not really the competitive type. Ah well.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Jul 27, 2010 3:29 am        Reply with quote

Predator Goose wrote:
So would it be unfair then to read what you're saying as SC and SCII are built as competitive games and that I'd be missing out if I didn't play them competitively?


It's really not what I was getting at, actually. I was just irked by the vapid cliche he was parroting. Especially the wording of it. Having fun and trying to win aren't mutually exclusive, especially in games like these, and in fact are usually inherently co-operating with each other assuming you're doing anything besides actively trying to lose. Basically I was being a pedant.

The above quoted thing wouldn't be too far off from how I generally feel about competitive games, yes. Doesn't mean it has to be entirely true for everyone else though. Don't get me wrong. I'm not a Starcraft player. But my desire to Actually Know What I'm Doing in a competitive game and my lack of opportunities to comfortably get a chance to do that in an RTS is why. So re: your not being the competitive type, a lot of the posts here seem to indicate a desire to play a more laidback Starcraft and there not being enough of a scene to sustain it for very long. In that sense maybe it's not the game for you in the long run, but maybe SB can set up a healthy community around the game, though that hasn't seemed to work out all that consistently in the past so I dunno.

I'd basically be in the same boat as you if I picked up the game now, at any rate. Only difference is it'd probably with the intention to not be in that boat for too much longer.
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Tue Jul 27, 2010 5:10 am        Reply with quote

the hostility towards competitive starcraft play is really interesting. that's not meant sarcastically, I've been thinking about the reactions in this thread.

I think Cuba hit it on the head, it's pretty much a fighting game. not literally, but especially in the skills required. and hey we have a 40-page discussion thread on fighters on this very forum, but not too many people complain about the "OMFG SERIOUS" types over there. fighting games depend as much (or as little) on memorizing combos and character matchups as starcraft is about APM and build orders, but the latter gets far more misconceptions.

maybe it's the online thing. being face to face with your opponent makes a big difference, and it's much easier to do that with fighters than Starcraft. online, it seems like the only way people can express themselves is with their win ratio, so many serious players get a little too serious about that. but on the other side of the screen, when you know nothing about your opponent, it's easy to assume the worst of them when they whip your ass, even if they didn't say anything. they're automatically a OMFG SERIOUS gamer. curiously, I've heard the same thing reported of boardgame players; in person they're the most polite people ever, and online they're usually huge jerks.


but I'm pretty sure the anonymity isn't everything. I have this one anecdote from many years ago, when playing Starcraft with some online friends. in one team game, half the players got dropped, so all that was left was me vs 2 others, and we decided to keep playing anyway. even outnumbered, I managed to crush their combined forces by constantly staying on the offensive. one of my opponents was impressed I managed to pull it off. the other got so disgusted at the defeat that he refused to ever play Starcraft again.

what turns people off of starcraft by a bad defeat more than a fighting game? they're completely different in a fundamental way. Fighters are basically a race for points. Get points by hitting the other guy more often than he can hit you; your character doesn't get tired at low health, and unlike Bushido Blade you can't break their legs and make them limp for the rest of the match. Starcraft is about building up and taking away. Each player takes time to build up their own little sandcastle, but the game can only end when one of the sandcastles are demolished. I think that this hits casual players much harder psychologically.

funny enough, this divide is much more obvious in the modern boardgame world. German boardgames are very often a race for points with no leg-breaking allowed, while American boardgames are usually about direct conflict and taking away from opponents. one of these genres is very popular among the "casual" players, while the other still has the stereotype of only being played by "serious" male geeks. guess which is which!


if you don't enjoy Starcraft because you're not good at it, that's fair enough. though I think anyone can get better at it, if you simply enjoy playing it and can tolerate the crappy defeats. you're gonna lose a lot of sandcastles.
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue Jul 27, 2010 6:01 am        Reply with quote

For someone to claim they are a "casual" player (still am loathe to use this terminology) and bring so much ego into a game probably makes them a lot less casual than they might project. I don't really think that it's a game that any player can ever lose, I don't find it quite so absolute as a fighting game. There are a lot of times where I've felt that a victory was achieved due to some other element in play that really had nothing to do with actually breaking down everything, and I think that's part of why I'm a big fan of the custom maps.

For players who were better than me from the start, I found that poking the player was a great way to learn how to get better. By simply looking at weaknesses, you may "lose" the match, but you win in a longer stretch. I think there's never really an opportunity that is passed by if an observer is active in their playstyle, but I feel that's a much more salient issue when it comes to top tiers in fighting games. You can lose quite a bit and even be active at trying to understand a person or character's playstyle, but due to the nature of play with fighting games, you may not learn anything from observation alone. For example, I essentially had no clue about zoning until I perused forums and learned from higher level players. The same is true of character tiers. While some of this can be said about Starcraft or RTS games in general, a significant amount can be gleaned from observation. Much the same as a football coach often teaches teams how to play by showing football footage of a specific team, a player can learn another player's strategy to some degree by watching them play.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
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PostPosted: Tue Jul 27, 2010 6:49 am        Reply with quote

haze that was a good post.

Another difference is that so much of Starcraft takes place behind the fog of war. Scouting and getting a picture of what your opponent is up to is a much larger portion of the game, and you spend a much larger proportion of time not knowing exactly what your enemy is doing. This happens in a certain sense in a fighting game as well, but the consequences are much more immediate and can be responded to more or less instantly. When you get beat in a fighting game, you can watch the guy dominating you moment by moment - you can see he's earned it. Often in Starcraft your opponent just seems to have forces that drift out of nowhere that seem perfectly suited to beating yours, and you're like, what the hell. Of course a high-level player, due to better play (more scouting) and better knowledge of available strategies (more accurate extrapolation from the scouting they do have) is not taken by surprise like that nearly as often. But to a beginner this can be a lot more disheartening.

Overall though, I still say that Starcraft has a lot more in common with Street Fighter than Total War.
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Broco



Joined: 05 Dec 2006
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PostPosted: Tue Jul 27, 2010 7:02 am        Reply with quote

haze wrote:
what turns people off of starcraft by a bad defeat more than a fighting game? they're completely different in a fundamental way. Fighters are basically a race for points. Get points by hitting the other guy more often than he can hit you; your character doesn't get tired at low health, and unlike Bushido Blade you can't break their legs and make them limp for the rest of the match. Starcraft is about building up and taking away. Each player takes time to build up their own little sandcastle, but the game can only end when one of the sandcastles are demolished. I think that this hits casual players much harder psychologically.


Great post. I'll add that what many people hate most of all is enemy troops rushing in and messing their shit up when they've just barely started to build. Here they were expecting at least an initial period of quiet Sim City when the war part of the game is suddenly thrust onto them. Not only that, because of the fog of war this comes as a total shock, and if you don't know about the build order tricks, it can even seem impossible or cheat-y to have so many troops that early in the game. Rushing combines all the most infuriating aspects of RTSes from the casual player's point of view.


One of the only games my dad plays is Starcraft: he's probably logged a thousand hours into the game. But he does it to relax, and almost all he does is play the Terran single-player campaign over and over, taking far longer than necessary to complete levels because he just gradually expands his base until it covers the whole map. He uses this hyper-competitive game as an even more easygoing version of Sim City (since it's without the stress of taxes and zoning balance).
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Tue Jul 27, 2010 8:12 am        Reply with quote

Broco wrote:
One of the only games my dad plays is Starcraft: he's probably logged a thousand hours into the game. But he does it to relax, and almost all he does is play the Terran single-player campaign over and over, taking far longer than necessary to complete levels because he just gradually expands his base until it covers the whole map. He uses this hyper-competitive game as an even more easygoing version of Sim City (since it's without the stress of taxes and zoning balance).


That's a very good point, that I hadn't even considered. Many players were introduced to Starcraft by its excellent single-player campaigns. Even at their hardest, they do not prepare a new player for the cut-throat world of online play. Their intent is to provide a story of intrigue with interesting setpieces for battles, and I assume many logged on to battle.net thinking this is what multiplayer would be like. Starcraft's rushing is infamous simply because it was such a huge shock to most people's expectations.


If I had to give only one tip for Starcraft beginners, it is to scout ASAP. Even if you're just playing "for fun." If they all-out rush, at least you won't be taken by surprise. If they seem to be investing in better tech, there's no rush coming but they'll soon have stronger units. Watch some pro matches and you'll notice that every game they send a worker to scout before they've even started their fancy memorized build order. Sometimes the whole match is decided in this scouting phase by what you saw, or failed to see. There is no single optimized strategy based on matchup; you've got to know what your enemy is doing, and hopefully start your counter before they're knocking at your gates.

I saw a Starcraft II replay where this one guy faked out his opponent's scouting. he made it look like he was building [scissors], so the enemy started building [rock] to counter it. as soon as the scout left, he cancelled [scissors] and put everything into [paper]. It completely surprised his opponent and he ended up winning. I doubt they were pros, but it was pretty funny.
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boojiboy7
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Joined: 04 Dec 2006
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PostPosted: Tue Jul 27, 2010 12:36 pm        Reply with quote

I think analogos hit it on the head for me really.

It's not that I would mind playing Starcraft competitively, or getting some co-operative action going (really, the best times I have had in RTS game have been being on a team with someone), but it is the "unfriendliness" of learning how to play the game online that annoys me. I think it might be the online thing, really, but even when I have played the original or Warcraft 3 at LANs, the people who play the games just expect you to know Protoss development tress and such, and seem to get offended when you don't. This has the effect of putting new players on the defensive, which makes them not really want to play your game.

This is different in the fighting game community. Whenever I've been in a fighting game crowd, even the super serious SRK dudes, people are constantly offering tips to each other. "Oh, maybe you should've tried an XYZ" or whatever. Granted, this isn't in a tournament, but in just casual play. Still, fighter players seem interested in getting other players good.

Maybe it has something to do with the interactions between players being more immediate in fighting games, or in the way that a "comeback" is much more viable in fighting games. Fighting games make you feel better immediately for beating a skilled opponent, if in no other way than making that fight look more interesting. And a fighter with nearly no health is still able to do as much damage as a fighter with full health (except obviously in games like Bushido). Contrast to Starcraft where, for the most part, once your base is pretty fucked, you're done.

Perhaps it also has to do with win conditions as well. Win conditions and timing. Winning in a fighting game is a matter of depleting that bar. And it happens quick as hell. While wins can be quick in Starcraft, they can also be slow as hell, and most often consist of total domination. Spending an hour of your life to only end in complete defeat and destruction can feel really defeating, especially when the guy on the other end is a faceless, non-talking drone. The affect of this on early player mentality could be understandably devastating.

I don't know. These are just quick thoughts. As it is, I will probably play the single player campaign at some point, but probably not bother with much multiplayer, unless I find a group that is willing to actually talk about it openly, which has been the problem in the past.
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Dracko
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Joined: 06 Dec 2006

PostPosted: Tue Jul 27, 2010 12:46 pm        Reply with quote

What kind of system is this supposed to run on?
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boojiboy7
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PostPosted: Tue Jul 27, 2010 1:32 pm        Reply with quote

I've heard it runs on more than you'd think, but no clue on specifics.
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another god



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PostPosted: Tue Jul 27, 2010 3:15 pm        Reply with quote

As far as I'm concerned: getting good at Starcraft is infinitely easier than in a fighting game.

Everytime I've ever flatout lost in SC is because I wasn't doing anything. I wasn't making more buildings/units/etc. I had a shitton of resources and they were being wasted because I was conservative with my worker usage.

Of course there's the early game rush, but that's silly. That never happens unless you really suck. Read a build order and learn how to defend against annoying tactics. It's pretty much a single player game for 3 minutes anyways*.

*It's not, but if you're concerned about the early game rush beating you then, yeah, it is.
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue Jul 27, 2010 4:53 pm        Reply with quote

Dracko wrote:
What kind of system is this supposed to run on?

http://us.blizzard.com/support/article.xml?articleId=26242&locale=en_US
Higher requirements than I expected actually.
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firenze



Joined: 05 Dec 2006
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PostPosted: Tue Jul 27, 2010 5:45 pm        Reply with quote

haze wrote:
I think Cuba hit it on the head, it's pretty much a fighting game. not literally, but especially in the skills required. and hey we have a 40-page discussion thread on fighters on this very forum, but not too many people complain about the "OMFG SERIOUS" types over there. fighting games depend as much (or as little) on memorizing combos and character matchups as starcraft is about APM and build orders, but the latter gets far more misconceptions.


I think I would be remiss to not link to David Sirlin's classic "Playing to Win" articles here. Sirlin is a longtime competitive Street Fighter and Starcraft player who went from fan to designer overseeing gameplay balancing for SSF2T HD Remix, and these articles are soooo on point on this discussion.

One of Sirlin's points is that complexity and flashy comboing is overrated in fighting games. Mind games and sound technique are really the cornerstones to winning. Whereas a Street Fighter player with sound understanding of fundamentals, the zoning/distance game, and some simple move priorities can be very good and get a lot of wins, that's a little different than Starcraft. If you don't know build order in SC, you're fucked.

Yes, core concepts are still the same - fundamentals of scouting and mindgames work well in SC too. But if you don't know rote build orders you essentially can't win against a good player. In SF4 it certainly doesn't hurt to know how to use flashy focus attack combos and precise links for 10+ hit into Ultras, but you're still very capable of winning with nothing but some simple bread and butter 2-3 hit combos applied at the right time.


Quote:
maybe it's the online thing. being face to face with your opponent makes a big difference, and it's much easier to do that with fighters than Starcraft.


Yeah, the "I could get physically punched in the face if I act like a total douche" factor of in person 1-on-1 play does probably have a little bit to do with the development of the particular subcultures surrounding the two games.

This is the same with XBLA-only Street Fighter players versus players who actually meet up in arcades, people's houses, and tournaments. People who were "raised" in arcades tend to treat things differently than some of this new breed who are predominantly online players. And the online only people can be obnoxious to play against. Starcraft is the same way, and I'm sure some people who came up on a lot of in person LAN party play have a different social skill set than people who are online only. It's just that there are a whole lot of online only SC people.
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another god



Joined: 04 Dec 2006

PostPosted: Tue Jul 27, 2010 6:08 pm        Reply with quote

Build order isn't too hard to figure out. It's a lot easier to figure out than SFIV combos.
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Jam



Joined: 27 Sep 2007

PostPosted: Tue Jul 27, 2010 6:11 pm        Reply with quote

That's a misleading comparison and you know it.
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Wall of Beef



Joined: 04 Dec 2006
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PostPosted: Tue Jul 27, 2010 6:20 pm        Reply with quote

I wish they made Starcraft: Ghost instead of this.
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notbov



Joined: 14 Feb 2009

PostPosted: Tue Jul 27, 2010 7:06 pm        Reply with quote

the first thing Blizzard used to show off the editor at Blizzcon was a Ghost-lite. at any rate, i wouldn't be surprised if someone ran with the ball Blizzard dropped and made a fairly full featured Ghost-esque thing in SC2's editor, considering some of the stuff people put out during beta.
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another god



Joined: 04 Dec 2006

PostPosted: Tue Jul 27, 2010 7:28 pm        Reply with quote

Yeah. SC:Ghost is going to come in 50 flavors. One of them is going to be good, though.
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue Jul 27, 2010 9:32 pm        Reply with quote

Well my computer basically can't run this game.

/sigh
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Pat the Great



Joined: 05 Dec 2006

PostPosted: Tue Jul 27, 2010 10:03 pm        Reply with quote

Just bought the digital DL. add me--pattheflip at gmail (yes, i'm giving you fucks my real id).

A lot of you guys have hit the nail on the head in the SF comparison. I will say, though, that if you preface the beginning of each game with "I'm kind of new at this", some people will be more inclined to be merciful and relax a bit--though you will probably still lose horribly.

Go try multiplayer, lose, and watch the replays with a focus on your opponent. I find that demystifying the WHY YOU LOST (in a very concrete way, not someone telling you "Build more workers") makes SC2 a lot more fun.
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Fiero



Joined: 10 Dec 2009
Location: green my eyes

PostPosted: Tue Jul 27, 2010 10:37 pm        Reply with quote

CubaLibre wrote:
It's usually worth getting the game for free and cheating your way through the single player. Just to see who backstabs who and like, the crazy units you can get. And stuff. Anyway that's how I played the first Starcraft.


Same here. I loved flooding the last Protoss mission with Archons and watching them tear shit up.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Jul 27, 2010 10:51 pm        Reply with quote

Pat the Great wrote:
Just bought the digital DL.


Is this cheaper than retail? Don't have a b.n account to check.
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Pat the Great



Joined: 05 Dec 2006

PostPosted: Wed Jul 28, 2010 12:03 am        Reply with quote

$60. Same price (unless you pre-ordered it on sale).

I actually have a CE coming in the mail, but I'm just gonna resell it. Decided I don't care about the stuff it comes with.
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bravely default crying fairy


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PostPosted: Wed Jul 28, 2010 3:21 am        Reply with quote

Why the fuck do I have this and not Continuum Shift.
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