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Talbain

Joined: 14 Jan 2007
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Posted: Fri Jul 23, 2010 7:00 pm |
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Did you actually need to, or was it just because you got bored? _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Tue Jul 27, 2010 12:11 am |
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| Kappuru wrote: |
I'm going to throw down the gauntlet and pretty much say I can beat anyone from SB 1-v-1.
I was high gold to high platinum/diamond in the SC2 beta.
I used to play SC1 obsessively, to the point of wanting to go pro when I was 14.
My parents wouldn't let me. Wise choice, but I sometimes still wonder what could have been. |
I'm sure I will be annihilated, but I kinda want to take you up on this. I too had some aspirations about the original Starcraft, but eventually I just played custom maps all day, as I began to tire of every ladder-based game being the same (or very nearly similar) strategy. What would be cool would be to see a Reach-like game "mode" type ladder. Capture the flag or destroy all guys, etc. _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Tue Jul 27, 2010 6:01 am |
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For someone to claim they are a "casual" player (still am loathe to use this terminology) and bring so much ego into a game probably makes them a lot less casual than they might project. I don't really think that it's a game that any player can ever lose, I don't find it quite so absolute as a fighting game. There are a lot of times where I've felt that a victory was achieved due to some other element in play that really had nothing to do with actually breaking down everything, and I think that's part of why I'm a big fan of the custom maps.
For players who were better than me from the start, I found that poking the player was a great way to learn how to get better. By simply looking at weaknesses, you may "lose" the match, but you win in a longer stretch. I think there's never really an opportunity that is passed by if an observer is active in their playstyle, but I feel that's a much more salient issue when it comes to top tiers in fighting games. You can lose quite a bit and even be active at trying to understand a person or character's playstyle, but due to the nature of play with fighting games, you may not learn anything from observation alone. For example, I essentially had no clue about zoning until I perused forums and learned from higher level players. The same is true of character tiers. While some of this can be said about Starcraft or RTS games in general, a significant amount can be gleaned from observation. Much the same as a football coach often teaches teams how to play by showing football footage of a specific team, a player can learn another player's strategy to some degree by watching them play. _________________
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Talbain

Joined: 14 Jan 2007
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Talbain

Joined: 14 Jan 2007
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Posted: Tue Jul 27, 2010 9:32 pm |
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Well my computer basically can't run this game.
/sigh _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Wed Jul 28, 2010 6:15 pm |
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| Isfet wrote: |
| so maybe this was established elsewhere, but is it true that you can install/play this game on any computer than can run WoW? because i'd really like to pick this up, but don't have the money to drop on an entirely new PC right now. |
I'd like to say yes, but my computer can run WoW. It can't run this though. Need at least a 256MB graphics card, but I think 512 is really required. That was the major stumbling block for mine, I think/hope. _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Thu Jul 29, 2010 4:26 am |
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Mine's actually not as old as that, and has a dedicated graphics card. It's just that it's a shit graphics card (8400M GS - it's a Dell line that only had one run due to basically being a total pos). =( Get really, REALLY bad lag. Frameskipping like mad. But I guess I'm surprised? I dunno, maybe I did something wrong... will check out later. _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Sun Aug 01, 2010 6:41 am |
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esserius at gmail dot com add me! _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Tue Aug 03, 2010 8:45 pm |
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My review. _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Thu Aug 05, 2010 5:45 pm |
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| Tulpa wrote: |
| most of them suck. |
In comparison to...? _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Thu Aug 05, 2010 7:29 pm |
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Actually he's saying that in SC2 his framerate slowed and he lost a match because of it. A better GPU or CPU would help in this regard, since both are involved in rendering. _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Thu Aug 05, 2010 9:11 pm |
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I found it very enlightening, so thanks for clarifying. I actually thought you were deriding TF2 and I rather enjoy it even now, so I was particularly curious about that. I find TF2 to be one of the few well-balanced online FPSes, but I guess you're largely referring to the format of the game and how they relate in terms of quality. I haven't played Quake in years, so I can't really remember how good or bad it was, and it's unlikely I'll go back to give it a re-tread.
On topic, I have had some really fun experiences with a map (Cortex Roleplay) where you can roleplay by creating scenarios. It's pretty great and a lot different from what the rest of the game is all about. Custom maps are really what make the game interesting for me, as well as the community involvement (playing with friends and family). _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Thu Aug 05, 2010 9:13 pm |
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I'll wait for kappuru to clarify if he wishes. I don't think he was talking about the original though. _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Thu Aug 05, 2010 9:19 pm |
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| Tulpa wrote: |
| I haven't had a computer that could acceptably run TF2 in two years now |
Man I'm sorry. :( Why'd you downgrade? _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Wed Aug 11, 2010 3:57 am |
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I'm not sure why I'm excited about this, but I just got a Mothership up in less than 10 minutes. Great stuff. That plus Carriers and Voids basically means the game's over. Gotta keep playing, I noticed that my Chrono Boosting was off. _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Fri Aug 13, 2010 4:50 pm |
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I think the unfortunate thing about SC2 is that it's largely about managing MULE/Chrono/Queen and until you "get" that, the game's pretty tough. This wouldn't be much of an issue except that it requires a ton of micro-managing of your probes right from the get go, and screwing it up means you're locked right at the beginning (making it essentially impossible to catch up). There's then some subtlety in the way of how to spend your speed-ups, Terran probably being the simplest since they can only boost their production (unlike Queens and Chronos, which directly affect unit spawning rates).
I came up with my strategies rather organically, but after looking at liquidpedia, my strategies are basically the same 4 gateway (or) void ray rush that every other toss player is using. Past a certain point, most strategies begin to look the same, the only real difference being micro. _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Mon Aug 16, 2010 10:47 am |
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How much are you investing in air units and economy attacks? _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Tue Aug 17, 2010 6:10 am |
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Well, another option, possibly, is Zerg Infestor drops. If you can micro their special well enough, I presume you could shut down any turtle long enough to destroy it. _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Sat Sep 11, 2010 7:58 am |
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Yeah custom maps are evil and addictive. I would play Roundabout Wars more, but it's just so easy to dominate the field with Spectres that I just don't bother. _________________
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