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Roulette

 
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alice
not nana komatsu


Joined: 05 Dec 2006

PostPosted: Sun Oct 03, 2010 8:09 pm    Post subject: Roulette    Reply with quote

Roulette



By Peter Lu

mac win site

Controls: Space (hold). Only works when it's your turn.



Last edited by alice on Tue Oct 05, 2010 6:26 am; edited 3 times in total
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JohnnyHazardous



Joined: 17 Jan 2009

PostPosted: Sun Oct 03, 2010 8:42 pm        Reply with quote

Scariest game I've ever played.
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Notymenow



Joined: 19 Sep 2010
Location: Near Starkvegas, MS

PostPosted: Sun Oct 03, 2010 9:06 pm    Post subject: Wow...    Reply with quote

I both died(on about the Third chamber) and won(on the Sixth chamber) once - honestly, quite an experience...
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Sun Oct 03, 2010 9:18 pm        Reply with quote

I'm not sure I get it.
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drobe
My Brothers!


Joined: 25 Jul 2008

PostPosted: Sun Oct 03, 2010 10:39 pm        Reply with quote

NICK
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http://i46.tinypic.com/nl95z5.pnghttp://i38.tinypic.com/wipwz4.jpghttp://i27.tinypic.com/29qo9jl.jpg
http://i49.tinypic.com/10hmya1.gif
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Levi



Joined: 05 Dec 2006

PostPosted: Mon Oct 04, 2010 3:14 am        Reply with quote

Hell of a one switch game.
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drobe
My Brothers!


Joined: 25 Jul 2008

PostPosted: Mon Oct 04, 2010 3:26 am        Reply with quote

It's your turn.
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http://i46.tinypic.com/nl95z5.pnghttp://i38.tinypic.com/wipwz4.jpghttp://i27.tinypic.com/29qo9jl.jpg
http://i49.tinypic.com/10hmya1.gif
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Zaratustra



Joined: 14 Sep 2008

PostPosted: Mon Oct 04, 2010 5:49 pm        Reply with quote

hey the zip says this game is "fixed"
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alice
not nana komatsu


Joined: 05 Dec 2006

PostPosted: Mon Oct 04, 2010 6:04 pm        Reply with quote

yeah, I accidentally made the gun seven barrels because the random function in python in inclusive in both directions. That was a pretty game breaking bug since I only had six shots worth of dialog in the game so it would crash one in seven times. That's been fixed now.
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sergio



Joined: 22 Jan 2010
Location: New Zealand

PostPosted: Tue Oct 05, 2010 5:05 am        Reply with quote

You could have trimmed this down to like 30MB so easily!
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alice
not nana komatsu


Joined: 05 Dec 2006

PostPosted: Tue Oct 05, 2010 5:36 am        Reply with quote

There are roughly 6500 files in roulette and I'm proud of it.

Now I suppose I could have used video files but I justify my approach for the following reasons:

1. I would have less control over the image quality due to lossy compression algorithms.

2. performance behavior of decompressing and displaying video is less predictable then decompressing and displaying static images.

Also about half the content of the game you can only see by not shooting yourself.
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Broco



Joined: 05 Dec 2006
Location: Bestburg, Cobrastan

PostPosted: Tue Oct 05, 2010 6:32 am        Reply with quote

Nicely done. I'd just suggest cutting the "Bam!" and "You're so lucky" clips, they're kind of unnaturally acted. It would be cool if there was some special fatalist clip for the sixth round too.

This reminds me of a text adventure game, "Six-Chamber Champion" from earlier this year: http://www.glorioustrainwrecks.com/node/641 . It's interesting to see the different approaches taken to the exact same concept depending on medium (text vs FMV) -- there's a more lively setting and more possible actions in the former, but the latter still ends up much more vivid.
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alice
not nana komatsu


Joined: 05 Dec 2006

PostPosted: Tue Oct 05, 2010 6:00 pm        Reply with quote

A lot went wrong with the filming since it was a fairly new experience for me. I would cut those clips out but unfortunately, I would not have enough options to do to six shots without repeating dialog (I should have recorded more).

Never saw "Six-Chamber Champion" thanks for pointing that out. Thanks.
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sergio



Joined: 22 Jan 2010
Location: New Zealand

PostPosted: Tue Oct 26, 2010 12:19 pm        Reply with quote

alice wrote:
There are roughly 6500 files in roulette and I'm proud of it.

Now I suppose I could have used video files but I justify my approach for the following reasons:


Oh, I'm not questioning your technique... probably more your packaging. As I dug through the game files, I just found myself wondering things like "isn't the 'garbage' folder redundant?" and "couldn't the sound be stored in a more efficient format?" ...I suppose I can live with the 40MB of PNGs, though. Anyway, no sense in complaining now since most people who would download it already have.

This game's pretty excellent though, thanks for letting me know I could get more out of letting the game play out without my input.
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