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Starcraft II thread, Korea haters
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Pat the Great



Joined: 05 Dec 2006

PostPosted: Fri Jul 23, 2010 7:39 pm        Reply with quote

I wrote up a quick tips for SC2 newbies on my blog, submitted it to Reddit, and got over 11000 hits. behold the power of bored nerds. http://ohsnapson.wordpress.com/2010/07/21/how-to-play-starcraft-2/

Hours later, my boss walks in and says, "Pat, you know what would be really cool? A beginner's guide to StarCraft II."

It'll be on the PCWorld front page over the weekend, if I'm not mistaken. Fun stuff.
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Pat the Great



Joined: 05 Dec 2006

PostPosted: Fri Jul 23, 2010 9:53 pm        Reply with quote

RE: Starcraft 2, I don't think the childhood wonderful mystery is what kept it in action for 12 years. It evolved into a fine-tuned competitive game. I'm guessing the only reason you remember it for the wonderful mystery is because you played the single player, dicked around online for a few weeks, and went off to play something else. That's certainly what I did, until I dusted it off in like, 2003 and realized that there was a lot more to it than I had thought BECAUSE people had dissected the game to death. And even then, there's plenty of wonder and mystery in the high level play--like Boxer's marine/medic micro against a Lurker.

Now I'm an adult, and I don't play games for wonder or mystery. I only really play fighting games and Starcraft (not even other RTSes, just Starcraft).

RE: The guide, it isn't really a "Beginner's Guide" so much as a "Guide For People Who Have A Lot Of Bad Habits From Single-Player".

Why are generalizations like "gather information" and "split your enemy's forces" competitively healthier than specifics like "send a worker to scout" and "You can use force fields to split an enemy's army on a ramp"? I must confess that this irks me a little bit, mostly because I've come across plenty of disdain for StarCraft among self-avowed "strategy buffs" because they like to imagine themselves as some kind of visionary general who can win wars by paraphrasing Sun Tzu and can't be bothered to learn how to play Starcraft.
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Pat the Great



Joined: 05 Dec 2006

PostPosted: Fri Jul 23, 2010 11:27 pm        Reply with quote

Then play Dwarf Fortress.
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Pat the Great



Joined: 05 Dec 2006

PostPosted: Sat Jul 24, 2010 12:41 am        Reply with quote

Parker: I just mentioned DF because it sounded rather literally like what you wanted to do.

drobe: I don't think that Starcraft deviates from any other competitive activity in that regards. I am something of a competitor in various fighting games and, uh, actual fighting sports, and in all of these you need to learn the rules first before you have a chance to be creative. Boxing, for instance, teaches you to always keep your hands up, but the pros frequently drop their hands as necessary because they're good enough that it doesn't always matter.

"Spontaneous strategy" from a newbie isn't nearly as creative, nor as interesting to me, as an unorthodox play from a veteran player, which is performed not out of ignorance of traditionally successful strategies, but rather because they're so intimately familiar with the traditionally successful strategies(and the underlying gaps) that they believe they have a better answer. That initial stage of development, where you have to learn the conventional plays and responses, is necessary to be creative in a competitive game.

As for "teaching the player how to think about the engagement", I maintain that it's far more intuitive to give the player a technique, explain why it works, and watch them figure out how to apply the underlying philosophy. "Divide your opponent's army" _might_ get a player to try forcefielding a ramp, or it might encourage them to bum rush a seemingly scattered group of enemy units--only to find that a good surround is actually what the enemy wanted. "Corner your opponent" could get one player to establish map control by slowly denying the enemy an opportunity to expand, or it could get him to send his Zergling mob to attack a bunch of Zealots that have their backs to the wall (which is ideal for Zealots, because the Zerglings can't surround them).

I'd much rather say "hey, these Sentries can use Force Field to divide an army in half on a ramp"--he'll realize how well it works when someone tries it on him (and owns half his army), and I'll be pleasantly surprised when he shows me a week later that the same principle can be applied by burrowing an Ultralisk or dropping a Thor onto a ramp at the right time (something which I haven't see yet, but want to try out now).
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Pat the Great



Joined: 05 Dec 2006

PostPosted: Sat Jul 24, 2010 5:16 am        Reply with quote

Tulpa wrote:
nothing anyone has said in this thread so far has indicated the game ever gets away from execution of optimal strategies. Everything I've ever heard or seen just makes Starcraft look like the Tekken of RTS.

Total Annihilation forever.


"Optimal strategies" changes over time. During the beta, people preferred Void Rays over the other Protoss air units (the Carrier and the Phoenix) because they were easy to get and fairly powerful. Nony made a few solid tournament plays with Phoenixes, and literally the day after everyone was experimenting with them. (They still need some work, but they're much better now, and they've received a few interesting buffs.) People mostly used them for harassing mineral lines and picking up Overlords.

Marine/Marauder/Medevac was the bread-and-butter strategy for Terran players for several different versions of the beta. Blizzard gradually nerfed them over the course of a month or so, and everyone complained. Then one day people decided to start playing Factory-heavy builds (Siege tanks and Hellions, mostly), because Siege Tanks were really good in the original but seemed less good in SC2 compared to Marauders. All of a sudden, people realized that Tanks and Vikings made for a pretty lethal combo, and THAT came to be the dominant Terran strategy--even though Tanks received maybe ONE significant change over the course of the beta.

What's more, since StarCraft is a game of matchups, those two races (and the "optimal strategy" between the two) changed. Phoenixes weren't particularly useful when Terrans went for MMM, so Toss players would often go early Void Ray to provoke Terrans into building more Marines, since Marines die readily to speed-upgraded Zealots and Marauders don't die as much. When Terrans switched over to a heavy Factory build, the basic Toss units didn't do so well (Zealot/Stalker/Sentry doesn't do so hot against Tanks and Hellions). Phoenixes, however, complemented the Gateway armies quite nicely--their special ability lets them temporarily disable a ground unit. Solid Protoss players could circumvent the Tank problem by using the Phoenixes to disable the Tanks and run in for the kill.

All that happened over maybe 2-3 months, and that's not really even talking about balance changes, opening strategies, play at different experience levels, or the Zerg, who fell out of favor in the second half of the beta in the US but have dominated Korean play during the same time.
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Pat the Great



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PostPosted: Sat Jul 24, 2010 5:31 am        Reply with quote

Also, http://www.pcworld.com/article/201780/how_to_dominate_starcraft_ii.html?&tk=sb
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Pat the Great



Joined: 05 Dec 2006

PostPosted: Mon Jul 26, 2010 5:15 pm        Reply with quote

I have this mental image of a Selectbutton SC2 club being like a highly ritualized style of warfare, where you announce your unit's presence on the battlefield and challenge the enemy army to a one-on-one duel while the rest of your units watch.

Alternately, y'all could play it like a rough approximation of international politics. When someone attacks your SCV line, you call upon the international community (read: the other SB SC2 club members in the game) to rebuke the aggressor. Non-aggression pacts and peace talks are had. Then some asshole nukes your civilian population, etc. The whole game takes four hours.
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Pat the Great



Joined: 05 Dec 2006

PostPosted: Tue Jul 27, 2010 10:03 pm        Reply with quote

Just bought the digital DL. add me--pattheflip at gmail (yes, i'm giving you fucks my real id).

A lot of you guys have hit the nail on the head in the SF comparison. I will say, though, that if you preface the beginning of each game with "I'm kind of new at this", some people will be more inclined to be merciful and relax a bit--though you will probably still lose horribly.

Go try multiplayer, lose, and watch the replays with a focus on your opponent. I find that demystifying the WHY YOU LOST (in a very concrete way, not someone telling you "Build more workers") makes SC2 a lot more fun.
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Pat the Great



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PostPosted: Wed Jul 28, 2010 12:03 am        Reply with quote

$60. Same price (unless you pre-ordered it on sale).

I actually have a CE coming in the mail, but I'm just gonna resell it. Decided I don't care about the stuff it comes with.
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Pat the Great



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PostPosted: Thu Jul 29, 2010 10:21 pm        Reply with quote

It's time to kick this revolution into overdrive.
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Pat the Great



Joined: 05 Dec 2006

PostPosted: Fri Jul 30, 2010 9:02 pm        Reply with quote

another god wrote:
This game!

There's so much to it. Anyone find a place with good Pro replays?


I like the HDstarcraft and HuskyStarcraft Youtube channels, personally. They can get a little annoying at times, though.

Also, guest pass = free campaign mode forever? http://diablo3x.com/starcraft-2-campaign-unlimited-play-as-guest/
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Pat the Great



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PostPosted: Fri Aug 06, 2010 6:18 am        Reply with quote

phew, just had a nice sc evening. beat that ridiculous protoss level (on brutal), won a game or two on the ladder, then pwned my good buddies in some 2v2s and a 2v1. good stuff.

2v1 was actually really fun (my friends are sc2 noobs with a fairly typical amount of sc1 experience)--since they could build up faster than i could, I had to use my edge in experience to disrupt their concentration long enough to survive. i also had to put way more effort into macroing effectively, so i opened with reapers one game and void rays the next to buy me some time where i wasn't in danger of being rushed or anything. fun!
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Pat the Great



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PostPosted: Fri Aug 06, 2010 5:16 pm        Reply with quote

another god wrote:
The reaper rush is probably the most amazing thing in SC.

It's super fast and easily countered, but it keeps the econ/tech growth of your opponents at a good, even pace. If you're good you're not really behind - you just have units to harass your opponents for later. If you're not very good then you have some catching up to do. But not all is lost! You have gas to help tech and it's great.

There's something beautiful about the balance in SC2. The pace is fast and exciting, and the lulls are pretty much non-existant. I wish I didn't get those RTS jitters, though, because it really gets to me. I think I might play better a little buzzed....


This right here is what we call a Zergasm.

Also, I hate playing under the influences. I just feel lazy.
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Pat the Great



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PostPosted: Fri Aug 06, 2010 7:21 pm        Reply with quote

Figured I'd start posting some replays. I'd love feedback!

(I'm "pattheflip").

http://dl.dropbox.com/u/5405076/Kulas%20Ravine%20%284%29.SC2Replay

That was the 2-on-1 vs. noobs.

http://dl.dropbox.com/u/5405076/Xel%27Naga%20Caverns.SC2Replay

A 1v1 I lost because I made some stupid plays by my ramp.
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Pat the Great



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PostPosted: Fri Aug 06, 2010 10:40 pm        Reply with quote

another god wrote:


Edit: Day9 has taught me a lot as far as getting from good play to great play. Please watch this: http://day9tv.blip.tv/file/3651794/


Oops, sorry about the mixup. I remember the muta matchup, and yeah, I got lucky that my opponent got stupid.

I've seen that day9 ep and really liked it.

Still working on good uses for excess minerals--I like getting lots of marines to accompany tanks, but i need a fuckload of raxes to use up the minerals fast enough. might get more hellions instead.
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Pat the Great



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PostPosted: Sat Aug 07, 2010 12:10 am        Reply with quote

another god wrote:
Yeah, I think I get up to 6 raxes in my main depending on what my opponent is going for. It can even get higher if I get another base on a bigger map.


I'm finding myself with a tremendous mineral surplus as Terran. I blame MULEs.
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Pat the Great



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PostPosted: Sun Aug 08, 2010 8:07 pm        Reply with quote

skelethulu wrote:
Shit guys. In the campaign you reach a point where you have to choose to either help the fucking protoss or not kill innocent humans. Bravo to the designers, they have created a serious lose / lose scenario.


Which did you choose? I burned the innocent humans and felt like kind of a cockblock. Then I saw the cutscene afterwards and, uh, felt less bad.
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Pat the Great



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PostPosted: Mon Aug 09, 2010 9:32 pm        Reply with quote

skelethulu wrote:
yeah guys I did that too. Fuck Mengsk's ghosts ya'll. Just assumed she was being racist. I'd rather side with a generic space jamaican ANY TIME.


That was pretty much my thought process.

Be careful wit dem white women.

Besides, Tosh had yet to let me down. Nova, meanwhile, got me all hyped for a StarCraft game that never fucking happened. Fool me once etc.
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Pat the Great



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PostPosted: Thu Aug 12, 2010 6:16 pm        Reply with quote

Scan definitely won me a game last night.

I tried to break from my normal Terran play to give Protoss another chance. Lost to early Zealots both times. Do all PvP matches end up with early zealots or 4 gate timing pushes?
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Pat the Great



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PostPosted: Fri Aug 13, 2010 12:10 am        Reply with quote

another god wrote:
If there's one thing I hate in this game it's mirror matches. Also, Pat, what's your RealID?


pattheflip at gee, mail
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Pat the Great



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PostPosted: Fri Aug 13, 2010 4:46 am        Reply with quote

I got an achievement for you winning that game. Thanks.
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Pat the Great



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PostPosted: Fri Aug 13, 2010 9:20 pm        Reply with quote

nothingxs wrote:


kappuru: I will reveal to you the secrets of SSF4 or ST or something if you teach me some SC2. I love this game but I can't play it for some reason. I think I just need to spend my goddamn minerals.


Post some replays!

Spending your goddamn minerals is definitely a priority.

Whenever I hit a stumbling block in SC2, I try and convert it to SF terms to diagnose what I'm doing wrong. Lately I've been attacking WAY too much, which felt right until I realized I was like a scrub learning not to jump.
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Pat the Great



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PostPosted: Sun Aug 15, 2010 4:14 pm        Reply with quote

Finally beat the campaign mode on Brutal, just gotta go back and play the branch missions to get those achievements.

Fuck the last level. Fuck it with a wooden fucking spoon. I had to replay the last 30 seconds maybe 25 times before I beat it.
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Pat the Great



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PostPosted: Sun Aug 15, 2010 4:15 pm        Reply with quote

Also, fuck that last Protoss level for basically the same reason.

I'll be interested to see what they do for the Zerg campaign, because the turtle-up-and-pray missions aren't fun without Tanks.
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Pat the Great



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PostPosted: Sun Aug 15, 2010 7:05 pm        Reply with quote

Nydus/psi emitter.

It looks like the easiest combo is air/mind control towers, since you can spam mind control on the mutas and brood lords and end up with a massive fucking Zerg army.

i did okay with the nydus worms until about 85%, then my banshees were too weak to hunt the ones further away. walled in with planetary fortresses.

my problem was kerrigan herself--she always managed to take out a good chunk of banshees, tanks, and a PF after the first two rounds.

also, i opted for instant supply depots over the +1 gas, which made it hard to get both tanks and banshees.
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Pat the Great



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PostPosted: Tue Aug 17, 2010 5:56 am        Reply with quote

I think all the mirror matches are pretty dumb so far, but that's because the game has been out for all of three weeks.

Every PvP game I've had in the release version has been OMG ZEALOT WARS and I'm just now realizing that I should basically be chrono boosting Zs from the very beginning or else I am going to lose. My zealot micro blows, too.

TvT boils down to Let's Play Who Has More Vikings.

ZvZ is like bowling with banelings.

That said, I had some splendid mirror matches in the beta, so I think there's still hope for this game.

As for turtling, I've never had a game last over 30 min because someone was turtling--but I play Terran, and I think tanks are great for breaking turtles. You have to start by finding that one awkward spot where you can hit their expansion. Like on the low ground behind the natural expo mineral line in Blistering Sands, or across from the natural expo mineral line in Steppes of War. A lot of levels have that tactically important spot for the expo which turtles fail to see because they're too busy pointing each tank at their choke. Take that spot, and they'll be forced to either a) move their forces out of position to attack you, which = gg, or b) yield the expansion, which lets you slowly push closer and closer.

If you're playing as Zerg, I think you're just supposed to get shitloads of expos and tech to brood lords to break a mid/late game turtle.

Protoss have options too--Carriers/mothership if you've just got some douchebag one-base turtling with tanks who has long since run out of resources, but you can also get creative with Warp Prisms and DTs and shit.

Post some replays maybe?
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Pat the Great



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PostPosted: Tue Aug 17, 2010 6:00 am        Reply with quote

Two more things:

1. Day 9 has a TvT ep I'm watching now, looks promising.

2. Point Defense Drone might help out. The only real counter IIRC is to run away from the area of effect, and if they're turtling they can't do that.
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PostPosted: Tue Aug 17, 2010 6:40 am        Reply with quote

The Day 9 TvT ep is here: http://day9tv.blip.tv/file/3883580/

haven't finished watching yet but I adore his enthusiasm for the game.
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Pat the Great



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PostPosted: Tue Aug 17, 2010 11:53 pm        Reply with quote

Kabbage wrote:
but holy hell were they terrified to take any chances at all with this thing.

I dunno, I was probably expecting more out of this than I should've. It's just that I hear a lot of good things about Warcraft's lore - so they're capable of writing a decent game - and they're just hilariously rich as a company now - so they can create anything they want - so what the fuck happened here?


"More money" typically translates to LESS chances taken in the gaming biz, not more. And the widely-quoted $100m figure was for WoW, not Starcraft 2.

As for the lore, think about all the good things you heard about Warcraft's lore. Then think about how much of that comes from WC3/Frozen Throne, not WoW. You have a lot more time to develop game lore when your players are spending entire years in your game world than one 30-mission campaign.

IMO, they did a lot for the SC lore in 30 missions--tied in all kinds of references to the novella canon (and Ghost), fleshed out the inner workings of the Terran world, introduced some new characters for the Protoss campaign, and SPOILER linked the Brood War secret mission to the central plot, which sets the tone for the next two games. They do suck at writing dialogue and developing characters, but given current gaming industry standards I don't think it's disappointing.
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PostPosted: Wed Aug 18, 2010 5:23 pm        Reply with quote

Broco wrote:
And personally, I didn't even remember any of the characters' names, so I don't see why they insisted on reusing them -- especially given a game universe with so many different factions and minor characters.


This right here kind of baffled me. You might not remember Mengsk, Kerrigan, Raynor, Tassadar, Zeratul, etc. but everyone I knew has been waiting 12 years to see their story resolved.
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Pat the Great



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PostPosted: Wed Aug 18, 2010 9:34 pm        Reply with quote

Broco wrote:

Another point to make here is that Blizzard intends SCII to be an even bigger deal than the first game was, bringing in lots of new players into the fold with the heavy marketing and friendlier game ramp-up. Seems like this group would've benefited from a more self-contained plot.


I don't think that completely neglecting the characters and story elements from the only other game in the series would have made for a more accessible game. It's also not really the Blizzard way--they'll typically go heavy with the retcon hammer if it means they get to make sure that characters and events from previous games can fit with the newer ones.

I think it's pretty clear that they've made several radical adjustments to the storyline to accommodate newer players--adjustments which, as a fan of the games, I don't really like, but I understand why they did them. Spoilers:

The Kerrigan/Raynor/Mengsk relationship is far more black and white in SC2. SC and BW were full of temporary alliances depending on the shifting balance of power between different Terran/Zerg factions, and pretty much each time it culminated in Kerrigan backstabbing the living hell out of everyone involved. Raynor says he's gonna be the one to kill her in BW, and in SC2 he's become an emo fuck who gambles his reputation and his army's lives to team up with the enemy and SAVE her.

Seems to me that they did that to make the story more accessible for newcomers (there's a Hero, a Bad Guy, and a Girl, with minimal shades of gray).
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PostPosted: Sat Aug 21, 2010 6:21 am        Reply with quote

hahahahaha.

yeah, gaming bravado doesn't really fit too well on SB.
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PostPosted: Wed Aug 25, 2010 5:56 pm        Reply with quote

I've been on a roll (plat) with early Terran aggression--Marine/Hellion opening in TvT -> Marauder/Thor, Morrow's 5 Rax Reaper opening against Zerg, and Marine/Ghost against Toss. No tanks/vikings here, no sir.
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PostPosted: Wed Aug 25, 2010 8:34 pm        Reply with quote

Also, just got a new laptop! No more minimum settings wooooooo.
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PostPosted: Fri Aug 27, 2010 5:24 pm        Reply with quote

i got into the beta around march.

other than the basic mechanics, the never-ending balance changes during the beta meant we'd be playing a drastically different game every week until the last three weeks or so.
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PostPosted: Fri Aug 27, 2010 8:25 pm        Reply with quote

1-supply, 2-armor roaches, the early larva bug, marauders with built-in grenades, tank splash that wasn't quite so good, stronger void rays, those two weeks where overseers had infested terran and infestors had frenzy...the list goes on.
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PostPosted: Sat Aug 28, 2010 2:23 am        Reply with quote

build order test maps are a good way to get hands-on with that stuff, too. I used YABOT once or twice and i really like it: http://www.sc2mapster.com/maps/yabot/

i just played a handful of custom games to try and get my protoss legs up, and i can't for the life of me figure out why people are cheesing so heavily in custom 1v1s. i played three games in a row where i got 6-pooled (and managed to beat each of them fairly handily--I don't think 6 pool is a great idea against Protoss). I could understand trying exotic cheese builds in custom, but...it's a 6 pool.

here's the replays if you wanna watch. i don't play it perfectly, but neither do they.

http://dl.dropbox.com/u/5405076/Steppes%20of%20War%20%285%29.SC2Replay
http://dl.dropbox.com/u/5405076/Steppes%20of%20War%20%286%29.SC2Replay
http://dl.dropbox.com/u/5405076/Steppes%20of%20War%20%287%29.SC2Replay
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PostPosted: Mon Aug 30, 2010 5:57 pm        Reply with quote

i already posted my realid in this thread, but pattheflip.729.

i've been having sleeping problems of late (sunday nights really fuck me up) so i ended up getting some 1am starcraft 2 on. problem is, it just wakes me up even more.

been working on learning the nuances of non-Tank/Viking Terran. Reapers + early expand is working splendidly against Zerg. Toss w/ early void rays is still consistently ruining my shit--I try to make an early push with like, 7-8 marines, 1 marauder, and 1 ghost, but i get stuffed at the ramp and the VR counter kills me.

TvT is getting more interesting (right now I'm going for early marine/hellion push, transition to marauder/thor) but I need to remind myself to stay mobile--I've lost a few games just because I let them set up outside my base with tank/viking.
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PostPosted: Mon Aug 30, 2010 7:46 pm        Reply with quote

I hate losing TvT because i usually just feel like i'm losing to the same shit, but when I can beat tank/viking with some marauder/thor play it feels SO good. attacking a bunch of unsieged tanks on the move is the best feeling ever.

my next project is to learn how to play with ravens. think there's a lot i can do there.
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PostPosted: Mon Aug 30, 2010 9:23 pm        Reply with quote

Does PDD catch tanks? i thought it only intercepted visible shots and marine bullets.

edit: thought so. according to http://starcraft.incgamers.com/wiki/Point_Defense_Drone

PDD only catches visible shots (so no marine bullets either).
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PostPosted: Tue Aug 31, 2010 5:31 am        Reply with quote

I was actually wanting to use Ravens for low-risk turret drops in the mineral line. PDD is cool too though.
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