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H.U.D of affection - the FPS thread
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Fri Dec 20, 2013 3:55 pm        Reply with quote



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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Fri Dec 20, 2013 5:15 pm        Reply with quote

Cross Post:

Quote:
Toptube wrote:
I made another BF4 video. This one features stuff that wasn't shown in the last video. A lot of armored vehicle stuff. Some "support" work, supplying teamates with ammo. A couple of cool battlefield moments, and an extended section showing what it looks like to not only take a point/flag, but work with a friend (and incidentally, other teammates) to hold that same point for half of a match.

All of the maps seen are from the new "China Rising" map pack.

https://www.dropbox.com/s/7eiymxwsgyrq6qw/Bnoidbf4%202-1.zip

File size is a bit smaller this time (882Mb instead of 1gb), despite a bit longer of a video. I used the same quality setting for the video renderer, but told it work more slowly on compression. the result is video quality that is basically the same, but smaller file. I figured out how to halfway fix the blown out highlights issue. But the video is still a bit too dark in dark areas and due to the nature of how MJPG handles color space, colors are a bit off. That latter wouldn't really be much of an issue, except that the last chunk of the video is on a sandy map where 80% of the level is the same color. and that color is a bit too pink in the video.


I spent a lot of time learning about X.264 compression and how to configure "Handbrake" accordingly. The result:

Video 2 is now only 552Mb, with slightly BETTER overall detail than the previous link, which was 1GB!
Link for re-encoded video 2:
https://www.dropbox.com/s/xko1h9esr2aqr1b/Bnoidbf4_2_cbr6_F.zip

*I am currently re-encoding video 1 with the new settings. I will upload it later today. Until then, I will leave up the original link, with the 1GB version.


**Video 1 is now 513Mb, down from 1GB! with slightly BETTER image quality!
https://www.dropbox.com/s/cd3whuqc6hjis1d/Bnoidbf4_1_cb6F.zip
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Mon Dec 23, 2013 1:54 am        Reply with quote

http://vlambeer.itch.io/gun-godz
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Tue Jan 28, 2014 4:42 pm        Reply with quote


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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Fri Feb 14, 2014 12:45 am        Reply with quote

http://www.titanfall.com/beta




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Iammadmak



Joined: 04 Dec 2006

PostPosted: Sat Feb 15, 2014 5:44 pm        Reply with quote

So I got into the beta for Titanfall(on PC) and I am curious to hear other peoples opinions about it so far. How are you enjoying it?
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Sun Feb 16, 2014 1:12 am        Reply with quote

I signed up a couple of days ago, but no access yet.
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notbov



Joined: 14 Feb 2009

PostPosted: Sun Feb 16, 2014 3:41 am        Reply with quote

the worst thing about Titanfall is that there will never be a map editor for people to make surf and climb and trickjump maps with
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Sun Feb 16, 2014 8:16 am        Reply with quote

For some reason, I've been watching Angry Joe lately. He's actually pretty good at picking games apart.

The first 6 minutes of this video told me more about Titanfall, than everything else I have read and seen on the game, combined.




I'm also feeling a lot better about the titans. Not so much the way they seem to move/feel. But more so in the ways you can use them.

The big question mark with this game, which he highlights, is what is the content like and how does that fit into the game's life span?

I'm pretty sure this is going to be a tight, polished game. With good, focused gameplay. But they have been very mum about number of maps, modes, and other stuff. I knew that part, but Angry Joe points this out.

I have a feeling this game may not ship with 10 or more maps. I also have a feeling it's going to feel a bit light on game modes. With the plan being to introduce new maps and modes every 3 - 6 months, for about $15. I'm otherwise totally happy with what seems to be lack of customization and amount of choices in kits and weapons. Games are so bloated nowadays with metagame shit and other extraneous extras. I just want an distilled class based experience with asymmetric balance on the kits.
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Sun Feb 16, 2014 8:25 am        Reply with quote

Holy shit this beta is 12.3GB!
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Sun Feb 16, 2014 3:57 pm        Reply with quote

Someone used a hex editor on the beta and found 14 maps!

I haven't even played it yet, but:

If the game indeed ships with 14 maps, then I'd say that's probably worth the price right there. The focused gameplay is refreshing to me, even just watching it. I don't need all the extra fluff in some recent games. 100guns and 2,000 patches/ranks/medals/ribbons/etc. and I have never wanted different classes/kits to overlap away meaningful separation.

Titalnfall also rewards some twitch based skills, which I think will be embraced by the PC community. In recent years, the trend has been for slower games with complex shooting models. This game is just a pure shooter. Fast, agile.

I do enjoy some choices on game modes, however. So we will see what happens there. But as is, assuming 14 maps, I have zero issue with the price. The game looks fantastic and plays very well.

There's a few tweaks that could be made here or there. And I'm going to have to get used to not having destructible environments, after a few years of basically only playing Bad Company 1, 2, and BF4. and it's a small bummer that being in a Titan doesn't look and feel a little more like being in a giant robot. But, the strategies possible with the Titan concepts are real and useful, so it's not just window dressing.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sun Feb 16, 2014 7:10 pm        Reply with quote

The weird thing about Titans as that they're clearly positioned as a more considerate, thoroughgoing answer to CoD's killstreaks. Everyone gets one eventually - they're on a timer - and the timer lowers for every constructive action you take. But unlike killstreaks, which are often very short spasms of unchallengable power (very fun for you and very boring for everyone else), Titans are permanent until they die BUT they're not a huge power boost. Instead, they enable a different kind of fighting style and make your team more powerful by adding tactical depth rather than simply adding pure numerical power (MORE DAMAGE or whatever). Your big fat Titan cannon isn't even a one-hit kill on infantry. Plus a single infantry can take down a lone Titan relatively easily. It forces you to work as a team in combined arms, much like armor/tanks in real-life battlefield scenarios.
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Iammadmak



Joined: 04 Dec 2006

PostPosted: Mon Feb 17, 2014 10:23 pm        Reply with quote

I managed to get a burn card that let me summon a Stryder during a match. Dashing around infinitely with its special ability instead of the Atlas' damage core was a lot of fun. Pity that I haven't gotten any more stryder cards and have to stick with the Atlas.
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notbov



Joined: 14 Feb 2009

PostPosted: Tue Feb 18, 2014 4:33 am        Reply with quote

the only correct way to play a burn card is to use Prosthetic Legs with Stim and the shotgun

all others are useless in my endeavors to be a parkour gun ninja
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notbov



Joined: 14 Feb 2009

PostPosted: Thu Feb 20, 2014 2:40 am        Reply with quote

CubaLibre wrote:
The weird thing about Titans as that they're clearly positioned as a more considerate, thoroughgoing answer to CoD's killstreaks. Everyone gets one eventually - they're on a timer - and the timer lowers for every constructive action you take. But unlike killstreaks, which are often very short spasms of unchallengable power (very fun for you and very boring for everyone else), Titans are permanent until they die BUT they're not a huge power boost. Instead, they enable a different kind of fighting style and make your team more powerful by adding tactical depth rather than simply adding pure numerical power (MORE DAMAGE or whatever). Your big fat Titan cannon isn't even a one-hit kill on infantry. Plus a single infantry can take down a lone Titan relatively easily. It forces you to work as a team in combined arms, much like armor/tanks in real-life battlefield scenarios.


I don't know if I agree with this 100%. Early game Titans are pretty powerful battlefield demoralizers and can overpower enemy infantry very easily (if you know what you're doing/are good, you can get a Titan within the first 90-120 seconds of a map, never mind using a burn card Titan at the start). The most important change they make to the pace of the gameplay is that they force pilots to get off the ground and use the verticality afforded by the map design and movement mechanics or else be easy pickings for competent player-controlled Titans (and the cannon and quad rockets can one-shot infantry and pilots; hell, the cannon and chaingun can get headshots).

I played more Hardpoint than Attrition (which is just MOBAfied deathmatch) and, as only one point on either of the maps could be capped in Titans, being able to traverse the maps quickly as a pilot and killing fast were often more important than having control over the Titan pathways. otherwise, yeah, Titans are just tanks on legs (really emphasized with how fast one goes down when surrounded or flanked).
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Thu Feb 20, 2014 3:44 am        Reply with quote

You can't forget the rodeo mechanic though, which allows a single infantry to take down a Titan if the Titan pilot allows him close enough. There's no counter except a teammate helping you out. Titans are powerful fire platforms but they're vulnerable without support.
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ArOne



Joined: 16 Sep 2009

PostPosted: Thu Feb 20, 2014 4:22 am        Reply with quote

The electric smoke ability is a good counter for rodeos on your titan. I'm rather comfortable with the power and durability of titans. They offer a lot of strength but can definitely be outplayed.
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notbov



Joined: 14 Feb 2009

PostPosted: Thu Feb 20, 2014 6:14 am        Reply with quote

Rodeos are pretty swiftly dealt with by paying attention for the telltale sound effect that you've been boarded, jumping out and shooting the fool if they're dumb enough to stay on. Most people have gotten wise to it and immediately jump off and retreat when you disembark, meaning that they've been a trifle for a few seconds; meanwhile, you climb back in and go about your Titan-y ways. The rodeos I've seen that were most effective were ones that happened while multiple Titans were already fighting, otherwise they don't do too much.

I would rather let my Titan get boarded and shot than use electric smoke; vortex shield is just too valuable for more situations and vortex tennis is fun.
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sponkmonkey



Joined: 24 May 2011
Location: Berlin

PostPosted: Thu Feb 20, 2014 10:14 am        Reply with quote

Vortex shield was definitely missed once I started playing Last Titan Standing with an electric smoke setup. Which works great against rodeos or unsuspecting pilots in (relatively) tight spaces, not so well against other Titans. It does have its uses as an actual smokescreen though, and I think it disrupts locking on with slaved warheads.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Tue Apr 22, 2014 3:38 pm        Reply with quote

30 minutes of new Wolfenstein's prologue. Part 2 due this Thursday. BJ waxing poetics in his internal monologue is pretty great.


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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Tue Apr 22, 2014 5:02 pm        Reply with quote

I like all that running and sliding and leaning around stuff at the beginning. Also attacking/shooting crates to reveal rations and stuff. And the sneak-stabbing is there. Nice tutorial/demo thing.
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tiburon



Joined: 26 Sep 2012

PostPosted: Wed Apr 23, 2014 11:09 pm        Reply with quote

Looks like Bioshock+CoD. icons fucking everywhere.
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notbov



Joined: 14 Feb 2009

PostPosted: Thu Apr 24, 2014 2:47 pm        Reply with quote

a full match of Evolve with fancy PoV switching (turn annotations on):



pick the commentary track to get the "greatest hits" version of the match
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Sat Apr 26, 2014 6:58 am        Reply with quote

Part 2 of B.J. Blazkowicz, Man Out of Time is up. What can only be assumed to be the final part is due on the 19th, the eve of the game's release.


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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Mon May 26, 2014 3:28 pm        Reply with quote



Quote:
20th Anniversary digital re-release. Available now on itch.io!

http://wisdomtree.itch.io/s3dna

Most of the profits go to further development of ECWolf engine!


And on a related note, the final Twitch stream for New Order.


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allensmithee
polyglamorous


Joined: 21 Apr 2011
Location: wherever it is, im dying to get out

PostPosted: Tue May 27, 2014 12:28 am        Reply with quote

WolfNO is a real treat.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Mon Jun 09, 2014 9:38 pm        Reply with quote

Call of Duty can no longer escape the fact that no one wants to play a Call of Duty game any more, let alone make one.


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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Mon Jun 09, 2014 10:07 pm        Reply with quote

And in a funny turn of events I am mildly interested in a CoD for the first time.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Mon Jun 09, 2014 11:01 pm        Reply with quote

You can do worse than the Halo 2 E3 demo by way of Project Snowblind for sure.

Black Ops II 2.

P.S. http://www.battlefield.com/hardline/beta (Available on PC and PS4)


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tiburon



Joined: 26 Sep 2012

PostPosted: Tue Jun 10, 2014 7:23 pm        Reply with quote

Destiny gameplay, indicative of nothing

https://www.youtube.com/watch?v=nUhJu6vwna4
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notbov



Joined: 14 Feb 2009

PostPosted: Tue Jun 10, 2014 8:45 pm        Reply with quote

wait a couple of days when the not-beta Alpha goes live for PS4 peeps and then we can tear the game apart
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Fri Jun 27, 2014 9:32 pm        Reply with quote

Heartily agreeing with Smithee re: New Order. It is indeed a treat. I just finished it last night. Started out a bit skeptical and thinking I shouldn't have paid full price because I was waiting for it to drop but I'm glad I didn't. It's a really great piece of work. I'm planning on doing a review but so far all I have is the pro/con listicle:

Wolfenstein: The New Order: The Review 1.0 (PS3 disc)

Pros:

-Modern style FPS with plenty of old school throwbacks.
-Very gory, heads and limbs can be shot off and whole nazis can be turned into chunky grisly giblets.
-Tight level design with interwoven paths and lots of secret areas to find via exploration.
-Finding secrets unlocks multiple post-story bonus modes increasing replayability factor.
-Riddick/Darkness style bodily awareness.
-Leaning and cover system are elegant, easy to use and absolutely essential on the highest difficulty settings and bonus modes.
-Perk system that rewards four alternate play styles, i.e. Stealth, Assault, Tactical and Demolition.
-Straight-faced, cinematically well-shot telling of an absurd male teenage power fantasy story.

Cons:

-Story is absurd male teenage power fantasy, yet again.
-Muddy texturing in the overall environment.
-RAGE-style texture pop-in.
-Enemy A.I. patterns are often too predictable.
-Bonus modes are just replaying the story at higher difficulties or with unlimited ammo.
-Bodily awareness is inconsistent.

Though to be fair to the bonus modes I haven't played them yet though I plan to. I'm currently replaying to find all the secrets I missed just so I can start unlocking stuff. First time through I took the story path that gives you health upgrades, this time I'm taking the other one which gives you armor upgrades to find. Finding all the health and armor upgrades makes some of the harder bonus modes more feasible. 999 mode is the easier one as you always start out with 999 health and unlimited ammo. Walk in the Park mode removes all the HUD elements. Hardcore mode removes all the health and armor pickups and Ironman mode has permadeath, i. e. when you die you have to restart the whole game. Hardcore and Ironman mode sound really hard until you factor in the health/armor upgrades, B.J.'s slight auto-healing abilities and the perk you can take which gives you health for doing takedowns. There might be another perk that gives you armor as well but I haven't got it yet if there is one.

Also aside from Riddick and The Darkness this game also feels a lot like the first Half-Life (but not the second) probably due to the level design mainly contributing to the overall "feel" of things but also reflected in the outlandish-ness of the story and how they go about telling it.

So yeah, good times so far. I'm probably going to get all the trophies which would be a first for me. The only game I did that with was the XBLA version of, that's right, Wolfenstein 3D. It's even making me want to go back to finish RAGE and Killzone 2.

D:
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allensmithee
polyglamorous


Joined: 21 Apr 2011
Location: wherever it is, im dying to get out

PostPosted: Sat Jun 28, 2014 3:57 am        Reply with quote

It has the classiest classless sex scenes in any dumb video game I ever done played so thats also some kind of good thing I guess maybe
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Sat Jun 28, 2014 5:55 pm        Reply with quote

I like how the first sex scene is kind of telegraphed like oh we're on a train and here's some dramatic lovemaking about to happen whereas the second one later on is just out of nowhere. Like yeah we're carrying out the mission and stuff is happening and oh hey sex scene again because why not haven't had one of those in a while. And it happens so quick like it's almost part of a montage that you could actually miss it if you weren't paying attention for the three seconds it's happening.

This game is like the perfect satire of a certain kind of game from ten years ago. I want to say it satirizes the first Far Cry in its story but that game was already kind of satirizing action movies in general. And Far Cry didn't have any sex scenes, not even a solo first person jerk session hidden away somewhere. Far Cry would have been an even more bad-good game if it had secrets like that.
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field balm



Joined: 31 Aug 2010

PostPosted: Sun Jun 29, 2014 9:56 pm        Reply with quote

tf2 has a parachute now, it is awesome
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Thu Jul 10, 2014 4:52 pm        Reply with quote

So I'm still playing New Order. Finished the Wyatt play through so now I have all my armor upgrades. Also got all the perks and platinumed the game. Now I'm just playing the bonus modes. Right now I'm up to the u-boat level on 999 mode and it's a blast. I think I'll like Hardcore and Ironman modes but I'm really looking forward to the HUD-less Walk in the Park mode the most.

Five paragraphs written on my review but so far all I've managed to talk about is id and Starbreeze lol.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Wed Jul 16, 2014 10:53 am        Reply with quote

I'm going to recommend The New Order solely on the basis of it being the strangest piece of fiction to come out of the triple AAA model in recent memory.

It has the same sort of tonal confusions as most everything else out there (by which I mean the actual gameplay is very much about being a nigh invulnerable brick shithouse who kills a lot of people), but the difference is it doesn't punch down or even play genuine and still fresh issues for laughs and doesn't seek to have the serious aspects ultimately dominate over the pulp ones.

It's an odd balancing act that I'll take over a dozen BioShock, Far Cry or Spec Ops games.

Maybe it should have been a South Korean movie...
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Wed Jul 16, 2014 11:03 am        Reply with quote

Mr. Mechanical wrote:

Five paragraphs written on my review but so far all I've managed to talk about is id and Starbreeze lol.


I'm ok with this! Looking forward to reading it whenever you finish.
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allensmithee
polyglamorous


Joined: 21 Apr 2011
Location: wherever it is, im dying to get out

PostPosted: Wed Jul 16, 2014 3:00 pm        Reply with quote

Dracko wrote:
It's an odd balancing act that I'll take over a dozen BioShock, Far Cry or Spec Ops games.

Maybe it should have been a South Korean movie...


I said this. Im glad someone else did.

Honestly, if folk want to feature such whiplash tonal shifts in their jeux video, they oughta pull from the masters of all that. South Korean films got a lot to pull from.
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mauve



Joined: 07 Dec 2006

PostPosted: Fri Jul 18, 2014 1:40 am        Reply with quote

impressions of quakecon's doom 4 reveal pouring in from everywhere

basically sounds like brutal doom.

http://www.ign.com/articles/2014/07/18/doom-gameplay-unveiled-at-quakecon-2014
http://www.neogaf.com/forum/showpost.php?p=121525756&postcount=719
http://www.doomworld.com/vb/doom-4-general/69232-doom-4-to-be-shown-at-quakecon-exclusively/3/
http://www.doomworld.com/vb/doom-4-general/69416-doom-reveal-first-impressions/ <-- most detailed

ehhhhhhh

well, hope the modding's good.

when's back to saturn x episode 2 already
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notbov



Joined: 14 Feb 2009

PostPosted: Fri Jul 18, 2014 3:56 pm        Reply with quote

all of this sounds like they're making a game version of the DooM comic

rip and tear, huge guts, etc.
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