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notbov

Joined: 14 Feb 2009
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Posted: Thu Feb 03, 2011 5:30 pm |
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saying Serious Sam has scoring doesn't mean much when the scoring systems in it and Bulletstorm have a goddamn canyon of complexity sitting between the two. the focus and style of scoring in Bulletstorm has clearly influenced a lot of the design decisions in the game; to deride it for buying into the modern FPS trope of having limited weapons misses the point (unless they decide to not let you have access to a fully custom loadout on each level, in which case i will gladly eat what i just said). one is giving you a selection and asking how you're going to run through, while another is giving you everything and telling you to survive with the given tools. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Sat Feb 05, 2011 12:05 am |
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| Velociraptor is God Tier |
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tacotaskforce

Joined: 04 Dec 2006 Location: Logical, Practical
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Posted: Wed Feb 09, 2011 7:05 pm |
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FYI for anyone interested in Killzone 3, the single player demo that requires a PSPlus account in the west is up for free on the HK store. _________________
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Flylighter

Joined: 16 Nov 2008 Location: On sabbaddical
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Posted: Wed Feb 09, 2011 7:26 pm |
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I will probably end up getting Killzone 3 because I'm a consumer whore and I want to see how good/bad the 3D ends up being. _________________ I'm on Steam! ----- I'm on Youtube!
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Wed Feb 09, 2011 8:01 pm |
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| CubaLibre wrote: |
| Oh, I did miss that "console" snuck in there. In that case, yeah. neg's right; on a pad it's just easier to have a single "weapon switch" button than using the d-pad or scrolling through a list somehow (d-pad or shoulder buttons or while paused or something). Case in point: both Bioshocks. I'm also playing New Vegas on PS3 right now and it's really awkward to map all your weapons to the d-pad and switch between them all time, every time I play it I wish I had it on PC instead. (Partially this is because New Vegas is programmed like a piece of shit and every time you switch weapons the game chunks for a second because it has to load the new weapon model. But it's also the controls.) |
Actually, Bulletstorm has a decent workaround for letting you have 4 weapons, but also quick switch. Your standard gun, the rifle, is mapped to up. You pick the other mappings at the begining on a level. if you are using any gun other than the rifle, pressing Y switches between it and the rifle, and then back to it again. Works pretty well.
As for the objectives, I don't know about them. There is no objective in the demo other than GET TO THE END OF THE LEVEL, which is as it should be. Don't know how the full game changes that.
Also, god, HL2's weapon selecting on consoles is just ugly. Like painfully ugly. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Feb 10, 2011 12:36 am |
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| negativedge wrote: |
| assign a gun to each direction on the dpad, double tap the dpad directions for four extra guns. |
Jak II and 3!
*oh and BC2 puts your special guns/equipment/explosives on left and right D-pad. Its a pretty good way to do things. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Mar 10, 2011 8:35 pm |
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| The throw distance for grenades is ridiculous. May as well be a grenade launcher. |
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sun Mar 13, 2011 11:01 am |
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I played the Bulletstorm demo and was super bored. It might be semi-interesting if had any sort of difficulty at all. I was just soaking up bullets and literally running around enemies. and on top of that, nothing requires any skill at all. Almost everything is auto-aimed to hell. I don't think I've ever played a game with such blatant, overly potent auto-aim.
The scattergun is a cool weapon that deserves to be in a better game. Like Painkiller or something. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Tue Mar 15, 2011 1:40 am |
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btw after watching an lp played by a guy who genuinely believed korea launched nukes at the us on a daily basis, who got constantly outwitted by a barrage of scripted events, and admitted he was just playing it to get it out of the way so he could beat dragon age ii on ps3 after already having completed it on both 360 and pc, the only thing to take away from homefront is one gameplay prompt:
PRESS X TO HIDE IN THE MASS GRAVE
"this shit is a rental" _________________
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Tue Mar 15, 2011 8:07 am |
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Swing and a miss _________________
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Tulpa

Joined: 31 Jul 2008
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Posted: Tue Mar 15, 2011 8:10 am |
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human head is still around?
Wait they developed the first prey?
hahaha _________________
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Tue Mar 15, 2011 6:08 pm |
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| RobotRocker wrote: |
Swing and a miss |
this is a joke, right?
prey was a pretty cool afternoon of entertainment for the $5 it cost me but I really feel no need to revisit any of it again, and, uh, what the fuck kind of character design is that anyway _________________
http://www.mdgeist.com/ |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Tue Mar 15, 2011 6:34 pm |
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A catburglar? With a pistol-grip shotgun. A liquor store catburglar. _________________ Let's Play, starring me. |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Tue Mar 15, 2011 6:48 pm |
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For real, that's how you re-imagine the character whose entire personality was "YO I'M NATIVE-AMERICAN"? c'mon guys
I guess it fits with the Max Payne redesign, though _________________
http://www.mdgeist.com/ |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Sun Mar 20, 2011 7:28 pm |
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| That pistol looks a lot like a nerf gun. |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Sun Mar 20, 2011 8:57 pm |
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| someone post that picture of all the angry bros with no hair and a face-full of stubble |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sun Mar 20, 2011 9:18 pm |
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 _________________
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shrugtheironteacup man of tomorrow

Joined: 06 Dec 2006 Location: a meat
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Posted: Sun Mar 20, 2011 9:30 pm |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Tue Mar 22, 2011 11:46 am |
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| Quote: |
Checked the two Prey 2 threads and didn't see any of it except for the image posted, but I have that magazine in my hand. There are six screenshots and 4 pages of text.
- Main character is Killian Samuels, sheriff and prison guard.
- Been in development for 3 years
- X360 main platform, PC and PS3 versions in development (as announced)
- Pretty nice graphics overall (not jaw-dropping but good), graphics style a mix of Bioshock and Mass Effect
- "Heavily inspired by Mirror's Edge, but also Mass Effect, Riddick and Blade Runner" - Producer
- Use the surroundings, big areas where you can sneak up on enemies using the shadows
- No multiplayer, 3D, Kinect or Move
- As said in the PR, 2012 release date
Screenshot 1: Gameplay capture, showing gun (no HUD), and some kind of human gekko alien.
Screenshot 2: Some Krugan Mass Effect alien in some Halo Reach esque bubble shield.
Screenshot 3: More aliens beating another alien in a back alley
Screenshot 4: Mass Effect esque bars confirmed
Screenshot 5: Weird 8-eyed looking aliens confirmed
Screenshot 6: Hot alien chick confirmed
I'll read through the text and update the OP in 15 minutes or so.
Update:
- Tommy/Intro spoiler:First level is basically the beginning of Prey, but instead of controlling Tommy you control Killian.
- Human head: "If the first Prey was the Luke Sywalker version of the story, Prey 2 is Bobba Fett's story".
- The project has been restarted several times
- Open game structure. "Go wherever you want, talk to whoever you want, do the missions you want".
- GR: "Killian as flexible and limber as Faith of ME, leaping over hights, hanging by arms from pipes, balancing on thin boards and jumping like a cat upwards structures"
- GR: "An enhanced Killzone esque cover system, battles looks so flexible, brings your thoughts back to Vanquish"
- Parkour moments when being chased by enemies
- Money can be used to upgrade your armor, weapons, but also abilities, example to make enemies hover in the air
- Human Head: "Every area is comparable to Assassin's Creed 2", whatever that means. Planet is Exodus. Desert levels, big cities, "in the wilds", cave areas
- GR: "It has the moving scheme from Mirror's Edge, the freedom of Mass Effect and the fire fights of Killzone 2" (writer loved Prey 1)
- Different kinds of ammo, weapons can be customized/rebuilt
- Producer: "Who would pick the MP mode of Prey 2 ahead of the one in for example Halo Reach? We'd rather to a really good SP adventure"
- There will be DLC
- There will be vag portals, but fewer of them and "with different looks"
- GR: Loot system "similar to the one of Boarderlands"
- All the aliens look very human like, except for some of their limbs and obviously faces. Very similar to the Mass Effect aliens in both looks and armor/clothes, nothing like the Prey aliens.
Originally Posted by Muzzy:
Received the french magazine Joystick, and it pretty much says the same as Game Reactor, but there's more:
- Chris Rhinehart compares the side quests of the game to Red Dead Redemption (i.e: cold-blooded murder or bringing back alive the wanted guy) meaning that there's the core storyline but the way you settle the optional missions draws the character.
- Missions feature infiltration, shadowing, murder contract...
- Since you're a bounty hunter, one can ask you to kill a prey, but that prey could ask you to kill instead the one behind that contract, in return for money.
- James Sumwalt (creative director) says the size of the area is at least as big as Rome in AC:B.
- Finishing off a victim or killing his attackers will influence your reputation meter (Red Dead again).
During a mission, after asking a tip about his target to a hot female alien in a strip club, Killian grab a slope before jumping towards a structure.
The magazine says: "it wasn't scripted, it was live and smooth, and there's no glow/highlighting bumping in your face to tell you where you can hang from".
Also, they confirm Human Head is using an updated version of id Tech 4. |
Quoted from a 'Gaf thread.
So the first game was pretty much Turok, this one is a giant genre-fuckfest. Though I admit to being mildly intrigued by some of the influences this game claims (especially Mirror's Edge.) |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Tue Mar 22, 2011 12:00 pm |
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| Don't remind me :( |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Tue Mar 22, 2011 10:57 pm |
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| Now I just want to play Turok 2 but I sold my copy years and years ago. |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Tue Mar 22, 2011 11:07 pm |
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| the internets, they are a wild bounty of treasures waiting to be unlocked |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Wed Mar 23, 2011 12:45 am |
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| Mikey wrote: |
| So the first game was pretty much Turok, this one is a giant genre-fuckfest. |
Eeeehhhh I'd say Pray was more like a Quake 4 or Doom 3, I mean, ignoring the fact that it shared that engine. With some gravity panels and static portals for spice!
It was a decent game. I liked it more than Doom 3 but less than Quake 4. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Wed Mar 23, 2011 2:54 am |
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Cross-posting because this is hilarious:
| Peter Watts wrote: |
So this is how it is. No cutesy musical sign language, no guys with bumpy foreheads saying Resistance Is Futile or Kneel Before Zod, no sexy alien hive queens keeping our hero busy with butt sex while her minions turn our children into veal cutlets. No small talk at all, unless you count the sound it makes when it sees me: kind of a stuttering hollow croak, like a cheap voice synthesizer trying to gargle.
And then ET brings it, motherfucker.
In that first second I’m surprised by how human it looks. Sure, the legs have too many joints and the arms don’t have any—more like segmented tentacles with hands, like Doc Ock from Spiderman—but there’s two of each, right where they’re supposed to be. Kind of a helmet on top with two compound clusters of orange lights where you’d expect eyes. It’s all metal, though, so I’m thinking either robot or armor.
And then it fires, point-blank, and I’m flat on my back and I should be dead but I’m not. In the next second it’s on me like a fucking panther and I can see the meat inside all that metal: grayish, translucent, like a jellyfish. Dim brownish-orange blobs deep inside that have to be organs, four thick fleshy tentacles flailing out the back. And one part of me’s thinking what the hell kind of armor leaves your guts exposed, but another part’s thinking those guts are the last thing you’re ever gonna see, asshole—because I’m already down, man, without firing a shot, it caught me flat-footed and flipped me like a bug on its back. And it should be game over right there, but then it just—
Hesitates. Bobs its head, or whatever you call that wedged-shaped thing with the lights. We almost get the sense it’s sniffing the air, trying to get a fix on some strange new smell. And that little hesitation, that one or two seconds’ grace—that’s enough for a comeback. We grab that fucker by the horns, we jam—
I, of course. I mean I.
I grab that fucker by the horns, I jam my pistol into the gray goo and start firing. The thing pulls away, makes this whistling sound—cold, winter-wind sound—and I’m back up just like that, the alien brings its weapon up again but I block, I jab, I don’t even think about it. The suit’s got its own reflexes, force multipliers, motion multipliers. Turns a flinch into a right hook. It barely waits for me to move before responding, I could almost swear it’s moving me. I lift that alien motherfucker over my head and pitch it off the roof like I was throwing a hackeysack.
So much for the bogeyman, bitch. So much for the monster under the bed. So much for the thing in the closet.
I don’t know what Prophet was going on about. This suit is fucking awesome. |
Peter Watts: From examining issues of consciousness and language to attempting to out-do the DooM comic.
Hope the entire thing is like this. Might even end up being a clever piss-take of the tone-deaf seriousness of the FPS genre to date. God knows if he intends anything beyond that. I wouldn't put it past him though; he likes to dabble with character narration and perspective. Maybe he's going somewhere by making out the mute jarhead of the game to be a one-note meathead to boot.
Also love how even the launch trailer can't help but hint at some of Richard Morgan's left-leaning politics:
Really quite a strange project, let alone a sequel. I wonder what will become of it in the long run.
_________________
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Wed Mar 23, 2011 6:37 pm |
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Yeah, stuff like that is just one of the reasons why this is a strange product, in my mind. That and trying to boost the "seriousness" of the sequel to what was a PC benchmark product.
Also bizarre is Richard Morgan finally returning to comics just to do tie-in prequel work for the game. _________________
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Ronnoc

Joined: 26 Feb 2010
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Posted: Wed Mar 23, 2011 6:59 pm |
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| I'm not listening to any PC guys opinions on Cysis 2 because they all liked Crysis. Well, I guess I'm not listening to what anyone says because I'm going to play it anyways and expect to have an OK time, then change my mind a few weeks later and tell everyone that I didn't like it. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Wed Mar 23, 2011 7:29 pm |
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Crysis 2 reportedly has a 12 hour single player, so that's something. and from what I've seen, it looks pretty damned good on consoles.
It is absolutely retarded though that the PC version doesn't have any advanced options for graphics tweaking. |
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Ronnoc

Joined: 26 Feb 2010
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Posted: Wed Mar 23, 2011 9:49 pm |
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SelectButton
have an OK time, then change my mind a few weeks later and tell everyone that I didn't like it |
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notbov

Joined: 14 Feb 2009
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Posted: Wed Mar 23, 2011 10:29 pm |
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man, i don't know, i thought the Crysis 2 MP demo looked nice on my PC (underwhelming game lurking underneath the shiny stuff aside). guess it's time to hand in my PC gamin' card
although, yeah, only having 3-4 presets available for graphics options is... yeah. _________________
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Mar 24, 2011 1:47 am |
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| notbov wrote: |
man, i don't know, i thought the Crysis 2 MP demo looked nice on my PC (underwhelming game lurking underneath the shiny stuff aside). guess it's time to hand in my PC gamin' card
although, yeah, only having 3-4 presets available for graphics options is... yeah. |
The problem isn't that the game doesn't look good, it does. The problem is that It doesn't look any better than a three year old game.
For any other company, the above words are fine, because most other games do not look as good as Crysis and that's the bottom line. But Crysis 2 is the successor to Crysis, make by a company who historically is all about pushing PC graphics to their limit and who early in development stated that Crysis 2 is a PC game first and they initially weren't even sure they would do console versions because the memory limitations would change their vision for the game. The first Crysis also let you pop open the hood and mod it pretty freely.
Crysis 2 makes no graphical advances on PC, has no mod support and is vague about possible future support, was not built around the latest DirectX API but rather coded around the API which best fits into console capabilities, and the graphics tweaking options in the menu are extremely small as shipped. All major graphics tweaks will have to be done outside the game through driver level tweaks or through text entry in an .ini file. This is a huge hassle because you will have to exit and reload the game every single time you want to change something. This takes extra time and also makes it more difficult to compare the differences between settings. Crysis PC is an anemic port.
The console versions are pretty nice though. They look really good and the differences between the two are very small. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sun Mar 27, 2011 4:26 pm |
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| smeggy wrote: |
The FPS genre is a deeply homoerotic mask for the loss of homosocial bonding due to the Nanny State's incursion into attempting to minimize the innate gender differences between young boys and girls into a homogeneously passive third sex that is neither penetrative nor receptive. By inserting the spermal bullets into the bodies of idealized (and overly stylized) male bodies in games like Far Cry (muscle boys at the beach where the only female figure is a distant prize) or even Half-Life² (the Combine are fetishware wearing zombies whose personalities have been removed leaving them only with prostheticized penis/gun interactions, and whose limp bodies lay still only after having been invaded - and conquered - by the player)... Hell, even F.E.A.R. features a female antagonist who only become truly deadly to the player when she's featured as a post-pubescent nightmare; the rest of her time is spent attempting to annihilate all male contact and eroding the homosocial bond innate in male groups as a way of subsuming the natural inclination of domination within said groups.
In S.T.A.L.K.E.R. there are no women at all, just a barren landscape from which The Mother has been erased and only the hard masculine features of male-male combat and camaraderie are left.
Chronicles of Riddick: Escape from Butcher Bay takes place in an all male prison camp in space. Nevermind.
In short, all of my favourite games are about forcible sodomy. (The best kind!) |
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another god
Joined: 04 Dec 2006
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Posted: Sun Mar 27, 2011 4:52 pm |
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Why do PC gamers hating on Crysis 2 sound like whiny ex girlfriends? _________________ interdimensional |
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