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H.U.D of affection - the FPS thread
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Thu Sep 12, 2013 8:53 pm        Reply with quote


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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Wed Oct 02, 2013 5:49 am        Reply with quote

I'm in early on the PC beta for BF4 and my stepdad is in on the PS3 version.

I'm currently installing AMD's latest beta driver, then I'm going to play for a bit.

will report back later, on both versions!
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Toptube
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Joined: 23 Apr 2007

PostPosted: Wed Oct 02, 2013 8:08 am        Reply with quote

quick impressions from PC version:

Shanghai Map is pretty damn good.

enemies die even more quickly than BF3, but recoil is way less of an obstacle. this is not a good combo.

also, the way your character moves seems to have less "weight" to it. also a bad thing. BF3 had an excellent sense of "body". That seems to be dramatically toned down.

This is a beta, so I don't have any expectations for image quality or how well the game runs. but just to cover the bases:

My performance on a 7870, 8gigs of ram, and a Phenom II hex core was fine (averaged in 40's and 50's), at high quality settings. I expect it will be better in the final game. My only real issue with performance was that randomly it would just tank to single digit FPS, then incrementally build back up to normal performance, over the course of about 5 seconds. It's a beta.

The map clearly has some unfinished areas, which is a stark reminder that this is a beta.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Wed Oct 23, 2013 12:16 am        Reply with quote


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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Wed Oct 23, 2013 1:21 am        Reply with quote

In BF4 the BF3 noises becomes a clear fart noise.

Is that Olmos reprising his role from Battlestar Galactica?
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notbov



Joined: 14 Feb 2009

PostPosted: Wed Oct 23, 2013 4:17 am        Reply with quote

no one screams out how they're getting fucked in the ass over here, therefore I can no longer safely recommend BF4 as the top-tier broshootman

I also noticed that DICE didn't say anything about the AK 5C in their post-beta changelog, which they need to because that gun is straight up dumb and I love it

also, nextgen Collar Duty confirmed to look like slightly better CoD

(this is discounting the current neogaf blowup, which purports the Xbone version to be running at a lower res than the PS4, but which has no proof yet)
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Toptube
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Joined: 23 Apr 2007

PostPosted: Wed Oct 23, 2013 6:45 am        Reply with quote

notbov wrote:
no one screams out how they're getting fucked in the ass over here, therefore I can no longer safely recommend BF4 as the top-tier broshootman

I also noticed that DICE didn't say anything about the AK 5C in their post-beta changelog, which they need to because that gun is straight up dumb and I love it

also, nextgen Collar Duty confirmed to look like slightly better CoD

(this is discounting the current neogaf blowup, which purports the Xbone version to be running at a lower res than the PS4, but which has no proof yet)


On the contrary, watch some uncensored Military documentary footage. You will hear all sorts of special language. I was in the Air Force.
One time, an older dude's gun jammed and he was like "WELL FUCK ME RAW!".
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notbov



Joined: 14 Feb 2009

PostPosted: Wed Oct 23, 2013 9:11 am        Reply with quote

that was about the BF4 beta, where it seemed like a lot of the saltier language was gone on the US side and there wasn't a localized set of voices for the Chinese forces

I'm gonna miss defibbing someone back up while hearing "Take this you motherfucker!"
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EU03



Joined: 05 Dec 2006

PostPosted: Thu Nov 07, 2013 1:18 am        Reply with quote

So another Call of Duty launch has come and passed. Does anyone here even bother with CoD multiplayer these days?

Biggest change is that maps are absolutely enormous and sprawling. Apart from a few maps, there doesn't seem to be really defined lanes, though better routes will probably open up with more experience. There's also a crazy amount of verticality, so much that the new radar has vertical indicators.

Unlocking things sucks and is horribly confusing. Perks and weapons are not level-gated, but have to be purchased with squad points (CoD Bucks 2.0). But how you earn said points is not explained well at all. Prestiging is also strange and just feels forced into their Squad meta-game thingy.

The perk system is redone and also confusing. Many of the original ones have been splintered to like three different perks, and tiers are gone, making the only means of balancing the perks is to change their point values for the Pick 10. This just makes the expensive perks just feel overly restrictive. There's just other odd design choices to make the Create-a-Class feel "new", but not actually do anything significant.

Most people I've heard are likening it to MW2, with the lethality of the guns feeling similar (very fast).

However, I can't shake the feeling that I'm just always going to get shot in the back or in a blind spot; taking mid is almost suicide, and I just haven't learned all the nuances to the maps yet.

All the shotguns are useless and outclassed by everything else, like pre-patch MW3. They just simply don't work with most of the maps!

Despite my complaints, the core game is still there and still fun.
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Toptube
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PostPosted: Fri Nov 08, 2013 7:48 am        Reply with quote

Unfortunately I am unemployed right now, so no BF4 for me, for awhile.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Fri Nov 08, 2013 9:10 am        Reply with quote

I actually beat the single player of CoDDog today.

Yeah, I know.

No, it wasn't really worth it even as an educational experience on how dumb this has gotten. Like maybe five of the 18 stages are reasonably fun for the 20-40 minutes they last, and that's about it. The rest are either offensively bad (the entire first third of the game) or completely forgettable (pretty much everything that isn't an "invade this base then escape" mission of which there are three in a row).

Oh well. At least now I can feel semi-justified in talking shit about this game because I've actually beaten it and really did go into it hoping it would surprise me by being halfway decent (like Black Ops 2 did after the shitshow that was Black Ops 1).



Yay, I guess.
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nuttyevans



Joined: 25 Sep 2011
Location: Belfast.

PostPosted: Fri Nov 08, 2013 9:18 am        Reply with quote

Having a bit more fun since I started using the Marksman Rifles. The unlock system is needlessly confusing though

Last edited by nuttyevans on Fri Nov 08, 2013 11:37 am; edited 1 time in total
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Ymer



Joined: 05 Oct 2009
Location: PAL region

PostPosted: Fri Nov 08, 2013 10:19 am        Reply with quote

So how is the the DOG then?
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Fri Nov 08, 2013 12:43 pm        Reply with quote

DJ wrote:
(like Black Ops 2 did after the shitshow that was Black Ops 1).


The only thing making black ops 1 even notable is how clearly batshit insane the plot is. murdering the russian space program? YUP DID IT.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Fri Nov 08, 2013 3:22 pm        Reply with quote

Here's what I put up on Steam about it:

I'm hoping we can look back on this game as the tipping point, when the oversaturation of growly military FPS games finally hit its peak and started to roll back.

The single player campaign is passably entertaining at best, and at worst it's just boring. The only interesting thing about it is how much it oscillates between the two.

The beginning sucks to an almost impressive degree. There's zero actual characterization, you're on rails the entire time, and the plot is ridiculous to the point of it basically being impossible to care about even if you genuinely want to.

The plot never really improves. The game, however, does.

The middle of the game is far and away the best part, where you do a series of "Invade this base, blow shit up, escape" missions. At this point the maps widen out and there's less of a feeling of you being herded from place to place so you can rotely stare at the next explosion. These missions actually get legitimately fun, although it has less to do with good level design and more to do with the fact that those kinds of missions are just inherently fun in and of themselves, and well suited to arcadey shooter games. One of Half-Life 2's standout levels is the assault on Nova Prospekt; Modern-day Wolfenstien's best level by far was an assault on an underground Nazi base; hell, even Quake 1 was full of these kinds of levels. They're just fun to play, and thankfully those missions in Ghosts stand up as being quite fun, if not exactly super-memorable.

Things ramp up in bombast near the end of the game (which is saying something considering this game has an impressive explosions-per-minute rate even on its slowest levels) and it dumps a lot of variety as the narrative starts to urgently jerk around to different people in the same stage, so at the very least the final stages aren't as dull as Act 1, but they do bring back the funnel with a vengeance. The final stage, while technically very impressive to look at, is almost literally a straight line from point A to point B; admittedly this is because you're on the back of a moving train, but it still means there's only one direction to go and only one way to do it.

The Multiplayer...Well, it's Call of Duty. What do you want me to say. Did you play pretty much any of the other ones? It's more of that. Whether this is a bad thing or not really depends on whether you like that kind of thing. Honestly, modern-day CoD is basically what Counter-Strike/Day of Defeat was back in '99-2002, and Quake/Goldeneye/Whatever before that -- I played the hell out of Counter-Strike back in the day, so it's hard for me to hate on the CoD MP. It's either a scene you're into (in which case you already own this game) or it isn't (and you may spend a lot of time mystified as to why it's popular). Either way, you don't need me telling you anything about it.

Final Verdict: If you don't have it already (read: You don't care about the MP), wait for a deep discount. Otherwise pass. It's not the worst thing ever, but if you really want to play a Call of Duty game for whatever reason, just go for Black Ops 2. It's a much better in virtually every way.
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shrugtheironteacup
man of tomorrow


Joined: 06 Dec 2006
Location: a meat

PostPosted: Sat Nov 09, 2013 12:39 am        Reply with quote

Quote:
16:33 shurgg I keep taking breaks from CODghosts to drill and hotcut things
16:33 shurgg I'm not sure if this is a reflection of how much I like doing metal tings
16:33 shurgg *things
16:33 BioPapa-F don't you mean grill and hotdog, shurgg
16:33 bza covering them in slime
16:33 Dracko UNIFORM DATING DOT COM
16:33 bza haha haha ahaha
16:33 Dracko EVERYONE NEEDS A HERO
16:33 Dracko fuk_adverts
16:33 shurgg or how unengaging CoDGHOSTSis
16:34 shurgg no diplo
16:34 shurgg no :(


probably the latter

SHRUGVIEW: SO FAR WOULD RATHER BE WORKING
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shrugtheironteacup
man of tomorrow


Joined: 06 Dec 2006
Location: a meat

PostPosted: Sat Nov 09, 2013 1:34 am        Reply with quote

$2 was too much.

redbox give me my money back
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sat Nov 09, 2013 4:24 am        Reply with quote

Thing wasn't even worth pirating.
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shrugtheironteacup
man of tomorrow


Joined: 06 Dec 2006
Location: a meat

PostPosted: Sat Nov 09, 2013 9:55 am        Reply with quote

I guess there's a slo-mo breach + shoot in space.

That's worth a buck maybe.
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sponkmonkey



Joined: 24 May 2011
Location: Berlin

PostPosted: Sat Nov 09, 2013 11:49 am        Reply with quote

parker wrote:
Thing wasn't even worth pirating.


The filesize is an effective anti-pirate measure itself.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Sat Nov 09, 2013 5:20 pm        Reply with quote

It does seem like they mostly phoned in some of Infinity Ward's oldest tricks and dropped the globe-trotting shenanigans from Modern Warfare 3 or the more colourful locales of Black Ops II, let alone any of its experiments with the linear shooter form. I would say Black Ops II is the most interesting Call of Duty since the first Modern Warfare, and worth playing if you can still appreciate the series mechanically.

Do the two vehicle missions stand out? The tank one were you attack a megaweapon straight out of Ace Combat seemed okay (They could never get away with fictional countries, could they?). Seemed like the Federation Day stealth mission was one of the better ones too, after they managed to wear out All Ghillied Up's welcome through extensive repetition.
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shrugtheironteacup
man of tomorrow


Joined: 06 Dec 2006
Location: a meat

PostPosted: Sat Nov 09, 2013 8:26 pm        Reply with quote

In Federation day one of the starting weapons weapons is equipped with a strobe attachment that I could only turn on in the room in which the game prompted me to turn it on.

It is one of the less tedious All Ghillied Upish takes of the last few years but it's still full of dumb immersion-destroying details. Liked the solo portion of The Hunted more.

The tank level is better than the helicopter level but it all felt like padding.

STANDARD BLOCKBUSTER MID CREDITS SEQUEL TEASER was hilarious.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Sat Nov 09, 2013 8:31 pm        Reply with quote

shrugtheironteacup wrote:
STANDARD BLOCKBUSTER MID CREDITS SEQUEL TEASER was hilarious.

I'll be surprised if they actually do anything with it and your arse doesn't just get saved in the first act of the sequel with next to no repercussions.

It's weird to me that they ripped off the plot of the widely forgotten Modern Warfare 2 tie-in comic for the villain's background.

But don't worry, shrug, you still have the next Killzone to look forward to.


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Iammadmak



Joined: 04 Dec 2006

PostPosted: Fri Nov 22, 2013 9:24 pm        Reply with quote

http://kotaku.com/doom-co-creator-john-carmack-leaves-id-software-1469878905
Carmack leaves id games to focus on work at Occulus VR
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mauve



Joined: 07 Dec 2006

PostPosted: Fri Nov 22, 2013 9:55 pm        Reply with quote

there's part of me that thinks that's a great thing for id, though.

i mean, don't get me wrong, i think carmack is an absolute genius when it comes to programming and technology. but he's not really much of a game designer and technology isn't driving game dev so much as tools are now.
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Fri Nov 22, 2013 10:13 pm        Reply with quote

Iammadmak wrote:
http://kotaku.com/doom-co-creator-john-carmack-leaves-id-software-1469878905
Carmack leaves id games to focus on work at Occulus VR


Oh yeah, he mentioned he was going to do that during this panel last month:
http://techreport.com/review/25533/not-quite-live-blog-panel-discussion-with-john-carmack-tim-sweeney-johan-andersson
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Wed Nov 27, 2013 6:08 am        Reply with quote

mauve wrote:
there's part of me that thinks that's a great thing for id, though.

i mean, don't get me wrong, i think carmack is an absolute genius when it comes to programming and technology. but he's not really much of a game designer and technology isn't driving game dev so much as tools are now.


Yeah that's how I feel basically as I said in the news thread.

I really don't know what's going on with id anymore. Was Carmack holding them back or holding them together? Maybe they're just going to get absorbed into Zenimax/Bethesda eventually or maybe they'll manage to still carve out their own niche.
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Toptube
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Joined: 23 Apr 2007

PostPosted: Wed Nov 27, 2013 9:09 am        Reply with quote

Apparently, BF4 has been a pretty big mess on all platforms. But probably worst of all, for the PS4. Lots of crashes on all platforms, weird lag and stuttering, and the PS4 didn't even have usable 64 player conquest until a patch which happened in sync with the Xbone launch. The mode was there and accessible, but you reportedly couldn't get into any games or something. and as the series consistently known for some of the best sound in the industry-----the sound is often glitchy or whole effects missing entirely.

Looks like DICE played a little too much rush on this one, eh? ; )
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Toptube
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PostPosted: Sat Nov 30, 2013 10:26 am        Reply with quote

I caved and bought BF4 (pc) since it was only like $20 yesterday.
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Toptube
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Joined: 23 Apr 2007

PostPosted: Sun Dec 01, 2013 12:35 am        Reply with quote

It was pretty nice of EA to have BF4 silently import your key bindings from BF3.


The lighting in this game is nuts. Anyone who claims BF4 looks no better than BF3 is a dummy.
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Toptube
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PostPosted: Sun Dec 01, 2013 12:09 pm        Reply with quote

So overall, this game is much easier to play than BF3 is. Which is a mix of good and bad.

I haven't played a ton yet, no assault class or recon class. But here are a few standout good/bad things:

good: rocket launchers reload about 3 times faster and have less bullet drop. (this sounds lame, but with the emphasis on armored vehicles and choppers, this REALLY needed to happen.)

+/- overall, there are still probably too many vehicles.

good: you can now drop two ammo packs at one time

bad: ammo packs dissappear rather quickly. I feel like I'm constantly re-placing them.

good: explosive items like claymores and anti-tank mines persist even through your death. I think mines did anyway (in BF3), but the overall is that explosives you place hang around longer.

bad: with the constant emphasis of adding more accessories, add-ons, and perks, you can now do things like have both a short range dot scope and a longe range scope at the same time, on one gun. I'm sure that's possible in real life. But for videogames, man, it ruins a lot of balance. even more than ever, you can pretty effectively kill at most distances, with just about any gun. I REALLY wish there was a way to play with simplified kits. It would do tons to deepen the gameplay and re-emphasize team play. Because yet again, this is a solo man's multiplayer game. BC2 where are you?

*also, your equipment loadout screen is a veritable time sink. There is just way too much stuff there. I dunno how they will ever hope to balance this game.

+/- BF3 had a large emphasis on recoil. It made the game difficult to pick up and play. But overall, felt really good and made the PC side a deeper game. On the console side however, it was too much (in my opinion). BF3 on consoles is really damn difficult, due to heavy recoil emphasis and not very good adjustments for sensitivity for aiming. I was always fighting the controls.

BF4 dramatically lessens affecting recoil and instead emphasizes bullet spread over distance. You might be thinking well there would be bullet spread with recoil emphasis anyway. Yeah, but since the recoil is tamed, the game is easier to grab and go. less depth. bullet spread can only go so far. As such, most guns are much more predictable to fire. It feels like rainbow six or the older ghost recons. Health also seems to be lower. You die pretty damn fast. BF3 was fast, this is fast in a different way. What it really ends up doing is making long distances easier to shoot over. and short distances are more about who gets the jump. whereas in BF3, you really had to know what you were doing to plink at long distance and close quarters were very percussive, due to the recoil. You really had to keep your composure at short distances in BF3, otherwise you'd have a lot of dumb and dumber moments where you outline your enemy, but don't actually hit them. I havent played the console side of this yet, but I imagine it is much more playable. due to these changes.

It would be really awesome if they'd let each game be it's own thing and custom tailor the feel of the controls to the platform (PC/Console).

+Jets seem to have less ability to track soldiers. in BF3, jets could mop up on soldiers. Which was stupid.
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Toptube
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Joined: 23 Apr 2007

PostPosted: Tue Dec 03, 2013 2:51 am        Reply with quote

In BF3, it was a REGULAR occurence that a chopper would survive most of a game or even a whole game and rack up tens of kills. and there was little anyone could do about it, because handheld rockets and AA was a joke and the choppers could just flare at any time. and there weren't enough gun placements to do the job. If a team got two choppers, I would usually just leave the server and go to another game.

In BF4, there should be much less occurrences of invincible choppers. AA vehicles are way more effective and ground troop ability to mark choppers for rocket launcher lock is much easier. I also think that the amount of evasive flares/chaff is more limited.
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ArOne



Joined: 16 Sep 2009

PostPosted: Wed Dec 04, 2013 7:39 pm        Reply with quote

Despite getting BF3 for a tenner ages ago I've only put about an hour or so into it but I only just started as a few guys I knew started BF4 just so I'd know what they were talking about. I didn't have that great a time either because I came in to late or I'm just to used to TF2's visual language and always having most the information I need to know why I got killed and can make a note of. My short time with BF3 I felt mostly clueless and could never really tell what I was doing right or wrong.

Fastforward to last week and I picked up BF4 for 25 bones and I've managed to have a decent time of it. I still have some problems with knowing what are the right motions but I manage to not be a complete yutz. Been mostly sticking to assault so I can be supportive with medkits and revives. Been having some fun with the shotgun attachment in place of the defib when my team density is low and there are alot of corners to be aware of.

Sent you an origin friend request toptube. I'm RealPT1.
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Toptube
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Joined: 23 Apr 2007

PostPosted: Wed Dec 04, 2013 8:42 pm        Reply with quote

BF4 premium (all current and future DLC for one price) for $40.
http://www.gamersgate.com/DD-BF4P/battlefield-4-premium

*note, you still have to buy the base game separate. If you got the $20 deal the other day however, that would make the total package $60!
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notbov



Joined: 14 Feb 2009

PostPosted: Wed Dec 04, 2013 8:50 pm        Reply with quote

BF4, for all it's technical misgivings, is a better game than BF3 because it has the SRAW

guiding rockets to victory

okay, maybe also because air vehicles are actually mortal
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Toptube
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PostPosted: Wed Dec 04, 2013 11:02 pm        Reply with quote

The SRAW was in BF2!

It's really nice for shooting helicopters!
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Toptube
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PostPosted: Tue Dec 17, 2013 3:49 am        Reply with quote

BF4 patch today made worse every single problem that was claimed to be fixed by the patch.

It even gave me issues I'd never had, before.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Tue Dec 17, 2013 8:18 am        Reply with quote

BF4 for the PS3 definitely looks like crap compared to BF3. Also they completely moved all the controls around in a way that feels like trying to put a full keyboard on a controller as opposed to how nice BF3's scheme felt (and no you can't just all change it back.) Also lots of graphics problems and the interface suckkkkssssssssss. Oh and if a sever is full it says "NO COMMANDER SLOTS AVAILABLE" and not that the server is full. A big freaking mess.

Will keep playing it for a few days, don't think we're going to stick with it.

They clearly said fuck it in favor of the 4one versions.
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Toptube
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PostPosted: Tue Dec 17, 2013 9:05 am        Reply with quote

Texican Rude wrote:
BF4 for the PS3 definitely looks like crap compared to BF3. Also they completely moved all the controls around in a way that feels like trying to put a full keyboard on a controller as opposed to how nice BF3's scheme felt (and no you can't just all change it back.) Also lots of graphics problems and the interface suckkkkssssssssss. Oh and if a sever is full it says "NO COMMANDER SLOTS AVAILABLE" and not that the server is full. A big freaking mess.

Will keep playing it for a few days, don't think we're going to stick with it.

They clearly said fuck it in favor of the 4one versions.


I watched some youtube videos earlier today of the PS3 version in conquest. Because I was curious of how it looked. Yeah, it looks really bad. Definitely worse off than BF3 was.

And I totally agree, the new control schemes are aggravating.

------------------------------


cros post:
Toptube wrote:
I made a no frills video of about 11 minutes of BF4 gameplay clips, to show someone what the game actually looks like to play. BF4 is a WAY better overall game than BF3 was. I thought some of you might like to watch it.

*note: the video codec I used to capture ignores some things about color space, in interest of speed and smaller file size. As such, chroma/highlights are a bit blown out. It's not terrible, though.
https://www.dropbox.com/s/v2uup3titpgjnls/Bnoidbf4-1.zip

Ok, some video I captured is incoming (about an hour from now it will be uploaded and I will post it). I had a heck of a time in figuring out a decent way to do it. but I will bore you with those details at the end of this post*


I successfully recorded a bunch of clips, which amount to probably like 3 or 4 hours of video. I then sifted through it all, picking out some fun stuff, as well as stuff which I thought showed a bit of what it is actually like to play the game. Examples of the actual pacing, what it looks like to takedown/raise flags at the various points (conquest mode), and some examples of various gear/weapons/tools.

After filtering out all that good stuff....I had a little over 30 minutes of video. So then I went back through and cut some stuff pretty easily. 18 minutes left. Then I cut some stuff that I would like to have shown, but wasn't really necessary and I cut out almost all the menu fidgeting you can do while dead (picking character class, changing weapons, changing accessories, etc etc). That got me down to about 13 minutes. Then I had to cut some cool stuff, as well as a couple of things that didn't absolutely need to be there. The end result is about 11 minutes of video. I hope you guys can handle that.

*I made a point not to capture the audio from my mic, as well. but you will occasionally hear other players speak.
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Toptube
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Joined: 23 Apr 2007

PostPosted: Wed Dec 18, 2013 1:27 pm        Reply with quote

I wonder if DICe snuck some fixes in today, with the opening of China Rising to all players. I played a lot today and had ZERO issues. Friends I played with had issues getting into one server, but that was it for their own issues.
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Fri Dec 20, 2013 12:59 am        Reply with quote

Cross post:

Toptube wrote:
I made another BF4 video. This one features stuff that wasn't shown in the last video. A lot of armored vehicle stuff. Some "support" work, supplying teamates with ammo. A couple of cool battlefield moments, and an extended section showing what it looks like to not only take a point/flag, but work with a friend (and incidentally, other teammates) to hold that same point for half of a match.

All of the maps seen are from the new "China Rising" map pack.

https://www.dropbox.com/s/7eiymxwsgyrq6qw/Bnoidbf4%202-1.zip

File size is a bit smaller this time (882Mb instead of 1gb), despite a bit longer of a video. I used the same quality setting for the video renderer, but told it work more slowly on compression. the result is video quality that is basically the same, but smaller file. I figured out how to halfway fix the blown out highlights issue. But the video is still a bit too dark in dark areas and due to the nature of how MJPG handles color space, colors are a bit off. That latter wouldn't really be much of an issue, except that the last chunk of the video is on a sandy map where 80% of the level is the same color. and that color is a bit too pink in the video.
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