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H.U.D of affection - the FPS thread
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Sun May 12, 2013 2:46 pm        Reply with quote

I'm pretty certain he wrote that piece in response to Brutal DooM's growing popularity and the way it and self-proclaimed retro throwbacks have affected DooM's image as a whole.

mauve wrote:
Unrelatedly, this Japanese artist draws some great Doom fanart. Because everyone knows Cacos are moe. (edit: haha that poor caco)

Caco-san~

P.S. The Deus Vult II creator has a YouTube channel which he sporadically updates about his progress on the new (final?) iteration of the WAD.



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mauve



Joined: 07 Dec 2006

PostPosted: Sun May 12, 2013 3:59 pm        Reply with quote

Yeah, there's been a number of Brutal Doom articles as of late, and I think that was intended more as a counterpoint to it than anything else.
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Mr. Apol
king of zembla


Joined: 04 Dec 2006
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PostPosted: Tue May 14, 2013 7:21 am        Reply with quote

Dracko wrote:
I'm pretty certain he wrote that piece in response to Brutal DooM's growing popularity and the way it and self-proclaimed retro throwbacks have affected DooM's image as a whole.

mauve wrote:
Unrelatedly, this Japanese artist draws some great Doom fanart. Because everyone knows Cacos are moe. (edit: haha that poor caco)

Caco-san~

P.S. The Deus Vult II creator has a YouTube channel which he sporadically updates about his progress on the new (final?) iteration of the WAD.




oh hey, i've played this wad! forgot the name until you mentioned it here. it was a while back and it was specifically multiplayer coop of that level in the second vid. it's pretty intense, especially since you're being chased the whole time by fire throwing genie baron assholes.

also why do people turn on anti-aliasing in their source port of choice? it looks incredibly fucking ugly.
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Mr. Apol
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PostPosted: Tue May 14, 2013 7:33 am        Reply with quote

by the way, on the topic of brutal doom: it's a fun novelty, but it's not really doom. i personally hate how the blood splattering on the screen makes it impossible to see anything. i actually vastly prefer the pistol replacement, mostly because the rifle is actually useful. it's not like anyone seriously ever uses the pistol again after they find the shotgun. you guys are right about the levels not really being designed around the new weapon ideas though.

i've been playing a lot of wads lately, and Hard Doom seems to be the new hotness as far as weapon mods/enemy mods goes. on zandronum servers, it's usually set up 1 life or 2 lives co-op survival, without respawning health or ammo pickups. the enemies are the biggest changes. former humans are all replaced with super (and quad!!) shotgun zombies, which can easily kill in one hit. chaingunners now have two chainguns, demons have more health and are much, much faster. imps come in two flavors, the black "dark" imp which is pretty much the normal imp with a faster fire rate, and the flame imps, which have a spreading projectile. barons are now bruisers, more health, more aggressive and with huge spreading flame attacks and a really deadly ground flame attack. knights are belphegors, kind of the same but with a spread projectile and a large splash damage projectile. cacos now have homing projectiles like revenants. revs themselves are mostly unchanged. arachnotrons get a huge bullet hell spread plasma gun, which is super scary. cybers and spiders are pretty much the same, except cybers also get homing rockets. archvile fire now hurts you steadily when targetted on you, forcing you to take cover even when you would be safe in vanilla doom.

all the monster changes make them much, much more deadly. it's really not that uncommon for a group of people to be unable to even finish a level, even after a dozen attempts. it's rough. keep in mind most people are applying this wad to other, bigger wads. not necessarily the original doom/doom2/final doom maps.

have any of you played any chillax? it basically takes from the nuts.wad school of wad design and throws the player again huge rooms filled with stupid amounts of monsters. i'm talking like, 200 revenants, with archviles in cages providing cover. it's pretty nuts. people still play (and finish!) chillax maps though.

i wish more sb people played zandronum multiplayer. i'm on there a ton, usually playing stuff like all out war 2, ghouls vs humans, zombie horde or whatever has a lot of people. it would be great to get a ctf scrimmage going with some sb peeps.
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mauve



Joined: 07 Dec 2006

PostPosted: Wed May 15, 2013 8:18 pm        Reply with quote

doom's pistol is practically a pea shooter.

it does very little damage, its refire rate is slow, and worst of all it's inaccurate, making it quite capable of missing enemies that are 10 feet away from you. doomguy never had basic firearms training i suppose.

meanwhile chaingun's first bullet is 100% accurate and fires in pairs with faster cooldown if you stop firing. there is literally 0 reason to use the pistol once you get it.

also: i play zandronum multiplayer every so often but it's with the mizuumi crew on a private server, i'm not fond of hitting up public stuff.
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Hojulas



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PostPosted: Wed May 15, 2013 11:08 pm        Reply with quote

Yeah, the pistol is the big weak spot in Doom's arsenal. Even the fist can become a useful weapon with the berserk pack, but there's nothing that saves the pistol.

Now Duke 3D has a very handy pistol. Though the individual shots are a bit weak, it has a high fire rate, high accuracy and it uses its own type of ammo.
I think it strikes a good balance of being a starter weapon that is often going to be benched in favor of other weapons, while still having enough going for it to actually be useful.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
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PostPosted: Thu May 16, 2013 3:14 am        Reply with quote

mauve wrote:
doom's pistol is practically a pea shooter.

it does very little damage, its refire rate is slow, and worst of all it's inaccurate, making it quite capable of missing enemies that are 10 feet away from you. doomguy never had basic firearms training i suppose.

meanwhile chaingun's first bullet is 100% accurate and fires in pairs with faster cooldown if you stop firing. there is literally 0 reason to use the pistol once you get it.

While this is completely irrelevant in the context of Doom, this is actually quite realistic.

Anyway, I think an FPS is doing pretty good when it has 9 weapons and only one of them is obsoleted.
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remote



Joined: 11 Dec 2006

PostPosted: Thu May 16, 2013 4:20 am        Reply with quote

brutal doom isn't perfect but it is pretty rad

certainly doesn't "play lousy"

the brutal chaingun feels real nice and i like that you can keep it spinning TF2-style

(not that it needs any time to spin up, but it's a nice effect)

there's plenty more to it than just gore effects, even if it's mostly just novelty

you been playing doom for 20 years? yeah ok some fun new weird stuff isn't entirely unwelcome

there are great wads out there and a bunch of them certainly are more legit DOOM, but brutal doom is just a fun mod
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remote



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PostPosted: Thu May 16, 2013 4:37 am        Reply with quote

Quote:
Doom’s hardly the cleanest of games, but it has a boyish charm to it - Doom is Eddie winking at you on the cover of an Iron Maiden album, Brutal Doom is a screaming face being pressed into a meat grinder on the cover of a Cannibal Corpse album.


i mean, i get what he's saying, but ehhhh... it's still pretty silly

of course, cannibal corpse is pretty silly (and repulsive for reasons that thankfully do not appear in brutal doom)

deus vult 2 certainly does rule, i think no rest for the living is by far the "most doom" canonical doom, and brutal doom is just a dumb-fun mod

i can enjoy all of this

(the article is good, don't get me wrong — i just want to say that one can understand doom and still enjoy brutal doom)
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Hojulas



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PostPosted: Thu May 16, 2013 12:58 pm        Reply with quote

CubaLibre wrote:
Anyway, I think an FPS is doing pretty good when it has 9 weapons and only one of them is obsoleted.

I'd say the plasma rifle actually eclipses a lot of the other weapons in many situations, but you just don't usually have the ammo to treat it as a full on general purpose gun like the shotguns. So the weapon balance is partly held together by level design, which still speaks of Doom's quality, and how everything ties together to make it work.

Item placement probably gets a bit overlooked, and when you play a map that throws you just enough of everything, but never so much that you don't have concern towards health and ammo, it tends to stand out.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Thu May 16, 2013 5:45 pm        Reply with quote

Hojulas wrote:
CubaLibre wrote:
Anyway, I think an FPS is doing pretty good when it has 9 weapons and only one of them is obsoleted.

I'd say the plasma rifle actually eclipses a lot of the other weapons in many situations, but you just don't usually have the ammo to treat it as a full on general purpose gun like the shotguns. So the weapon balance is partly held together by level design, which still speaks of Doom's quality, and how everything ties together to make it work.

Item placement probably gets a bit overlooked, and when you play a map that throws you just enough of everything, but never so much that you don't have concern towards health and ammo, it tends to stand out.


Yeah this is definitely true, weapon balance is definitely a product of the item placement.
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mauve



Joined: 07 Dec 2006

PostPosted: Thu May 16, 2013 7:05 pm        Reply with quote

Plasma Rifle also shares ammunition with the BFG, which can be a tough decision at times as the BFG will give you more bang for your buck in the right situation.

I'm not too fond of the travel time it has, though. I think that limits its effective range somewhat.
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CubaLibre
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PostPosted: Thu May 16, 2013 11:39 pm        Reply with quote

It hits everything visible onscreen at the moment of impact (...mostly, BFG physics are pretty weird and nuanced). If you want to hit things far away, you can just shoot it at a closer wall.
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mauve



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PostPosted: Thu May 16, 2013 11:44 pm        Reply with quote

I meant Plasma's travel time, not BFG's.
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Mr. Apol
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Joined: 04 Dec 2006
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PostPosted: Tue May 21, 2013 6:43 am        Reply with quote

Hojulas wrote:
CubaLibre wrote:
Anyway, I think an FPS is doing pretty good when it has 9 weapons and only one of them is obsoleted.

I'd say the plasma rifle actually eclipses a lot of the other weapons in many situations, but you just don't usually have the ammo to treat it as a full on general purpose gun like the shotguns. So the weapon balance is partly held together by level design, which still speaks of Doom's quality, and how everything ties together to make it work.

Item placement probably gets a bit overlooked, and when you play a map that throws you just enough of everything, but never so much that you don't have concern towards health and ammo, it tends to stand out.


more like ssg eclipses a lot of the other weapons (at least if you're playing doom 2). it basically becomes the big workhorse for me, i only switch out in dire situations or if i need to take out something like a cyber or spider demon. i hardly ever find myself using the plasma rifle, generally i feel like the cells are better utilized for the bfg, during the times when you actually need the bfg.
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Mr. Apol
king of zembla


Joined: 04 Dec 2006
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PostPosted: Tue May 21, 2013 6:44 am        Reply with quote

by the way, i hope no one buys the doom port for iphone. i think it's been out for a while but i just noticed it. it doesn't even include doom 2 and the controls are so awful it's made mostly unplayable. don't waste the money.
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Hojulas



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PostPosted: Tue May 21, 2013 1:08 pm        Reply with quote

Mr. Apol wrote:
more like ssg eclipses a lot of the other weapons (at least if you're playing doom 2). it basically becomes the big workhorse for me, i only switch out in dire situations or if i need to take out something like a cyber or spider demon. i hardly ever find myself using the plasma rifle, generally i feel like the cells are better utilized for the bfg, during the times when you actually need the bfg.

Well, I was talking more in base capability than in practical usage, since like I said, the sparse ammo limits the player's usage of it.
Aside from that, its major limitations are being projectile based as mauve said, which limits its capability at long range, and the cool down after firing, which makes it hard to use in bursts against spread out targets.

I don't get quite the same mileage a lot of folks do from the SSG.
It's still bread and butter to be sure, but I still give the standard shotty almost even usage, in some cases maybe even more.

I prefer it when dealing with weaker enemies, especially hitscanners, as they tend to be placed a bit more spread out to to limit infighting, and I consider the higher fire rate and the ability to conserve ammo when engage lone targets that can dropped with one shell better. And the SSG can get wasteful of ammo at not very far out, which causes me to often default to it when entering the unknown.

Basically, SSG has more power, SG has more versatility.

Plus, I just prefer the SG's sound, and the with the fire rate it just has a nice tempo to it. And 20 years in, I still get a little delight when I hit just right and drop a pinkie with only two shots, the SSG, while more efficient at that task, just doesn't evoke that same feeling.

And I also don't use the BFG that much either....
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Mr. Apol
king of zembla


Joined: 04 Dec 2006
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PostPosted: Tue May 21, 2013 6:37 pm        Reply with quote

whatttt

honestly the ssg sound is at least half the reason i still play doom. i agree about the shotgun having more versatility though, it works pretty well as a sniper rifle.
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Dracko
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Joined: 06 Dec 2006

PostPosted: Thu May 23, 2013 10:30 pm        Reply with quote

Good news for the shrugs and parkers of the world.


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CubaLibre
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PostPosted: Fri May 24, 2013 12:28 am        Reply with quote

Jesus, who would rob a bank in DC.
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shrugtheironteacup
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PostPosted: Fri May 24, 2013 12:37 am        Reply with quote

Someone

With Nothing To Lose

8|
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CubaLibre
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PostPosted: Fri May 24, 2013 1:00 am        Reply with quote

It's like, they have the same amount of money as all the other banks, they're just in the most heavily secure city in the United States. Rob a bank in Aberdeen or something.
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shrugtheironteacup
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PostPosted: Fri May 24, 2013 1:16 am        Reply with quote

YOU DON'T SEE OCEAN'S ELEVEN KNOCKING OFF INDIAN CASINOS IN TOPEKA
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Dracko
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PostPosted: Wed May 29, 2013 6:15 pm        Reply with quote

For whatever reason, Shadow Warrior is free on Steam.
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CubaLibre
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PostPosted: Wed May 29, 2013 8:36 pm        Reply with quote

Free advertising for the upcoming remake.
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allensmithee
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PostPosted: Thu Jun 27, 2013 4:31 am        Reply with quote

well, gee kiddos


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remote



Joined: 11 Dec 2006

PostPosted: Sun Jun 30, 2013 7:18 am        Reply with quote

is there something going on here, or...?

http://www.allgamesbeta.com/2013/06/half-life-3-i-want-to-believe.html
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Glam Grimfire



Joined: 16 Dec 2011
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PostPosted: Sun Jun 30, 2013 7:52 am        Reply with quote

i wouldn't be surprised if there was!
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Dracko
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PostPosted: Tue Jul 02, 2013 12:29 am        Reply with quote


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Mikey



Joined: 11 Dec 2006
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PostPosted: Tue Jul 02, 2013 10:02 pm        Reply with quote

Delightfully 2006
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remote



Joined: 11 Dec 2006

PostPosted: Sun Jul 07, 2013 9:53 pm        Reply with quote




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Dracko
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PostPosted: Tue Aug 20, 2013 5:04 pm        Reply with quote

So these are the big MP shooters of the coming months.




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MattCD42



Joined: 13 Sep 2011
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PostPosted: Thu Aug 29, 2013 11:29 pm        Reply with quote

Is Battlefield 4, supposed to read BATTLESHIP?
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Toptube
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Joined: 23 Apr 2007

PostPosted: Fri Aug 30, 2013 12:34 am        Reply with quote

Yeah, there's a bigger emphasis on amphibious combat this time around. They developed a water system that generates actual waves that can affect line of sight/be used as cover, be difficult to navigate, etc. You can now shoot while swimming. A few maps shown off have shown a lot of ships, small boats, and amphibious armored vehicles. Also, that ship crashing into the shore is a map specific multiplayer event. Not a cutscene from single player. it's just framed like a cutscene, for the trailer.
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The Troops



Joined: 20 Feb 2007
Location: Providence

PostPosted: Fri Aug 30, 2013 8:04 pm        Reply with quote

"the biggest request we got from developers is, make the controller better for shooting things, cuz that's the kind of games we make is just shooting people, over and over, so that's the kind of controller we want, with triggers like guns, and that is the next ten years of entertainment, brought to you by PlayStation 4: The Ultimate Raycasting Bullet Blaster. how many hitscan bullets can we simulate per second with the throughput of 8GB of GDDR5 RAM? well just you wait until november fifteenth when you are in THE KILL ZONE"
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Toptube
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Joined: 23 Apr 2007

PostPosted: Fri Aug 30, 2013 11:08 pm        Reply with quote

Man, forget being specific to shooters. Concave triggers makes holding the controller feel better, in general. All the Dualshock 3's in my family are equipped with trigger attachments.
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Dracko
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Joined: 06 Dec 2006

PostPosted: Tue Sep 10, 2013 3:28 pm        Reply with quote

Remember when we dared hope for some shooter action on a space station right around when Modern Warfare 2 teased it?


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Toptube
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Joined: 23 Apr 2007

PostPosted: Tue Sep 10, 2013 7:58 pm        Reply with quote

well there's that one multiplayer space game that Futuremark made that is actually pretty darn cool.
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CubaLibre
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Joined: 02 Mar 2007
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PostPosted: Wed Sep 11, 2013 3:58 am        Reply with quote

Why is it always an element of the nationalist power fantasy that the US gets invaded by an utterly improbable force from fuck nowhere? Everyone has to be an underdog I guess.
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Mikey



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PostPosted: Wed Sep 11, 2013 7:06 pm        Reply with quote

Can't piss off the people in countries that actually have money to buy your game?
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parkbench



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PostPosted: Wed Sep 11, 2013 8:01 pm        Reply with quote

Quote:
Why is it always an element of the nationalist power fantasy that the US gets invaded by an utterly improbable force from fuck nowhere? Everyone has to be an underdog I guess.


I think the answer lies in this article I read bleary-eyed at 4 in the morning last night about the creator of Wonder Woman.
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