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Moogs
Joined: 06 Dec 2006
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Posted: Fri May 27, 2011 7:57 pm |
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| So Akai Katana Shin ended up not being region-free. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sat May 28, 2011 3:24 am |
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| Moogs wrote: |
| So Akai Katana Shin ended up not being region-free. |
We knew this from the beginning, but I wouldn't be surprised if it gets dumped for Games on Demand here.
Put in some serious practice with Lei in DSIIX, and after finally getting used to his quickness and fiddly familiars I'm going to have to call him as my top choice as well. I didn't get as far as I have with Supe, but I more than tripled my previous high score. His weak attack power isn't as apparent when combining the piercing arrows with his laser shot, and covering two sides of the screen is quite convenient for certain boss patterns.
It's so incredibly gratifying to go through one of the slow-moving sections filled with big-target enemies, continually sopping up reams of rings with a maxed-out multiplier. Learning how to recover a 1000-item count definitely helped as well. The last two boss fights still aren't any easier though. |
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Sat May 28, 2011 6:48 am |
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| Sniper Honeyviper wrote: |
| We knew this from the beginning, but I wouldn't be surprised if it gets dumped for Games on Demand here. |
Well, one consideration is that AKS is very Japanese-heavy in the sort of complex menus, much more so than other Cave titles (including DSIIX). That might weigh somewhat against a straight Games on Demand download of the Japanese version.
Got my Akai Katana today though, and now I'm gonna go back and play it more. Barely know what I'm doing so far in terms of scoring/systems, I've just messed around with the options and all three modes. Feels oh so very Progear so far. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sat May 28, 2011 3:28 pm |
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Aksys made it pretty clear that they aren't doing any more business with Cave, so GoD is the only way Akai Katana could secure a release here, unless another publisher steps up.
The language barrier wouldn't be a problem if they just put a guide up online, like Monkey Paw did with the PSN release of Dezaemon 2. |
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Sat May 28, 2011 5:35 pm |
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| Sniper Honeyviper wrote: |
Aksys made it pretty clear that they aren't doing any more business with Cave, so GoD is the only way Akai Katana could secure a release here, unless another publisher steps up.
The language barrier wouldn't be a problem if they just put a guide up online, like Monkey Paw did with the PSN release of Dezaemon 2. |
I dunno, seems like a Microsoft certification issue. Requiring an online translation guide - I'm just not sure if that would pass MS certification.
Most of Cave's games have English in the menus, DSII is completely English for the options and menu screens so other than story text you're missing nothing. AKS has ZERO English, including selecting which of the three main game modes and basic stuff like button configuration, which menu is "options", etc. And it's very option-heavy, not just a simple menu. It's doable for someone who can at least read katakana and has a general familiarity with Cave's option menus, but otherwise it would be pretty confusing.
At any rate, it wouldn't really shock me if someone else (maybe Cave themselves?) localized AKS for an actual disc release. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sat May 28, 2011 5:45 pm |
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For the record, the Japanese version of Overlord on the 360 is entirely in English (even the manual, apparently), and provides a link to a translation guide. Somehow that managed to pass certification.
Does Cave even have an office in the US? I'm still not sure they'd be up to the task of self-publishing a retail release here. |
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Posted: Sat May 28, 2011 6:02 pm |
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i noticed the last time i played strania that the little bonus messages are now in english. huh!
i wouldn't imagine it would cost a lot just to translate the menus and put the game on live. i wonder if there's a good reason why europe hasn't got dsiix (like maybe a disc release?) or if it's the usual reason of "fuck europe"... _________________
http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice |
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Sun May 29, 2011 8:27 am |
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| Sniper Honeyviper wrote: |
| For the record, the Japanese version of Overlord on the 360 is entirely in English (even the manual, apparently), and provides a link to a translation guide. Somehow that managed to pass certification. |
Eh... whatever, neither of us really knows I guess. We'll see what happens. Personally, I'd be a little surprised to see an untranslated Games on Demand release of AKS hitting the US.
Though it is striking to me how unfriendly to non Japanese readers AKS is compared to Cave's other 360 releases, and really compared to ports of arcade genre games in general (fighters, shooters, etc). And I've been playing Japanese versions of those kinds of games with just some basic Japanese knowledge for at least a decade and a half. I usually barely even notice, but I noticed with AKS.
I could certainly be wrong, but to me it just feels like allowing release of a game with virtually no English even in basic menus is something MS would have issue with in the US. MS Japan allowing things the other way occasionally seems less weird, since (a) English is more frequently understood in Japan than Japanese is in the US, (b) earlier games for the system like Overlord were pretty overwhelmingly western developed so they kinda wanted to take whatever they could get, and (c) 360 users in Japan tend to be more receptive to Western games than the average Japanese gamer (and a lot of early adopters in Japan bought the system precisely because they were fans of western stuff).
Maybe at least insisting on translated menus, even if the story content is left fully in Japanese...
| Quote: |
| Does Cave even have an office in the US? I'm still not sure they'd be up to the task of self-publishing a retail release here. |
No official US office, but in the past year or so they've been pushing pretty hard with English language iPhone games, an English language official website, English language international store, and many acknowledgements that they're aware of foreign fans. They've published two worldwide XBLA releases, three (soon to be four) worldwide iOS releases, and managed to get DSIIX on Games on Demand. Huge uptick in English language media coverage too in just the past few years.
Plus, even though it wasn't self-published, Deathsmiles gave them a foot in the door and some brand recognition with the Aksys and Rising Star publishing deals. If nothing else that gave Cave a lot more visibility in NA/Europe and maybe made it more viable for them to do some work on their own.
It wouldn't really be that shocking to me to see an extension of these recent efforts by going further and doing a self-published retail release outside of Japan. Hell, they didn't even self-publish a JAPANESE console port until this generation - their Saturn/PSX/PS2 games were all published by others (Atlus, Arika, Taito), as was the first 360 game (Daioujou, by 5pb).
Or, of course, there's always the possibility of some other publishing partner even if it isn't Aksys. Atlus? XSeed? UFO? |
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Isfet

Joined: 05 Dec 2006 Location: A New York
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Posted: Sun May 29, 2011 2:58 pm |
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firenze: just a quick point. KOF94 on XBL is quite literally untranslated. the menus are in English, but nothing else is. it was kind of baffling.
i haven't bough DSIIX yet. is this a similar situation?
anyway, i hope AKS finds its way here somehow, because i really enjoyed the time i spent playing it in arcades. |
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kiken

Joined: 05 Dec 2006
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Posted: Sun May 29, 2011 6:05 pm |
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| firenze wrote: |
Though it is striking to me how unfriendly to non Japanese readers AKS is compared to Cave's other 360 releases, and really compared to ports of arcade genre games in general (fighters, shooters, etc). And I've been playing Japanese versions of those kinds of games with just some basic Japanese knowledge for at least a decade and a half. I usually barely even notice, but I noticed with AKS. |
Soukyuugurentai is in a similar boat to AKS when it comes to non-Japanese friendliness. All of the main menu selections are in kanji and the option screen is mostly kanji with some katakana.
| Isfet wrote: |
firenze: just a quick point. KOF94 on XBL is quite literally untranslated. the menus are in English, but nothing else is. it was kind of baffling.
i haven't bough DSIIX yet. is this a similar situation? |
Yep. DS2X on NA GoD is the Japanese release, just with the region-lock coding removed. It's the exact same game that us importers got on a disc. _________________ "Amidst utter chaos lies strict order."
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Sun May 29, 2011 9:52 pm |
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| Isfet wrote: |
| firenze: just a quick point. KOF94 on XBL is quite literally untranslated. the menus are in English, but nothing else is. it was kind of baffling. |
I think you mean KOF '98 Ultimate Match? But yeah I did notice that on one of the SNK demos. Still, with that and with DSIIX, at least the menus were in English (as they were also English in the original Japanese versions). AKS has no English in the menus, which is a significant difference and is what made me take notice. Most Japanese arcade-genre games tend to have English menus, at least in part. Not the case here.
Probably talking way too much about this really, but it just seems striking to me here. Easy fix though, just translate the menus - that shouldn't really take much effort. But I'm not sure if Games on Demand allows for such changes, or if there's some sort of re-certification process or something if there are any changes other than a 100% identical copy of the Japanese release (a la DSIIX). |
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Deets

Joined: 05 Dec 2006
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Posted: Sun May 29, 2011 11:31 pm |
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| Or Cave could just bring over one of their many other disc releases with English language menus. Or hey, maybe this is just it for Games on Demand. Has Cave indicated that they're pleased with the sales so far? |
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allensmithee polyglamorous

Joined: 21 Apr 2011 Location: wherever it is, im dying to get out
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Posted: Sun May 29, 2011 11:49 pm |
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So I got Strania.
It is truly "off the chain".
Holy shit. _________________
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Tue May 31, 2011 6:33 pm |
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I kinda like the way they do auto-bomb in AKS. At least on your last life, if you have bombs in stock and you take a hit, the game will save you by auto-bombing. But it uses ALL of your bomb stock, so you might blow three bombs. It's a nice compromise between the sloppiness that 100% auto-bomb allows, but gives a little life saver if you were trying to Be A Man and take a risk instead of bombing through a tricky spot. And of course, on your last life/last bomb you can just focus on dodging and hold that precious last auto-bomb in reserve.
I'm warming up to the game after playing some over the long weekend. At first I thought it was actually a little boring. Adding one more stage in Zetsu/Shin modes makes the game feel slightly too long to me. And believe it or not for a game with such inspired character art, I think the in-game look is very dull. I kinda like Espgaluda's transformation mechanic better, but the Ninja mode in AKS is growing on me - you can use the weak shot and have a defensive shield to protect you from messy situations, or use the laser and get pumped up offense but no defensive protection. I like how you replenish your energy bar (allowing Ninja transformation) by collecting energy items from defeated enemies. I'm still no good at scoring, and barely good at surviving after the first few levels.
The more I play, it's not so much Progear part two as it is Progear + Espgaluda (with some Ninja aesthetics alongside the Steampunk-y Progear style enemies). |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Tue May 31, 2011 7:00 pm |
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| Sniper Honeyviper wrote: |
| Put in some serious practice with Lei in DSIIX, and after finally getting used to his quickness and fiddly familiars I'm going to have to call him as my top choice as well. I didn't get as far as I have with Supe, but I more than tripled my previous high score. His weak attack power isn't as apparent when combining the piercing arrows with his laser shot, and covering two sides of the screen is quite convenient for certain boss patterns. |
Now you get what is up with that little dude. He is the shit in DSIIX. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Wed Jun 01, 2011 7:42 pm |
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How did Otomedius Excellent's box art end up being one of the nicer ones I've seen in a while? Sure, you have to be someone who tolerates the moe-anime art style, but I think it's a rather pleasant design overall. Maybe it's the blue skies that are attracting me, or how happy/silly everyone looks, or Ms. Twinbee.
$30 is really tempting even though I'd like the art book and I don't have a 360 to play it on. Do the used prices of these probably-low-print-run games get higher?
Release date's July 19 (US). |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Sat Jun 11, 2011 8:39 am |
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Jamestown came out yesterday! I grabbed it on Steam.
There were a few issues but Final Form seems to be on the ball, as they released some fixes earlier today. The game can be a bit of a snooze-fest on the lowest difficulty, so I'd recommend the second or even third options for seasoned pilots. The main mechanic seems to be grabbing enough shiny things to get your super meter filled, activate it to get a damage boost and 2x multiplier, then maintain it with a steady income of more shiny things. It's harder than it sounds when all the bullets start flying! The lack of a hitbox on the player sprite seems like a bad oversight, though, especially given how fast the patterns start to get. I can't say anything about multiplayer, but I can only imagine that it is nuuuuuts.
Graphically and aesthetically, I love it. The pixel art is truly top-notch, and while I can understand some people being sick of steampunk, it IS presented tastefully throughout. Sound-wise, it's quality faux-orchestral pieces that fit the setting. While I do love some ear-pounding, synth-heavy aural assaults in my shmups, I'm okay with what's here!
It's damn good for the price, I have to say! _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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skelethulu

Joined: 05 Dec 2006 Location: OAKLAND
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Posted: Sun Jun 12, 2011 4:21 am |
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| Whoah! Really enjoying Jamestown so far. Definitely feels Western, but does not feel completely gross or anything. Going to get a crew together for some multi at some point soon; too bad (but not so sad) it's offline only. |
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EU03

Joined: 05 Dec 2006
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Posted: Sun Jun 12, 2011 4:25 am |
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It's local multiplayer only. Which is kind of odd, because someone gifted it to me without reading the text about it. Oh well.
The game is alright and all, but I have a few complaints about how it's clearly not made of single player in mind. Maybe because I'm still bad at shmups, but a lot of these enemy patterns are way too hard to reach or clear up. The ship speed and shot spread do not compensate for the wide format. And since you're constantly swaying left to right across the screen, the fast bullets slam into your ship pretty often.
That, and some of the enemies require too many shots to take down by yourself, even with vaunt on. Otherwise, what's there in the game is good, I guess. Just not my cup of tea. _________________
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Sniper Honeyviper
Joined: 30 Aug 2009
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Talbain

Joined: 14 Jan 2007
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Posted: Wed Jun 22, 2011 3:40 am |
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Jamestown is great. Played with some friends, trying out all the ships is a hell of a lot of fun with multiplayer. _________________
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ninjafetus

Joined: 23 Jul 2009
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Posted: Wed Jun 22, 2011 11:51 pm |
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| Yeah, I definitely am looking forward to playing co-op sometime soon in Jamestown. Judgement in single player really, really makes me feel the pain of only being able to be in one place at a time T_T |
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Youpi

Joined: 01 Mar 2011
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Talbain

Joined: 14 Jan 2007
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Posted: Thu Jun 23, 2011 3:49 am |
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As far as the Vaunting system goes, yeah, but each of the ships are really different and quite interesting (vaunting can be pretty cheesy, but the timing system on it feels fine). It is definitely intended to be a multiplayer game though. _________________
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Thu Jun 23, 2011 3:56 am |
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uhh, anyone know for sure if the otomedius delay is real? only amazon has the new date listed.
did they enter into some deal with gamestop to stagger when amazon gets the game? |
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kiken

Joined: 05 Dec 2006
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Posted: Thu Jun 23, 2011 4:23 am |
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| Sniper Honeyviper wrote: |
uhh, anyone know for sure if the otomedius delay is real? only amazon has the new date listed.
did they enter into some deal with gamestop to stagger when amazon gets the game? |
There's a rumor/joke going around that Konami are waiting for the DLC to go live before the US version releases. Still waiting to play as Kokoro Belmont and Straaf. _________________ "Amidst utter chaos lies strict order."
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Tue Jun 28, 2011 5:02 pm |
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| Otomedius now delayed everywhere, but at August 1, it's still much sooner than Amazon's date. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Wed Jun 29, 2011 10:17 am |
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Super Psychotic Destructive Ecstasy
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Wed Jun 29, 2011 1:18 pm |
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It's online right now! _________________
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Wed Jun 29, 2011 1:46 pm |
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| Should I finish playing the first one (I sort of got stuck on the 4th level and then got distracted by other games) or just cut straight to the new hotness? |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Thu Jun 30, 2011 3:34 am |
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Alright, I dove in, and I'm not sure what I think. I sort of miss the element of strategy required from the original in placing your satellites strategically before a wave began. But on the other hand, the emphasis on quickly eliminating waves/score leaves me breathless.
I suppose they make worthy companion games to each other - definitely play both, is what I would say to someone. |
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Duckzero

Joined: 05 Dec 2006 Location: Microsoft Land
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Posted: Fri Jul 01, 2011 11:35 pm |
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Are there any good shmups for Android? I mean, I don't want to have to rely on psx4droid + wii remote + classic controller fun. _________________ Keepin' it real like Oatmeal |
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Moogs
Joined: 06 Dec 2006
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Posted: Fri Jul 01, 2011 11:51 pm |
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| The only one I like is Radiant HD, which is a Mizuguchi-esque take on Space Invaders, I guess. |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Sat Jul 02, 2011 3:22 pm |
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oh man galaga legions DX is so nuts. SO NUTS.
the enemies are the levels
It's so satisfying to cut through the swarm and nail the Galaga Bomb just at the right moment. Not to mention SPACESHIPS FIRING AKIMBO
This is my kind of Namco. So nice to see their logo alone, not held down by Bandai. _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sat Jul 02, 2011 4:29 pm |
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Gaplus is still the best galaga.
(I will post it as an SBGC Daily sometime.) |
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mauve

Joined: 07 Dec 2006
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Posted: Mon Jul 04, 2011 9:01 pm |
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| RefRain v1.0, from the Samidare guys, is coming out at C80 next month. There's been demos before but apparently the full thing is hitting. Promo vid here. |
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Wed Jul 06, 2011 9:47 pm |
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Jamestown is 50% off ($4.99) today on the Steam. It's worth that much just to appreciate the art.
EDIT:
Also, Deathsmiles iOS is now out. It's... well, the controls are less shitty than I anticipated, but still certainly suffer on a small touchscreen. It's more finger blocking the screen than I'd like, and harder to deal with than Espgaluda II/Daifukkatsu. At the very least, they really did put some serious thought into the control scheme though.
Touch anywhere control. Default settings are auto-fire, auto-bomb. You have a single button to switch from facing left/right, a button to toggle shot/laser, and a button to use lock shot (icon changes to "power up" when you have enough energy). Four configurations, two put the buttons in a cluster on the bottom left/right of the screen, and two with the buttons in a row on the bottom/top of the screen.
I'll play more of the original iPhone mode later and see if it's more Espgaluda II iPhone mode (i.e. awesome) or Daifukkatsu iPhone mode (nothing special).
$4.99 introductory price. It's still better than the vast majority of iOS games, even if it's not gonna replace a good arcade stick and buttons. |
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Moogs
Joined: 06 Dec 2006
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Posted: Tue Jul 12, 2011 2:28 am |
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Amazon now won't have Otomedius Excellent until Sept. 27.
The fuck? |
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Deets

Joined: 05 Dec 2006
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Posted: Tue Jul 12, 2011 3:47 am |
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| firenze wrote: |
| Also, Deathsmiles iOS is now out. It's... well, the controls are less shitty than I anticipated, but still certainly suffer on a small touchscreen. It's more finger blocking the screen than I'd like, and harder to deal with than Espgaluda II/Daifukkatsu. At the very least, they really did put some serious thought into the control scheme though. |
Like all of Cave's iOS games, it's utterly ridiculous on an ipad. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Tue Jul 12, 2011 4:39 am |
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| Moogs wrote: |
Amazon now won't have Otomedius Excellent until Sept. 27.
The fuck? |
Guess the August date was just a placeholder delay. What the hell is Konami thinking? |
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