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H.U.D of affection - the FPS thread
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sun May 01, 2011 1:40 pm        Reply with quote

Yeah, but do they go to Chernobyl?
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Tulpa



Joined: 31 Jul 2008

PostPosted: Sun May 01, 2011 8:05 pm        Reply with quote

No they go to intact bomb shelters and trash them to make them look more STALKER
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remote



Joined: 11 Dec 2006

PostPosted: Sun May 01, 2011 8:13 pm        Reply with quote

The game is great but this is incredibly stupid.
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allensmithee
polyglamorous


Joined: 21 Apr 2011
Location: wherever it is, im dying to get out

PostPosted: Sun May 01, 2011 8:47 pm        Reply with quote

Is there a demo for STALKER? I've always wanted to play it, but I don't know if it would run on my computer.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sun May 01, 2011 9:29 pm        Reply with quote

AllenSmithee wrote:
Is there a demo for STALKER?



Tulpa wrote:
go to intact bomb shelters and trash them to make them look more STALKER
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remote



Joined: 11 Dec 2006

PostPosted: Sun May 01, 2011 10:42 pm        Reply with quote

AllenSmithee wrote:
Is there a demo for STALKER? I've always wanted to play it, but I don't know if it would run on my computer.


I don't think so. I just read something about a German multiplayer beta that was passed off as a demo or something, but it's not legit.

The game is fairly cheap, though, and you can probably get it for a few bucks if you keep an eye on Steam sales.
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negativedge
banned


Joined: 04 Dec 2006

PostPosted: Sun May 01, 2011 10:46 pm        Reply with quote

there is a demo for stalker on pirate bay if you know what I'm saying
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allensmithee
polyglamorous


Joined: 21 Apr 2011
Location: wherever it is, im dying to get out

PostPosted: Sun May 01, 2011 10:47 pm        Reply with quote

Ah, Steam. I always forget Steam. I'll keep my eyes peeled, thanks.

negativedge wrote:
there is a demo for stalker on pirate bay if you know what I'm saying


I'm not Russian STALKER enough for that.
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Ronnoc



Joined: 26 Feb 2010

PostPosted: Mon May 02, 2011 3:19 am        Reply with quote

Have I bragged about my Russian version of Stalker? I have a Russian disc of Stalker, it's pretty neat. Video games with dialog systems are really great ways to practice a language, protip.
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remote



Joined: 11 Dec 2006

PostPosted: Mon May 02, 2011 5:17 am        Reply with quote

Wouldn't mind being able to play it in Russian with subs.
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Mon May 02, 2011 5:18 am        Reply with quote

remote wrote:
Wouldn't mind being able to play it in Russian with subs.


Really should have shipped this way rather than shelling out for half-assed voice acting.
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remote



Joined: 11 Dec 2006

PostPosted: Mon May 02, 2011 5:21 am        Reply with quote

To be fair I actually don't mind the accented English dialogue, but it creates some kind of weird dissonance and I would just prefer Russian as a matter of principal.

You know, sort of like how I wouldn't care to see an Akira remake with Japanese-American actors speaking English.
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Mon May 02, 2011 5:23 am        Reply with quote

I was being a bit hyperbolic; it's certainly not as bad as it could be -- it would have been glorious to play in the original though.
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Ronnoc



Joined: 26 Feb 2010

PostPosted: Mon May 02, 2011 6:11 am        Reply with quote

If I get bored this summer, maybe I'll do a concurrent playthrough. Brush up on my Russian and be a good Sbro for once.
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bza
a very bad gay


Joined: 24 Jul 2010
Location: A cave in a swamp somewhere

PostPosted: Wed May 04, 2011 3:14 am        Reply with quote

I bought Call of Pripyat in Russian because I couldn't wait for the English release...it was an interesting experience! I used a patch that basically machine translated it all horribly but it was still mostly playable. The huge anomalies and rarer artifacts are great, and the giant maps are way better because they actually reward exploration.


I'd like to play through it again in real English though.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Wed May 04, 2011 1:45 pm        Reply with quote


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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Wed May 04, 2011 9:56 pm        Reply with quote

Those animations are retarded. Oh if only they made the Opera in Source...

Still, it could be good.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Wed May 04, 2011 9:57 pm        Reply with quote

Was hoping this would be a sequel to Action Doom with no hitscan weapons :(
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Tulpa



Joined: 31 Jul 2008

PostPosted: Wed May 04, 2011 10:22 pm        Reply with quote

AHL2v2 looks as shitty and unfun as every other version of AHL.
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Tlon



Joined: 25 Sep 2008

PostPosted: Thu May 05, 2011 2:08 am        Reply with quote

I beat The Darkness a few weeks ago. Thought the last level was pretty underwhelming. They tried to do what Half-Life 2 did but it didn't quite work. Still, the City Hall sequence was amazing and the atmosphere was great. I actually liked the characters, which is rare in a game.
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costel



Joined: 30 Aug 2010
Location: Omsk,Florida

PostPosted: Thu May 05, 2011 6:24 am        Reply with quote

CubaLibre wrote:
Those animations are retarded. Oh if only they made the Opera in Source...

Still, it could be good.


Yeah. The animations stand as the greatest offender in the entire film. Also, the weapons presence was just too anemic. With some polish, it could be respectful I suppose.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Thu May 05, 2011 11:25 pm        Reply with quote

http://www.pcgamer.com/2011/05/05/rage-to-ship-with-full-level-editor-id-studio/

Quote:
Want to mod Rage? Good. Speaking to PC Gamer at a recent press event, Id Creative Director Tim Willits revealed that the PC version of Rage will support modding and level design right out of the box. All you need to do, says Tim, is “Pull down the console, type ‘id studio’, then press enter. Then, bam, there’s all the tools we use.”


Well that's pretty cool.
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notbov



Joined: 14 Feb 2009

PostPosted: Fri May 06, 2011 9:28 pm        Reply with quote

Proof I need to pay more attention: why didn't anyone tell me Brink was objective-based and not some random amalgam of game types, CoD-style, like I though it was? That changes everything.

It's pretty much went from "This game may be neat" to "This is probably going to be the best MP FPS until BF3 comes out". Sure, Splash Damage has essentially made the same damn game for the third time in a row (the class and play mechanics seem nigh identical to Wolfenstein:ET and Enemy Territory: QW), but, shit, when the base is that solid, why the fuck not.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Sat May 14, 2011 7:37 am        Reply with quote




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field balm



Joined: 31 Aug 2010

PostPosted: Sat May 14, 2011 11:52 pm        Reply with quote

do the current action mods have the same awesome kicking mechanic as aq2? I don't get the hate, I loved that shit.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Sun May 15, 2011 1:39 am        Reply with quote

aq2 is great, none of the current action mods are. AHL and its various iterations adds in a bunch of dumb bullshit and kind of stops being fun immediately. Really nice community when it was strong, though.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Thu May 19, 2011 11:49 pm        Reply with quote


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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Sat May 28, 2011 10:19 pm        Reply with quote

"Dear Activision: I want to kiss my squadmate's forehead at the end of a round."

Robert Yang wrote:
Required viewing for FPS-afficionados everywhere: this is exactly the source material we steal from, and it is clear how much more we must steal.

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Maztorre



Joined: 04 Dec 2006
Location: Ireland

PostPosted: Tue May 31, 2011 12:34 pm        Reply with quote

This animation reel is hella impressive. I know boojiboy will enjoy this since I know he dislikes the lack of physical avatar presence in most of Valve's output.

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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Tue May 31, 2011 1:07 pm        Reply with quote

Yes, Maz, I would play that game a lot. I love feeling actually connected to in game environments.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Tue May 31, 2011 3:43 pm        Reply with quote

Very stiff. But perhaps stiff was something that'd function well with the HEV suit.

Incidentally, Crysis 2 does this quite a lot. You may want to take a peak at it, booji.

Video makes me want to replay Half-Life again.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Tue May 31, 2011 4:12 pm        Reply with quote

Yeah once it gets a bit cheaper, I will pick up a console version of it, I'm sure.
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Tue May 31, 2011 6:13 pm        Reply with quote

that does a good job of showing what a person imagines in their head while they are playing FPS games. I.E even though most FPS games have very stiff animations and limited movement controls, I'm always imagining that I'm leaning against ways, peaking over railings, lunging with a melee attack, etc.
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remote



Joined: 11 Dec 2006

PostPosted: Tue May 31, 2011 7:11 pm        Reply with quote

Yeah, I want to play HL1 like that.

I probably should have grabbed Crysis last time it was on sale.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Tue May 31, 2011 7:57 pm        Reply with quote

I wouldn't say it's worth buying. The first half is reasonable fun marred by a couple of flagrantly stupid design decisions. The second half mostly I was admiring how hot it could get my videocard.
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Hekatoncheir



Joined: 10 Apr 2011

PostPosted: Tue May 31, 2011 9:29 pm        Reply with quote

I'm all for body awareness in FPSs, but the thing about those Far Cry style first person animations is that your head is always wobbling in this floaty way like you're a snake hypnotized by a snake charmer. Why is the camera always tilting? I feel like when I move in real life I have a pretty good ability to keep my head level with the ground (and if I don't, my brain corrects for it, so why model it in a video game?)

Would be a shame if control was wrested from the player at all those parts of HL1. Smashing vent covers might look silly when you think about it, but it's still more satisfying than a canned animation that plays every time you get to a vent (Arkham Asylum). And like toptube said, you never really think about it if you're controlling it. It's an abstraction and your imagination fills in the rest.

(still this video is pretty cool)
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costel



Joined: 30 Aug 2010
Location: Omsk,Florida

PostPosted: Wed Jun 01, 2011 5:33 pm        Reply with quote

As I openly stated in my gushing thread dedicated to F.E.A.R. full body immersion in FPS games needs to be a standard. That video was incredible, and barring some indeed, snake like camera movements, I don't see any reason why more and more hasn't been done with the form.

Looks I need to pick up Crysis 2 as well.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Wed Jun 01, 2011 5:48 pm        Reply with quote

As Heka.. said, one problem with "body awareness" in FPSes is that it's too easy to make into QTE-like canned animations that are actually less immersive than a less visually realistic, but more realistically responsive "floating camera" model. There's already a pretty fundamental disconnect between FPS controls and actual body movement (chiefly the head/eye problem, also body awareness, digital movement/analog stick aiming etc.), and games which don't take this into account tend to seem weirdly foreign and "cinematic." I get a better feeling of my own movement in Doom than in Crysis.
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costel



Joined: 30 Aug 2010
Location: Omsk,Florida

PostPosted: Wed Jun 01, 2011 6:33 pm        Reply with quote

CubaLibre wrote:
As Heka.. said, one problem with "body awareness" in FPSes is that it's too easy to make into QTE-like canned animations that are actually less immersive than a less visually realistic, but more realistically responsive "floating camera" model. There's already a pretty fundamental disconnect between FPS controls and actual body movement (chiefly the head/eye problem, also body awareness, digital movement/analog stick aiming etc.), and games which don't take this into account tend to seem weirdly foreign and "cinematic." I get a better feeling of my own movement in Doom than in Crysis.


I'm not disagreeing with that sentiment. Raven Shield possesses an uncanny amount "awareness" and immersion without disabling the agency of the player. However, titles like F.E.A.R and Condemned certainly make the most out of their presentation, by removing canned animations that briskly sever player control.

It's funny. Corridor shooters, or at least the earlier Doom clones and associated brethern certainly utilize a brand of movement that is more akin to one's own associated movement. Even in rudimentary based engines, such as Wolfenstein, you can "pie" a corner effectively without a cover system, or even a lean button.

Sense of body is better utilized in titles such as Condemned and Dark Messiah, in which melee components become vital aspects, instead of underutilized dead weight mechanics. Blocking, countering, and movement feel incredibly balanced in Condemned, without a scrap of excessive animation. It's possible to achieve a balance of sense of body and actual connectivity without relying on disposable cinematic QTEs. Metro 2033, much as I adore the title, is more guilty of this syndrome then any recent title.

Either way, there still lies a vast amount of potential, and I remain a fervent supporter of at least experimentation regarding body immersion in First Person titles.
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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Wed Jun 01, 2011 6:42 pm        Reply with quote

Ronnoc wrote:
Have I bragged about my Russian version of Stalker? I have a Russian disc of Stalker, it's pretty neat. Video games with dialog systems are really great ways to practice a language, protip.


man, i would play this! i studied russian for, like, six years (i also majored in it in college (lol)), and now all i can do is make russian-like sounds into a microphone while playing guitar and then say "uhh, yeah?" when people ask, afterward, if i was "singing in russian". i have always wanted to play STALKER, and have wanted a reason to get back into russian. so hey! i should do both of those things at once!
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Wed Jun 01, 2011 6:53 pm        Reply with quote


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