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Starcraft II thread, Korea haters

 
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Booter



Joined: 25 Dec 2006
Location: NYC

PostPosted: Thu Aug 05, 2010 7:17 pm        Reply with quote

notbov wrote:
you might like Sacrifice, which is sort of WC3/DoW2-ish, but instead you directly control your army's hero unit. it has resource management, but it's not overbearing.


there are people on the internet that say this is the Best Game Ever. the interface was very difficult for me to get into, but I tried. I wanted to get into it.
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Booter



Joined: 25 Dec 2006
Location: NYC

PostPosted: Thu Aug 05, 2010 7:18 pm        Reply with quote

Kappuru wrote:
I can tell you in starcraft 1 I never lost a match because my framerate slowed to 5FPS when there were too many zerglings onscreen. I couldn't micro and lost most of my units.

Time for a new video card.


time for a new CPU, you mean. starcraft 1 performance would have almost nothing to do with your video card.
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Booter



Joined: 25 Dec 2006
Location: NYC

PostPosted: Thu Aug 05, 2010 9:11 pm        Reply with quote

Talbain wrote:
Actually he's saying that in SC2 his framerate slowed and he lost a match because of it. A better GPU or CPU would help in this regard, since both are involved in rendering.


how do you extrapolate that he's talking about SC2 out of this:

Quote:
I can tell you in starcraft 1 I never
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Booter



Joined: 25 Dec 2006
Location: NYC

PostPosted: Thu Aug 05, 2010 9:48 pm        Reply with quote

Dark Age Iron Savior wrote:
Tulpa wrote:
Talbain wrote:
Tulpa wrote:
most of them suck.

In comparison to...?


This is really tangential, but in comparison to Quake Team Fortress and Valve's Team Fortress 2, every other Fortress game or mod was shit. Even aside from that, the original Team Fortress and Team Fortress 2 have entirely different playstyles, the only thing in common being classnames and the worst map of the series (2fort).


TFC was pretty good.


well.. tfc is basically qtf. and it's valve. so it counts as one of the good ones :) man, tfc was awesomely awesome.
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Booter



Joined: 25 Dec 2006
Location: NYC

PostPosted: Thu Aug 05, 2010 11:33 pm        Reply with quote

imo spy in tfc was much more fun than in tf2. what replaced feign death?
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Booter



Joined: 25 Dec 2006
Location: NYC

PostPosted: Thu Aug 05, 2010 11:37 pm        Reply with quote

Interstellar Dinghy wrote:
Booter wrote:
imo spy in tfc was much more fun than in tf2. what replaced feign death?


cloaking


oh yeah. maybe more useful, but kind of less fun. c'est la vie, tf2 was still a lot of fun. i pretty much only played engineer.
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Booter



Joined: 25 Dec 2006
Location: NYC

PostPosted: Sat Aug 07, 2010 2:15 am        Reply with quote

just did the first couple missions of single player. sorry, but this is starcraft 1.
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Booter



Joined: 25 Dec 2006
Location: NYC

PostPosted: Tue Jan 08, 2013 5:15 pm        Reply with quote

sc:bw is one of my all-time favorites. the "use map settings" gave players literally endless gameplay, and also gave people a great taste of game dev.

does sc2 have great ums stuff going on?
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Booter



Joined: 25 Dec 2006
Location: NYC

PostPosted: Thu Jan 10, 2013 5:33 pm        Reply with quote

another god wrote:
Also, Booter, SC2's UMS are pretty great as far as games and communities go. It doesn't have the haphazard make-shit-work-even-though-it-shouldn't feel, though.


can you give an example of one or two of the cool UMS maps? are there any new gameplay types on offer, perhaps some with emergent properties? is the next DOTA in sc2 ums?
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