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Lymojo

Joined: 30 Jan 2009 Location: LA Area, California
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Posted: Thu Oct 21, 2010 1:45 am |
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Here, I'll explain why real quick.
Autosaving discourages save scumming, which is the worst way to play video games. I remember as a young teen playing GTA3, I was so obsessed with having a pristine stats page that I would literally restart the system every time I failed a mission.
This is absolutely insane, self-destructive (and self-deluding, because one's real stats are of course FAR from pristine) behavior, but it is unfortunately really typical for a lot of gamers. I remember a dmx alt wrote some absurd thing about doing this because "the idea of my character waking up in a hospital after being blown up in a car breaks the illusion, so I always restart after dying."
Voluntarily sitting through the lengthy system load screens every few minutes during a tricky mission, though? Sure, no dissonance there. The whole thing smacks of double think on his part, but I guess I can't really say for sure what anyone's thinking.
Autosave gives your actions weight, engaging you fully in the game, while simultaneously freeing you of unrealistic expectations of perfection. _________________
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Lymojo

Joined: 30 Jan 2009 Location: LA Area, California
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Posted: Thu Oct 21, 2010 1:47 am |
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I will add the caveat that if a game implements autosave, it needs to allow you to recover from catastrophic errors in some reasonable way. _________________
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ninjafetus

Joined: 23 Jul 2009
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Posted: Thu Oct 21, 2010 2:03 am |
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Lance, when I play MC my current 'goal' constantly varies. It might be to get more diamonds for future use. It might be to build something awesome. It changes.
What survival mode does is add elements of risk and reward to the game. It might be safer to stripmine for diamonds and avoid caves, but it's usually slower. Do I explore dangerous caves for speed and fun? Do I keep going down just one more branch before I head back home, and hope I don't overreach and lose everything?
It's basically the 'fun' parts of building up supplies/levels in an rpg, only in the end the reward I earn is my own awesome castle (or whatever else I want) instead of whatever specific, shitty story and "The End" screen the developed decided was a worthy carrot.
Your stance is the rpg equivalent of asking why people don't prefer to use gamesharks to get everyone level 100 instantly so you can just blow through the story. We're hardwired to be more proud of what we work for, illusion or not. It's like you don't understand videogames in general or something. Maybe you just don't understand the notion of choosing your own goal. I don't know, man. |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Thu Oct 21, 2010 2:53 am |
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I would probably never play a RPG or adventure game if they had enforced autosaves. That includes hybrid stuff like Deus Ex. Let me experiment.
why are you guys talking to vic.
so guys what do you think the Ghast is? Notch said it was based on the "most unfair mob" so if that's not misdirection, it is going to be....some kind of Creeper variant?
I think I've seen people speculate it can walk through walls but that seems pretty unfair if it can still explode. Maybe it's invisible in shadows or something? |
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Seizure

Joined: 22 Oct 2009 Location: New York
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Posted: Thu Oct 21, 2010 2:57 am |
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| Tulpa wrote: |
It is clear that you haven't played Minecraft Survival very much if you believe any of
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| So it's to collect crap that can't be used for anything and isn't difficult to obtain, nor to make? |
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It's pretty fucking hard to build up a luxurious life in MineCraft. Like Tulpa said, there are many facets to this.
However, I think it can all be boiled down to squeezing out as much material from the earth as possible while making it as easy, safe, and enjoyable as possible.
You make it easy by gathering resources to gather more resources more efficiently, and build transportation systems. You make it safe by ridding the area of monsters or keeping them away from the area you travel, and you make it all enjoyable by making the game area "your own". That is, decorating and building structures that you think are cool and impressive.
And all of those facets can be broken down further.
Dwarf Fortress has no end goal yet either. Is it not a game? What about Harvest Moon or Animal Crossing? |
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Lance Boyle banned
Joined: 24 Jul 2010
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Posted: Thu Oct 21, 2010 3:24 am |
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Okay let me put it this way.
How much appeal do you think Minecraft would have to someone who does not want to build something just for the sake of building something?
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| Dwarf Fortress has no end goal yet either. Is it not a game? What about Harvest Moon or Animal Crossing? |
I've never played Dwarf Fortress (I've run the program for five hours and not understood fuck-all about it, with and without tutorial, and nor do I really care to), and Harvest Moon games typically do have many goals and win conditions, and Animal Crossing is a bad, sad, horrible game.
It's telling that I had more fun pressing the Reset button to piss off Resetti and cheating the GameCube clock so I could win NES games at the lotteries than I had actually playing the game itself :(
but regardless Animal Crossing does have goals, they're just boring ones.
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| Your stance is the rpg equivalent of asking why people don't prefer to use gamesharks to get everyone level 100 instantly so you can just blow through the story. We're hardwired to be more proud of what we work for, illusion or not. It's like you don't understand videogames in general or something. Maybe you just don't understand the notion of choosing your own goal. I don't know, man. |
I like grinding because it makes the game not a visual novel and grinding in a good RPG has a simple, calming, trancelike quality. Or I could be playing The Dark Spire and testing myself to see how far I dare to go this run because that game's pretty damn hard!
the point is that this is all BUILDING TO SOMETHING whereas Minecraft isn't. You are ultimately playing an RPG, ideally I hope, not to watch numbers go up but to appreciate the context in which your numbers are going up. Also gamesharking to level 100 would make it fuckeasy and boring.
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| I will add the caveat that if a game implements autosave, it needs to allow you to recover from catastrophic errors in some reasonable way. |
I'd actually just like a reasonable length RPG (say 5 hours) that forced me to live with the consequences of my actions.
Half-Life 2 has among the worst checkpoint systems in any FPS I've played. It sends you back about five steps (not even hyperbole) every time you die. Thrilling.
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| Autosave gives your actions weight, engaging you fully in the game, while simultaneously freeing you of unrealistic expectations of perfection. |
Alternatively you could learn discipline, the same way one learns to not credit feed. |
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Tulpa

Joined: 31 Jul 2008
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Posted: Thu Oct 21, 2010 3:33 am |
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| Dark Age Iron Savior wrote: |
I would probably never play a RPG or adventure game if they had enforced autosaves. That includes hybrid stuff like Deus Ex. Let me experiment.
why are you guys talking to vic.
so guys what do you think the Ghast is? Notch said it was based on the "most unfair mob" so if that's not misdirection, it is going to be....some kind of Creeper variant?
I think I've seen people speculate it can walk through walls but that seems pretty unfair if it can still explode. Maybe it's invisible in shadows or something? |
You wouldn't play an adventure game with enforced auto saves? If anything, that'll make the standard adventure design template (where it is impossible to find yourself in a place where you cannot progress) seamless. _________________
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Lance Boyle banned
Joined: 24 Jul 2010
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Posted: Thu Oct 21, 2010 3:36 am |
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| Tulpa, have you ever played KGB (a.k.a. Conspiracy)? That was an awesome game that did well with the unwinnable states concept. |
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Tulpa

Joined: 31 Jul 2008
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Posted: Thu Oct 21, 2010 3:41 am |
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See, I hate the idea of unwinnable states, particularly the sierra style of woops I walked to a screen to the left before pixel hunting on the screen to the right I have to reset the game now. _________________
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Lance Boyle banned
Joined: 24 Jul 2010
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Posted: Thu Oct 21, 2010 3:44 am |
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Sierra did a lot of really stupid shit with deaths but I think it added a kind of magical unpredictability in their games.
It was mandatory for Colonel's Bequest to work and was charming in the Space Quest series.
Wait........ Sierra games don't frequently have unwinnable states. Nor do they frequently have pixel hunting.
The only company I can think of that did some seriously stupid bullshit with unwinnable states is Infocom. |
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Lance Boyle banned
Joined: 24 Jul 2010
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Posted: Thu Oct 21, 2010 3:50 am |
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However, yes, KGB does have unwinnable states but you will *know* when you fucked up without the game needing to tell you at the precise moment you made that error.
And since the game operates in REAL TIME if you don't figure your shit out quick you'll be fired from the KGB or murdered depending on the severity of your fuck-up.
EDIT: Also, it doesn't make you restart the entire game, rather you can restart from a saved game or the beginning of that chapter. |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Thu Oct 21, 2010 3:57 am |
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| in the age of bugs, there is no such thing as a game with no unwinnable states. |
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Thu Oct 21, 2010 4:10 am |
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| Lance Boyle wrote: |
Okay let me put it this way.
How much appeal do you think Minecraft would have to someone who does not want to build something just for the sake of building something? |
How much appeal do you think Super Mario Bros. has for someone who isn't interested in using a rudimentary jumping simulator to overcome a series of obstacles and enemies in an abstract narrative framework? _________________ JSNLV is frequently and intentionally wrong. |
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Lance Boyle banned
Joined: 24 Jul 2010
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Posted: Thu Oct 21, 2010 4:16 am |
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| Intentionally Wrong wrote: |
| Lance Boyle wrote: |
Okay let me put it this way.
How much appeal do you think Minecraft would have to someone who does not want to build something just for the sake of building something? |
How much appeal do you think Super Mario Bros. has for someone who isn't interested in using a rudimentary jumping simulator to overcome a series of obstacles and enemies in an abstract narrative framework? |
Those obstacles are challenging and inventive at their best. Minecraft is neither. Also, they're arranged in a progressive series that get more and more rewarding as they go. Minecraft is just......... building things with lego blocks for the sake of building things with lego blocks. |
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Thu Oct 21, 2010 4:56 am |
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| Lance Boyle wrote: |
| Intentionally Wrong wrote: |
| Lance Boyle wrote: |
Okay let me put it this way.
How much appeal do you think Minecraft would have to someone who does not want to build something just for the sake of building something? |
How much appeal do you think Super Mario Bros. has for someone who isn't interested in using a rudimentary jumping simulator to overcome a series of obstacles and enemies in an abstract narrative framework? |
Those obstacles are interesting to me. Minecraft is not. Also, they're designed in a way that I find satisfying. Minecraft is just......... designed to satisfy people with different taste than mine. |
Fixed that for you. _________________ JSNLV is frequently and intentionally wrong. |
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Thu Oct 21, 2010 5:00 am |
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You're not obligated to respond to threads on subjects you don't have any interest in, you know.
Do you know just how many threads I never respond to, because they don't interest me? _________________ JSNLV is frequently and intentionally wrong. |
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Thu Oct 21, 2010 5:00 am |
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So many threads. _________________ JSNLV is frequently and intentionally wrong. |
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Talbain

Joined: 14 Jan 2007
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Posted: Thu Oct 21, 2010 5:12 am |
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| Tulpa wrote: |
| See, I hate the idea of unwinnable states, particularly the sierra style of woops I walked to a screen to the left before pixel hunting on the screen to the right I have to reset the game now. |
I rather like the idea, actually. I think the pre-conceived notion of winnable states just makes games too obvious. I'm not saying every game has to have these states, but there's definitely a message wound up in our psyche about the idea of games being "winnable." Somehow, winning isn't what I conceive of as enjoyment when I play a game, but the experience itself. Demon's Souls as a great game had nothing to do with the end goal, as it were.
Tangentially, I wonder what a grandmaster at chess would think about the idea of winning. Is it something that happens on the board, or up in your head? _________________
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Tulpa

Joined: 31 Jul 2008
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Posted: Thu Oct 21, 2010 5:18 am |
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I think maybe in my mind I am using unwinnable state to describe a very particular thing I remember from some Sierra Adventure game, where a better term would be an inconclusive state. You do not have the means to continue the game, yet you have not overtly failed, and this could be something you could not have foreseen for several hours. I guess I am just talking about terrible game design. _________________
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Seizure

Joined: 22 Oct 2009 Location: New York
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Posted: Thu Oct 21, 2010 3:03 pm |
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| Tulpa wrote: |
| I think maybe in my mind I am using unwinnable state to describe a very particular thing I remember from some Sierra Adventure game, where a better term would be an inconclusive state. You do not have the means to continue the game, yet you have not overtly failed, and this could be something you could not have foreseen for several hours. I guess I am just talking about terrible game design. |
This is probably one of the most irritating flaws a game can have, and I come across them a lot. Though most of the time, it's in the context of a level, rather then a whole game. |
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The Blueberry Hill

Joined: 12 Dec 2006 Location: The otherwise central zone.
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Posted: Thu Oct 21, 2010 4:48 pm |
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| Can I take this discussion a step, or so, back? Lance what is a 'toy'? Is it not just something one plays a game with? Perhaps all videogames are better described as toys. The rules are what makes a game a game, and the rules are ultimately determined by the player. |
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LandRoverAttack

Joined: 09 Oct 2007 Location: sagamihara, kanagawa
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Posted: Thu Oct 21, 2010 5:08 pm |
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| Tulpa wrote: |
| I think maybe in my mind I am using unwinnable state to describe a very particular thing I remember from some Sierra Adventure game, where a better term would be an inconclusive state. You do not have the means to continue the game, yet you have not overtly failed, and this could be something you could not have foreseen for several hours. I guess I am just talking about terrible game design. |
So like in King's Quest 5, you can find a coin in a barrel at the beginning of the game maybe, and use it to buy a pie at some point (maybe), and if you eat that pie you can't throw it to stop the yeti from killing you on top of the mountain you climb at the end of the game? A mountain you can't climb down from as far as I can remember. Is that what you're talking about? _________________
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shnozlak

Joined: 05 Dec 2006 Location: pushing crates in the sewer level
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Posted: Thu Oct 21, 2010 7:06 pm |
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| Intentionally Wrong wrote: |
| So many threads. |
Enough to sew a nice pair of pants.
Minecraft could be Lancified if you added say, timers that log the amount of time from map generation to a set of milestones. These could be: acquire diamonds, acquire lava, make a bowl of delicious stew or even something like: build a fort you personally find pleasing.
The core of this whole 'thing' we have here is the issue of legitimacy of player action. Some players of games are so used to the (game) world telling us what to do when that they either dont see value in unsolicited action or are actually made uncomfortable by the lack of a rule-set.
I think it would be worthwhile (maybe in a podcast?) to talk about how rules confine, direct and comfort/assure the player. _________________ Mixtapes galore ~ VG MUSIC
ᕦ(ò_óˇ)ᕤ http://phantom-photon.tumblr.com/ |
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ninjafetus

Joined: 23 Jul 2009
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Posted: Thu Oct 21, 2010 9:27 pm |
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| Lance Boyle wrote: |
| the point is that this is all BUILDING TO SOMETHING whereas Minecraft isn't. You are ultimately playing an RPG, ideally I hope, not to watch numbers go up but to appreciate the context in which your numbers are going up. |
lol @ Minecraft isn't "building" to something. It's building to whatever you want! Maybe I just don't always prefer designer carrots to ones I grow myself. It's not a difficult concept. |
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Lymojo

Joined: 30 Jan 2009 Location: LA Area, California
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Posted: Thu Oct 21, 2010 9:27 pm |
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Last time I saw my younger cousins they were playing some Playstation Star Wars game in capture the flag mode. However, they didn't care about the flag capturing at all. The reason they were playing in that mode was that it was the only one that featured enormous battle cruisers and swarm ships flying around engaged in battle. They would just fly around shooting at the (unkillable) cruisers, the AI ships, and each other. It was really kind of refreshing, even though these kids were rude little snots who could barely even be bothered to remember how we were related, let alone offer to let me play. _________________
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Tulpa

Joined: 31 Jul 2008
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Posted: Thu Oct 21, 2010 10:12 pm |
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| LandRoverAttack wrote: |
| Tulpa wrote: |
| I think maybe in my mind I am using unwinnable state to describe a very particular thing I remember from some Sierra Adventure game, where a better term would be an inconclusive state. You do not have the means to continue the game, yet you have not overtly failed, and this could be something you could not have foreseen for several hours. I guess I am just talking about terrible game design. |
So like in King's Quest 5, you can find a coin in a barrel at the beginning of the game maybe, and use it to buy a pie at some point (maybe), and if you eat that pie you can't throw it to stop the yeti from killing you on top of the mountain you climb at the end of the game? A mountain you can't climb down from as far as I can remember. Is that what you're talking about? |
Yes exactly like this
I was trying to think of a specific example but couldn't remember any of the King's Quests in detail. _________________
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Lymojo

Joined: 30 Jan 2009 Location: LA Area, California
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Posted: Thu Oct 21, 2010 10:27 pm |
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This is the boxart I grew up with:
I was so terrified/enthralled by this game.
I still haven't beaten it!
EDIT: Whoops, wrong thread!
Last edited by Lymojo on Fri Oct 22, 2010 3:42 am; edited 1 time in total |
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bleak wizard life

Joined: 31 Jul 2007
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Posted: Thu Oct 21, 2010 10:46 pm |
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hell yeah! _________________
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bza a very bad gay

Joined: 24 Jul 2010 Location: A cave in a swamp somewhere
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Posted: Thu Oct 21, 2010 11:32 pm |
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Notch said something about cliffracers so I'm gonna assume the Ghast is a flying asshole monster that screams and explodes on you. _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Fri Oct 22, 2010 3:16 am |
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oh man, yeah, that makes sense. Currently if I find myself trapped without any place to hide I just build up a small tower of wool or dirt or gravel or something, do the whole pole-sitting ascetic thing until the monsters are gone (or there's just Creepers I can punch in the head).
A monster that sweeps down shrieking in the middle of the night... *shiver*
That would be one step closer to making the Creepers into swamp dragons, though. |
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Seizure

Joined: 22 Oct 2009 Location: New York
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Posted: Fri Oct 22, 2010 3:39 am |
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| What if they can destroy blocks like the player? Notch mentioned that he was thinking of eventually doing that. |
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bza a very bad gay

Joined: 24 Jul 2010 Location: A cave in a swamp somewhere
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Posted: Fri Oct 22, 2010 4:19 am |
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Yeah, a while back on IRC he said one of his goals is to have monsters busting blocks.
I... can't... wait.
D: _________________
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Lymojo

Joined: 30 Jan 2009 Location: LA Area, California
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Posted: Fri Oct 22, 2010 8:01 am |
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| WHAT A RELIEF that Lance is banned; now we don't have to talk about anything anymore. This thread can just idly sit here, everyone content in the knowledge that we all agree with each other. |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Fri Oct 22, 2010 9:16 am |
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| I don't know man, I have a bunch of redstone ore and I don't want to make logic shit/traps and as far as I'm concerned the stuff sucks. |
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Seizure

Joined: 22 Oct 2009 Location: New York
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Posted: Fri Oct 22, 2010 3:00 pm |
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| bza wrote: |
Yeah, a while back on IRC he said one of his goals is to have monsters busting blocks.
I... can't... wait.
D: |
I hope the AI is actually clever, and tries burrowing through/towards walls that have a door or are otherwise "marked", as opposed to just blindly digging after the player only upon seeing him/her |
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Fri Oct 22, 2010 4:36 pm |
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I'm building a palace. This isn't finished yet.
 _________________ JSNLV is frequently and intentionally wrong. |
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bza a very bad gay

Joined: 24 Jul 2010 Location: A cave in a swamp somewhere
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Lymojo

Joined: 30 Jan 2009 Location: LA Area, California
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Posted: Fri Oct 22, 2010 6:01 pm |
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| Quote: |
| [Hell]’s essentially a quick but dangerous travel system, and to use it you’ll have to build a portal. That’s what the black doorway with the purple swirls is in the screenshot above. You make one by building a frame out of obsidian – a hard and rare block type already in the game – then setting fire to the hole you’ve created; an awesome way to get anywhere. When you step inside, an identical portal will be created at the equivalent spot in the hell dimension, unless there’s already one somewhere near. You pop out of that, and hope there aren’t any Ghasts around. |
Awesome. I suppose this qualifies as a multi-block entity, right? I really hope we see more of this kind of large scale crafting as time goes on.
Last edited by Lymojo on Wed Oct 27, 2010 6:29 am; edited 1 time in total |
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ninjafetus

Joined: 23 Jul 2009
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Posted: Fri Oct 22, 2010 9:29 pm |
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| This is awesome. So excited for the update. :D |
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Seizure

Joined: 22 Oct 2009 Location: New York
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Posted: Sat Oct 23, 2010 12:21 am |
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| that's a pretty awesome update |
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bza a very bad gay

Joined: 24 Jul 2010 Location: A cave in a swamp somewhere
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Posted: Tue Oct 26, 2010 10:42 pm |
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Notch just posted some info on biomes for the update!
Also something about zombie pigmen throwing spears...
Best update or bestest update!? _________________
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